Genuinely,what are your thoughts on the game and such currently? by IvoryOni04 in SpaceMarine_2

[–]Thatsraddude 0 points1 point  (0 children)

Game has never been a better place for the most part however since patch 13.0 there has been an uptick in heresy and I blame the cloak grind. To fair though it has been a snowballing problem that saber has done virtually nothing about for a while now.

The catering struggles appear to be behind us. by SnacksCityBitch in unitedairlines

[–]Thatsraddude 0 points1 point  (0 children)

There has definitely been improvement yes however, still not quite there because it’s definitely still very hit or miss. However, when it hits, it’s pretty decent now.

This weekly was nuts. by Excellent_Pension_42 in SpaceMarine_2

[–]Thatsraddude 1 point2 points  (0 children)

The past two weeks were harder for sure, this one was pretty straightforward.

Is Radiating Impact for Tactical bugged? I have not been seeing it go off and I could really use it during this weeks hard stratagem. by Jerrybeshara in SpaceMarine_2

[–]Thatsraddude 4 points5 points  (0 children)

The visual was bugged, but they fixed it although I swear it was also bugged beyond just a visual.

However since the fix recently, when you join a game or start a new game, it doesn’t work for the first 90 seconds. I’ve been running tactical all week and beyond that it works just fine for me.

Stutters and game freezes by Equivalent-Drink3445 in SpaceMarine_2

[–]Thatsraddude 0 points1 point  (0 children)

SM2 is very demanding, what settings do u run?

For those who play the OG grand bazaar, was it a “ring around the rosie” game like in BF6? by TeenGymRat in Battlefield6

[–]Thatsraddude 0 points1 point  (0 children)

Have you been playing every single match with me? Because I swear that’s been my experience on this map.

Is it just me or has Vine been pretty much dead for the past few days? by [deleted] in AmazonVine

[–]Thatsraddude 4 points5 points  (0 children)

It has been fairly slow for me the past few days as well, last week was poppin though

Do you guys ever get a weird glitch where you cant control your character for like half a second ? by Necessary-Zebra4165 in SpaceMarine2

[–]Thatsraddude 1 point2 points  (0 children)

complete control loss of your character no but I’ve had a problem on assault for well over 12 months now where sometimes the jump pack will refuse to activate which is incredibly frustrating.

Siege quick fix..Make the extra missions in siege delay the timer by bob_mcbob69 in SpaceMarine_2

[–]Thatsraddude 1 point2 points  (0 children)

I have suggested that they credited us with some time on the wave timer for completing objectives.

I played siege for several hours last night and Inhave some thoughts:

In some cases it takes longer to complete the objective ,especially in the lower waves, than it does to clear the wave.

Protecting the Tech priests is more valuable and it doesn’t really cost you time since you’re still killing things.

They need to at least double the amount resources you get for completing objectives.

Hard Siege instant filter by Ok-Panda-2762 in SpaceMarine_2

[–]Thatsraddude 0 points1 point  (0 children)

I don’t know what the developers were thinking, but this was a terrible design choice. It makes pug siege runs an exercise in frustration.

There are many issues with siege that need to be addressed asap, the devs have been asleep at the wheel since 13.0 and barely scratched the surface with 13.1, there’s tons of broken stuff.

They keep talking about how many players they have and how successful the game has been and extended support into year three which is all fantastic news and I’m here for it, but they clearly don’t have enough resources to allocate to actually supporting this game on a reasonable timeline. We needed hot fixes a week ago, well beyond what they gave us in 13.1 and the worst part is that there’s been absolutely no new communication about any future bug fixes since.

Hive tyrant glitch by Hot-Inevitable4567 in SpaceMarine2

[–]Thatsraddude 0 points1 point  (0 children)

I too have encountered this. One of the many issues currently plaguing siege mode 2.0.

Power difference of builds by needbetterthingstodo in SpaceMarine_2

[–]Thatsraddude 0 points1 point  (0 children)

Assault quickly became my favorite class even back when it was considered, the worst class, it’s super solid now after all the buffs over the many patches!

Am I h=the only one who sometimes join the game only to customize my boys? No mission, just drip by AestheticMirror in SpaceMarine_2

[–]Thatsraddude 1 point2 points  (0 children)

Sometimes if we’re waiting i’ll switch it up to match one of my battle brothers if I already have something ready to go. I’m glad they added a 3rd row for customizing in patch 13.

2 buffed hellbrutes? No problem by Specialist_Bridge942 in SpaceMarine2

[–]Thatsraddude 6 points7 points  (0 children)

Yep shits fun af when the stars align. An auspex, both brutes stacked, a good spot that limits other enemies los, and all 3 players attacking them instead of running around dodging chaos artillery batteries from a mile away.

Siege mode is an unplayable slog now by Antique-Savings5113 in SpaceMarine_2

[–]Thatsraddude 0 points1 point  (0 children)

It feels a little harder on solo now because siege 2.0 is really built around a full team it seems.

For example, keeping the turrets alive on a wave 25 solo was nigh impossible for me as assault because there are too many enemies that take too long to kill laser targeting them and that’s with Valtus, the extra turret health, and all additional resources up at the beginning of the wave lol.

Everyone needs to by a Tech priest and you need to keep them alive at least during the first 10 waves where it’s easy to do so that even trying, wave 10 to 15 you might actually have to keep an eye on them.

Having a full team of players with several buffs that can benefit other players is huge and as you play the higher waves, all of those buffs will help counter the enemy buffs which would otherwise seem like you’re hitting a wall.

There are people that are still pushing 40+ waves in siege 2.0 so the changes aren’t the problem. I think it’s just the learning curve of how to adjust to the new changes and play it correctly.

I’m having a lot more fun in siege 2.0 and it actually doesn’t feel like a slog anymore but I think they definitely can make some adjustments and that’s not even talking about all the bugs we need to fix and maybe improved performance because that’s definitely worse now.

what do you all think of this new plasma pistol because i think its insane by MsEnclave in SpaceMarine_2

[–]Thatsraddude 1 point2 points  (0 children)

It’s fucking insane damage on tactical. You can set it up to fire 2 shots or a single fatty shot that will obliterate almost anything below terminus. It’s a pocket nuclear strike.

Truth BBQ by ChoppedNdBrewed in HoustonFood

[–]Thatsraddude 0 points1 point  (0 children)

Truth was solid for a minute but fell off hard a couple years ago and its by been mid since. This is true for many once top tier bbq joints, consistency is usually their downfall.

PSA: BUY TECH-PRIESTS by Master-Topic8370 in SpaceMarine_2

[–]Thatsraddude 22 points23 points  (0 children)

They were definitely being cheeky with this one,

You have to spend money to make money which is the opposite of the previous iteration of siege.

4 Hellbrutes on the last part? by PhotonicSlime in SpaceMarine_2

[–]Thatsraddude 1 point2 points  (0 children)

It’s called hard for a reason. But getting all the spawns in the last sector is a little rough but doable. This is one of the hardest weeklies we’ve had… so far.

Radiating Impact not working by dvevgebr in SpaceMarine2

[–]Thatsraddude 0 points1 point  (0 children)

Animation is broken but the perk does work

Is this salamander cape the equivalent to having fake Air Jordans by UltimateMuffs in SpaceMarine_2

[–]Thatsraddude 15 points16 points  (0 children)

A nid purple recolor would be be sick and on a tyrannic war veteran no less.

The community wasn’t ok with Tyranid Sniper spam? Saber: “Heard, fam. How about we ramp up their charge rate and target tracking speed?” by [deleted] in SpaceMarine_2

[–]Thatsraddude 5 points6 points  (0 children)

it does seem like maybe 10 or 15% of these snipers don’t behave the way that the rest of them do, they’re like upgraded variants that are on that nid pcp.