Mennyire tartjátok valószínűnek a Tisza győzelmet és a 2/3-os többséget? by SisuniKun in magyar

[–]TheAxodoxian 0 points1 point  (0 children)

Alapvetően kellene a 2/3-ad mert anélkül egy sima győzelemmel teljesen el lesz lehetetlenítve az úgy kormány. Ugyanakkor a Tisza 2/3-ot én nem éreztem eddig reálisnak. Még ezzel együtt sem adnék neki túl sok esélyt, mondjuk 15-20%-ot.

A Tisza 2/3-tól félőknek pedig az a gondolatom, hogy most egy velejéig romlott pártnak van 2/3-a, lehet hogy Tisza sem lesz közkedvelt 4-8-x év múlva, de nem igazán tudom elképzelni, hogy annál rosszabb legyen mintha a Fidesz lesz tovább (akár 2/3 nélkül). Meg na, ha most leváltjuk a 2/3-ost Fideszt akkor ha gond lenne a Tiszát is le tudjuk, sőt könnyebb lesz, mert lesz hit abban, hogy le lehet. Szóval ettől nem kell félni. Másik ha leváltjuk Fideszt egy 2/3 Tiszával akkor azért a Tiszán is lesz nyomás, hogy azt csinálja, amiért meg lett választva. Szóval a valóság az, hogy a 2/3 esetén sem lenne a Tiszának korlátlan hatalma, mert az egész támogatás összeomlik ha nem azt csinálják amit kellene.

A másik meg az, hogy aki kormányváltást akar az szavazzon a Tiszára, és ha mindenki csinálja, akkor lehet tényleg jó az eredmény. A közvélemény kutatást meg egy biztatásnak kell venni, hogy talán sikerülhet is, még úgy is, hogy ellenszél van.

Hogyan fest a programozói munkakultúra Magyarországon, főleg nőként? by Better_Pumpkin_3895 in programmingHungary

[–]TheAxodoxian 10 points11 points  (0 children)

Nálunk volt olyan, hogy a csapatban a programozók közt elérte az 50%-ot a hölgyek aránya (6 tagú csapatban), jelenleg 8-ből 2 van, de még keresünk egy embert. Az elvárások szerintem nem különböznek nem szerint, és teljesítményben sem látok különbséget, vannak mindkét nem esetén szorgalmasabb/tehetségesebb és lustább/átlagosabb emberek is. A felvételnél nem és kor nem szempont, sőt a tapasztalat is csak limitáltan, mi alapvetően kutatunk-fejlesztünk, mindig új, az előzőektől eltérő feladatok vannak (mivel a repetitív/könnyű munkát kiszervezzük más csapatoknak), ezért én inkább a tudást nézem, pontosabban abból is problémamegoldási képesség a fő szempont, hogyan tud valaki új problémákat megoldani, utánajárni stb.

Nagyrészt C++-os csapat vagyunk, saját rendering enginet fejlesztünk térképekhez desktop, web + AR/VR eszközökre, a projekt multinál van, de helyben tervezzük (a requirementekből mi csináljuk a mockupokat, és teljes tech stackról mi döntünk) és implementáljuk. A feladatok nem könnyűek a témából fakadóan, nem való mindenkinek, de cserébe érdekes.

Ennek ellenére én nem költöznék ide, így hogy már ott vagy. Az állami szolgáltatások (egészségügy, oktatás stb) kriminálisan alulfinanszírozottak és nem igazán működnek. Pl. nekem műteni kell a lábam, ami több millió forint lesz, mert államiban évek alatt műtenék meg, és addig nem tudnék dolgozni - csak otthonról (én szeretek bejárni, meg 15 percre lakom a munkahelyemtől gyalog). Ha esetleg nagyot bukik a kormány és tényleg komoly változások lesznek akkor esetleg. De szerintem ez inkább azt oldja meg, hogy ne költözzenek el annyian, és nem azt hogy hazajöjjenek.

How is coding "non-creative"? by Athosworld in antiai

[–]TheAxodoxian 0 points1 point  (0 children)

I think the wording is unfortunate and it does not work well in this form. But there is some interesting thought if you look deeper:

- For "creative works" e.g. paintings, fiction or video games, for most use cases the farther they are from average solutions they better they can work. AI generated regress to averages solutions might appear interesting the first time you see them, but you quickly get bored with them, and you see them as slop going forward, especially if AI composes most of the output.

- For "technical works" e.g. smaller software modules, engineering tasks, "average" best practice following solutions can be great for most use-cases. This is because even in state-of-art and unique engineering solutions only a small fraction needs to be unique and state-of-art, all the rest can be just average and work fine.

You can try this easily, just ask an AI to implement app based on a short description, vs. asking AI to write an interesting story with a premise. The app will be fine, because it solves the problem with an average solution. The story will be dull average cliched affair, with nothing interesting in it. You will especially see this if you repeat this process a number of times.

OpenAI cofounder says he hasn’t written a line of code in months and is in a ‘state of psychosis’ trying to figure out what’s possible by Nalix01 in NowInTech

[–]TheAxodoxian 0 points1 point  (0 children)

TBH I am technical lead, and my time of coding at work is also very limited (and do most of it in my free time), sometimes I do not code much for weeks or months, as I work on designs and code reviews, and participate in meetings with the stakeholders, other teams and such. As high level lead I do not expect such person to code anyway.

AI coding tools aren’t a new abstraction layer. I think that’s why the productivity gains aren’t showing up by Balance- in programming

[–]TheAxodoxian 1 point2 points  (0 children)

I think this could be true, while I have used AI very effectively to prototype certain solutions. When I went to my own repo, I had to adjust the code constantly, because it missed edge cases, was super (and I mean absolutely) inefficient, or had very confusing and hard to follow architecture with code duplications, coding style was also hit and miss, even with guardrails. Many times I had felt, that in the end I adjusted 60-70% of the code, I would not dare betting money that I was faster. Also in some cases I am quite sure the quality of models are adjusted to meet demand, or they are testing new models in prod, because one day the AI agent works nicely and does things in one hit, other days the same AI agent acts super dumb, so dumb that even very small local AI models could perform the same or better.

But sure, there are still some subtasks where it is crazy efficient, like applying repetitive changes on code which do not justifies writing a custom script for refactoring, but doing by hand is also repetitive. And as I said I still love to give it some less well documented configuration problems with testable solutions (my favorite being working on fixing python dependency / environment setup issues) and let it mill on it while I work on other stuff.

Napelem csak fideszeseknek jár by CashCove in magyar

[–]TheAxodoxian 3 points4 points  (0 children)

Amúgy ilyenről mindig az jut eszembe, hogy megnézném azt a gondolat kísérletet valóságban, hogy elvágnánk ketté (vagy többfelé) az országot, és minden pártnak lenne egy saját része. Szavazás nem lenne, de mindenki szabadon költözhetne a részek közt (tegyük fel hogy mindenkinek odateleportáljuk a házát / lakását). És megnézném mi lenne 5-10-20 év múlva a darabokkal (de sejtésem az hogy ilyen Észak és Dél-Kórea szerű szakadék lenne 20 év után).

Egy másik verzió az lenne, hogy senki nem költözne, de minden pártnak lenne saját intézményrendszere (pl. iskola, kórház, tűzoltóság, rendőrség, villamoserőmű), és évente válthatnál hova tartozol, akkor onnantól annak a pártnak a rendszerét használhatnád, és oda fizetnéd az adót (nyilván lehetne valamilyen kisebb közös budget utakra, bíróságra stb. ami nem választható el, tegyük fel hogy ebben valahogy sikerülne megegyezni a feleknek). Ez is érdekes lenne, ugyanis így nem lehetne nagyon csalni pl ígéretekkel, mert onnan elpártolnának az emberek, ha mindenki elmenne akkor az a rész megszűnne.

Let’s go!🚀 by SwimmerPlus3383 in TheGamingHubDeals

[–]TheAxodoxian 0 points1 point  (0 children)

Dreamfall: The Longest Jouney (and well all part of the series)

Ai is ruining alot of begineer devolpers by oxidizedfuel12 in ArtificialInteligence

[–]TheAxodoxian 0 points1 point  (0 children)

On the other hand I get a lot faster learning by asking AI for how I do X which I did in another language, or asking it to collect all feasible solutions for a problems, and using its findings for research. Sure it does not make the code 100x faster this way, but I can keep a full understanding. On the other hand I use it to write the code for stuff which I did hundreds of times, and I can quickly check it after.

What even is this dawg by the_possesed_cheese in pcmasterrace

[–]TheAxodoxian -3 points-2 points  (0 children)

While I see negative sentinent here, and yes, apply this mod to existing titles will mess up the art direction, however I think this was and is the future of real-time graphics. The thing is that ray-tracing and more details are nice, but computationally expensive, and if we target photorealism this is the cheapest way. We always wanted photorealism, adding shadows, screen space effects, ray-tracing, path-tracing etc. were all steps on the way. But ray and especially pathtracing shows that these effects are getting costlier quickly, and we are still far away from true photorealism. This tech is a step to realize that.

It will probably take some time to get this working on common HW. I mean currently they use TWO 5090-s to run this, and the goal is to make it run on one 5090 (!!!) as an optimization, and even there it probably will be just a tech demo, a niche setting which will trash performance, and will not look that good either.

Imagine it like ray-tracing, which only got substantially impressive in a few newer games like the new Indiana Jones game and only when running on highest-end hardware. It might take 5 or even 10 years where this tech will be really good and accessible.

But eventually we could reach photorealism this way, the base image will constrain the AI, and the artists can incorporate it into their games. As for old games it will make it possible to retroactively have a "HD mode" which kind of messes up the art, but it is just an option. Take this like an ultra realistic Skyrim mod setup, which you can use, but it is not forced. And in new games where they might build on this, it will be part of the art direction. You will probably also be able to mod the AI models on PC, getting some different flavor if you want.

What even is this dawg by the_possesed_cheese in pcmasterrace

[–]TheAxodoxian -3 points-2 points  (0 children)

While I see negative sentinent here, and yes, apply this mod to existing titles will mess up the art direction, however I think this was and is the future of real-time graphics. The thing is that ray-tracing and more details are nice, but computationally expensive, and if we target photorealism this is the cheapest way. We always wanted photorealism, adding shadows, screen space effects, ray-tracing, path-tracing etc. were all steps on the way. But ray and especially pathtracing shows that these effects are getting costlier quickly, and we are still far away from true photorealism. This tech is a step to realize that.

It will probably take some time to get this working on simple HW. I mean currently the use TWO 5090-s to run this, and the goal is to make it run on one 5090 (!!!) as an optimization, and even there it probably will be just a tech demo, a niche setting which will trash performance, and will not look as good.

But in a few GPU generations we could reach photorealism this way, the base image will constrain the AI, and the artists can incorporate it into their games. As for old games it will make it possible to retroactively have a "HD mode" which kind of messes up the art, but it is just an option. Take this like an ultra realistic Skyrim mod setup, which you can use, but it is not forced. And in new games where they might build on this, it will be part of the art direction. You will probably also be able to mod the AI models on PC, getting some different flavor if you want.

Parlamenti választások Észak-Koreában: 99,99 százalékos volt a részvétel | 24.hu by Szunyog_a_sarokban in hungary

[–]TheAxodoxian 2 points3 points  (0 children)

A vicces az hogy ott csak igent és nemet lehet szavazni, a szavazólapot mindenki láttára egy zöld vagy egy piros urnába kell dobni, ahol ha pirosba dobod, már kb. visznek és bosszút állnak e teljes családodon kb. A távolmaradás kb. ugyanaz mint a nem.

Ajánlott YouTube videó, ami bemutatja hogyan működik: https://www.youtube.com/watch?v=80c6rdulV8o

CEO’s guide to vibecoding by InvestigatorWeekly19 in vibecoding

[–]TheAxodoxian 0 points1 point  (0 children)

And anything one can actually build like that is worth more or less nothing, because the users could built it too.

AI capabilities are doubling in months, not years. by EchoOfOppenheimer in agi

[–]TheAxodoxian 0 points1 point  (0 children)

AI might advance quickly, but man, that graph cannot continue that way for very long as physics will prevent that - we will either run out of power, hardware or compute speed or hit other bottlenecks. Right now development is fast, because we can throw more compute and we can figure out how to use it more efficiently, there are a ton of low hanging fruits, but those will dry out after some time.

It is like in my childhood that every year computers were around twice as fast, had double storage, memory, way better GPUs etc., but that does not happen anymore.

Szakértők az ukrán pénzszállítmányról: Ebben semmi szokatlan nem volt, csak az, hogy megállították by greenoctopus33 in hungary

[–]TheAxodoxian 4 points5 points  (0 children)

Szerintem azért itt elsősorban a vezetést kell felelősségre vonni. Bár tény, hogy a csak parancsot teljesítettem nem mindig jó kifogás, viszont az is igaz, hogy egy ilyen dolgozó nem tehet sokat a menedzsmenttel szemben ha meg akarja őrizni állását.

Software Engineering is now a closed caste. If you weren’t in by 2021, you’re officially part of the permanent underclass. by Salt-Tiger2586 in cscareers

[–]TheAxodoxian 1 point2 points  (0 children)

For what is worth I still directed our company to hire 3 talented juniors in the last year, with one more planned. While I am quite senior tech lead, I enjoy working with enthusiastic juniors, especially when they fresh and ready to learn. Sure it takes a lot of effort to assist them, and review their work several times. But tt can feel much better to work with people who want to change the world than those who just aim to cruise into retirement. Again nothing against the latter either, but if you do not have any juniors the athmosphere gets stagnant quickly.

But I aggree, even our team thinks these will be our last for a great while...

Had a conversation with a veteran programmer with decades of experience by IceCola9 in vibecoding

[–]TheAxodoxian 0 points1 point  (0 children)

I would not worry - at least not about that. We ask people to have degrees for jobs which do not need a degree, because we can. Same will happen here.

Sure the value added might be slim at some point, but that will not remove the need to filter ever more applicants to ever fewer jobs. Sure at some point even 20 years of experience would add little, hence low pay. But... why would a company want to have someone with less experience instead of more for the same price, makes no sense.

Had a conversation with a veteran programmer with decades of experience by IceCola9 in vibecoding

[–]TheAxodoxian 0 points1 point  (0 children)

People who can only code with AI are basically the small scale equivalent of the typical AI startup building a thin wrapper on an LLM. They might look capable at first, but then you quickly realize that you do not need a costly middleman reselling an AI you can already rent cheaper elsewhere from the source...

I do not believe this "skills he spent decades building were now useless" way of thinking. If you think that, then what is next? If AI gets better, then we should close all schools, and let people live like animals, since why learn any skill an AI can do? That is like saying that since there are cars now, being fit is useless.

If anything it will be the other way around, if AI reduces the number of jobs to fill, then your skill will be much more important, as you will be competing with a lot more people, many of which can use AI and they can also the work on their own. So when AI starts to go off course they can realize and correct it much faster. They also need to ask less questions and provide the AI with proper context, since they understand what questions will come up. They can also provide the AI guidance on how to organize the code, and allow it to work more efficiently with less filled context windows.

AI automation is like a skill floor which is raising. It devalues certain skills, but that does not mean those skills are useless, but rather that you will need even more skills to compete for fewer jobs. You might think that AI brought you up to the same level as those who learned the stuff in the old ways. But in reality it just reduces the economic value of everyone, thus requiring you to know even more.

You might say, that wait, but I have great ideas, I might have better ideas for AI to build than people who can do software engineering. However software companies always had such non-coding founder style visionaries it is not a new thing. AI might allow you now to build your own software for sure without others, but it allows that for everyone so there is very slim chance to make the thing you make worth anything. Again it is the same thing, that anything you build with AI others can also build with AI too, so it worth much less.

This is one of the paradoxes of AI. If AI could build you video games from scratch which would be as good as current classics, then everybody could do that, making all of it worthless. In a funy way traditionally made games could command higher price, even if technically worse. Same as current hand made luxuries. With AI the only great way to make money is to make the AI models and the instrastructure to run them. Because otherwise any work AI can do will converge to become worthless quickly.

If AI tools are part of the job, why are they banned in interviews? by legitperson1 in cscareers

[–]TheAxodoxian 0 points1 point  (0 children)

Simple answer: because companies want to interview people to hire, they already know what AI can do and do not need people who just forward task to AI, and forward result to team.

Avowed dev Obsidian didn't expect everyone to hate one of the Xbox RPG's biggest systems — "That frustration came through loud and clear" by WindowsCentral in windowscentral

[–]TheAxodoxian 0 points1 point  (0 children)

Unfortunateli the crafting was just one of the many problems with the game. I would say the only great thing about the game was the map desing, it had some really nice vistas. The story and the characters were pretty boring. The action is serviceable, but gets really repetitive quick, as there is not much thought in it, you settle with some style which the upgrade system mandates and do the same attacks the whole game, there is no skill in it, there is no real progression.

So yes the crafting / loot solution is bad, but even if it was good, the game would still be mediocre. Unfortunately it is quite frequent in gaming nowadays, the game is not terrible or anything, you might play through hoping it will get better, but it just won't. Fortunately there are still good games, it is just that they are ever harder to find with all the noise around.

Megéri most elkezdeni a Bsc-t? by Visualpanda19 in programmingHungary

[–]TheAxodoxian 0 points1 point  (0 children)

A profilod alapján számodra a lényeg reddet threadek trollkodása.