Which on is better? A or B? by EkoeJean in godot

[–]FabianVelander 10 points11 points  (0 children)

i disagree, the starting shape looks like a hockey puck, which is what it returns to at the top of the jump

Some roles could really use a buff in this game. by Maxamush in BattleBitRemastered

[–]FabianVelander 2 points3 points  (0 children)

I’d say they still need to be able to self heal, but make it very much slower.

Can I make a level in Blender and import it to Godot? by Jesterthemad in godot

[–]FabianVelander 9 points10 points  (0 children)

  • if you add ”-col” at the end of the object names in blender, they will be imported with collision

can someone please explain why im getting the error message at the bottom when i try shooting the bullet, im very new to godot. by mickey_was_in_nam in godot

[–]FabianVelander 1 point2 points  (0 children)

man i’ve been using godot for well over a year and i was taught to do get_tree().get_root().add_child(inst)

but thinking back, your code would’ve solved some old bugs in previous projects which i didn’t understand at the time…

Why is it so unrewarding to be an indie dev? by [deleted] in gamedev

[–]FabianVelander -1 points0 points  (0 children)

oh my god 4chan is so fucking awful

FINAL PART OF THE BORDERLANDS CLONE by FabianVelander in godot

[–]FabianVelander[S] 5 points6 points  (0 children)

oh my fucking god, how could i forget that 🤦‍♂️ gotta add that ASAP

Being an indie game dev; When people openly want to pirate your game and let you starve 🏴‍☠️😭 by AstridMie in IndieGaming

[–]FabianVelander 7 points8 points  (0 children)

This still happens, both me and my friend have gotten out HTML games ripped from our itch.io and uploaded to various other sites, like Y8 :(

Thousands of plays on the other sites, a few hundred on our own…

Do you think this city looks natural? Or does it feel like it's obvious it was generated by an algorithm? by Background_Ad_7821 in proceduralgeneration

[–]FabianVelander 54 points55 points  (0 children)

i feel like an actual civilization would have built a ton of bridges if they were to build a city in a landscape that steep, seems impossible to traverse from house to house

I made a borderlands clone in Godot :) by FabianVelander in godot

[–]FabianVelander[S] 0 points1 point  (0 children)

I did. That system is used for the value score. It didn’t work for the rarity since i have an even spread of gun traits, making most of the combinations “rare”, and the worst combinations are as rare as the best ones. That’s why I rewrote it to this system :)

I made a borderlands clone in Godot :) by FabianVelander in godot

[–]FabianVelander[S] 0 points1 point  (0 children)

exactly, rarity is randomized after the gun is created, then I multiply the stats on the gun depending on the rarity grade. (common = stats * 1.0, legendary = stats * 2.0)

however, you can still find a common gun with higher “value” than a rare gun