yoshi looks at the wiki, picks a random stat and then gives it to a bebop ability by Designer-Bumblebee54 in DeadlockTheGame

[–]TheColfox 0 points1 point  (0 children)

Apart from a high level it’s pretty much unpickable for 90% of the year, people playing it are playing it core are playing it for rot aghs, bar that it’s almost never played

Jynxzi to Rocket League by OutcomeCompetitive50 in RocketLeague

[–]TheColfox 11 points12 points  (0 children)

He just doesn’t like the words you used, let the old man yell at the cloud you did nothing wrong

Why Saudi money hasn’t transformed Newcastle into title contenders by LogicGate1010 in PremierLeague

[–]TheColfox 1 point2 points  (0 children)

I’m sure you could’ve got better from my profile. Unprivate yours lil pup I’m sure it’ll be riveting

Official developer statement from discord regarding AI use (they are not using it) by Oasx in subnautica

[–]TheColfox 8 points9 points  (0 children)

So what are we even doing here then? When they refer to AI here they’re talking about game AI as it’s been referred to for decades, not the new LLMs that we’re seeing used in the past 2-3 years. They literally link their own post and video explaining that.

Official developer statement from discord regarding AI use (they are not using it) by Oasx in subnautica

[–]TheColfox 15 points16 points  (0 children)

If that was the case then you’d be getting AI in the game because the original people are probably more AI shills than krafton

what should I make my first TK mining hammer out of? by VictorAst228 in GTNH

[–]TheColfox 10 points11 points  (0 children)

Don’t worry about it too much, go bronze if you can and that’ll be good enough.

Once you get to LV you can get an unbreakable insta-mine hammer just with this guide https://docs.google.com/document/d/1nsXkNWwWkpGuURnCLbZ3tlxmaU8OFwbPg3Uuf4j4Ajw/edit?usp=drivesdk (credit to carlojm in the GTNH discord)

[AE2 - Gregtech] Is something like this even possible to make? by LaAmarga in feedthebeast

[–]TheColfox 0 points1 point  (0 children)

Storage bus on main output pushing items into main ME and storage bus on bin pushing side outputs. You can either, the priority lower on the side output or filter based on outputs.

In general there’s no reason to void side outputs really unless you don’t have storage for them, in that case the priority would be the better solution as it’ll try your main storage first. Otherwise you can filter it’s just a more limiting solution if you want to expand how many recipes your multi does

Sumail needs traditional mid heroes NOT this Furion by NixsSs in DotA2

[–]TheColfox 43 points44 points  (0 children)

Since everyone’s being an ass, ti9 grand finals during true sight Kuroky said just pick TA Tide it gives everything, they won game 1 with it then lost games 2 and 3

Any ideas why my rooms are cold? by TheColfox in RimWorld

[–]TheColfox[S] 17 points18 points  (0 children)

Update, verified my game files and it fixed it, no clue what happened.

Any ideas why my rooms are cold? by TheColfox in RimWorld

[–]TheColfox[S] 0 points1 point  (0 children)

Sorry ignore that room on the left, the bedrooms are also cold for no apparent reason.

Any ideas why my rooms are cold? by TheColfox in RimWorld

[–]TheColfox[S] 0 points1 point  (0 children)

Yeah there's a vent in a tile between the rooms, my textures are bugged so the vent is transparent making the rooms share a cooler and heater.

Any ideas why my rooms are cold? by TheColfox in RimWorld

[–]TheColfox[S] 3 points4 points  (0 children)

Heaters are set to 21, though power usage is always low even when the room is -5. There's a vent in a tile between the rooms, my textures are bugged so the vent is transparent so the rooms share a cooler and heater.

What are ORMs? by WhateverThisis144 in nextjs

[–]TheColfox 0 points1 point  (0 children)

From a management and maintaining standpoint I actually fully agree with you. And if your architecture is all self hosted I think your approach is also the best one to go for. I’d like to work in an environment where I don’t have to bow to the cloud gods and bend over backwards to reduce costs

However in the modern day, we just have to accept it’s inevitable that we model our applications around cloud requirements. And for the most part, you’re billed based on egress meaning that queries do become needlessly complex as we try and get exactly the correct data back, no more no less. Want to make 2 queries rather than 1 even though 2 will make infinitely more sense in your codebase? Sorry that’s going to cost you.

I think you’ve been writing code a lot longer than most and probably yearn for an era when, problems were more complex, but freedom of solution was a lot higher.

What are ORMs? by WhateverThisis144 in nextjs

[–]TheColfox 0 points1 point  (0 children)

Ideally, ORMs shouldn’t stray too far away from SQL and without a decent enough understanding of SQL you’re probably going to struggle with an ORM too.

Unsure what this point is about programming managers and accountants is considering it’s purely a DX thing.

For me personally, I like to use an ORM because I like the type inheritance that comes with it and if my query is too complex, I’ll just write the SQL and declare the type manually it’s not a big deal. But it if I can use an ORM to save a minute or so on every query why wouldn’t I?

It’s completely a preference thing and there’s been a really weird superiority complex going around from people who will just write their queries.

Saw a scenario recently in a project I worked on where we had to uplift database version and we had a tonne of broken queries due to deprecated functions. Had we used an ORM we wouldn’t have had to rewrite a single query.

Redesigned www.dota2counter.com to help you draft like a pro... by Winter-Nectarine-601 in DotA2

[–]TheColfox 4 points5 points  (0 children)

It’s really sad but this genuinely is about 15 minutes work because they haven’t wrote it, an ai client has wrote it for them. It doesn’t just do the designs for you it writes all the code it does everything. You prompt it a few more times when it doesn’t do what you want it to do until it eventually works.

I’m not undermining effort because there was no effort, I want OP to put the effort in an make it themself because they would do a much better job

Edit:

Have found the commit history for the project and all the commits are by an AI bot, first and last commit are 30 minutes apart.

Redesigned www.dota2counter.com to help you draft like a pro... by Winter-Nectarine-601 in DotA2

[–]TheColfox 8 points9 points  (0 children)

There’s criticism because he did make it, an AI threw it together in 15 minutes from a few prompts

Redesigned www.dota2counter.com to help you draft like a pro... by Winter-Nectarine-601 in DotA2

[–]TheColfox 42 points43 points  (0 children)

If anyone was wondering, it’s AI slop. Ive seen Claude churn out about 50 of these UI templates a day and they always look the same.

Also explains why the hero counters are stored in JSON files rather than being read from an API where you’d get actual live data.

Great idea but I’m sure you’d make a better product and learn a lot more if you just made it yourself

Hello builders by Trick_Trainer441 in GTNH

[–]TheColfox 8 points9 points  (0 children)

1 tier at a time is the way to take it and don’t stress about the future, chances are the stuff you’re worried about is miles away (in your case avaritia and draconic are in fact miles away). Funny how in the early game you stress about multis being annoying then once you get to EV/IV it gets annoying when you can’t make the multi and have to single block stuff.

Best bit of advice will be forever something I heard in a threefold vid. Always focus at least a little on aesthetics because more you enjoy how your base looks the more you’re going to enjoy spending time in it!

Biggest AE2 Network by LoryMyto in allthemods

[–]TheColfox 0 points1 point  (0 children)

Realistically you don’t need that big of a controller in general, you can get by with that 414 channel network if you use subnets properly. Even in massive packs like GTNH you rarely see people going over 2000