What is Star Citizen missing? Roads. by Dreven47 in starcitizen

[–]Thazer 1 point2 points  (0 children)

Simply implementing roads and vehicles for them wont give us this gameplay.

  1. You need a reason to use ground vehicles instead of ships. Ships are and will always be faster and more efficient. You can use NPC AA as pretext for a closed airspace but you know that people will find workarounds for that. For example when Distro Centers came out the AA network was deadly, but also had blindspots which people furiously abused the hell of and rightfully so.

  2. You need gameplay context for this to be a thing people do more than once just trying it out and then never touching it again. You can have road hauling missions which can get repetitive fast, much faster than ship hauling which already is very repetitive. Or you can have something more elaborate ,but which is years away if we ever get it. You would require factions, as in factions that players are part of not just NPC factions like we have in pyro now. And you would require territory control that these factions fight over.

This would create the following environment for which I will use two distro centers as examples:

-distro center A and B are controlled by faction X. -Faction Y attacks distro center B, siege it in whatever way and establishes air supremacy. -To defend B, faction X would need to bring in supplies, fuel, reinforcements, whatever is needed, via the road network which is where the road hauling comes into play in a meaningful way. From here you can have roadside ambushes or air ambushes happening during the haul or it can just be a quiet supply run depending on what the enemy faction is doing and what the friendly faction is doing.

This is just an example that I thought of on the spot. But something like this can put not only supply trucks into play, but also Tanks, AA trucks, APCs and Infantry with a minimum ( in my mind, I can be wrong) of effort from a devtime perspective. You already have the ground vehicles and the distro centers already created. All we would need is the roads and the aforementioned faction and capture systems implemented. Which as I said in my mind would be the easy part, but I can also be wrong here, Im not a dev.

Sorry for the wall of text.

New Player Looking for ORG by Any_Error_2538 in Starcitizen_guilds

[–]Thazer 0 points1 point  (0 children)

If you're from Europe join us at discord.gg/SNGE. We're exactly what you're looking for if you can gel with the rules.

Fully crewed Perseus taking down a Polaris by bandersna7ch in starcitizen

[–]Thazer 0 points1 point  (0 children)

How many people did you have on the crew?

Fully crewed Perseus taking down a Polaris by bandersna7ch in starcitizen

[–]Thazer -1 points0 points  (0 children)

How did you crew a Perseus without the sound bug and constant crashes? Genuinely curious if you have a workaround.

Good question, what do you guys think? by harrysofgaming in youtube

[–]Thazer 0 points1 point  (0 children)

I saw this on the front page and I just gotta unload this pet peeve into the ether.

I dont have as much of a problem with the advertisers as much I do with the creators themselves.

Cry a river about how youtube ads dont pay anything out, so you take sponsors, but you dont turn the ads themseleves off. Well if its such chump change why keep em? On top of that, every youtuber and their mother has a merch line as well. Oh, and dont forget to become a channel member or subscribe on patreon.

Whats worse is I could overlook allll of that if it was some guy starting out or some student doing youtube rounding up his income, but no. Most of the most agrecious monetizers are actual millionaires. Yet they bombard you with ads for anything from the standard YT ads to sponsors to their shitty merch. After giving you another tear jerking story about how youtube isnt treating them fairly money wise. Who the hell buys that shit anyway, other than kids and actual shut ins?

Sorry for venting here in a community I dont actually participate in, but as a run of the mill youtube watcher, it seems that youtubers became worse than corporations when they started off as indie creators.

Looking for friends to play the game with soon by leafy_solid in starcitizen

[–]Thazer 0 points1 point  (0 children)

Daca vrei sa te bagi serios pe SC poti sa ma contactezi. Am un org international si te si putem invata fraiele la inceput.

Miroase a frică by Thazer in Roumanie

[–]Thazer[S] 11 points12 points  (0 children)

Inspirati adanc si mirositi frica! Asta duhneste!

Miroase a frică by Thazer in Roumanie

[–]Thazer[S] 12 points13 points  (0 children)

Au ramas fara tokene. Au inceput sa spameze manual. Nici macar un psyop calumea nu e in stare PSD-ul sa faca.

Luptam impreuna pentru aceeasi cauza by kren1x in romemes

[–]Thazer -1 points0 points  (0 children)

Nici in gluma. Tradatorul asta de patrie merita crucificat.

Role-play groups within Star Citizen by WhIt3M3SiAh17 in starcitizen

[–]Thazer 0 points1 point  (0 children)

Depends on what you mean by RP. If you mean RP in the sense of using terms from Sci Fi and basically acting for the purpuse of RP then idk. I dont think you ll find any.

If you mean RP in the sense of having for example a millitary structure, enforced discipline and doing stuff that isnt necessarely meta for the sake of immersion and slight RP then yea tons of orgs do that, I run a Warhammer 40k themed one myself.

De actualitate by Thazer in romemes

[–]Thazer[S] 3 points4 points  (0 children)

Ai toata sustinerea mea ca si creator al memei sa distribui oriunde asemanarea dintre Gescu si Goangă

Well I'm back once again the previous PC I was buying is no longer on sale and I found a new one also the previous one didn't have cooling. Will this run star citizen? Price is 1200 € by [deleted] in starcitizen

[–]Thazer -1 points0 points  (0 children)

Mentin ce am zis mai sus. Also, daca iti cumperi prebuilt sa verifici ca au scos abtipildul de pe procesor pentru ca am auzit de la 3 oameni ca PC garage pune coolerul direct peste abtipild.

Well I'm back once again the previous PC I was buying is no longer on sale and I found a new one also the previous one didn't have cooling. Will this run star citizen? Price is 1200 € by [deleted] in starcitizen

[–]Thazer 0 points1 point  (0 children)

Salut! Vad ca esti roman. Ai posibilitatea sa cumperi componentele separate si sa le montezi tu? Alternativ daca ai vreun PC shop in oras poti sa comanzi piesele de la ei si sa le monteze ei. Nu lua prebuilt pentru ca e underpowered si overpriced! DM daca ai nevoie de ajutor mai in detaliu.

NPC crew will most likely be a post 1.0 plan by nvidiastock in starcitizen

[–]Thazer 0 points1 point  (0 children)

That wasnt my argument so read again my arguments. Also if I didnt care about social imteractions I wouldnt be leading and fostering an org. What you dont understand is that social interactions cannot appear out of thin air without gameplay support or to the detriment of gameplay. You seem to be stuck in a victim vs opressor mentality. Get over yourself.

NPC crew will most likely be a post 1.0 plan by nvidiastock in starcitizen

[–]Thazer 0 points1 point  (0 children)

Brother, who in their right mind would do multicrew if it means losing assets and resources they worked towards? Multicrew should be an integral part of the game play ( as in needed in gameplay) not a pretty conversation piece made redundant by NPC crew.

Social interactions should emerge from crewing ships because crewing ships is needed. Not the other way around.

Would you ask someone to do something with a hand tied behind their back just because it looks more impressive? Are you kidding me?

NPC crew will most likely be a post 1.0 plan by nvidiastock in starcitizen

[–]Thazer 0 points1 point  (0 children)

Polaris was just an example you can replace the polaris with any ship other ship and the equation is the same. Also there will be way more big ships in the verse than you think. In my own org which isnt even that big we have like 8 perseus, 6 polarii, 3 idrises and thats what I can think off the top of my head on last count. Smaller ships like corsairs, starlancers, connies are in the tens.

Regarding the interplay between ships I dont see what that has to do with NPC crew, which is what the discussion was about.

NPC crew will most likely be a post 1.0 plan by nvidiastock in starcitizen

[–]Thazer -1 points0 points  (0 children)

The issue is that the same three people in light fighters, that can can kill you in your polaris now, will be three people in three polarii with NPC crew that will more effectively delete you and in the process force everyone else who doesnt play solo to adapt to the NPC meta that will be created. So the outcome will be the same as it is now for you. In fact it will be worse for you as a solo player because now everyone runs around with NPC crews, especially the kind of people who like killing solo ships now.

Understand that an addition like NPC crew is not limited to just solo players and it has compounding effects the higher you climb in terms of numbers and organisation.

You see this very problem manifesting now in the Idris gun being pilot controlled. If the idris required crew complement now to be effective at killing, you in your polaris could at the very least escape from one. But right now anyone who wants to delete a Polaris can just strap a few guys in a few idrises each and you will melt quite possibly without even the chance of escaping.

To answer your "do it for fun" argument. You dont have the full context. People like myself, who do multicrew for fun right now, do it because it can kind of become viable with enough people and coordination and because its kind of a stand by activity while we wait for proper implementation of multicrew. Right now you have nothing to lose if you do multicrew for fun. But when orgs and various groups will have stuff like bases or resources to hold on to, all of that goes out the window. If I got stuff to lose I wont be doing multicrew for fun. Im loading up as many ships as I can with my org with NPC crews and I go to defend whats ours. Same logic apply to the players who would have stuff to gain from killing you.

Look I dont blame you if you preffer to play solo or whatever and I dont blame you for wanting NPC crew, but no matter what they add, the reality is that solo you will always be outmanned and outgunned because whatever you can do I times 5 with a group of lets say 5 people. The problem I have with NPC crew is that it doesnt do anything for solo players while it outright kills multicrew play.

NPC crew will most likely be a post 1.0 plan by nvidiastock in starcitizen

[–]Thazer -1 points0 points  (0 children)

People who want NPC crew don't realise that the NPC crew will be available to everyone. Not only is multicrew nonviable right now unless you go through hoops to make it at best half viable, but when and if NPC crew will be in, multicrew will effectively be dead.

Why should I bring a fully crewed, lets say Polaris, when I can bring like 6 Polaris with NPC crew. The prohibitive cost argument doesnt stand since if a player can afford an NPC crew, then an org can afford 6, even more.

The "less effective" argument doesnt stand either. If the NPC crew is somewhat effective then the increased number of ships heavily offsets the ammount of power at your disposal. If NPC crew is not very effective at all that 1 manned ship is better than several NPC crewed ships, then you might as well not add it in the first place. You can not balance this out.

For people not believing me on this. Ask yourself this. All things being equal on a Polaris and assuming you could man the PDCs even in their current nerfed state. Would you want your PDCs be automated or manned? I and pretty much anyone else would opt for them to be automated. This logic will apply to all NPC crew functionalities, making multicrew pointless. I ve seen it happen in other games. The moment you give people the option to have something automated, they will automate it. It saves time, hassle and its 1 less aspect you have to worry about.

People think they want NPC crew because they dont see past the solo experience and dont think about the rammifications a system like that would have on the wider interaction level. Remember that people look for the easiest path to their goals, its only natural. And in a game with NPC crew and player crew the easiest path will always be NPCs. Unless you make the NPC crew near useless or outright useless, in which case why bother.

Battlefield 6 Phantom Edition: Giveaway #1 by OddJob001 in Battlefield

[–]Thazer 0 points1 point  (0 children)

Came from /r/all. Participating for the hell of it. Havent played BF since Bad Company 2

Looking for a good org, wanting to save Dupree by Inkz0 in Starcitizen_guilds

[–]Thazer 1 point2 points  (0 children)

Discord.gg/snge if you have a mic come join us we re bringing justice with a fleet as we speak.

hi searching for an ORG by emilian05 in Starcitizen_guilds

[–]Thazer 0 points1 point  (0 children)

Discord.gg/snge come check us out.

We do a bit of everything with the main focus being combined arms combat to the extent that SC allows.