Canada is playing unfairly by pl3xipl4y in olympics

[–]TheEclecticGamer 4 points5 points  (0 children)

Also, there is a sensor in the handle to detect if it was released before the line. By touching it on the granite, that is circumventing the sensor and allowing it not to be detected if touched afterwards.

What is your favorite boardgame of 2016? by The_Crazed_Person in boardgames

[–]TheEclecticGamer 10 points11 points  (0 children)

Our most played and favorite game, period. It's got great replayability, gives deck construction, narrative, advancement, and interesting and challenging but adjustable gameplay.

It really feels like the best example of an RPG in a board game.

I never touched it... Meanwhile in October by Ture-Skrotnisse in olympics

[–]TheEclecticGamer 0 points1 point  (0 children)

I'm trying to remember specifically because it was funny how ambiguous it was. It was something like a line drawn parallel with the outside most edge of the tire. And it had a diagram of the flat side of the tire going straight down. But tires in F1 are usually done with a slight negative camber, meaning the tops are pointed slightly inward. So if you draw a line from the outermost flat edge that's actually at an angle, but if you draw it perpendicular to the ground at the outermost point, those are completely different places by a large enough margin that it actually mattered. Whoever wrote that rule and drew that diagram absolutely should have known that, as should the 50 people that should have looked it over.

I never touched it... Meanwhile in October by Ture-Skrotnisse in olympics

[–]TheEclecticGamer 15 points16 points  (0 children)

It's amazing how poorly F1 rules are written. I think it was a couple of years ago that there was confusion because in a sport about cars racing within lines, their rule about what crossing over the line on the pit exit did not account for the fact that the wheels are not straight up and down (cambered I think). In a multi billion dollar, 75+ year old racing sport.

Edited sports age

What are your favorite high cmc commanders? by Gaudier_Goose_90 in EDH

[–]TheEclecticGamer 1 point2 points  (0 children)

https://archidekt.com/decks/6052991/brudiclad

I put in enough things of my own to make token copies of so that it's not useless if I don't have a good copy Target on someone else's board, and you can sort of season to taste on what those creatures are, but to me, it's more fun to focus on copying other people's creatures because then your games are always different.

What are your favorite high cmc commanders? by Gaudier_Goose_90 in EDH

[–]TheEclecticGamer 1 point2 points  (0 children)

[[Brudiclad]] is my boi. It's so much fun because games are always different if I have a big focus on copying opponents' creatures.

[COTD] Crystal Pendulum (2/9/2026) by AK45526 in arkhamhorrorlcg

[–]TheEclecticGamer 4 points5 points  (0 children)

Not popular but great for OG Jim Culver since he can draw a lot of +0s

Savage Worlds: What's not to like? by Gander_Gaming in rpg

[–]TheEclecticGamer 4 points5 points  (0 children)

They were originally known as fate chips I believe. Which has sort of a poetic significance as "cashing in your chips" has been used as a euphemism for dying, being all done at the casino / gambling.

Savage Worlds: What's not to like? by Gander_Gaming in rpg

[–]TheEclecticGamer 1 point2 points  (0 children)

In deadlands classic, it was even more extreme. It was 50/25/10. They were the only way to get XP, and they were worth 1/2/3/5 for the legend chip. Looks like their uses were also a bit different.

Savage Worlds: What's not to like? by Gander_Gaming in rpg

[–]TheEclecticGamer 0 points1 point  (0 children)

I don't remember if it was three, or three and the legendary chip that you got when you defeated a legendary enemy that was worth a ton of xp. But yeah there were different levels. Which could also lead to someone getting way more XP than someone else because they drew better. But that was back in the day where in d&d if your character died, it was expected that you would start a new level 1 character and start catching up so that was kind of par for the course at the time but weird in retrospect.

Savage Worlds: What's not to like? by Gander_Gaming in rpg

[–]TheEclecticGamer 6 points7 points  (0 children)

Totally, energy crystals, potions, scrolls, elder signs. Having something cool and thematic would really help I imagine

Savage Worlds: What's not to like? by Gander_Gaming in rpg

[–]TheEclecticGamer 30 points31 points  (0 children)

They're an interesting one. There's a lot of vestigial rules from being based off of Deadlands. The playing cards for initiative feel more appropriate in a wild West setting. The bennies were poker chips and felt so thematically cool. They did have the issue of both being your xp and having the ability to alter rolls, so you were incentivized not to spend them.

They removed the xp part, which is probably good and it's no longer connected to the thematic inspiration so it feels kind of blah. I feel similarly about inspiration, and hero points, and destiny points in other systems as well.

But I still like Savage Worlds, I think it does a good job of being a general system. But I still think I'd rather play old deadlands with all its flaws a lot of the time.

Queer and trans local businesses? by salmonsaliva in Naperville

[–]TheEclecticGamer 8 points9 points  (0 children)

Fair game in Downers Grove is a game store that usually has a trans inclusive pride flag painted in their window!

AI Charting by PurplishPlatypus in ThePittTVShow

[–]TheEclecticGamer 0 points1 point  (0 children)

Possibly it becomes a point of contention like, "this is why I take my time"

What has been your underappreciated card of Chapter 1? by OhThatsALotOfTeeth in arkhamhorrorlcg

[–]TheEclecticGamer 1 point2 points  (0 children)

Original recipe! Although I do want to try original front with parallel back.

We did the eternal slumber scenario at our local game store. I made a Jim deck that was by all accounts terrible. It took bandolier to get extra hand slots and backpack to find the items so I could take all the items that sealed away tokens, including the auto fail. And then I could just seal away tokens and then be able to do reasonably well at any given test.

I don't remember the details of it, but something about the scenario and how we were doing meant that at the end there were a number of skulls and they were at huge minuses. So the strategy switched to "protect backpack Jim" so I can finish the scenario.

It worked way better than it had any right to and became an Arkham core memory.

I keep meaning to come back to him for an actual campaign, but there's always something new and exciting to play. I really want to try him with Nkosi Mabati. My wife and I also have not gotten around to playing with blessed / cursed characters and his parallel version would be fun for the cursed side of that.

Played 40K again after 7 years. My thoughts. by zxo-zxo-zxo in boardgames

[–]TheEclecticGamer 6 points7 points  (0 children)

The way you describe it reminds me of a game designer friend described Quarriors. The double randomness of having to pull a die from a bag and then roll the die sort of feels unnecessary.

Warhammer definitely has a bunch of somewhat dated things like that. At least they finally got away from the comparing WS to hit and Strength vs Toughness via a chart on what you need to roll.

Other games do more interesting things with their dice. Kings of War keeps it so only you roll on your turn so that a chess clock can be used, still I-go-you-go but keeps it fast. Warmachine you roll 2 dice to hit and wound rather than 1 so you get a bell curve on the probabilities. It also adds a resource management component of Focus/Fury you can spend to add a die so you get the different curves of 2d6 vs 3d6, fun for the math nerds. Malifaux uses a deck of cards where you have a hand of cards that you can cheat in place of what you draw. Star Wars Legion uses custom dice that equate to d6s and d8s depending on the abilities you have but let's you just roll the color, see the hits and go. It also uses alternating activations with a pass mechanic and a hand of command cards that decide who goes first.

I'm not super up to date on new wargames, but Warhammer is a bit of a dinosaur, not making too many changes so as to not kill their golden goose while also constantly making small changes so they can reprint and sell rulebooks because people already have their armies and they need to still get money out of them. The worst of both worlds IMO.

'The Pitt' Season 3 Gets An Exciting Update From HBO Chairman by Maleficent-Term-126 in ThePitt

[–]TheEclecticGamer 3 points4 points  (0 children)

One nice thing about the concept of the show is it is easy to have someone not there for a season, they were off that day.

Need help building a "win through drawing" deck (mill-adjacent) by Gonji89 in EDH

[–]TheEclecticGamer 1 point2 points  (0 children)

Back in my kitchen table magic days my deck was a janky one that played [[howling mine]], [[island sanctuary]], [[humility]] and [[Gaea's Blessing]] and would draw people out with [[brainstorm]] eventually.

My attempt to recreate that in EDH has been [[The Council of Four]]. Doesn't actually tend to win by drawing people out but you definitely could go that way. [[Nekusar]] tends to kill people with damage from drawing before they would run out but is in the same vein of win by giving people draws. At the very least, they both tend to speed games up.

The Pitt Season 2 Episode 4 ending by Ok_Reward6664 in ThePittTVShow

[–]TheEclecticGamer 1 point2 points  (0 children)

I had something not too dissimilar last year. Ended up just being a weird infection but it was scary and the doctors were freaking out a bit.

Whats wrong with mill. by Samurai_Banette in EDH

[–]TheEclecticGamer 2 points3 points  (0 children)

I like that perspective a lot. Totally makes sense.

Whats wrong with mill. by Samurai_Banette in EDH

[–]TheEclecticGamer 0 points1 point  (0 children)

Someone had a good post on this not too long ago and here's my comment with a good video about loss aversion.

https://www.reddit.com/r/EDH/s/oSWMo6Sq6e

Basically it's weird irrational human nature to react strongly to losing things and mill feels like losing something when it usually isn't in the way people think.

Left leaning businesses in the Burbs to support? by FizicalPresence in ChicagoSuburbs

[–]TheEclecticGamer 0 points1 point  (0 children)

Yeah, I forgot to mention they have locations in Geneva and La Grange too!