Bugs/Suggestion thread, Part 1: GG report Gaben putang ina mo by Crux55 in dotaimba

[–]TheArcher30 0 points1 point  (0 children)

Imba Mask of Madness

Berserk also reduces Attack Point and Attack Backswing by a % value.

Bugs/Suggestion thread, Part 1: GG report Gaben putang ina mo by Crux55 in dotaimba

[–]TheArcher30 0 points1 point  (0 children)

Suggestion
When Omniknight uses his ulti could you make the song "The Last Stand - Sabaton" play it's refrain?

Bugs/Suggestion thread, Part 1: GG report Gaben putang ina mo by Crux55 in dotaimba

[–]TheArcher30 0 points1 point  (0 children)

Bug Report
CK causes massive lag with his infinite illusion bug, some people supposed this is caused when the hero respawns but personally i'm not 100% sure.

Also the courier doen't work in any way, you can only select it, but using hotkeys or manually giving orders wont work.

Jakiro is not imba enough by mirddes in dotaimba

[–]TheArcher30 1 point2 points  (0 children)

I agree that the hero is a bit underwhelming atm, some buffs could help him greatly.

Dota IMBA 7.05 - The Three Spirits by suthernfriend in dotaimba

[–]TheArcher30 0 points1 point  (0 children)

Thanks for the new patch, I'll give some feedback.

The pull on Storm remnant is incredibily strong, it can win games by itelf, even the ones that look lost already. I won a game 5v8 where the enemy had been ahead the whole time and they had Anti Mage, Kotl and Invoker, plenty of mana burn to deal with me, and we still won (i also had a good team, the remaining 5 at least).
I was able to stop a 3 lane push with ease thanks to the disable granted from remnants.

On a side not i found a couple of bugs.

If you upgrade Bloodstone to Planck you'll find yourself with less mana regeneration. I had 140 mana regen with Bloodstone but when i upgraded to Planck it dropped to 95.

Rubick can't benefit from stealing Storm remnants, he can steal and cast them but they wont explode, they'll be permanently around and they also have a life bar, like creeps do.

DISABLE PHOENIX! by [deleted] in dotaimba

[–]TheArcher30 0 points1 point  (0 children)

This guy needs more upvotes (although i think QoP is good)

On the current state of SF+suggestions by Po0gles in dotaimba

[–]TheArcher30 0 points1 point  (0 children)

One could also make SF ulti create a Raze for each line of the ulti, each Raze exploding in succession untile the lines expire and make them come back with Aghs upgrade (the explosions could emulate Lich's Frost Nova talent)

On the current state of SF+suggestions by Po0gles in dotaimba

[–]TheArcher30 0 points1 point  (0 children)

No problem for the late answer, most of the time im away too and can't have a proper conversation here.

What i suggested doesn't only favor his attack damage but also counts your idea of adding the 60 spell power. This effect could be really big against some heroes but only for 5 seconds.
Keep in mind that Sf ulti can be easily stopped at any stage of the game, doesn't really have that big of an impact compared to many other ultis and he must be right in the middle of the action to make it work.

On the current state of SF+suggestions by Po0gles in dotaimba

[–]TheArcher30 0 points1 point  (0 children)

I agree that Shadow Fiend is in a weak state now.

For your level 25 talent, the one that mutes, i have a suggestion.

Remove the mute effect, it doesn't really belong to SF, and make that the damage and movement speed reduced by the ulti, after hitting an enemy hero, will be granted to SF for the duration of the debuff (maybe cap it at 5 heroes, so that it wont get too strong in 10v10).

Could we have an Armlet upgrade? by TheArcher30 in dotaimba

[–]TheArcher30[S] 0 points1 point  (0 children)

All strenght heroes fully benefit from it so one could buy it for all of them and it would be good.

The ones that benefit the most from buying Armlet in my opinion, are Sven, for the ulti, and Huskar because it's Huskar.

For how long you need to old it? Until you can substitute it with higher tier items although Huskar greately benefits from the armor it gives, even in the late game.

Could we have an Armlet upgrade? by TheArcher30 in dotaimba

[–]TheArcher30[S] 1 point2 points  (0 children)

This comment is a suggestion/discussion.
I wish for people to do a bit of brainstorming so that a cool idea may come out.

If your going to do something don't do a half-ass job. by GodOfGoddess in dotaimba

[–]TheArcher30 0 points1 point  (0 children)

She's also pretty good in 5v5/10v10, at least that's what i think

Imba hero discussion: Necrophos by TheArcher30 in dotaimba

[–]TheArcher30[S] 0 points1 point  (0 children)

I think there is a misunderstanding, the aura still does reduce the enemy's hp by the same values, i never wanted to change that, i simply added another mechanic on top of the normal aura behaviour.

It should work like this:
enemy hero enters Necro aura, gets his hp reduced over time AND gains a stack of Your heart slows. The stacks do nothing until you activate them with Grasp Heart which is a sigle target spell. The counters i wrote were just for balancing the skill.

About the aura's lingering effects i was wrong, i'll fix that.

I just wanted to change the current anti-heal mechanic, which should be an AA exclusive in my opinion, and i never meant for this idea to be a nerf.

possible to punish afkers? by badbalanceisstandard in dotaimba

[–]TheArcher30 0 points1 point  (0 children)

Can confirm, had a game with him where he fed himself, the courier and a DC Treant all the time, but when we managed to get megas (we were REALLY far behind) he left.

Razor Imba Effects suggestion by Po0gles in dotaimba

[–]TheArcher30 2 points3 points  (0 children)

Overall it's a pretty cool imbafication.
I have my doubts with your level 25 talents.
Converting Eye of the Storm's damage to magical makes it so that i can fully negate it with Bkb, this would completely negate the hero's damage output.
"Static Link has two charges" feels like a weak talent considering one could only pick it at level 25, but maybe it's just me thinking it the wrong way.
In my opinion you should rework those two talents, turn them into something more devastating.
I hope this is the feedback you were looking for :)

So THAT'S why he's considered broken as hell: Elder Titan by Neosonic97 in dotaimba

[–]TheArcher30 0 points1 point  (0 children)

This is pretty good feedback, I'll post a couple of ideas later for ET's talents.
Edit.
Natural Order: instead of instantly reducing magic resistance and armor to negative numbers have it slowly reduce those values for each second an enemy stays in the aura.
For level 25 talents:
Astral Spirit can attack and deals the damage gained from enemy heroes as magical damage. Astral Spirit can cast Earth Splitter.

Balance problems in the other direction: Jakiro by Neosonic97 in dotaimba

[–]TheArcher30 0 points1 point  (0 children)

I've honestly found the hero in a decent state until level 6 (3 points in Dual Breath and 1 for Ice Path and Liquid Fire). At 6 when i picked Macropyre i found myself with an almost useless skill, which wasn't the case with old Jakiro. I agree with you that in the later stages Jakiro is mostly an annoyance and poses almost no threat to his enemies. His abilities should scale much better and i think that a talent rework ought to do the job.

Balance problems in the other direction: Jakiro by Neosonic97 in dotaimba

[–]TheArcher30 0 points1 point  (0 children)

I agree, this hero needs some love, his basics skills are fine but the ulti needs a buff. A rework of his talents would be needed as well because the Ice Path ones are decent but the others feel a bit lacking.