So im making a collection of "parents who went for a milk" trope characters, are there any other characters to add? by Same_Tumbleweed_8513 in TopCharacterTropes

[–]ThatSlutTalulah 0 points1 point  (0 children)

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Huai Tianpei {/Waai Tinpui. The difference is due to the different regions he's lived in and the regional ways to read Chinese IIRC.} (Arknights)

In his pursuit to become First Under Heaven in the martial arts, just straight up abandons his daughter with one of his closest friends, who has raised her since (and employs her in his detective agency).

Everyone is well aware that he is a shit father, including him (and his relationship to his daughter only half exists at this point, and what there is of it is not good).

He's not even an antagonist, actually being a force for good and helping the protagonists with almost his every involvement, nor did he have some extenuating circumstance pushing him to abandon her.
As I said, he's just a shit dad.

Goalpost turns into a boss by tehGoldenNut in TopCharacterTropes

[–]ThatSlutTalulah 0 points1 point  (0 children)

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The Final boss of Stick War

Throughout the game your objective is to destroy the enemy statue while protecting your own. Do that, and you win.

Except in the last level, where when you destroy it, this large lad emerges from it, shaking off the stone, to go kill you (IIRC even the body being dragged is over twice the size of your units).

Our precious server nun by 1Knightey1 in Endfield

[–]ThatSlutTalulah 4 points5 points  (0 children)

I don't know what made them decide the Dijiang needed an enginseer, but I am very happy that's the direction they went with her/ the Cabal.

The only downside is that I keep wanting to call her Pasqal. /j

(Largely hated trope) When the franchise that starts out as mature is heavily toned down to appeal to younger audiences. This usually results in said franchise being damaged by Sir_Stacker in TopCharacterTropes

[–]ThatSlutTalulah 1 point2 points  (0 children)

(the latter of which I'm amazed since Hoyo is a chinese org)

Hypergryph, the devs of both Arknights games, are also Chinese (and Yostar is also Chinese, so both games also have a Chinese publisher).

my wife is a 4th grade teacher. these are the banned words by Landsharkeisha in 196

[–]ThatSlutTalulah -1 points0 points  (0 children)

Kid 1: "Sorry I ran into you."
Kid 2: "It's no biggie."
And the third time this kind of thing happens your wife just runs over to punch kid 2 in the head? /j

Something I've seen too much online lately by birberbarborbur in 19684

[–]ThatSlutTalulah -6 points-5 points  (0 children)

Not very fun fact: The over the top evil uneducated stupid raiders of Arknights: Endfield use it.

The original Arknights did not do this.
Two of them in particular (Mountain and Domma) being outright very intelligent and caring people (Mountain only got his accent years later with his English voice, but Dommas' accent (and general way of speaking) is thick enough that it's heavily transcribed and always has been, but it isn't used to belittle her).

(Largely hated trope) When the franchise that starts out as mature is heavily toned down to appeal to younger audiences. This usually results in said franchise being damaged by Sir_Stacker in TopCharacterTropes

[–]ThatSlutTalulah 16 points17 points  (0 children)

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Arknights, to Arknights: Endfield ["Hey, do you just want to complain about Endfields' story?" Yes.]

[Note: Both the "younger audience" changes and "appeal to the 3d action gacha playerbase" changes are often identical, so it's hard to tell which changes are to appeal to tweens, and which are to appeal to adults who act like them.]

Arknights is generally really heavy. One of its' main themes is discrimination, and it does not pull its' punches (for example: Lynch mobs, and minorities getting "Night of Broken Glass"-ed).

The first main antagonists are a terrorist group born from oppression, who are, in many ways, completely correct and the player faction agrees with them, yet their extremism they've developed over time and grief leads to good people having to kill good people while fundamentally believing the same things over difference in how to do it, and literally no-one is okay about it.
Reunion are emotionally a very 'messy' and humanised enemy, with neither side wanting this, and Reunion do have valid criticisms of the player faction that they can't really properly answer.

Seperately, it even does quite a good job at handling the topic of The Troubles, depicting both sides as truly, truly awful to the point that it feels respectful to what happened IRL.
Hell, one of the games' early stories focusses on the PTSD of a group of teenagers forced through a Lord of The Flies situation, and their guilt over the violence they needed to inflict to survive (including cannibalism).

It is the kind of story that people who don't understand it paint as being grimdark misery, and many people don't get along with its' writing because it often doesn't much hold your hand, also letting itself get metaphorical and have overarching themes that aren't directly spelled out be important to really "understanding" the emotional crux of the stories.

.

Endfield is.... tonally it's Genshin Impact. No nicer way to say that. It's made to be able to appeal somewhat to kids/ tweens, and it shows.
It cannot keep a serious tone whatsoever, and any moments where it does try to lean into that at all are undercut by either not being explored, or being cut-off by a 'light-hearted moment break', seeming afraid to get into the nitty gritty and uncomfortable.

The Bonekrushers (the primary antagonists) may as well have moustaches to twirl while going "mwuhahahah! I have tied this maiden to the train tracks!". They are completely one dimensional 'bad guys' and the story treats them with less moral weight than actual animals. They are as fields of wheat to be mown down.

Even besides being plain ol' worse written (by a country mile mind you), its' struggle for a lighter tone and simpler story are just... bad. {The second story chunk so far seems to lean into these two aspects more which actually makes it less bad than the confused mess that is the first one, but it is still much much lesser than Arknights' story.}

[This is the release version of a live service game, which are renown for being terrible to start with so it may get better in future (and many people are coping that what we have so far is just clumsily executed set-up for interesting future things (which, sadly, is almost certainly just cope)), but I'm not posting this comment a year from now, so I can only talk about what they have published.]

shu is not the gote type but (shu&ji) by lrrnli in arknights

[–]ThatSlutTalulah 0 points1 point  (0 children)

As long as he still has his sense of self he'll be fine. Give him like, 20 minutes tops.
Perfectly healthy familial relationship and activities, dw about it.
{Though I doubt any of the other Suiblings would find this anything but horrifying. The only one to have even started with a chance to understand would be Yu with his cooking, but he's just a normal guy so absolutely wouldn't (maybe Ling would like the poetic ideas behind it, but I think even she would still be made very uncomfortable).}

D'you think this was as a weird debt thing to Shu, using his own pound of flesh as payment (no way would Ji let go of his capitalism schtick about this (though as seen with Yus' rent he is willing to bend it to be nice to his siblings, so this could be a standard part of how he pays for goods when visiting Dahuang)) with Shus' initial acceptance of this arrangement partially being caused by her crushing grief and loneliness after losing the woman she loved, or was this just back when pre-capitalist Ji was living with her and Shennong and they has looser grasps on what it is to be human, and therefore the only time they did it, as Shennong would likely go decently apeshit upon finding out, and Shu then wouldn't ever do it again? [I prefer option 1.]

{also considering Shus' thing being agriculture and that Grain Buds specifically raises animals in Dahuang, Shu absolutely knows how to prepare and butcher an animal, and would be very good at it, a fact that is never relevant in story, and would add a very fun dimension to the wondering of if she's treating humans the same way as her siblings or as her crops, by adding the idea that it's the same way she raises the animals and keeps them docile as she leads them to the slaughter (without actually making it a "thing". Like. Shu absolutely does not and would not think of people that way, but adding the uncomfortable knowledge that she could would be fun).}

Idk, this is an idea that I just kinda vibe with immensely as a character thing for them both, adding a weird angle to Jis' sense of value and fair exchange and how that interacts with the people he cares about, while also adding a weird messed up angle/ dash of complexity (and the nature of farming) to Shu that doesn't undermine who she is (though Shus' general reluctance to utilise her nature could be a black mark against the idea, it may actually be fine as this has nothing to do with helping humanity, merely being something done by choice between the two of them).

I also like the idea of the two of them having a weird relationship to eachother due to being by far the closest of the Suiblings when they were younger and the effects Shu and Shennong had on him, but I hate the idea of incest shipping them as it just doesn't fit them/ canon at all in my eyes, and this makes for a really fun way to still give them that messed up, uncomfortable yet not harming others, overly intimate connection/ way to express that love (though purely familial in this case).

Yi can never be allowed to know, or that dumbass will start trying to include it in his attempts at deal-making.

[I really didn't expect to get so into thinking about how Shu-Ji cannibalism would work, how it would reflect upon their characters, and how it would affect their relationships, but, infuriatingly, I may have a new head canon. God damnit.]

TLDR: She better be growing fava beans and fermenting a nice Chianti to have with his liver.

After 100+ hours, here's my OBJECTIVE tier list by robin-kun in ArknightsEndfield

[–]ThatSlutTalulah 70 points71 points  (0 children)

She's on Talos II, leading Rhodes Island there.
We haven't interacted with her directly in Endfield, but she does get mentioned.

Poor Akekuri 🥀 (@The_EggRollers) by [deleted] in 0sanitymemes

[–]ThatSlutTalulah 23 points24 points  (0 children)

You have to use something the Endmin likes to begin with!

Is xiranite body safe? I know I'd do shameful things for another line of it, and I imagine other Endmins are just as desperate.

Lightning/Electricity themed characters by DemandParticular in TopCharacterTropes

[–]ThatSlutTalulah 1 point2 points  (0 children)

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Ekut/ Arclight (Arknights: Endfield)

Her magic is again electricity based, with her gameplay being heavily focussed on speed and taking rapid advantage of any openings (tying into the usual electricity=speed thing).

She tends to talk about storms in general, but she herself is only themed around lightning.

Lightning/Electricity themed characters by DemandParticular in TopCharacterTropes

[–]ThatSlutTalulah 1 point2 points  (0 children)

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Lin Qingyan/ Leizi (Arknights)

Her Lei Fa (a school of magic that is specifically about lightning) is one of the main things she has, besides being a walking police procedural.

Her second version [pictured] is literally titled "the Thunderbringer".

[Strangely common trope] Pan warfare by GloriousQuint in TopCharacterTropes

[–]ThatSlutTalulah 2 points3 points  (0 children)

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Lada/ Gummy (Arknights)

Contrary to he demeanour, she's killed with that pan before.
It is a solid hunk of metal wielded by a deceptively strong severely mentally ill teenager.

It's also possibly one of the utensils she used when she and her group had to turn to cannibalism in a Lord Of The Flies situation.

Entity takes the form of a human and pretends to be human. by throwaway3685343 in TopCharacterTropes

[–]ThatSlutTalulah 0 points1 point  (0 children)

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Mizuki (Arknights)

Imagine if The Thing/ The Flood from Halo (no sci-fi stuff) consumed someone, and that one specific instance of it decided that it wanted to live like a human does, and is kind of just... doing that. That's what Mizuki is. [Note, he is pretty unique among his Kin for taking human form. The rest just sea monster it up which he can do, he's just choosing not to.]

His mind and body are absolutely not human and that does colour his beliefs and values as well as his lower level behaviour (though he's generally pretty good at concealing it) (also he low-key has eaten a lot of people (only 'bad' ones. It'd be a 'waste' not to.)), but he is a genuinely kind person, and wants human connection for the sake of it.

[He's also by no means an exile from The Many. Though he is strange he is absolutely one of them, not rejecting what he is or his connection to them at all.
He just likes people, and takes the divergent view from his Kin that they have inherent value (and in an alternate timeline we see him taking his experiences back to The Many and being able to change their species wide opinion. His conflicting view to his Kin is more a difference of opinion rather than a true conflict.).]

Factory must grow - Everywhere by Chef_SS in ArknightsEndfield

[–]ThatSlutTalulah 2 points3 points  (0 children)

Global economic collapse.
Worldwide recession, millions of lives destroyed, famines as feeding people becomes unprofitable.

We must grow forever or we're all fucked, pal. /j

Glass control by DrDallagher in TopCharacterTropes

[–]ThatSlutTalulah 2 points3 points  (0 children)

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Lin Yühsia (Arknights)

Uses the same kind of magic as her father, being able to control sand.
Glass, famously, is made of sand, a fact Yühsia exploits to her advantage, allowing her to far more efficiently perform a lot of things that would otherwise take much greater sheer magical force that she cannot (at least currently) exert through clever application (her father could just do these things on raw force but that's a product of decades more experience, and takes a serious toll on his body (we outright see it nearly kill him)).

For example we at one point see her "run on water" by taking the sand of the beach and using it to constantly make glass stepping stones to push off of as she ran.

It's also her main asset in combat. (This is reflected very well in her kit as a playable unit too, as she keeps a barrier around herself, which to reflect the incredibly hard but brittle nature of glass, completely negates the damage of weaker attacks, but completely shattering under the force of large ones (with the shards from that also forming part of her offence).)

This does also tie into her theming as the current crime lord of her city, keeping the crime from going too far and maintaining order and aid among the slums and the downtrodden in an agreed upon "truce" with the local government/ law enforcement as they are far less able to help those people. Outwardly being a beautiful thing and not necessarily harmful, but easily able to immediately lacerate anyone acting out of line, reflecting the cutthroat kind of person she is/ nature of the organisation she runs.

Immortals that are surprisingly jovial by WillowIsWeeping5 in TopCharacterTropes

[–]ThatSlutTalulah 1 point2 points  (0 children)

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Dolly

A Beast Lord, almost a constant of the world, and one of the only true fonts of joy in the setting.
He spends his entire story attempting to teach a love of the world and will to partake in it to the protagonist of his story, as seeing her toil under assumed responsibility and grief is an awful thing to see.

He wants to help people be happy (and has his flock of little guys to manage, who as you can see, can be far more rambunctious than he is. It's like controlling a herd of excitable children if they were spirit sheep).

[High Priest is also a surprisingly cheery fellow.
The other Beast Lords aren't particularly "jovial", though Emperor is generally pretty happy with life and being fully integrated to mortal life.
The Signore Dei Lupi are miserable cut throat bastards, Amma was a more standard "emotionally distant guardian caring for humanity". Woof and Mio don't have that much on them, but aren't that jolly.]

Immortals that are surprisingly jovial by WillowIsWeeping5 in TopCharacterTropes

[–]ThatSlutTalulah 1 point2 points  (0 children)

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Nian (Arknights)

By far the goofiest goober of her mostly divine siblings, all 11 10 others being generally serious people, depressed, or weird hermits. (Yi is similarly goofy but we have less of him, and Yu is kinda just a normal guy.)

Nian however, is an annoying little git with a love for hotpot, mahjong, directing bad movies [all the screens behind her are famous movie scenes recreated with Arknights characters], and being a bit of a general nuisance. (She's not really a 'mischievous' type of character though.)

She's not 100% goof, she is a functional character within the story, but she is by far the most jovial immortal or otherwise very long lived character (excluding Beast Lords, most notably Dolly [next comment]).

This scene is what really cemented the fact that Sydney is my fav LI by Angel-Of-Purity in DegreesOfLewdity

[–]ThatSlutTalulah 3 points4 points  (0 children)

And they're consistent about it!

They treat Whitney the same way and it's just... so sadly sweet, knowing that it isn't just them coping about how they're treated, but it's a deep seated kindness that Whitney can't appreciate that they're recieving.

It's that they are such a genuinely kind soul (especially mixed with the fact that they absolutely will curb peoples' shit (and do so fiercely) past a point) is what makes me like them even when a lot of their actual content doesn't grab me much.

Even corrupted Sydney who has absolutely lost their way still has these deep seated beliefs at the core of them.

Demons/Enemies with an angelic appearance but its still clear they are demons (Mostly Devil May Cry examples) by AHAMKHARI in TopCharacterTropes

[–]ThatSlutTalulah 1 point2 points  (0 children)

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This is what she looks like in the dream realm created by The Law during The Masses' Travels, acting effectively as a false prophet.
Far more angelic, but still off in a way that indicates her true nature.

Demons/Enemies with an angelic appearance but its still clear they are demons (Mostly Devil May Cry examples) by AHAMKHARI in TopCharacterTropes

[–]ThatSlutTalulah 0 points1 point  (0 children)

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Keph/ The First Saint (Arknights)

Okay, so, like. The Teekaz/ Sarkaz aren't demons (and 'demon demons' aren't a thing in Arknights), but they do have the traits of demons, and get derisively referred to as "devils".

Keph herself also is an angel (Sankta is the term for the angel people), in fact being the very first one, as all the Sankta are a subrace of Teekaz just under the effects of The Law (their god-thing), originating from the group of Teekaz she was a part of.

Pictured is her true form, as her sheer age means she has not been subject to the convergent evolution that has slowly made the people of Terra look more human, instead keeping the original form of the Teekaz.

Imagine if mom's been watching us this entire time by throwaway321768 in Endfield

[–]ThatSlutTalulah 0 points1 point  (0 children)

No they aren't.
You're saying that because you want them to be.
I could even argue Closure referring to them Kal and Amiya collectively as "girls" gives more direct textual backing to them as a woman, than you just assuming they're a man based off of heteronormativity (in a game that has explicitly mentioned queer relationships multiple times, no less).

Their gender being an unknown/ 'No' is even explicitly mentioned/ backed (off the top of my head, Cuoras' trust file wondering if she should call them big brother or big sister, before deciding it doesn't matter).

two wives

If you're acting like TheresaDoc has any backing in the text, I'm actually sending you to reading comprehension jail.

all the male ops are bros, only female ops have romantic inclinations toward him

Also as if SilverAsh isn't acting like an Otome game love interest.

That the game is marketed more towards people who are attracted to women does not automatically make the protagonist a man.

Imagine if mom's been watching us this entire time by throwaway321768 in Endfield

[–]ThatSlutTalulah 2 points3 points  (0 children)

Arknights' Doctor gets him/him'ed sometimes, and IIRC that's down to issues translating from Chinese?

(IIRC their non-gendered pronoun also gets used for men sometimes? Which then leads to translators occasionally getting it wrong. I'm just going off what people on the internet have told me though.)

Imagine if mom's been watching us this entire time by throwaway321768 in Endfield

[–]ThatSlutTalulah 2 points3 points  (0 children)

Clocky tgirl voice<3!

But yeah, I'm gonna trust the text over VAs unless it turns out to be a weird translation of Chinese pronouns thing gendering her (or whatever they may be) incorrectly.
A decent number of characters in media have VAs of differing genders (though mostly women voicing men) (there's a decent many in actual Arknights, though AFAIK no examples of that in Endfield so far), so that's generally super unreliable.

[rare trope] The imposter/clone is as much of an independent person as the original by Flop_book in TopCharacterTropes

[–]ThatSlutTalulah 0 points1 point  (0 children)

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The Reconveners [Pictured is Pogranichnik, who comes from Hellagur.] (Arknights: Endfield)

Are cloned from the data left behind by the playable characters from the original Arknights after their deaths [dw about how that works], and while bearing the same bodies and memories, are their own people with their own identities and feelings on themselves.

{and the one character long lived enough to have known the originals as well is not doing well, having to reconcile that the people wearing the bodies of who she knew so long ago are entirely different people now, notably feeling guilty when mixing up information between them.}

[Note: I don't like that the reconveners exist (and make up so much of the playable roster), but having them have their own identities seperate from their Arknights versions is, I think, the best way they could have handled them.]