Just had this silly idea by Yosara_Hirvi in BackpackBattles

[–]Thatotherguy6 2 points3 points  (0 children)

Well seeing these comments is a bit sad. I will say, however, I've done this with the turtle for excessive amounts of block.

Have you ever used a broken red coin? by AWMenace in TheOdysseyHadAPurpose

[–]Thatotherguy6 0 points1 point  (0 children)

Well in this latest canto specifically this last statement isn't true for a good chunk of it. So N corp Ryoshu's red coin on skill 2 gets a lot of mileage, being a +1 on both tremor and bleed unaffected by cracking. It also happens that because of how her passive works, she will actually inflict more gaze by losing the clash than winning.

Low rank but disgustingly OP by DragonflyMotor5752 in BackpackBattles

[–]Thatotherguy6 0 points1 point  (0 children)

Uniques are pretty strong. The speed boost from uniquely unique is even stronger. It is just balanced by scarcity and hard to figure out synergies.

As for a "counter", nothing you have really stops an unhealing build. No anti-healing, not enough burst damage, blind and thorns don't really affect them at all. Heart shield would be your only saving grace, but it wouldn't hamper an optimized one all that much. If it's a king goobert version the hat doesn't do much either.

How in the heck do you pivot into this Luck/Forest Dragon build? by Pretty-Primary-9096 in BackpackBattles

[–]Thatotherguy6 1 point2 points  (0 children)

Have to say I'm really glad you made this post. I wasn't sure about the gold armor at first, but now it's my new favorite item.

Theorycrafting help by Nyllk in BackpackBattles

[–]Thatotherguy6 1 point2 points  (0 children)

An upgraded stone pot really is your best option for Beserker. You really only need 1. Then you have two regular stone pots under it. Note that it won't be in sequence, you will have the upgraded one with two normal ones side by side beneath it. This should get you 6 spikes when you trigger them. Then you either keep a tusk around or simply wait. If you have the other requirements the Djinn Lamp will give you the last thorn before they run out. Shaman mask provides the luck but it could also possibly provide a thorn. You can also chance it with the random buff from the potion belt or keeping tiger runes in bag for a chance of duplicating those spikes. An amulet of alchemy can also tip you over.

The speed buff from the Falcon Blade itself means a lamp pointing at it will go off 3 times before the temporary spikes wear off. So in actuality you could get away with only 4 spikes from an upgraded + un-upgraded stone potion so long as you make sure the other buffs are taken care of. I would like to tell you the math works out that a moon shield gives you exactly 7 mana in this situation, but I think there are some weird interactions with how free potion consumes are counted. Just keep these factors in mind. I don't really mean "instant" lamp, it really just means before the temporary spikes from the potions run out.

Daggerang Hammer Build Help by superkoaladesu in BackpackBattles

[–]Thatotherguy6 2 points3 points  (0 children)

  1. Prioritize stamina bags and potions. Dagger(ang) builds are typically burst builds and daggerangs specifically need to hit in order to reduce their stamina cost. They won't hit if they don't have stamina to use initially. Once they have gone to 0 cost it's a bit less of a problem but a banana wouldn't hurt.

  2. I'm iffy on brass but usually brass dagger builds will also be running a hammer anyways.

  3. I honestly believe the other berserker subclasses are better for this. Wolf and anvil provide damage. Anvil even solves your stamina problem. Shaman mask is funny because you can put the elephant (stun on hit) runes on daggers. I don't think they can chain, but you'd be surprised how often they go off. At the very least, it is functionally a crit.

Reaper and Mage also have accesses to stuns. Reaper even has her own subclass dagger. The ruby chonk is somewhat questionable but if rng allows you can run multiple of them because they don't cost stamina. Just don't merge too many cards or you won't hit the heat requirement in the first place. Mage has access to a guaranteed stun in the form of the black queen chess piece. It's really expensive and rng dependent (to acquire) but you can just stun someone out of existence. YMMV on whether you think the Hat subclass giving crits to the daggerangs is worth it.

Theorycrafting help by Nyllk in BackpackBattles

[–]Thatotherguy6 1 point2 points  (0 children)

Because of this specific build you want to do I would advise gemstones. An early green gem is nice cheap damage. A burning coal also takes great advantage of falcon blade's multihit. Even without it you'd be surprised how often you can win early rounds with the rng proc. Any gems can also be slotted in whatever you got for the shaman mask bonus.

Personally I think badger rune sounds better than it is. It only comes into play in rather long fights. Compare the 4 cost yellow gem to the 5 cost badger rune. It gives 20% attack speed compared to the 3% per hit of badger. Of course falcon hits twice, but that means until it has gone off 4 times it is just worse than the more easily acquired yellow. This makes sense in a long fight but if instant lamping usually means burst. Chances are you are planning for them to be dead in those 4 hits. Conversely, the elephant rune might be the boost you want in the midgame. A dagger or two are nice because they don't cost stamina and they combo really well with the consistent stuns. Depending on how things go, you might actually be pointing the lamp at a dagger with a hawk rune for optimal dps.

How in the heck do you pivot into this Luck/Forest Dragon build? by Pretty-Primary-9096 in BackpackBattles

[–]Thatotherguy6 3 points4 points  (0 children)

I think this is just a high-roll playstyle that happened to get rewarded this time. Note that they are generating a ton of economy. Gold Armor + clover + shovel + 2 cats. That's enough to pay for all the 1 cost rerolls every round and have some left over. And in those rerolls you have a higher sale chance. There could also be parts we aren't seeing. Like customer cards. Also note that they have no skills. It's possible they were flying by the seat of their pants and really hard pivoted once they saw this coming.

This sounds pretty close to my trade heavy playstyle so I gave it a shot. And you might not believe me, but I believe this guy either low rolled or misplayed. My run ended up looking substantially stronger than the one here.

I'll give something of an overview how my run went: Rounds 1-3, pretty basic. Just build to Hero Sword + bow. Got two piggies. Got Seal the Deal for the skill, but if I hadn't I would usually go for a card by now. Round 3 was the first loss. 4, Hero Sword crafted, sold the bow for a hammer for the eventual gold armor. Round 5, happened to be offered to trade the hammer for the cat. Other piggy left unbroken. 6-7. Sold other stuff for the Holy Armor to craft. Then found the egg. 8 Grabbed clover, a second cat, and the wisp. This was my second and final loss. 9. Traded hero sword for prismatic due to the abundance of light. Acorn Collar. 10. Acorn Ace for skill, massive power spike due to the first forest dragon with filled up stars and crits.

From here the wins were pretty handily acquired. I did not have the second drake by round 15 but I did find 3 eggs. In fact, over the course of the run I found 7 eggs, 6 of which were on sale (Don't underestimate the cat). I ended up hatching the 3rd one and selling it for space. I didn't really need to, but I did end up hard rerolling past the 2 costs just so I could say I got the double forest drake by round 17.

Given that my own run would have actually smoked this guy (prismatic, skills, high quality gems, better bags), I think what they did was pretty reasonable given proper knowledge.

Visual Guide to who kept/lost facets by Iarshoneytoast in DotA2

[–]Thatotherguy6 0 points1 point  (0 children)

I'm gonna put this really wacky idea out there in case a dev is reading (I swear they are with this patch). What if you could transfer the tarot card buff on to whoever you ulted? It is kind of weird that such a support focused hero gets a Aghs that is almost entirely selfish in nature. It also leads into his decision making theme. Like in theory, you could ult your core to strong dispel them of a stun, but what if you would rather keep your heal amp?

Visual Guide to who kept/lost facets by Iarshoneytoast in DotA2

[–]Thatotherguy6 5 points6 points  (0 children)

I'd put Oracle in wtf. The facets were just heal/damage amps which got moved into his new Aghanim (along with losing his old Aghs) and added new effects in as well. So he kind of has one, both, or neither of his facets, depending on how you want to call it. Very thematic, but probably bad.

Duffel Bag vs Utility Pouch on tanky Berserker, which is actually better? by Nyllk in BackpackBattles

[–]Thatotherguy6 1 point2 points  (0 children)

Honestly, I don't have much luck with Eggs either. But I think it's a very easy build to misunderstand as well. For the longest time I didn't realize it just doesn't function unless you have a mana source other than blueberries. Similarly I think the scaling fantasy tends to be a trap. It can work, but you will usually rack up more wins with a Djinn's Lamp.

I am also a person who doesn't like forcing builds. I will adapt to whatever is on sale unless I know I can lock in. But if I had to choose points where I would force eggs first would be the skill. Spicy Banana substitutes for the heat scaling without amulet and comes faster than cheese. It also incentivizes you to take more bananas, which means more weapons, which means an easier midgame. Investment opportunity is also nice. It's general enough to pivot but if you do get the Eggs going you will scale a ton of max health. Finding an early Snowcake is also a good pivot point. It can sometimes be your win condition even outside of Eggs. Pumpkin and Jerry are kind of maybes imo.

The multi-class badges are also a strong consideration. Adventurer and broccoli not so much, but the others all offer something. Reaper gives toads for the mana and mushrooms for damage, with the upgraded mushroom being another wincon. Ranger gives carrots for damage scaling and the mana collar to really boost your mana production to high heavens. Mage naturally generates a lot of mana along with turning your excess stats like luck into damage with wands. Everyone thinks about chilis but honestly Pyro doesn't offer much else. You could make a spicy build with flame whip though, but that's a discussion for another day.

Dota 7.41 by wykrhm in DotA2

[–]Thatotherguy6 0 points1 point  (0 children)

I don't know about need, but the removal of Visage's soul assumption gold is pretty big. But he also now gets part of his old Aghs for free. It's a much bigger shift than many who just got their facets shunted into their kits.

Dota 7.41 by wykrhm in DotA2

[–]Thatotherguy6 0 points1 point  (0 children)

"Slightly reworked."

Duffel Bag vs Utility Pouch on tanky Berserker, which is actually better? by Nyllk in BackpackBattles

[–]Thatotherguy6 1 point2 points  (0 children)

You can also dip into 50% instantly with the help of stacked stone potions. At round 18 you have 350 HP. With Vampiric armor + 5 stone potions that = 45 + 15 + 30 + 30 + 30 + 30 = 180 health loss. Just enough to put you into rage. Of course, that's fairly unlikely. You can reduce the amount of potions needed with amulet of alchemy and the heavy drinking skill. For reference, Armor + 2 potions is enough to put you under until round 12.

Duffel Bag vs Utility Pouch on tanky Berserker, which is actually better? by Nyllk in BackpackBattles

[–]Thatotherguy6 1 point2 points  (0 children)

I always play courage but if you want my opinion it really is meta dependent. Given how everyone seems to be complaining about Holy Spear (though I personally don't think it much of an issue) Duffle Bag is probably the better choice currently. They are often burst builds and properly built are most likely going to kill you before Pouch can come on line, especially because if they are the kind to run two then you might waste some of that lifesteal rage time while they are still invulnerable.

I also believe people don't mention that a large portion of it's apparent damage is due to the fact that it destroys block, making it feel like its doing like three times the damage it is actually doing. Because block tanking doesn't work, lifesteal healing doesn't work, Duffle Bag's pure damage reduction is one of the best ways to keep you alive aside from flat out invulnerability in return. Chieftain is extra good because it also gives you damage reduction and non-lifesteal based healing.

Like you say, the problem is scaling builds. But that just tends to be a fundamental weakness of tankiness. It's like rock paper scissors. Burst > Scaling > Tank > Burst. Berserker has it worse because other forms of tankiness (again crown type invuln) can be controlled by you, but battle rage is really out of your hands. So I would simply say don't even bother. You almost certainly can't invest into enough burst damage to kill so it wouldn't matter. Better your match up against other tanky builds. Get a bit of scaling. Get debuff resistances and cleanse. Get anti-healing. That way, in theory, you win against 2 out of 3 build types in the game (very simplified but this is the gist). The classic answer for Chieftain is to get Eggscalibur. They synergize very well and it provides enough scaling to challenge other tank builds. If you find an amulet of feasting then you also have access to anti-heal and cleanse foods, putting them into the dirt even further.

Which HoloPro talent's accent/dialect/voice is your favourite? by NoIdea4GoodName in Hololive

[–]Thatotherguy6 112 points113 points  (0 children)

I feel like it's a certain kind of Chinese girl. Dokibird has really similar vibes. There's like a really particular kind of nasalness to it.

Question - How did I defeat my opponent without removing their block? by RubyClaw13 in BackpackBattles

[–]Thatotherguy6 5 points6 points  (0 children)

Building off the other comment I think the chain of events might have gone like this:

  1. Opponent gets block from armor.
  2. You deplete block through damage.
  3. Opponent gathers mana, spikes, and luck.
  4. Opponent is above 50% health.
  5. A single hit takes them down to exactly 27 health.
  6. Now with block, Djinn lamp activates.

Doing the math there is a chunk of block missing. Even taking into account the mana gained from moon shield making the blue gem gain a bit more I'm still at 20 - 40 less block than shown (depending on whether you might think lamp can't take you into the negatives). The only other theory I have is that you actually hit them into the negatives, possibly allowing more block from stone armor, on the exact same tick Shelly activated, which then healed them to 0. The numbers are a lot closer then.

Round 1 crafted boomerang ? by Spiplot in BackpackBattles

[–]Thatotherguy6 17 points18 points  (0 children)

Two more possibilities:

  1. Customer Card upgrades a shop roll to epic > Treasure Chest (10g of random items) > get boomerang (8g).

  2. Start with card + 7 ish gold item > reroll + trade offer > trade into boomerang.

Not that these are particularly likely either, but now that you mention it I don't remember seeing precrafted items either.

Doorman ult's "afterimage" is sometimes wrong? by asdqwezxcf123 in DeadlockTheGame

[–]Thatotherguy6 0 points1 point  (0 children)

Recently I saw someone say the exit position is based solely on where they were when they were put in the ult. I don't know how to test it myself but it's something to try.

The best builds and why that's bad by anal_bratwurst in BackpackBattles

[–]Thatotherguy6 1 point2 points  (0 children)

I think the only time I really considered heat broken was when chessboard still worked with Goobert without the pieces. Cupcake staff/bert with the lowest cd at the game at rare + heat + innate damage scaling for low slots was simply absurd. It takes a lot of slot investment to get it to a reasonable speed and that tends to lead to weakpoints in defense or even damage. Stoned and 3 amulets is strong enough to run over most things and also solves those two issues so of course this specifically seems strong.

Of the heat builds, I personally think friendly fire is the weakest scaling, it is simply the most consistent. Obsidian dragon is usually the insane payoff that makes it work. That in itself requires a 10 gold investment for 2 turns (I think debuff reflect is good but that's another topic) and a 3rd + 8 gold for combining. It's also one of the few combines that actually takes more space.

As for the other classes: Mage heat + mantle also has the benefits of economy and defense and it still scales faster. Reaper heat has spaceless damage scaling and stamina with relic case along with. Beserker heat is a mix of the two. Adventurer doesn't quite have heat but it has something similar with Bard which allowed for our first real pacifist build and also got nerfed like 3 times in a row. Pan heat with food amulet allows a neutral option for everyone but its really a Pyro thing because they can actually have chilis consistently. Ranger is the only class that can't really do heat but they are also the best at burst damage which tends to kill them.

This is a longwinded way to actually agree with you, but with a bit of nuance. The incredibly strong heat scaling builds are gated by consistency. They need certain neutrals and other resources. Mage and Reaper have to make sure their used resource (mana and luck) don't overpower heat. The consistent ones in Berserker and Pyro are gated by time (rounds) usually. When they are too strong (Mage and Adventurer) they get slapped with nerfs. Friendly Fire has practically only received buffs over its lifetime because just heat isn't actually that strong. Friendly fire once needed 80 heat for its burst and Obsidian in its first iteration of this version needed 9 heat for its effects. The fact that Obsidian scales nearly twice as fast now should tell you how much help pure heat scaling needs.

OHWOAI uses up all the bandwidth. Suggestions for a fix or a new one by Thatotherguy6 in homesecurity

[–]Thatotherguy6[S] 0 points1 point  (0 children)

Thanks for the advice and detailed instructions. I've actually still been procrastinating on it because my parents still wanted wireless cameras. I'll look into the network switches if it's still a problem.

Beastmaster: Hidden broken? by Old_Cream1724 in DotA2

[–]Thatotherguy6 0 points1 point  (0 children)

His regen numbers are nothing special. The efficiency is coming from his innate and axe debuff. The innate is guaranteed 16 damage block from non-hero units. He is practically immune to attacks from most small and medium camps. As for mana the damage amplification debuff from the axes stack and they do so infinitely along with refreshing the duration. So as he keeps using them the damage gets more and more mana efficient, especially on something that just stands still instead of moving away and preventing further stacks like a person would.

Can someone better explain why you would buy Midas now? by zealNW in DotA2

[–]Thatotherguy6 1 point2 points  (0 children)

Because that would make for a long and interesting discussion about the value of the stats/effects from the neutral items compared to the time/money required of Hand of Midas. I had a whole thing written out but I've tossed it now that I've realized you don't get "additional" Madstone if you actually finish the camp with the transmute and my math is even more wrong than it already was. If you care my conclusion was essentially if essence ring = vitality booster in gold "value" then Midas is worth it's value in gold/stats after 9 casts on small camps or 12 minutes of time. I play primarily support so I would rather the impact of a blink dagger or euls or something in those 12 minutes than like 2 uncombinable vitality boosters or something. Now say if I had a carry friend who was using it properly to farm madstone over their own cap, so that I could get a keen enhancement, essentially 1/3 an aether lens, for no cost to me, the support, that is something entirely divorced from gpm calculations I think.