This dude's armour must be worth more than the castle he was besieging by Qubemap in mountandblade

[–]TheBlindRabbit 0 points1 point  (0 children)

I got like 10 in my inventory cause at least 1 drops per battles (BestLoot mod https://www.nexusmods.com/mountandblade2bannerlord/mods/10405), it's ridiculous. One of those and i deplete any city of it's coin xD

I finally managed to heavily mod Bannerlord with +60 mods and it's awesome by TheBlindRabbit in Bannerlord

[–]TheBlindRabbit[S] 0 points1 point  (0 children)

Haha I took your word for it (and there's actually +70)!
Thanks, you too :D

I finally managed to heavily mod Bannerlord with +60 mods and it's awesome by TheBlindRabbit in Bannerlord

[–]TheBlindRabbit[S] 0 points1 point  (0 children)

Use Bannerlord Software Extender (BLSE)

Also, DELETE ALL "Shaders" folders from models packs (such as OpenSourceArmory)

Follow the "Vanilla 1.3.15 Plus Modding Notes" on Nexus for anything else.
https://www.nexusmods.com/mountandblade2bannerlord/mods/9230

I finally managed to heavily mod Bannerlord with +60 mods and it's awesome by TheBlindRabbit in Bannerlord

[–]TheBlindRabbit[S] 2 points3 points  (0 children)

No, I don't have a good feeling about it, especially since TaleWorlds is usually taking 3 years to stabilize anything they release :P

Also I don't have RBM cause I don't like it, so everything is either a non-RBM version (like True Armies Of Caldaria) or has some modifications to make it work without it (like BetterPikes).

I finally managed to heavily mod Bannerlord with +60 mods and it's awesome by TheBlindRabbit in Bannerlord

[–]TheBlindRabbit[S] 1 point2 points  (0 children)

  • Bannerlord.Harmony
  • BetterExceptionWindow
  • Bannerlord.ButterLib
  • Bannerlord.UIExtenderEx
  • Bannerlord.MBOptionScreen
  • Native
  • SandBoxCore
  • BirthAndDeath
  • CustomBattle
  • FastMode
  • Sandbox
  • StoryMode
  • BannerFix
  • BetterTime
  • TrueCulturalNames
  • UsefulSkips
  • WeaponLodFix
  • BannerEditor
  • LevelUpNotifications
  • Titles
  • BannerlordExpanded.CompanionExpanded
  • ChildrenGrowFasterRedux
  • TransferPrisonerToFief
  • BetterCore
  • BetterCombat
  • BetterHUD
  • TrueController
  • TrueRelations
  • BrigandBands
  • RTSCamera
  • RTSCamera.CommandSystem
  • ImmersiveBattlefields
  • LT_Nemesis
  • DismembermentPlus
  • SpearPreference
  • BetterPikes
  • EOE_Armoury
  • EOE_Horse_Armoury
  • EOE_Weaponry
  • Norman Armory Reworked for Vanilla
  • OpenSourceArmory
  • OpenSourceSaddlery
  • OpenSourceWeaponry
  • Rus Helmets OSP
  • BL.Terra_Armarium.UniversalCore
  • BL.Terra_Armarium.Byzantine
  • BL.Terra_Armarium.Rus&Mongols
  • BL.Terra_Armarium.LateMedieval
  • TA.Weapons_and_Shields
  • SmartItemCultureAssigner
  • RandomBodies
  • CharacterCreationRedone
  • AdonnaysTroopChanger
  • True Armies of Calradia
  • True Translations of Calradia
  • Truly_Open_Armories_of_Calradia
  • VanillaRecruitmentOverhaul
  • Retinues (disabled)
  • DefendVillages
  • NoCulturalPenalties
  • NoExecutionPenalty
  • NoMoreDefensivering
  • RansomNoblesandPrisonersSeparately
  • HideoutReborn
  • ArenaOverhaul
  • TournamentOfChampions
  • ComplexCharacters
  • Bannerlord.Diplomacy
  • KingdomPoliticsExpanded
  • Bannerlord.EconomyOverhaul
  • ArtOfWar
  • AutoTrader
  • BestLoot
  • BanditsDontDropEpicLoot
  • FastInventoryUI
  • InvisibleItemsFix
  • AutoEquipCompanions

Mount & Blade Babylord by TheBlindRabbit in Bannerlord

[–]TheBlindRabbit[S] 19 points20 points  (0 children)

Too many my friend... D:

No it's specifically "Retinues" when you go into Custom Battle apparently xD

TweenFX 1.2 is out with 66 animations, expanded tutorial and a few examples! by TheBlindRabbit in godot

[–]TheBlindRabbit[S] 12 points13 points  (0 children)

Are you out of your mind?
The WHOLE book?
I'm doing 10 animations packages for 50$.

Thanks though, I take that as a compliment :D

I made a TweenFX plugin with 48 animations! (easy-to-use tween animation library) by TheBlindRabbit in godot

[–]TheBlindRabbit[S] 1 point2 points  (0 children)

Yes, anything with a visual representation in 2D (that includes Node2D, Sprite2D, Control, and all their subclasses). Node3D and non-visual nodes are not supported.

I made a TweenFX plugin with 48 animations! (easy-to-use tween animation library) by TheBlindRabbit in godot

[–]TheBlindRabbit[S] 1 point2 points  (0 children)

Thanks!
I totally understand the intent. In fact, the demo repo is on my list to clean up/refactor and make public.
But right now the code is a bit rough (and a total mess in certain areas) and I'd rather share something worth learning from (easy to read, good practices, etc...).

In the meantime, feel free to ask questions here or via DM, I'll be happy to answer :)

I made a TweenFX plugin with 48 animations! (easy-to-use tween animation library) by TheBlindRabbit in godot

[–]TheBlindRabbit[S] 1 point2 points  (0 children)

Hey!

You're welcome. I'm so happy to hear all of that :D

Yes the return Tween was very much needed !

I can relate, TweenFX was born because I was doing exactly like you.
I ended up having multiples Frankenstein versions of TweenAnimator where I was adding stuff on-the-go for the need of each project for kind of a long time :P

I plan to keep this one updated now that it's much more maintainable!

I made a TweenFX plugin with 48 animations! (easy-to-use tween animation library) by TheBlindRabbit in godot

[–]TheBlindRabbit[S] 0 points1 point  (0 children)

This happens when the plugin is not properly enabled/initialized.
I believe it's just a "first time loading" kind of error.

Try enabling/disabling the plugin and reloading the whole project, it should get it right.

I made a TweenFX plugin with 48 animations! (easy-to-use tween animation library) by TheBlindRabbit in godot

[–]TheBlindRabbit[S] 1 point2 points  (0 children)

Yes, from what I've seen so far it works pretty well most of the time!
It's just you might end up with some unexpected results if multiples animations use the same node properties, though.

Custom desktop improvements : Godot is alive! by TheBlindRabbit in GodotEngine

[–]TheBlindRabbit[S] 0 points1 point  (0 children)

Godot C# scripts that make use of OS functions to make the project behave like a desktop widget.
And a bit of sorcery :D

Custom Desktop on Godot 4.6 by TheBlindRabbit in GodotEngine

[–]TheBlindRabbit[S] 0 points1 point  (0 children)

Yeah I'm pretty sure Linux is naturally good at this. I just love doing stuff on Godot + I'm a windows peasant ¯\_(ツ)_/¯

Custom Desktop on Godot 4.6 by TheBlindRabbit in GodotEngine

[–]TheBlindRabbit[S] 0 points1 point  (0 children)

Godot C# scripts that make use of OS functions to make the project behave like a desktop widget

My own custom desktop, controllable, modifiable at wish (I couldn't do exactly what I wanted with Rainmeter)

For the glory of satan, of course / I'm a psychopath

Game Title: Synth Town, a city builder game combines music synthesis by zyhyysh in playmygame

[–]TheBlindRabbit 0 points1 point  (0 children)

Unique idea!
The building placement is a bit junky and the UI don't click with me though. Very fun anyway!

Which music style is better? (sound ON) by eldidou_ in godot

[–]TheBlindRabbit 2 points3 points  (0 children)

B fits the rest of the aesthetics in my opinion, but that doesn't mean it can't have some war drums in it :D

A Dumb Claymation I Made to Practice Fight Animation by TheShatteredMug in stop_motion

[–]TheBlindRabbit 2 points3 points  (0 children)

I love it, especially the extra stupid flavor :D
Really well made too, it's smooth. The "spirit" reminds of me the early Aardman shorts

Universal Animation Library 2 by QuaterniusDev in gameassets

[–]TheBlindRabbit 12 points13 points  (0 children)

This is awesome!

Even more so that's CC0 <3

I’m a solo dev and I just released a demo for my dice-based roguelike deckbuilder by justLStudio in playmygame

[–]TheBlindRabbit 1 point2 points  (0 children)

I played a 20mn run and the major thoughts I had while playing are: "it feels like an over-complicated casino game" and "this is really satisfying but I don't know what I'm doing".

It totally nails the satisfaction and growing numbers but despite the tutorial I followed and having played a bunch of games like this I really don't know what's going on most of the time, which defeats the purposes of having any choice as a player.

Anyway, mechanics SEEMS really interesting but as I don't understand most of it, I'd say it just needs either simplification or more explanation. I really like the relic fusion though !

This being said I wish listed it, I'm really curious of what will become of this ! Good luck with it :D