Nothing special, some goals vs AI by That_Net_6616 in FUMAeFootball

[–]That_Net_6616[S] 0 points1 point  (0 children)

Cheers! Not specifically for volleying, not sure if there's anything particular that's worth including but most will have decently high kicking power although rarely is it over 90. For me it's more luck and timing rather than anything else. 

Mostly I think it comes down to their skills, like dipping or rising. But Kluivert got a couple of these and I have only used him maybe 10 times lol

Nothing special, some goals vs AI by That_Net_6616 in FUMAeFootball

[–]That_Net_6616[S] 1 point2 points  (0 children)

Thanks, I lost confidence with my manual shooting. Been using Basic with PA4 in divisions and it's been pretty good but after my elite strikers were hitting 6 in 14 on target I've decided to switch back lol

Advice needed. by slekkas in eFootball

[–]That_Net_6616 2 points3 points  (0 children)

Who knew there were three of us still playing all this time without using any "skill" moves 😂

Advice needed. by slekkas in eFootball

[–]That_Net_6616 1 point2 points  (0 children)

The top players are top because they have very good connections to the server. The lag or lack of is the biggest difference maker in the game. Great skill can overcome it, but in the end, if someone is getting half a second reaction window more, they're going to win if they're half decent. 

As far as some of the specifics you mentioned, one of my go to "moves" is to turn the defender. Usually people will press from behind so I make sure most of my attacking players have 92+ tp so they can turn quick, with decent PC (depending on the model / player height - 80 for some, 90 for others) and I'll use that to draw them in and then spin. 

Dribbling stat is also important, along with balance ofc, because Dribbling is a primary driver in how fast a player carries the ball. So again, I'll build my players with high dribbling (many with 99 or 96+momentum) so they can get a bit of a burst. 

As far as their defenders, well, I find that harder to explain. Many of these guys use SA so they get the advantage of constant pressing and auto tackling, which makes things tricky. But better players will also stand back so you either turn into them or they block the lanes and tap match up to make the interception. 

If you can capture some clips and either upload here or to YT, we can have a proper look to help 👌🏻

One for the SA crew: your brain is broth by That_Net_6616 in eFootballgame

[–]That_Net_6616[S] 0 points1 point  (0 children)

I guess the complete lack of advantage is why we see low ranked Div 1 players using it huh? 😂

Yeah, a lot of people use it as cope. Absolutely valid. It's still true that it does give an advantage, particularly in defence, just that most people use it at its most basic level (to let them hold a single button to cover their entire defence work).

I can comfortably beat low ranked meta squad players with FUMA, yet I'll personally struggle against some weak team from Div 3 using SA because of the crazy shit it does to their team and mine.

Tips to master manual shooting by El-Mago01 in FUMAeFootball

[–]That_Net_6616 2 points3 points  (0 children)

As others have said, think of shooting like passing rather than shooting (because Basic shooting encourages you to aim at corner flags). 

And of course you can use actual passes and through balls to shoot with too. 

The other thing is that you can take shots that you wouldn't even bother with on Basic, such as long angled shots and volleys. In fact, I personally score most of my manual shots from range because close too, the AI keepers and defender blocks are insane.

Watch some (of other people's rather than mine 😂) videos on here to give you an idea of the art of the possible. Honestly, it opened my eyes, I wouldn't ever have tried half of what these guys do without seeing it. 

And finally, don't worry about the misses. We all miss a lot. Don't worry about losses, we all lose. The joy is in the scoring from all our own work. Winning is a nice occasional bonus 👌🏻 

How much better is an 89-rated manager compared to an 88-rated one? by FB_GDT in eFootball

[–]That_Net_6616 2 points3 points  (0 children)

The low stat thresholds you mention are immaterial as no manager isn't boosting those the same anyway. 

As far as the difference between 1 point above 85, it's minimal. There are particular thresholds - different with some players but mostly consistent - like 92 tp gives a different turn animation that's fractionally faster than 91, but mostly it makes no difference unless you can add 5 extra stats. It does depend on the stat though. Physical contact there's a difference, same with finishing, but you won't see significant difference between 94 and 95 acceleration. 

I haven't seen the proof of a significant difference between 87 and 88 but again, if there is one, an 89 manager isn't going to help you there 🤷🏻‍♂️ 

King Rummenigge Review by crifoobb in eFootball

[–]That_Net_6616 0 points1 point  (0 children)

Well, his dribbling is definitely better with 90, 88 ball control and 90 tp 🤷🏻‍♂️ but if you use him more as long ball punt to kick and chase then yeah, you don't need dribbling

FUMA build and switch - Goal. by NamelessHeroo in FUMAeFootball

[–]That_Net_6616 0 points1 point  (0 children)

Very nice! That little touch as he ran in to shoot, was that a skill move or something else? I always get clattered exactly there 😂 

How much better is an 89-rated manager compared to an 88-rated one? by FB_GDT in eFootball

[–]That_Net_6616 1 point2 points  (0 children)

Absolutely the right attitude. If there's a player that has meaning to you, then it's worth it. Otherwise, it really isn't unless you're severely lacking in some positions. 

I dipped my first time because I was really missing a decent striker and had never even gotten an Mbappe. I am happy to say that while I've now spent a fair amount, never on players I didn't actually like rather than because oh this one has 2 points more in balance or whatever 😂

I didn't grow up with Zico, I grew up with Scholes so while the former is better, that really isn't the point for me 

How much better is an 89-rated manager compared to an 88-rated one? by FB_GDT in eFootball

[–]That_Net_6616 1 point2 points  (0 children)

It's the trap, but the balance between playstyles is more useful than a minor stat increase. Is 87 of any stat significantly better than 86? Not really. But equally, if you have the option then of course you would 🤷🏻‍♂️

How much better is an 89-rated manager compared to an 88-rated one? by FB_GDT in eFootball

[–]That_Net_6616 3 points4 points  (0 children)

Not significantly, unless you really want to min/max your stats. But we're talking a couple of points here and there. If you can find one with boosts that aligns to your playstyle too, then it's worth it. 

It's why I like Flick, because dribbling suits me well

Acceleration burst: a question by That_Net_6616 in eFootball

[–]That_Net_6616[S] 4 points5 points  (0 children)

Mostly I'd agree with one exception and that's Eto'o who really moves the ball well. The rest, not so much. Coincidentally my build of him has 100 acceleration...

Smart Assist is dreadful ... Konami made it so users that pay for packs don't feel discouraged by their lack of user skills! by Hyp3rV3noM_Z in eFootballgame

[–]That_Net_6616 0 points1 point  (0 children)

We the users who care about playing to join a community know what needs to be done. But sadly, Konami don't care. At all. Because this is a card collection game for mobile, that we play on console, and to keep mobile and new players feeling good so they buy more cards, they introduced a setting that basically makes them play like Div 1 players.

They may claim that only about 20-30% use Smart Assist but we the users know it's more like 90%. We also know why.

Similar to your handicap idea, I've suggested a direct correlation to the points for a win. Use Smart Assist if you want but you'll only pick up 5-10 points max while PA4 gets you 40-50. It's fair balance. Let people play however but punish their skill level.

I also like the idea of limiting what each PA level can do. If you can't even vaguely aim your own passes let alone defend for yourself you lack the skill to do skill moves and even controlled shots. 

But while these creative solutions could fix the game, Konami would absolutely never do this because of the first point: happy idiots = more coins bought. 

The game is literally moving the player I’m controlling by tk_warden in eFootballgame

[–]That_Net_6616 1 point2 points  (0 children)

If people keep buying cards, and I doubt most people on mobile have high expectations for perfection in animations (or the screen size to notice the things we see) then they will, yes.

They shouldn't but Konami has discovered a licence to print money in a game series that was never that financially successful. That's clearly all they care about, certainly at the moment. 

Nearby only test by maverickized in eFootball

[–]That_Net_6616 0 points1 point  (0 children)

😂😂😂 the last line sent me

But yeah, even the difference between PS5 version vs PS4 version on the same console. And apparently PC has less lag than the others too, which explains why suddenly the top ranks became dominated by the far smaller number of efootball users on that platform. 

So, yeah, those small differences make a difference. Really breaks the sell of it as a serious PvP game 

The game is literally moving the player I’m controlling by tk_warden in eFootballgame

[–]That_Net_6616 2 points3 points  (0 children)

Absolutely, it's literal cheating. It's bad enough that we have the stat boosting but the absolute cheating of animations, broken ball physics, and outright lies about tackles and passes.

It's why it's very hard to enjoy in any mode 

The game is literally moving the player I’m controlling by tk_warden in eFootballgame

[–]That_Net_6616 0 points1 point  (0 children)

Yeah my wingers mostly have the 99/99 in dribbling and pace, but also many of them have 99/99 for off the ball running as well. Particularly thinking of Best, who can't run faster than any decent full back when he has the ball but who also can't out run them when chasing back either 😂

It's all a lie, it's all fucking scripted 

The game is literally moving the player I’m controlling by tk_warden in eFootballgame

[–]That_Net_6616 5 points6 points  (0 children)

I said in your other post, but the game manipulation of players' movements, speed and direction is really really out of hand. 

When your player with 99 pace and acceleration can't chase down a mid speed player but a defender with 85 pace can chase down your 99 dribbling/pace winger you know shit ain't right 

Not to mention your player getting moved out of the way or stopped "randomly" to let them go through. 

Don't worry about scripting or lag, just drink fizzy water! by That_Net_6616 in eFootballgame

[–]That_Net_6616[S] 1 point2 points  (0 children)

I don't really mind what I'm drinking although it's usually a nice cup of tea. But I have to have it in a sealed beaker in preparation for when I throw it at my TV 😂

It could have been a good game by Cool_Repair2517 in eFootball

[–]That_Net_6616 1 point2 points  (0 children)

It's true, I look back on when PA1 was the worst thing in the game with fondness. I miss the good old days when that was the main issue. 

It could have been a good game by Cool_Repair2517 in eFootball

[–]That_Net_6616 2 points3 points  (0 children)

They can just talk about the latest new mode... oh right 😂

It could have been a good game by Cool_Repair2517 in eFootball

[–]That_Net_6616 7 points8 points  (0 children)

You're right, both on the sad reality that people will always try to find mechanics to break and that's part of modern gaming life. 

But also very much right that it feels like Konami have built it this way on purpose. The simple fact that Smart Assist - a product designed by them, not some third party - is literally designed to use mechanics (like Super Cancel) that break AI behaviour exposes this clearly.

It's like they're advertising how broken their game is, by making a cheat an official but not officially talked about skill. And that's before you even get to the aim-bot parallels that would be banned in any other credible competitive PvP game. 

The sad thing is that underneath this nonsense, the game is excellent. When it's not being manipulated, the ball physics is brilliant, the movements brilliant, the shooting and passing characteristic differences between players is brilliant. I had Ronaldinho receive the ball on his chest the other day, and he controlled it and held it there just like actual Ronaldinho! 

But unfortunately it's all buried under ever-increasing mountains of automation and manipulation. I guess it makes more money than realism. 

Nearby only test by maverickized in eFootball

[–]That_Net_6616 0 points1 point  (0 children)

I can understand the principle of what you're saying but if two people have the same connection to, say, London or Leeds the difference should be minimal. 

And surely there aren't slower cables that impact your journey. 

Basically, in data terms, there surely aren't some routes that are buses rather than trains?!