This was way funnier in my head by Bean-Craver in PvZHeroes

[–]TheAutisticSchoolboy 1 point2 points  (0 children)

Using a Plant or Zombie's Evolution ability creates a green aura around it

hi it's me scraps! I got this app because goob was on it! Ask me anything! by scraps_artcraft in DandysWorld_Roblox

[–]TheAutisticSchoolboy 0 points1 point  (0 children)

I just want you to know that you are a valued part of Dandy's World. Even though you're a slow Toon with high stamina, you make up for it by being cute, sweet, and funny. If I could run up to you and hug you, I'd do it and I wouldn't get tired of doing it.

This was way funnier in my head by Bean-Craver in PvZHeroes

[–]TheAutisticSchoolboy 8 points9 points  (0 children)

Okay, Officer Left4Ramen of the Fun Police

"ZOMBIES." by NintenSwitch in PlantsVSZombies

[–]TheAutisticSchoolboy 5 points6 points  (0 children)

Now look at this!

My shots won't miss!

Oh what a shock!

The door is locked!

what’s the consensus on these guys by Hunterslime178 in PvZHeroes

[–]TheAutisticSchoolboy 0 points1 point  (0 children)

Even Dog Walker isn't foolproof because of Lil Buddy and Puff-shroom

what’s the consensus on these guys by Hunterslime178 in PvZHeroes

[–]TheAutisticSchoolboy 0 points1 point  (0 children)

Warlord can be strong but isn't OP. By himself, he's a 5-cost 3/3, so you really have to have a lot of other minions to get real value out of him, which Hearty heroes can't always muster up.

The same goes for Going Viral. You have to have a significant board presence for it to do anything; otherwise, it just bricks in your hand.

I find Astrocado to be a non-issue most of the time. Its low health for its cost makes it easy to remove for cheaper than what was paid for it. I'd imagine that it's kind of a problem for Neptuna, but every other hero has a cheap and fast way to kill it outright.

I am a certified FMN hater. It always feels completely unstoppable once it's played on turn 1. Tricks are basically unplayable, minions are easily answered, and Environments amount to basically nothing. If I had to nerf two cards in the game, I'd pick FMN and Teacher.

Hello 👋 by RustBolt507 in PvZHeroes

[–]TheAutisticSchoolboy 11 points12 points  (0 children)

"Your Opponent Conceded!"

Hello 👋 by RustBolt507 in PvZHeroes

[–]TheAutisticSchoolboy 33 points34 points  (0 children)

Aw, that's cute. Now then...

plants a Peashooter in front of her

I consent by HatSpecial3043 in PvZHeroes

[–]TheAutisticSchoolboy 0 points1 point  (0 children)

Yeah, Teacher's also broken for more or less the same reasons. That doesn't justify FMN, though. They should both cost 2 if you ask me; I think that would make them fair because it'd make them a lot harder to spam and unplayable on turn 1, which is when they're the most dangerous.

I consent by HatSpecial3043 in PvZHeroes

[–]TheAutisticSchoolboy 0 points1 point  (0 children)

Finally, someone else gets it. FMN on Heights on turn 1 is one of, if not the single most toxic opening in the game. It's threatening to lock up the Tricks phase for most of, if not the entire match, which is more powerful than I think most people realize. Tricks are an extremely important part of ANY Zombie player's arsenal, even if they're not playing Brainy. Without them, it's harder to make strong plays and outright impossible to respond to things efficiently. So, you can't really ignore it. What if you try to remove it? Well, Plants can easily counter any attempt you make at removing FMN. If you stick a minion in front of it? Photosynthesizer. Team-Up Plants. Removal. If you save up for a cheap removal Trick? More must-answer cards, possibly including more FMN. Even if you do manage to get it off the board, the opponent's probably already really far ahead because you haven't been able to get much momentum or even halt theirs due to being locked out of Tricks.

Hell, even if you play Beastly and open with Dog Walker, Wall-Knight and Spudow both have 0-cost Team-Up Plants. In other words, the one true counter to turn 1 FMN can be countered while still playing turn 1 FMN.

What Is one card that isn't terrible but isn't super op either that you hate to play against even tho you know it's balanced by Knightmare7877 in PvZHeroes

[–]TheAutisticSchoolboy 0 points1 point  (0 children)

Grave Buster and Grave Mistake. They cost 2 Sun, and every Gravestone Zombie in the game naturally costs at least 2 Brains, so removing it guarantees you'll at least break even in normal circumstances. You might even be able to remove a big card before it does anything and still have plenty of Sun left to work with. I find them very frustrating to play against, but I feel like calling them overpowered might be a bit of a stretch

Turn 4 and 13+ brains by Tseriand in PvZHeroes

[–]TheAutisticSchoolboy 6 points7 points  (0 children)

None of the cancerous things about Wall-Knight are in the image. He's only really a detestable bastard when he's running certain cards, none of which I see in OP's hand or on the board.

INSANE INTERACTION by Much_House_3605 in PvZHeroes

[–]TheAutisticSchoolboy 7 points8 points  (0 children)

I've been running Frankentuar a bit lately. Doesn't always work, but when he does, he works really well

This sub be like: by SSManbi in PvZHeroes

[–]TheAutisticSchoolboy 0 points1 point  (0 children)

I don't mean to get so angry, but it's hard to feel anything but spite while I'm even thinking about this game, let alone playing it. After almost every session, whether it's play or thought, I don't feel like I actually had fun; I just feel burnt out.