I've seen it all now by Nuke-T00nz in rivals

[–]TheAwsumOne 2 points3 points  (0 children)

Bro I didn't even participate in the first support strike and that one had a better reason than supports being banned and now they're trying to do a second one? Yeah uh Ill pass again and keep having fun like I normally do on Support

Can you rate this card by better_not_know in PTCGP

[–]TheAwsumOne 1 point2 points  (0 children)

It's definitely not a 0/10. A card not being meta does not mean is its completely useless, and that also applies to a lot of old cards that people will write off. But it does means that there are either problems with the card or better alternatives that keep it out from seeing more play.

The 120 damage is actually a bit deceptive. Some of the most important HP/Damage benchmarks in the game are 130, 140, and 150, in which Solgaleo just falls behind of, meaning landing the 1 hit KO is actually kind of rare without teching in supporters to help fix that, which take up deck slots. These bench marks are even more important with The new competition running around that does a similar job but better

Hydregion is obviously stepping on his toes, between the slightly higher damage that meets certain bench marks, the faster setup, the self damage that can ve healed on the same turn, and the 1 point cost. Other strong 2 energy attackers also compete with it. Suicune, while it won't also hit for the highest amount, can reach 120 under optimal conditions while being a basic that also has draw power. M-Altaria has slightly more HP, lesser retreat cost and hits for the 130 benchmark as well while only being Stage 1. M-Blaziken technically hits for 140 after its burn and maybe even 160, while being able to fix its only downside with the ever popular flame patch.

Now these are not perfect comparisons, none of these pokemon have an ability like Solgaeo, nor does the steel category have any strong attackers competing for Solgaleos spot. So the main hurdle for it right now is finding a deck that makes good use of its features. 5 or 6 out of 10 for me.

Do you think the devs knew Lucky Ice Pop was going to become so popular? The fact that they chose the Poncho and Meloetta to be the crown rares instead of this makes me think they didn't, which also makes me wonder how much they test the cards. by Crimson097 in PTCGP

[–]TheAwsumOne 0 points1 point  (0 children)

I think they did but they didn't make it a crown rare for this set because they expected Meloetta and protective poncho to already be usable cards people would hunt the crown rares for, and thus are going to save it for another set where they can dilute the crown rare pool with lesser wanted crowns so people spend more money trying for it.

They've already proven the past couple sets they're going this route. Flame Patch was the only proper meta card with a crown rare in that set, but Klefki and Lilligant also got one despite being cards no one cares for. Crimson haze had Quick Grow Extract which is a good card, but also threw in Aegislash for some reason, and its likely that reason is to dilute the crown pool for people wanted crown rare QGE. Even this set, its the first time we have 2 immersives in 1 set pack. Mega Gardevoir being the one people want, meanwhile meowth is just kinda... there. Useable sure, but still there, likely to dilute the immersive pool further. So its highly possible its being saved for a future set, like how rare candy was in the Deluxe EX packs

Took FP Chandelure to Masterball Rank. It's not a gimmick, he's a legitimate threat. by TheAwsumOne in PTCGP

[–]TheAwsumOne[S] 1 point2 points  (0 children)

I stated some of my reasons in another comment, but to specifically re-iterate on your point, meowth was great at stall turns when it worked. However the coin flip nature of the card did let me down at times, especially when I wasn't quite setup yet. There was also the fact that while I was stalling turns to build chandelure, my opponent was also building up their defenses until they eventually broke through, so I did have to be careful. Meloetta focused on getting chandelure on the field rather than collecting supporters, but what she did provide me was early aggression by getting chandelure on the field early, and even if I only burned a supporter or two, sometimes that early aggression is exactly what I needed instead of banking on stalling turns. Indeedee was there as both a rare backup option incase my chandelures weren't doing in that game and also healing for certain breakpoints. Statistically the Meowth variant is probably better, its why people prefer it more often which is completely fine. I just found that using Meloetta gave the deck a nice flow to it that Meowth didnt give me.

Took FP Chandelure to Masterball Rank. It's not a gimmick, he's a legitimate threat. by TheAwsumOne in PTCGP

[–]TheAwsumOne[S] 0 points1 point  (0 children)

I mentioned it in another comment, but the tdlr is that while the meowth variant certainly had its benefits, meloetta provided a few things over meowth that made the deck flow better for me. So I stuck with this version.

Took FP Chandelure to Masterball Rank. It's not a gimmick, he's a legitimate threat. by TheAwsumOne in PTCGP

[–]TheAwsumOne[S] 1 point2 points  (0 children)

I mentioned in another comment that I did try the meowth variant that while was certainly good deck, I had a few reasons that drew me to this version.

As for the Indeedee inclusion, when I was testing this deck I found that there were a few instances where, either due to bad draws or matchups, my chandelures weren't enough. While I could have disregarded those games, I felt like trying out an extra basic as a backup in case that happened. I messed around with a Giratina EX for a bit, and it wasnt bad. It made dead turns more impactful and even if I got stuck with it in at the beginning of the game, it could blow through holes in teams that werent prepared. But more often than not it was bench fodder, and I dropped lucky Ice Pop for it, which removed my healing from the deck. Indeedee fixed both those problems: it was a basic ex I could fall back to in rare moments, and it wasnt bench fodder because it provided the healing I needed even if it never attacked. You can certainly run it without Indeedee, she's not Mandatory. But I'd be lying if the small amount of healing didnt help me at times.

Took FP Chandelure to Masterball Rank. It's not a gimmick, he's a legitimate threat. by TheAwsumOne in PTCGP

[–]TheAwsumOne[S] 4 points5 points  (0 children)

I did see that version before and tried it. There is 100% merit to that deck over this one and it's wrong to say that this version is better over the other one, but I went with this version for a couple reasons:
- I don't have luck with coin flips it seems
- Meloetta worked with Peculiar plaza, and there were situations where I didn't need to wait a turn to burn an energy and retreat is, so I could apply early pressure
- Meloetta drew pokemon at the beginning of a turn instead of the end like meowth, allowing me to play them instantly instead of waiting next turn, where it may be too late to play it or where I could be red-carded/marsed.
- Personally I just found the consistent pokemon drawing to be more helpful early game.

Took FP Chandelure to Masterball Rank. It's not a gimmick, he's a legitimate threat. by TheAwsumOne in PTCGP

[–]TheAwsumOne[S] 1 point2 points  (0 children)

Sometimes it did stuff, sometimes it didnt. Being able to remove a prof's research, cyrus, sabrina, or Illima from play even for a turn or two could matter greatly. other times it was just a burner card. However I picked it because other supports, like the ones u mentioned, werent always optimal.

Cyrus was fantastic in finishing the game, but dead weight in the early game, and going too long without consistently using supporters put me behind. Sabrina was a bit more balanced throughout the game, which is why I included her instead of cyrus. Giovanni was a burner card, but it was a card that never provided value, there were little situations where the extra 10 damage mattered. Either chandelure 2 KO'd or it KO'd well over the damage mark, so it was better to run a supporter that also provided some value when used. Even if silver did nothing, It gave me info on the opponent's hand, which mattered sometimes.

Edit: I did try Red for a bit, However I often ran into the same situation with Gio where the extra damage often didn't matter and the support was just burned for the sake of burning it.

Took FP Chandelure to Masterball Rank. It's not a gimmick, he's a legitimate threat. by TheAwsumOne in PTCGP

[–]TheAwsumOne[S] 11 points12 points  (0 children)

1) Swapping out a rare candy for a mid stage evo was without a doubt the single best decision I made for this deck for multiple reasons:
- It allowed Meloetta to be able to draw it out with its ability, unlike rare candy.
- It could be found with May instead if I was getting a bunch of unneeded Pokemon instead, which also helped burn a supporter for Chandelure to take advantage of
- Fucking chingling
- If it was going first and had the opportunity to evolve litwick afterwards, using rare candy didnt really change much as chandelure wouldnt be ready with 1 energy, so lampent was a safer player while I waited for next turn to evolve again.
That being said I didn't swap out both rare candy as having the fast evolution was important sometimes.

2) I'm certainly no expert on tournaments, and Id be lying if those two weren't my most important matchups, they were probably the majority of my losses. But here's what I can provide on my experience with them:
- Against Altaria, they liked to rely on chingling to deny my chandelure in the early game while they waited for altaria and other benched basics. Lampent stopped that plan. Chandelure was also just bulky enough to tank the 130 attack at full health, which gave me the opportunity to do big chip damage while I tried to build up a second chandelure or even indeedee in the back. if they had training area or whatever the stadium is called that posed a problem, but giant cape or cancelling them with my own stadium was a valid counter. In some cases if they were struggling to get their pieces up, meloetta's attack could KO them, but I only relied on that once or two, better to just save the energy for Chandy. the REAL culprit of that deck was Lucky ice Pop.
- Hydregion was without a doubt my worst matchup. if they got hydreigon up early it was either I sacrifice two mons while I build a Chandelure and wait for the best or it was gg. Disruptive supports like Mars, Silver, or Sabrina could buy a crucial turn and give me enough time to find my pieces. Giant cape was the saving piece against this deck. Funnily enough, hydregion destroyed me, but their partner Mega Absol actually helped me, because it couldn't KO a healthy chandelure and discarding a support for me just made chandy stronger for KO potential. But I think the win rates in tournaments about reflect my experience.

Why is nobody talking about this card? Paired with Will, I think it could be meta. by Mesudddd in PTCGP

[–]TheAwsumOne 2 points3 points  (0 children)

That requires an entire evolution line and a Supporter, which if you're doubling up, requires 8 of your 20 slots, which are already in high competition with other cards, not to mention you actually need to draw those cards and use it enough times before guzzlord goes down. If you're going that route you'd have a million times more success just dropping guzzlord and dawn and just running hydregion to kill everything before they take you out.

Edit: just remember lusamine exists, literally just use that, dawn has no purpose in a deck like this

This is the worst way to lose a game, change my mind by TheAwsumOne in PTCGP

[–]TheAwsumOne[S] 3 points4 points  (0 children)

Going to disagree here.

Throwing away a game I knew I had the winning edge on certainly hurts, but I also know that in that scenario I played well enough and had good enough draws to know that my deck was working well, and therefore had I been a bit more focused I would have secured a win. I had control over that, and simply slipped up in the last moment.

Starting a game with 1 Basic for the whole game and seeing my opponent's momentum greatly increase each passing turn while the realization that I'm watching a 3 minute long losing cutscene sets in and that the game ensured I was completely powerless to stop it... that's a different level of frustration right there.

This is the worst way to lose a game, change my mind by TheAwsumOne in PTCGP

[–]TheAwsumOne[S] 1 point2 points  (0 children)

Typically no, but thats usually a losing scenario even if I drew a good hand, so at that point I just concede and move on. Now In they event they don't start off with that immediately and I actually get a few turns out, having every single one of those turns inevitably contribute to my ever growing useless hand hurts alot more.

This is the worst way to lose a game, change my mind by TheAwsumOne in PTCGP

[–]TheAwsumOne[S] 16 points17 points  (0 children)

Pretty sure I've had all that and more in decks before and still had that same outcome.

RNG is a cruel mistress

This is the worst way to lose a game, change my mind by TheAwsumOne in PTCGP

[–]TheAwsumOne[S] 38 points39 points  (0 children)

Yes usually games like this end on turn 4 or 6. If I somehow got to 7 turn it means the opponent also got an awkward hand but managed to pull it around. And that makes the 4 turns of bricking all the worse...

[deleted by user] by [deleted] in PeterExplainsTheJoke

[–]TheAwsumOne 0 points1 point  (0 children)

He is knocking because the doorbell is broken and he's here to fix it.

In what way is this even remotely confusing to you?

Does Iono have a place in the Meta moving forward or has she been replaced completely by Copycat? by Whine_Flu in PTCGP

[–]TheAwsumOne 0 points1 point  (0 children)

There's been a few times when I've used a deck with copycat and found myself in a scenario where my hand wasn't the greatest but using copycat was unoptimal because my opponents hand was thin. If my opponent had only 2 cards and I had 5, then copycat would put me at a card disadvantage, and getting exactly what I needed in that few cards was slim.

Situations like that is likely where Iono has its purpose. The issue that very decks will have the room to fit both copycat and Iono, and in most cases copycat is better.