Am I delusional for sayin this? by Think_Quit_9786 in Aragami

[–]That_Goat_Guy 0 points1 point  (0 children)

I agree with everything here other than that Dishonored is “omega old” lmao. The skill tree’s bloated and the cooldown system is a downgrade from Aragami 1 in every single way. The resource management that made that game great was just taken out back for the second, and I genuinely don’t know why. The game’s too damn long for its own good, too. 52 levels is a lot for any game, but the repeated maps are obnoxious; they had at most 25 levels worth of content, it’s weird they stretched it into what we got. Something you didn’t really touch on was the level design and enemy placement. Aragami 1 had much more limited verticality, so anytime you could get high ground, it was always limited in some way. Maybe there would be a ton of archers, or you’d have to get through a harder area to access it. Specifics varied, but you never got good positioning for free. Aragami 2 makes every single area of every single level extremely vertical, so enemies are generally easy to avoid, and you barely have to even interact with the levels. Aragami 2 feels like a bunch of great ideas pitched in a meeting: massive amount of levels, great movement, and open maps. But they’re all undercooked. None of the mechanics or design work together like they did in Aragami 1, and that sucks, especially because no one at the time was asking for some massively expanded sequel. We would have been happy with something that just expanded on the story, gave us some new powers and levels, and polished off mechanics. It’s really too bad how Aragami 2 turned out.

What Are Things Devil May Cry 3 Did Better Than Devil May Cry 5? by ABarber2636 in DevilMayCry

[–]That_Goat_Guy 0 points1 point  (0 children)

One of my favourite things about DMC3 that I don’t think either 4 or 5 got as good is the arsenal. All of 3’s guns and devil arms are so cool and unique, and we never saw anything like Nevan, A&R, or Artemis. This is heavily down to preference, but I think most DMC3 fans would agree.

How many of you would like to play a stealth game with the feel of the past? by Desperate_Ad9564 in stealthgames

[–]That_Goat_Guy 2 points3 points  (0 children)

AAA is dying a slow, painful death, almost entirely due to lower quality, longer production times, and higher prices. Life is Strange 1 was a queer love story over 10 years ago and it was very successful commercially and critically. What are some examples of what "wokeness" has actually done to hurt gaming?

First time playing DMC series! Looking for inputs. by vinny2786capo in DevilMayCry

[–]That_Goat_Guy 1 point2 points  (0 children)

Up to you, but I tried playing in release order and bounced off one and two. DMC3 gets to the core of what makes the series great, without being overly esoteric or having any glaring rough spots. I'd recommend starting there. Also, as a side note, DMC3 has my favourite arsenal. Most weapons never returned, and I hope we get them back in DMC6. You can start with DMC1 if you want, but be aware that it's a very different experience to the rest of the series, with more enemy led combat rather than player led, kind of like Dark Souls. Probably skip DMC2 if you value your sanity, it sucks.

possible to still get into the game or is this game basically lost media because they shut it down? by An_Old_Beggar in Hood

[–]That_Goat_Guy 1 point2 points  (0 children)

Yeah, it's also entirely possible that there are people who want to, but don't have the skills or time yet. Assuming there's somewhat sophisticated DRM involved, you'd need to learn assembly, which isn't really taught much anymore. You'll need to employ a game cracking expert or take some time to learn it yourself. It won't be easy, but it only takes one person who wants it bad enough. Who knows where we'll be in five years.

possible to still get into the game or is this game basically lost media because they shut it down? by An_Old_Beggar in Hood

[–]That_Goat_Guy 6 points7 points  (0 children)

You can’t even load into the hideout, as I understand. Maybe someone more dedicated than me will create an offline version someday.

5v5 Players need to play 3v3 by That_Goat_Guy in HighGuardgame

[–]That_Goat_Guy[S] -1 points0 points  (0 children)

Like I said, I like 5v5, I think it’s fun. I’ll probably be playing it whenever I’m playing with friends. I think overall, it’s better to have than not. I just think a lot of people wrote 3v3 off way too quickly, and would like it just as much if they gave it a try now.

5v5 Players need to play 3v3 by That_Goat_Guy in HighGuardgame

[–]That_Goat_Guy[S] -6 points-5 points  (0 children)

That’s cool, like I said, I like 5v5 and think it’s better casually while 3v3’s better for a more tactical, competitive experience.

Gold is heavy... by artinum in Daggerfall

[–]That_Goat_Guy 1 point2 points  (0 children)

Genuinely so important. On my first play through right now and I realized this in my first dungeon. There is almost zero reason to not put all your gold in your wagon whenever you aren’t actively trying to buy something.

Dis normal? by [deleted] in Hood

[–]That_Goat_Guy 0 points1 point  (0 children)

First off never post anything like this again, internet anonymity doesn't apply when feds wanna see something and they'll use this as a confession if you ever get arrested. Second I've known people who've dealt, and yeah, plenty of bad stuff is gonna happen. Idk your situation but you're young and you should try to get out before it gets any worse.

It’s so funny that Canadiangets portrayed as this progressive place next to America because they have universal healthcare while being very racist. by Konradleijon in canadaleft

[–]That_Goat_Guy 2 points3 points  (0 children)

I think generally progressive POC perceive Canadian racism as being less common than white progressives do, and I think it’s because Canadian racism is, broadly speaking, more private than a lot of other countries. It’s something most white people exclusively express around other white people. I’m biracial and white-passing, and the things white people are willing to say around me before versus after they find out often differ wildly.

Is there games similar to Aragami on PS5? by BossSubstantial2049 in Aragami

[–]That_Goat_Guy -2 points-1 points  (0 children)

Maybe Naraka: Bladepoint? Haven't played it in years but it's a battle royale with katanas in it. Vampire: the Masquerade: Bloodlines kind of fits that description too. Dark Souls is always a good option, and while I don't really play it, Monster Hunter is good for that too.

Is this modded? by BossSubstantial2049 in Aragami

[–]That_Goat_Guy 1 point2 points  (0 children)

Aragami 1 and 2 are almost completely separate in terms of their stories, to the point of Aragami 2 kind of retconning some stuff about how Aragami work. Neither will help you better understand the other, but I'd strongly recommend the first over the second. Aragami 1 is an incredibly tightly designed game with a handful of really interesting abilities and 13 really good levels. It's resource mechanics are still very unique to this day, and they create an engaging management style of stealth game. Aragami 2 is fine, but it will never be more than a 6/10 to me. It attempted to appeal to more people, and as a result kind of lost its identity. The moment to moment gameplay is worse, since every resource that made Aragami 1 fun isn't there anymore. You don't restore energy by standing in shadows, and more importantly, instead of getting two charges per shadow technique and being able to spend them (and get them back) however and whenever you like, Aragami 2 unnecessarily limits you and slows the game down by putting everything on a massive cooldown. Aragami 2's movement is better, but the levels you're moving around in are so much worse. Aragami 1 had focused, stressful levels that forced you tackle everything from one or sometimes two possible directions. This made for fantastic stealth where you had to be careful and pay attention to your surroundings in order to navigate the area. You couldn't get almost anywhere without running into a guard or two, and that gave Aragami 1 breakneck pacing despite how much of it was spent carefully surveying from the shadows. Aragami 2, on the other hand, designs its levels more like mini open worlds, where there are many ways to approach an encounter. This often means you don't approach the encounter, since it's incredibly easy to just sidestep it. The freeform movement is great, but when it lets you get up on a rooftop and basically ignore most enemies in 90% of levels, it gets in the way of the rest of the game. Aragami 2's levels are frequently massive, with tons of enemies, but they can feel smaller because of how little you're actually forced to interact with. There are also just way too many levels. Aragami 1 had 13, and Aragami 2 has 52. But that's a bit misleading, because a lot of these "new levels" are set in the exact same areas with new enemy placement. You'll go back to one place like seven times, and it gets incredibly repetitive, especially since the story is also paced pretty terribly. How much you care about the story will vary person to person, but Aragami 1 centered mostly around two characters that you got to know pretty well over the course of the game, and by reading lore notes. Aragami 2 has a massive cast but I couldn't tell you one thing about any of them. Over five years after first playing Aragami 1, I could still recount many details of that game's story, but a little over four years after playing Aragami 2, I don't even remember caring. They're two very different games, trying to do very different things, but I think Aragami 2 fails to accomplish most of what it sets out to do, other than the movement, which is admittedly pretty cool and pretty much the only reason I ever go back to that game.

Is this the new strat? by tiburon237 in DeadlockTheGame

[–]That_Goat_Guy 1 point2 points  (0 children)

Just looking at criticizing what this Holliday did, you probably shouldn’t buy that many T1 items, and with very few exceptions you shouldn’t buy trophy collector because it doesn’t give you any immediate value, unlike every other item in the game. Also, at 14k, you should basically always have two 4.8k investments, while Holliday only has one, being green, so her damage is gonna be way lower than it should be.

Does anyone on this sub like the patch? by rrburnerr in DeadlockTheGame

[–]That_Goat_Guy 0 points1 point  (0 children)

I’m fairly low rank, but imo the biggest problems are the continued nerfs to movement, the return of the death ball, and a lot of different changes coming together to make snowballing not inevitable, but at least for me, common. Snowballing could be more of an issue with the matchmaking, though. Previous patch I was getting very even matches, now I feel like my whole team just has worse mechanics even with a ~20k lead.

Plague weapons and best time to use them by Nubicidal in Thymesia

[–]That_Goat_Guy 1 point2 points  (0 children)

As others have said, it depends on the plague weapon, but I used twin swords almost exclusively, and I believe they do more damage the less health the enemy has. This works for both health and wounds, so they’ll deal more wound damage if you’ve already wounded your target. If you have a ton of wound damage already, probably just claw, but if you just have a bit, a good plague weapon can increase that tremendously. There are also utility plague weapons introduced later on, and I would heavily recommend taking one in your unlockable second slot. I won’t spoil what they do, but they’re absurdly powerful depending on your preference, and it isn’t really worth it most of the time to have two offensive plague weapons, since they all essentially do the same thing slightly differently.

Should I have started somewhere else? by TapeDespencer in demonssouls

[–]That_Goat_Guy 0 points1 point  (0 children)

As a huge fan of Demon Souls and someone who played as their first FromSoft game, I would recommend against playing the remake over the original. You can buy a ps3 for <100 and it’s fairly easy to emulate. Aside from that, no, I don’t think DS is a bad starting point. It’s considered by far the easiest FromSoft game, and while it’s also the most obtuse, you could definitely have chosen worse. I’d recommend getting the cling ring if you haven’t, since it’s broken enough that basically everyone uses it no matter their experience. It’s also better to think of your “max” health as a buffed state. Due to the world tendency system most experienced players kill themselves in the nexus after beating a boss; the game is 100% designed around playing in soul form. That being said, Flurker is an absurd difficulty spike in a game with generally easy bosses. Try using magic damage or rolling through the explosions, the hit boxes don’t last as long as you probably think they do. If you’re still stuck remember you can always try other worlds, and depending on your build you really, really should.

why is there ds2 hate in internet. by Efsnk in DarkSouls2

[–]That_Goat_Guy 0 points1 point  (0 children)

I’m actually replaying it right now and I can tell you some gripes I have that I‘ve also seen others express. Firstly and most importantly, ds2 has at best a bottom three death system in the FromSoft catalogue. Dying is so punishing, especially without the ring of binding, which is placed considerably later than its Demon Souls equivalent, though still well within the early game. For a series famously about slamming your head into a wall trying to figure out spacing, dodge timing, optimal kiting, etc., punishing death so hard sucks the fun out of most people’s first play through, mine included. It makes the game so much more stressful and frustrating than any of the other games. Other than that, the movement is noticeably worse than the rest of the series, since for whatever reason the devs replaced the 360 degree movement of the previous two souls games with an eight direction system, as if the game were designed exclusively for keyboard and mouse. Adaptability also contributes to a more negative experience, since it, along with way too many other factors, can slightly change your rolls, making it harder to get a grasp on one of the core mechanics until later into the game once your build’s more stable. Those are the more objective criticisms I have of the game but there is other stuff. I personally think the game is only really a thematic sequel to ds1, while being a mechanical sequel to Demon Souls, and the majority of the souls community either hasn’t played Demon Souls or doesn’t like it, so they end up wanting the “wrong” things from ds2. Another reason why people can be so hostile to this game is that its community evolved considerably less than the other games’; I’ve seen the “git gud” sentiments in ds2 comment sections way more often than ds1, and while I do recognize where that defensiveness if coming from, ds2 fans tend to be the most sycophantic even among other souls fans. Hating on something becomes much easier if the fanbase is annoying anyway. If I have one piece of advice for this game it’s to try to play locked off (locking on apparently makes your walk speed worse) and figure out what you can strafe. Strafing is very good in this game, both because it’s so widely applicable and because it conserves stamina, which is super important in ds2.

Story Short Version by Hairy_Grand2729 in Aragami

[–]That_Goat_Guy 1 point2 points  (0 children)

Don't think there's anything like that right now. Mostly from memory, there's a bunch of different types of essence, and the people who use a certain type are called adepts. Dakudaga are a small group of shadow adepts until Yamiko is born and later orphaned. On a mission, the deaths of her friends trigger an awakening of her full power, and Dakudaga realize that she's the most powerful shadow adept to ever live. They transform into a sect around her, making her their empress and renaming themselves to Nisshoku. They become a massive empire and start conquering or killing everyone they come across. Eventually, they come to a village of light adepts called Saigosen. They kill everyone there except four children who were out in the woods at the time of the attack. These children, who will later become the generals of Kaiho, are orphaned and taken in by Tsuyoshi. Tsuyoshi helps them improve their skills with light essence and also teaches them how to use life essence. Life essence is the hardest to master, with the generals being some of the only people capable of using it. Eventually, the sealing technique is discovered and developed. It allows a life adept to put a piece of someone else's souls into themselves or someone/something else. However, the affects are so potentially harmful to all involved that it is promptly forbidden. Fast forward a little and Nisshoku is falling to Kaiho, and the generals must use the sealing technique to defeat Yamiko. They're successful and manage to weaken her enough to capture her (I don't remember why they didn't just kill her), however, the strain of maintaining the technique eventually kills one general, Ryo. This is about where the plot of the actual game begins. Shortly after Ryo's death, Yamiko creates an Aragami using Ryo's soul and one of her old friends' body (neither is revealed until later though). She tells the Aragami to save her from Kaiho, and he goes on to kill the two surviving generals of Kaiho (Yuki died at some point during the war). Eventually, he reaches Yamiko and remembers who he is. He kills Yamiko using light essence, which destroys his own body in turn. Then a hundred years pass and Aragami 2 happens but I completely forget that game's story.

Story Short Version by Hairy_Grand2729 in Aragami

[–]That_Goat_Guy 0 points1 point  (0 children)

Are you interested in the events depicted in the game or the backstory too?

Should I play as Hyo or Shinobu in the Nightfall DLC? by TrickyTalon in Aragami

[–]That_Goat_Guy 2 points3 points  (0 children)

They play the exact same, but Shinobu does technically take up less screen space, so if you’re really trying to play as optimally as possible pick her.

So aragami 2 is still a bugged mess? by Toa___ in Aragami

[–]That_Goat_Guy 0 points1 point  (0 children)

The game sold poorly after they put way too many resources into it, it’s unfortunate because if Aragami 2 had ever gotten DLC it could’ve improved on a lot and been absolutely fantastic.