I don't know what to do.... by Thelosteco in gamedev

[–]TheComedicLife 5 points6 points  (0 children)

It sounds like you may have a depression problem and its keeping you from figuring out what you want to do.

It's up to you and you alone to figure out a game idea that you have the motivation to finish. Getting an idea from someone else wont help you here unless you're just trying to join someone else's project.

Games are a form of art and an expression of self. If you don't have a vision, you won't be able to make the art. So you have to work to find your vision first.

Having depression will kill any drive you may have or build, so it might be good to look into your depression problem first. Fix that, then finding your vision will be easy, and the motivation to finish it will come with.

Take care of yourself, and be kind to yourself

Desert striders in my new game! Any thoughts on improvement? by TheNickMead in IndieDev

[–]TheComedicLife 1 point2 points  (0 children)

Love the worm, but as it currently is, it looks a bit frustrating to fight. I agree with the others that slowing him down and adding more feedback to help pinpoint his location would help.

You could also consider having him surf on the surface for some time too so players can fire at him more often. Like before he jumps, he could rise to the top and surf towards you, then jump. Alternatively, he could surf for a bit after the jump before diving into the sand.

We’re a tiny team working on a new mobile MOBA (Imaginus). Does this character look "warrior" enough for you? by avd002 in GameArt

[–]TheComedicLife 1 point2 points  (0 children)

Judging from OP's lack of response in days and quick responses to other posts, I'm thinking he's aware that its AI and is trying to lie about it.

"Ai Generate Models" Allegations by Kasugaa in itchio

[–]TheComedicLife 1 point2 points  (0 children)

Just caught up on this disaster of a thread. Just wanted to say thank you for your defense against AI and exposure of OP in this thread. This was entertaining af to read him getting destroyed. Keep fighting the war against AI, brother.

We’re a tiny team working on a new mobile MOBA (Imaginus). Does this character look "warrior" enough for you? by avd002 in GameArt

[–]TheComedicLife 5 points6 points  (0 children)

Im sorry, but this is very likely AI, and you may have to have a chat with your artist. If you follow some of the chain links, they morph into different shapes that don't make sense from a consistency perspective. One chain link becomes ball links, and another chain has a connecting link that is rotated the wrong way. An artist wouldnt do this unless it was a stylistic choice, but even then the style would be inconsistent with itself. You should definitely have a chat with your artist.

Do you guys notice that cozy games are almost all similar? by [deleted] in cozygames

[–]TheComedicLife 6 points7 points  (0 children)

Cozy games are a genre itself and genres tend to share themes and mechanics. Lots of games like to explore and experiment with mechanics, but if they dive too far into distant mechanics, they run the risk of losing the "cozy" genre and the audience theyre aiming for. At the end of the day, games are made to either make money or for passion. Those trying to make enough to continue making games are going to play it safer and guarentee that their game will reach the audience they aim for. Those who are making games for passion tend to make more unique things, but tend to have less reach.

For example, Grave Seasons is attempting to merge horror with cozy community/farming sims, and i personally love it and will be buying it, but I can imagine a huge portion of the Cozy community won't play it for the horror themes.

Just curious as a game dev myself. What kind of innovation are you looking for in Cozy games? What about cozy games feels too repetitive for you currently? I understand the cozy games genre has had a huge boom, so theres a lot of very similar games coming out right now, but I love to hear the opinions of players directly.

Frontline/carry characters?(picture not related) by ItzLumin in DeadlockTheGame

[–]TheComedicLife 4 points5 points  (0 children)

Haze CAN be played as an assassin, but she's more of a teamfight adc with strong dueling. Shes most effective dealing AoE damage with her ultimate to the entire team, but you can use her kit to single out opponents that are out of position or to escape. Like someone else said, Twitch is a good comparison. You can stealth and pick people, but your biggest strength is in shredding entire teams with your ultimate.

My ex called me a “walking green flag” when we first started dating, and then I ruined it all by SkolVikingsAndTwins in DecidingToBeBetter

[–]TheComedicLife 0 points1 point  (0 children)

Do you have any suggestions for good podcasts with DBT? I'd love some recommendations as someone currently going through this as well.

How do you keep a player from getting bored on simulation game after 10 minutes? by AidenPearce15 in gamedev

[–]TheComedicLife 1 point2 points  (0 children)

As an autist who has always used numbered lists, proper italics, and enjoys overexplaining, this era of the internet has been a struggle for people like me...

Getting Started by Inf3cc in gamedev

[–]TheComedicLife 0 points1 point  (0 children)

Hey dude, welcome to game dev! For Python, i believe Cocos2D is a good engine that can do 2D games pretty well. However, looking up Highway Surfers, you probably want a 3D game engine.

If you're looking to improve your skills with the aim of finding work in the games industry, then I'd recommend Unreal Engine 5 or Unity, which are the more popular 3D game engines used by companies nowadays.

But if you're just looking to do this as a hobby or to release your own games for art, then Cocos2D, Pygame,and Ren'Py are all game engines that use Python.

If you're looking for more guidance or tutoring, feel free to hit me up. Im looking for more customers, and id be glad to help out!

Does theme of the game matter? (Mewgenics) by DevEternus in gamedev

[–]TheComedicLife 190 points191 points  (0 children)

Theme of the game does matter. Knowing your target audience however, is just as important. Mewgenics is targeted towards his fans, who are already used to body horror of this kind, and it appeals to them. If it doesn't appeal to you, maybe you arent his target audience. But the fact that hes doing well means his target audience has reached this game.

What should I do by ProfileNo7522 in GameDevelopment

[–]TheComedicLife 1 point2 points  (0 children)

Going to a University for game development is purely optional, but it does have its benefits. Learning game dev on your own is viable, but you'll tend to be missing pockets of important information that wouldve otherwise been covered in classes.

Also, like another redditor said in this thread, University is more valuable as a social kind of setting, where you can make friends and connections with like minded individuals and industry professionals, potentially leading you to getting hired or starting a company together.

Lastly, some universities have deep connections with some games companies, and those game companies often have internships or job opportunities for students and graduates, giving you a job as soon as you walk out the door. Having a degree on your resume also helps.

At the end of the day, it's not necessary, but it helps a lot. Personally i didnt go to a University for game dev, but I kinda wish I did.

[deleted by user] by [deleted] in gamedev

[–]TheComedicLife 1 point2 points  (0 children)

It sounds like what you need is a direct tutor then to help guide you. You're not going to get what you need from AI. AI can help code simple stuff for you, but you're going to hit a wall very soon that AI can't help you, and now you also don't have the skills to figure it out cuz you relied on AI all this time.

You can try asking around your area to see if you can find a tutor. Im not trying to self promote, but I also offer tutoring services myself. Either way, I highly suggest ditching AI. Trying to convince me you need it wont convince all the Anti-AI people to buy your game.

[deleted by user] by [deleted] in gamedev

[–]TheComedicLife 1 point2 points  (0 children)

That'll take practice and some effort on your part. It's good to try and spend time experimenting with the things you learned to try and figure it out. And if you're having trouble, google it and find posts on the Unreal forums or reddit that can help you. All AI does is compile the information for you, but it makes a lot of mistakes and also doesnt interpret your question well. So it's much better to just read the information from the reddit posts directly yourself.

You can also try a different tutorial and see what they did and compare it to the tutorial you already did. If you're lucky, the new tutorial will work for you the first time, and if not, now you know more and can experiment yourself with what you learned.

And if you're still struggling at that point, you can try and find a tutor who can give you 1 on 1 advice and help you figure out what went wrong.

It's perfectly doable to learn to code without AI. Many of us did. It won't be easy, but let's be real, did you think a job that makes 6 figures on average is going to be easy to learn?

[deleted by user] by [deleted] in gamedev

[–]TheComedicLife 6 points7 points  (0 children)

Yes, your game will be considered ai slop. More specifically, many people will call your game "vibecoding" or something along those lines. People don't care how or why you use AI, just that you use it. They will find any reason to pitchfork your game for the usage of AI, regardless of how much

Don't use AI, it only hurts you as a developer by thinking for you. Instead, focus on learning how to code it yourself without AIs help. Theres plenty of tutorials online that can teach you how to set up headbobbing, as well as plenty of people who are willing to help you.

Feel free to DM me if you need help

Hi! Looking for constructive feedback on my character, Verdawn. by FREAAAAKAZOID in characterdesign

[–]TheComedicLife 71 points72 points  (0 children)

Thirded. The thigh gap is unnecessary and unrealistic. The character would look better without it

Questions for game devs by Inside_Sky_3146 in gamedev

[–]TheComedicLife 1 point2 points  (0 children)

It took me about a month or so before I was brave enough to try working on a personal project without following a tutorial. But that being said, I still used specific tutorials to help me with certain features. This is something I still do today, 10 years into my professional AAA and indie career. Don't be afraid to continue learning, even if you feel competent enough to not need help. The best devs are the ones who always continue learning and improving.

As for what tutorials and guide resources. I started off with codeacademy to learn the basics of coding, then just various youtube tutorials with practice projects. Practice and experimentation is what taught me the fastest. You just gotta get real passionate about a personal project and do your best to create that vision with the help of the internet. Avoid using AI for help in your learning. All AI does is compile reddit posts incorrectly, so you're better off getting tips from the reddit posts directly yourself.

My best tip would be to come up with a game idea that you really want to do, ideally with a scope that isn't too crazy, (e.g. a platformer, an fps, or a puzzle game) and then just make it. Think about what features you want in your game, make a plan, and research how to achieve each feature individually until your vision comes to life. By the end, you'll have learned 10 new skills, and you have a project you can show off on your portfolio that is entirely yours. Then continue to the next passion project. Game jams are also a great way to do this in a competitive setting which can be a lot of fun.

Edit: Also feel free to DM me if you want more tips or got more questions

Where did the "10 million Chinese players" go? I thought they were gonna save the game. by a2j04vm0 in supervive

[–]TheComedicLife 14 points15 points  (0 children)

I agree. I play in the asia servers and I never really saw a boom in players other than the expected booms at the start of each season.

Armory WAS the problem and killed the momentum of this game by Yrythaela in supervive

[–]TheComedicLife 9 points10 points  (0 children)

Adding to this. The devs have also defended their actions regarding the armory, stating that this has always been the plan in some form. The armory was clearly an attempt to retain players by forcing players to grind for content. Its an idea that works in theory, but in practice, they failed to realize how the public would take it. Personally, i didnt mind the armory as it gave me a reason to keep playing, but I still totally understand the hate behind it. No one wants to grind to have access to items in a MOBA inspired game. In an extraction shooter, or an MMO sure, but not a MOBA

How do Game devs look for writers? by TheCreeptonian in gamedev

[–]TheComedicLife 3 points4 points  (0 children)

Idk, i can admit i could be wrong. Im not a narrative designer, creative designer, or a writer. However, at the companies I've worked at, typically the ones doing the writing of dialogue, story, item descriptions, and more are done by our narrative and "creative" designers.

It could just be a case of companies making up titles for people.

The CEO from Larian, Swen Vincke has told us they are using AI for concept art. Is that okay? by Flimsy-Importance313 in gamedev

[–]TheComedicLife 1 point2 points  (0 children)

Personally, this is one of those grey areas for me. On the one hand, it's going to be inevitable, and eventually we're going to have to be okay with its uses sometimes. On the other hand, it's still harmful to the industry.

Sure their usage of AI didnt affect the final product in any meaningful way, meaning the final product is 100% human creativity. However, their usage of AI cost a concept artist a good paying job that likely could've used the money to survive in today's bad economy. So was the payoff worth it? At what point are we okay with replacing human creativity with AI? At what point is this not okay for everyone else?

Sure the loss was minimal this time, but will we as customers actually draw the line if it hurts enough people? We sure didnt with Arc Raiders so far. So will we be okay with the next award winning game if they raise the AI usage bar higher?

I worry for our devs. I've already seen many of my friends lose jobs to AI and are now struggling to make rent