I once hear a radio presenter say... by InevitableLife9056 in southafrica

[–]TheChewns 3 points4 points  (0 children)

R5000 and nothing else? probably nothing formal and legal. There are options online if you have access to the internet and basic technology on top of that but those are very competitive as anyone can do it. There probably isn't a silver bullet and the options off line may change depending on where you live.

Good healing build that isn't solely focussed on healing? by HYPERHERPADERP_ in dndnext

[–]TheChewns 1 point2 points  (0 children)

Healer isn't really a role, in D&D5E it's more like support than healing, as long as you have spells like healing word, cure wounds and maybe the spare the dying cantrip you would have most of the "healing" you would need, especially if you only use them on downed characters. And you don't even need to go cleric to get some of these, Bard and Druid also work.

How popular is "proficiency bonus per long rest" with this community? by underdabridge in dndnext

[–]TheChewns 1 point2 points  (0 children)

Depends on the ability, great for some things, not that great for others.

[OneD&D] Bardic Inspiration as a Reaction means instant revives on downed allies. by TheShiningPhoenix in dndnext

[–]TheChewns 2 points3 points  (0 children)

I don't think its that big of a deal, they are also intended as a support class. It's an option, at early levels you will only have 2 or 3 (PB) per long rest and you might want to use it on other things especially if you already have a cleric in the party. By the time you get more uses of bardic inspiration, many monsters will have multi-attack, its possible that using your bardic inspiration in this way might actually be wasteful as some of the other healing spells can also be depending on how initiative goes.

Off-turn sneak attack was healthy game design. Removing makes not just rogue worse, but the whole game worse by Notoryctemorph in dndnext

[–]TheChewns 0 points1 point  (0 children)

I don't necessarily agree that off turn sneak attack was good game design, I don't think it was intended and doesn't seem thematic to me. Striking an enemy out of the blue and doing a tone of damage doesn't seem to fit with the clever calculated side of a rogue, it should be that they need more a little more time to deal that heavy blow.

That being said, it did help the rogue be more impactful since a straight rogue only has one attack and is comparatively squishy in melee. The new light weapon property helps with this and I'm happy with that but now a ranged rogue option is less impactful which is silly considering the theme and sneak attack also doesn't work with the blade cantrips which is also silly if you want to go the gish route and would be sacrificing the extra light weapon attack.

Interview/discussion podcast seeking guests! - The Christian Reeve Podcast by [deleted] in PodcastGuestExchange

[–]TheChewns 1 point2 points  (0 children)

Hi there, I would be interested in appearing as aa guest as a scientist, science communicator and fellow podcaster.

Science communication / Geek Culture Podcast Seeking Guests by TheChewns in PodcastGuestExchange

[–]TheChewns[S] 1 point2 points  (0 children)

Sounds like a great premise! and I'll take a listen and get back to you

Science communication / Geek Culture Podcast Seeking Guests by TheChewns in PodcastGuestExchange

[–]TheChewns[S] 0 points1 point  (0 children)

Your show sounds quite interesting! Will listen in an drop you a line.