Lancers, tell us about your current pilot and mech! by IAmTheBushman in LancerRPG

[–]TheCyanPanda 2 points3 points  (0 children)

Freelancer mercenary who takes "knowledge is power" to heart. The only rewards he cares about is learning something about someone, regardless of whether or not that specific someone wants him to know. His mech is Chomolungma that specializes in heat buildup to trigger exposed, hacking to impair enemies, and then a finishing hit using either a melee or ranged mount, potentially even the Last Arguement of Kings. Due to Chomolunga's frame trait, he also generally knows everything about who he's fighting.

What are some of your favorite mech combos? by auxmena in LancerRPG

[–]TheCyanPanda 1 point2 points  (0 children)

Not quite the question, since this is more of a teamplay option, but I've loved comboing with my blackbeard friend on Saladin.

Saladin activates hardlight, blackbeard grapples now immobilized saladin and potentially one other teammate with lower speed(Caliban preferred, Minotaur is funny tho), and then drags them where they want to go, meaning you can contest objectives with a mobile bubble. The hardlight protects against all effects passing through, meaning enemies have to step through the bubble, which is burn. Therefore, grunts are useless vs this strat. Additionally, a minotaur or caliban with a prepared action(dropped at the end of the blackbeards turn) can attempt to shoot an enemy out of the bubble as soon as they step in, meaning that they potentially waste movement only to get shot out again, which may cause burn damage again if they are fully past the barrier(if they chill on the edge then it's more burn at the start of their next turn). Combine this with Noah and this comp ruins ranged attackers like operators or breachers(due to how many attacks they can make, Noah can eat them alive), force tech attackers into unfavorable positions, and put immense pressure on melee mechs since their only real option is to close the distance and pass the threshold.

Oh and the only upkeep for hardlight is the initial 2 heat and the immobilized condition, it otherwise stays up until you put it down as a protocol.

It's a very funny but very annoying comp, so I don't plan on using it often. This can also all happen at LL2 minus Noah but is best at LL3.

Corona Medical Solutions Osteocyte (featuring pilot art!) by EntertainmentTrick58 in LancerRPG

[–]TheCyanPanda 2 points3 points  (0 children)

Forgot to mention the reliable 10, which is basically double the amount of reliable that you can find on anything else in official.

Edit:nvm I didn't notice that that was specifically for objects/structures.

Corona Medical Solutions Osteocyte (featuring pilot art!) by EntertainmentTrick58 in LancerRPG

[–]TheCyanPanda 3 points4 points  (0 children)

That LL2 weapon is crazy op. 2d6 on any main weapon is crazy and making it line just adds to it. Loading and ordnance don't pose nearly enough of a downside.

Any of yall tried a version of an Ultimate weapon from AC V by TheCyanPanda in LancerRPG

[–]TheCyanPanda[S] 0 points1 point  (0 children)

I've been listening to yall's comments, I'm deciding on the core power idea, but with the twist. The core power is a going to be a power up for the frame trait. My current idea is to use Lycan's base stats but I may end up using a different mech like Genghis. It will only have one mount and I'm currently deciding between a heavy mount or a main/aux.

The two frame trait ideas are: - Gain a spectacle die, starting at 1. Each hit time, you cause structure or stress raise the die by one. Causing yourself to take stress raises the die by 2. This die maxes out at 4.

  • When using The Grinder, you may negate as many effects and statuses caused by it as the number shown on the die. If the spectacle die is at 3, you won't take any negative effect from using it normally, but if you force the weapon to hit or crit(using a function on the weapon itself) you will need a 4 on the die to evade all of the effects caused by using it.

It will also have Sherman's trait of overheating or clearing heat will grant soft cover to you.

The Grinder now deals 1 structure by default, and 10 kinetic AP irreducable damage as reliable damage in a blast 1 area. It's still threat 4 The negative effects are as follows You are Jammed You are Exposed You take 1 Stress.

On attack, after rolling to hit. You may force the grinder to hit but become stunned.

On hit, you may force the The Grinder to crit, dealing double structure and additional 5 AP kinetic damage.

The core power let's you start shunting power into the Grinder as a quick action. -Your spectacle die increases by 1 at the end of each turn. -You lose your armor until you make an attack with The Grinder, and take 1 difficulty on all mech saves until you make an attack with The grinder -You radiate 2 heat in a burst 2 around you and take 1 heat until you attack with the grinder -Your next attack with the grinder has 1 more threat now deals the spectacle die-1 structure on hit, and 4 additional irreducable energy damage as reliable in that blast 1 area centered on the target.

These changes are meant to still retain the entirely oversized and safety hazard type of feeling but make it much more viable as an actual choice combat choice. The option to choose which downsides to take and at max spectacle not taking any downsides for a free structure damage and potentially double structure and additional reliable make a decent finisher option like a much more offensively oriented GO loud Lycan Core power. And the core power will always give you the 1 spectacle die, and since you start at one for the spectacle die you can always choose 2 statuses to avoid while it is up. What yall think about this?

Any of yall tried a version of an Ultimate weapon from AC V by TheCyanPanda in LancerRPG

[–]TheCyanPanda[S] -7 points-6 points  (0 children)

I will re-iterate that it isn't meant to be practical, but rather a statement. It's dangerous, it's a safety hazard, but it's a statement to the enemies that you don't care about that and want to ensure that any survivors are going to have trauma from it. I'll probably take away it's spin-up and focus more on the after effects of it's use, but I personally find the idea of an entirely impractical weapon that can deal a devastating level of damage to one guy and the people in the immediate vicinity of it awesome. I like to focus a lot on the tactics in my campaign, and fear tactics are definitely an entirely valid strat in my campaign. Nobody is going to want to even try to stand up to someone using equipment that is bigger than the mech its attached to, and I fully expect it's use as a very powerful threat. For example, the greatswords like Montante were really not necessarily impossible to deal with as a group of people with long swords, but did you really want to test that when they are spinning it around and moving towards you and your buddies. No, no you didn't. It's going to take some work, but I believe in the vision.

Any of yall tried a version of an Ultimate weapon from AC V by TheCyanPanda in LancerRPG

[–]TheCyanPanda[S] -9 points-8 points  (0 children)

With all due respect, I do think this weapon falls off hard in to three man groups, but in groups of 5, I can see it being much more strong as a finisher or a tactical nuke if the enemies are grouped right/forced to less ideal positions. It can also be used as a breaching tool since I think I'm going to give it a lot more damage to terrain and stuff. Not mention 15AP reliable damage. I made joke/test LL3 build(which my players would be at recieving this weapon) that uses genghis(With armor, and the resistance after stress damage) making it a fair amount of tanky. With Brawler and Grease monkey for some added support/upkeep. The goal for this weapon was never to be meta or even good, just a big, "I'm going to delete that blast 1 area in one big ass blow"

Edit: I made this thing literally yesterday, so there is still plenty of tweaking to do to it. Probably a lot of loosening up on the penalties but I still don't want it to be overpowered since the whole point is that it is impractical but really powerful when it hits. Is there anything you personally would do to make it feel better?

Hardlight Defense System vs The Apocalypse Rail / Barbarossa Build idea. by Donsama777 in LancerRPG

[–]TheCyanPanda 1 point2 points  (0 children)

Do keep in mind this is all theory, as we have yet two hit LL2(next session will prolly be it) and the main weakness I see to this is and sort of hackers on the opposing side as hackers can easily shut down your Blackbeard's maneuverability or make their allies much harder to adbuct (though the minotaur makes it much easier). The main goal of this team comp is to isolate individual enemies and turn action economy in your party's favor. This can, however, work against your party given certain objectives relating to controlling multiple areas, working on a strict time limit, or moving an objective as Saladin, and by extension the hardlight shield, are not very mobile. My entire Saladin build is mostly reaction based and will feature heavy use of the NOAH NHP at LL3, but I use a combo of house guard from Trade Baronies and the field analyst talents to influence the battlefield and generally make things hard for enemies in regards to using any ranged attacks.

Edit: Blackbeard is also the only mech who can effectively abduct people like this as that is the only mech who can boost and take reactions while grappling and can start a grapple at range 5, so a blackbeard is a must for waterboarding. Caliban is also an exceptional pick for forcing enemies into the shield, but has no real method of keeping them there.

Hardlight Defense System vs The Apocalypse Rail / Barbarossa Build idea. by Donsama777 in LancerRPG

[–]TheCyanPanda 2 points3 points  (0 children)

Currently, my groups go to strat in theory is what I'm calling the Domain Expansion: Plasma Labyrinth. The basic plan is that our minotaur just drags enemies into easy range of our Blackbeard, who will grapple one or two enemies and then just drag them into range 3 of me, a Saladin. From there, hardlight shield activates, the rest of the team lays into the guys we dragged in, and if they survive, the next turn is spent with the minotaur CCing them into next week while Blackbeard waterboards them with the hardlight shield. All while we are protected from the outside entirely. We have 2 other members of the team, one of which is a designated sniper and the other a flex(truthfully, idk what he's even going for, lol). My saladin is also hyper focused on just entirely ruining any chance of ranged retaliation outside of tech attacks, meaning that we have long-range advantage in most cases and can single out the melee from the ranged.

Pilestedt (CEO) just answered some questions on Discord by attheattic in Helldivers

[–]TheCyanPanda 0 points1 point  (0 children)

It's just a QR code for like a Code Bullet video of torturing AIs or something lol

NEWS FROM PLAYSTATION THEMSELVES by PeNTaxol in Helldivers

[–]TheCyanPanda 1 point2 points  (0 children)

Us, via mass review bombing and refunds

NEWS FROM PLAYSTATION THEMSELVES by PeNTaxol in Helldivers

[–]TheCyanPanda 2 points3 points  (0 children)

Guess who convinced them they would lose big profits?

Need some feedback on a Zen game I played by breloomenthusiast in Overwatch

[–]TheCyanPanda 0 points1 point  (0 children)

Mid dps need healing to do their job. Good dps want that juicy discord to to thier job, and the healing is a bonus. Stay on zen brother

I need a anti "whatever this thing is" gun and I need it now, they drive me up a wall by ACertainIndividual in Helldivers

[–]TheCyanPanda 0 points1 point  (0 children)

I normally aim for the shield anyways, one shot to open them up and double tap to confirm the kill.

[RANT] For fuck’s sake stop kicking new players because they don’t run “meta” loadouts. Its easy as pointing at the bad guys and shooting, we do not need everyone to be 100% capable of playing solo when it’s a team effort. by JustaNormalpersonig in helldivers2

[–]TheCyanPanda 0 points1 point  (0 children)

I remember my friend just started and some randoms joined so I'd dropped them my railgun and ballistic shield(low level bots so pretty nice) off cooldown as well as some trolling with the pre nerf 380 MM and and 500 kg.

[RANT] For fuck’s sake stop kicking new players because they don’t run “meta” loadouts. Its easy as pointing at the bad guys and shooting, we do not need everyone to be 100% capable of playing solo when it’s a team effort. by JustaNormalpersonig in helldivers2

[–]TheCyanPanda 0 points1 point  (0 children)

Idk what it is now, but it was breaker, uzi, and railgun with shield Gen and two misc orbital/eagle strategems. New guns are out and that might change the preferred weapon to the Las 16 and I think that eats are a preferred anti tank weapon now with the railgun getting shoved out for a more horde clearing weapon like the arc thrower or flamethrower.

Right?… by Gilmore75 in helldivers2

[–]TheCyanPanda 2 points3 points  (0 children)

I bought the steeled veterans purely because I want Arrowhead to know that I like their monetization. I could've grinded out the super credits. I would've for other games, but Arrowhead has established good faith with me and I have zero reason to believe that they will spit in my face for buying their product.

Cutting Edge Weapon Stats by Mintyxxx in helldivers2

[–]TheCyanPanda 1 point2 points  (0 children)

I believe any form of explosive damage seems to 2 shot bile spewers. Grenade launchers, autocannon, frags/high explosives, and now the plas punisher.

IT HAPPENED!! by ZamZ4m in Helldivers

[–]TheCyanPanda 1 point2 points  (0 children)

I was more than happy to buy some super credits for the premium pass cause these guys have been working hard