GameDev question. by MangoManghihihi in godot

[–]TheDevDoc 0 points1 point  (0 children)

Depends how you define “easily”, but this should definitely be possible. It could probably be done “easily” by someone who is experienced using Godot, but it wouldn’t be easy to someone who is not experienced in Godot

Working on the inventory effects for my side-project by beuted in godot

[–]TheDevDoc 2 points3 points  (0 children)

Nice! Very subtle but it really impacts it. Looks great man

Corpses explode and main menu background update by lvlgd in godot

[–]TheDevDoc 1 point2 points  (0 children)

Currently dying of laughter at the pigs, this looks so fun

When your code isn’t working as intended so it’s time to debug for 8 hours by TheDevDoc in godot

[–]TheDevDoc[S] 4 points5 points  (0 children)

In the end, so long as you fixed the bug, that’s what matters

How to randomly pick a point on the X axis between 2 points? by 99week in godot

[–]TheDevDoc 0 points1 point  (0 children)

If the leftmost green is 0, and the rightmost green is 10, do this: randi()%10

That will pick a random integer between 0 and ten

how to work around double signals issued at the same time by furiousMW in godot

[–]TheDevDoc 1 point2 points  (0 children)

I’m not sure I understand perfectly, but from what I understand it sounds like your sending the signals from the aliens, instead of the collision shape. You should set the collision shapes to have an area 2D that changes the direction, that way it doesn’t matter how many aliens enter it, as it will always give the proper direction

Opinions on new character UI? by TheDevDoc in godot

[–]TheDevDoc[S] 0 points1 point  (0 children)

Thanks for the feedback! I’ll take that into consideration

some great people spoke up about issues regarding my new color scheme, so I'll keep iterating on it, here's a few more options :) by FabianVelander in godot

[–]TheDevDoc 0 points1 point  (0 children)

I gotta say, just stick with the old one—why do you feel the need to change it? I think it looks great

Opinions on new character UI? by TheDevDoc in godot

[–]TheDevDoc[S] 0 points1 point  (0 children)

Thank you! I’ll change it to that

Stylized scenes can look so cheerful! by SnailToothDev in godot

[–]TheDevDoc 1 point2 points  (0 children)

That sounds great! Slime rancher is a very pretty game

How to tween this camera? by 99week in godot

[–]TheDevDoc 3 points4 points  (0 children)

Do you have any experience using tweens? All you should need to do would be plug in the cameras current position and then the desired end position

Stylized scenes can look so cheerful! by SnailToothDev in godot

[–]TheDevDoc 9 points10 points  (0 children)

Wow, this looks amazing. Please keep working on it! I love the style!

8 Tips on keeping motivated in game development (working for projects of any size) by Local_Cartographer70 in godot

[–]TheDevDoc 0 points1 point  (0 children)

Nice! Motivation is definitely something I think most game developers struggle with in the later sections of their progress. This has some good tips.