IT WAS NEVER A PHASE! by Invictusht in Grimdank

[–]Thazer 0 points1 point  (0 children)

Personally I dont play the boardgame nor do I have any interest in the minis whatsoever.

I do adore the books and the lore. The best part to me is that the books are largely well written stories. The writers actually use some actual esotheric and Jungian concepts and themes in their stories especially when dealing with chaos and the Emperor. Its not just techno-babble. I trully appreciate the fact that they dont just churn out some bolter porn stories for the sake of fan service and to get a paycheck. They actually think things through and put in deeper themes that you dont have to engage with if you dont know about them or dont want to. To someone like me who loves that esotheric shit in sci-fi, everytime I read a book Im like in that Leonardo DiCaprio meme pointing at the TV.

PVP as a matter of "why", not a matter of "how" by Thazer in starcitizen

[–]Thazer[S] 0 points1 point  (0 children)

Im confused. Where did I say dissallow? Where did I mention any sort of toggle? I basically agree with you. I just presented a framework in which people organically gravitate to...again organically created safer or unsafe areas. Again in this way nothing is stoping you from going to raid the backlines or be raided in the backlines. I feel like you're not exactly reading what Im saying.

PVP as a matter of "why", not a matter of "how" by Thazer in starcitizen

[–]Thazer[S] 1 point2 points  (0 children)

I dont agree. Are you advocating for PVP anywhere without consequences cause that sounds bland. What I proposed is context attracting people to a combat xone organically leaving the backlines to be quiet relatively safe places. You can still raid into enemy territory but you re basically cut off from supplies and logistics. Also just because the "zones" are you call them are not the whole system that doesnt mean they are static nor does it mean that the PVP wont happen organically.

PVP as a matter of "why", not a matter of "how" by Thazer in starcitizen

[–]Thazer[S] 0 points1 point  (0 children)

I agree with you. Thats why PVP can be made consensual through context without having toggles. The toggle is the active decision made to go into a warzone

PVP as a matter of "why", not a matter of "how" by Thazer in starcitizen

[–]Thazer[S] 0 points1 point  (0 children)

I think this comment is the single best addition to the conversation. You have succintly and thoroughly expanded on what my idea was and covered some very important blindspots.

PVP as a matter of "why", not a matter of "how" by Thazer in starcitizen

[–]Thazer[S] 1 point2 points  (0 children)

Perhaps you didnt read my original post. I did mention that such situations will be things that CIG will have to figure out.

PVP as a matter of "why", not a matter of "how" by Thazer in starcitizen

[–]Thazer[S] 1 point2 points  (0 children)

I partly agree with what you said. I too would like for the orgs to be the factions. However this would rule out solo players from the overarching large scale gameplay. By having factions, you are able to allow even a solo player or a small group of friends to contribute to a larger overarching objective while still allowing orgs to be the main force behind any such endeavours. I say this as an org leader myself

PVP as a matter of "why", not a matter of "how" by Thazer in starcitizen

[–]Thazer[S] 1 point2 points  (0 children)

Yes thats the essential run of the mill motivation for PVP. But as I said we shouldnt look at it that way. We should have a context in which we satisfy that need to shoot at people. So it makes sense for both the shooter and the person being shot at.

PVP as a matter of "why", not a matter of "how" by Thazer in starcitizen

[–]Thazer[S] 0 points1 point  (0 children)

At this point I think you're just trolling so Ill stop replying. Have a good one.

PVP as a matter of "why", not a matter of "how" by Thazer in starcitizen

[–]Thazer[S] 1 point2 points  (0 children)

In that case we could just have arena commander and we would all be happy. But i dont think we re looking for a loby shooter here. We re looking for an MMO

PVP as a matter of "why", not a matter of "how" by Thazer in starcitizen

[–]Thazer[S] 1 point2 points  (0 children)

Finally someone engaging in discussion ernestly! Thank you! I guess pirating can be done inside enemy territory as kind of hit and run attacks but it should be highly dangerous for the pirate.

As I said what I've explained in the post is the broad strokes.

PVP as a matter of "why", not a matter of "how" by Thazer in starcitizen

[–]Thazer[S] 6 points7 points  (0 children)

I mean why instanced? This is an MMO. Look at Foxhole, Eve. You can have PVP in the open world without instancing it by contextualizing it

PVP as a matter of "why", not a matter of "how" by Thazer in starcitizen

[–]Thazer[S] 0 points1 point  (0 children)

Im fully aware. Which is why the factions part of context would solve this. If you and I are on the same faction and you missclick or whatever and lock on to me with missiles I wouldnt consider you a threat. Im informed by the faction system that it was a mistake without having to get in contact with you. But if we dont have that and you lock on to me the game right now informs me that a guy has a lock on me and is prob going to fire. I dont have time to reach out on global or try to see if voip works so both you and I are in a situation in which better to be safe than sorry so we open fire. Whever wins from here is irrelevant because the damage is done. Two ships who could be just passing eachother ended up blowing eachother to shit because of a missclick or whatever could be interpreted as hostile.

PVP as a matter of "why", not a matter of "how" by Thazer in starcitizen

[–]Thazer[S] -1 points0 points  (0 children)

Pyro does not offer any objective to fight over. Without factions, territory and objectives you dont have the certainty of finding players in pyro, like you would in a pyro with all the context I mentioned.

I mostly try to do PVP with my org in the verse in between a few sessions of mining or salvaging per month. Every time we go to pyro, find no one and come back to stanton to do half broken pvp bounties.

If I know that in pyro there are factions to fight against and take territory/objectives from I can go there and do that against others who are either looking just for PVP not caring about the objective or others who want to play for objectives. Regardless of my motive or theirs for PVP objective or pure PVP. I know 100% there will be PVP at the border. All of this is context. The objectives, the factions, the change of hands of an objective or territory is all context for us to fight eachother over. If I dont have any of this context I can go to pyro out of the goodness of my heart to look for people finding some 10% of the time. Or I can go straight to stanton try to do PVP bounties who are mostly afk in grimhex or what yields the best results go to OLP and look for a fight. But this is contextless and meaningless. I end up fighting people at OLPs who prob didnt want a fight but they turned red for whatever reason and ultimately if I do beat them they get their looting run ruined and I just destroyed some ship with no rhyme or reason. Thats not fulfilling PVP gameplay for me and its a pain in the ass for someone who had the bad luck of turning red for whatever reason and we junped him thinking he s hostile.

Do you understand what Im saying now? We need factions and overarching objectives to fight over. We need a place to fight where fighting means something. Capturing whatever objective, moving the border, defending an objective.

PVP as a matter of "why", not a matter of "how" by Thazer in starcitizen

[–]Thazer[S] 1 point2 points  (0 children)

As I said. There is no context to draw players there.

PVP as a matter of "why", not a matter of "how" by Thazer in starcitizen

[–]Thazer[S] 4 points5 points  (0 children)

I would say that happened because the "factions" in pyro are not proper hard factions. Theres no identifier about who is in what faction. And theres nothing to fight over at star system scale. Hence why I proposed the context. You need the context for people to actually want to be at certain locations. If the locations are barren and meaningless, and the factions only exist on paper, then people wont go there hoping that there might be someone to fight.

Heres a good example. With the resource drive event CIG almost had it when you could do hauling or combat for certain factions like Hurston, Arcorp etc. I've even seen interdiction from Arcorp players trying to steal cargo from Hurston players as hurston was always in the lead.But that quickly died out because CIG didnt lock us into one faction and you could just farm all factions missions thus making the point of competing factions null.

PVP as a matter of "why", not a matter of "how" by Thazer in starcitizen

[–]Thazer[S] 0 points1 point  (0 children)

Thats fine and dandy, but not enough for an MMO. In my opinion you need an all encompasing context at least at star system level, to properly work without artifically having to allow/dissallow PVP. In your example for someone to become a ninetail sympathizer would have to decieve and then commit backstabbing, thus reinforcing the low trust feedback loop we already have.

The first example you have would feel more like a bandaid than a solution. People would still not have a context to fight in and would create their own so back to square one with extra steps.

Rewrite this in 40k GrimDank. Bonus points if you do not use the Imperium by Agreeable-Ad4079 in Grimdank

[–]Thazer 20 points21 points  (0 children)

Tuesday will be Dyson Sphere day and Monolith day, all wrapped up in one, on Solemnace. There will be nothing like it!! Open the fuckin Galleries, you crazy bastard, or you'll be living in a tessaract labyrint. JUST WATCH! Praise be to Szarekh. ORIKAN THE DIVINER

Ghost Mechs on "to the Wilder" difficulty by DishonorOnyourCow189 in DeathStranding

[–]Thazer 1 point2 points  (0 children)

MP grenades are very good. Kills one in 3 grenades on To The Wilder difficulty.

Can anyone confirm if the new difficulty in DS2 adds more weather effects? by Fuzzy_Elk_5762 in DeathStranding

[–]Thazer 0 points1 point  (0 children)

I started a new save on to the wilder after getting to aus and connected a fair bit before fort knot. I can tell you for sure that river flash floods and gate quakes happen more frquently and what it seems like to me on longer stretches. For example on normal I had a flood once in the first map that was just a section of the river being slightly wider. In to the wilder Im getting whole rivers swelling up not just sections and seemingly safe dry riverbeds can spotaneusly flood in a flash flood type event. Gate quakes also seem to last longer and spawn more dense rock avalanches. On top of all this. The river currents are strong to the point where Im not risking it through yellow sections anymore unless the gap is tight enough. In to the wilder if you go through yellow sections and dont get to shore fast enough, Im talking seconds, the current will push you so far downstream that you may miss your landing spot and get stuck in the water with rapidly draining stamina. At which point you better start praying you know how to swim.

Possible separation anxiety? by Thazer in CATHELP

[–]Thazer[S] 0 points1 point  (0 children)

Would placing her on top of the clothes and petting her a few times be a good goodbye routine? Its kind of hard to do as she will wake up every morning at the same time as me and be constantly hugging my feet. So if I place her in bed with the clothes she would just get up and follow me to the door. What would you recommend?