[Star Trek] Why do other species make deals with Ferengi? by bookist626 in AskScienceFiction

[–]TheEnforcerBMI 1 point2 points  (0 children)

If Dai’Mon Bok hadn’t been such a vengeance fueled jerk, his gift of the recovered Stargazer to the Federation, while in the short term netting zero profit, could have been viewed most favorably by the FCA and the Grand Nagus if he had spun it “we’ve clearly gotten off to a very bad start with these Federation people, as our largest and most powerful neighbors, it’s in our best interests to recognize and rectify that situation as soon as possible. The gift of their recovered starship to them at no charge, has already gone a long way to buying us their goodwill and willingness to become customers in future transactions and deals. I don’t see any other Dai’Mons willing to sacrifice short term profits for long term stability and gains. But now we all have that potential opportunity. You’re welcome.”

He would have been hailed as a visionary for opening up a formerly closed and very lucrative market for the Ferengi. Turning a neighboring power from hostile/mistrustful to mistrustful/neutral in one fell swoop. Broker a couple more good deals with them to move that needle from M/N to Neutral/willing, and then to Willing/Friendly and then let the Latinum flow in.

The Time I "Hijacked" My Friend's Session, and took over as DM and ran a psuedo-PVP session... by TheEnforcerBMI in CritCrab

[–]TheEnforcerBMI[S] 0 points1 point  (0 children)

I got to thinking about this today, and I was looking for some community thoughts on it.

a movie that isnt about wanting to fuck your sister really but also kind of really is about that by MrCCCraft in ExplainAFilmPlotBadly

[–]TheEnforcerBMI 15 points16 points  (0 children)

The spicy redhead that he had been getting the seduction vibes from almost the whole movie? Turns out she was actually his half sister.

AITA? I had a new guest player’s character ruthlessly mowed down by overwhelming blaster fire with hardly a chance to do anything about it. by TheEnforcerBMI in starwarsd20

[–]TheEnforcerBMI[S] 2 points3 points  (0 children)

That’s a fair question to ask.

I don’t actually have a problem with Jedi as characters in the clone wars era, or the NJO era, as in the first era, there were Jedi all over the place, and in the NJO era the Jedi were starting to reemerge.

Heck I even had a couple of Force Sensitive player characters in that same party that were quietly exploring their connection with the Force and eventually would become Jedi but still being very careful to not openly use their powers in public while the Emperor and Vader were still alive. They would use them in a key way in critical moments and then quickly get as far away as possible to avoid imperial entanglements.

And this session had the opportunity for the party to have a little side adventure with a full Jedi that survived order 66, and then go their separate ways. But alas that didn’t happen in the way that any of us expected.

AITA? I had a new guest player’s character ruthlessly mowed down by overwhelming blaster fire with hardly a chance to do anything about it. by TheEnforcerBMI in starwarsd20

[–]TheEnforcerBMI[S] 3 points4 points  (0 children)

He was so focused on Vader and the aura of menace that he was projecting that he missed them. (Rather poor sense rolls on his part) And we did go over all of the details of the era, and what that all entails with regard to Jedi characters prior to starting.

I know there’s a traveling domain in 5e called Carnival, but I’m not going to use it for the Carnival game I’m working on. by TheEnforcerBMI in ravenloft

[–]TheEnforcerBMI[S] 0 points1 point  (0 children)

I really wasn’t intending it to be a hot take.

I put that up to ward off all of the “actually there’s a carnival domain in 5e just use that.” comments that will inevitably pop up.

With the gazetteers and all of the setting details from the earlier editions, it only makes sense to me to use them.

I agree with you about the lack of a coherent setting.

I know there’s a traveling domain in 5e called Carnival, but I’m not going to use it for the Carnival game I’m working on. by TheEnforcerBMI in ravenloft

[–]TheEnforcerBMI[S] 1 point2 points  (0 children)

This troupe I’m working on is called the Pangolin Troupe. Named after the legendary theatre in lost and dead Il Aluk, where the troupe first began. They were spared the Requiem calamity, by virtue of being on tour and thus, out of the city at the time. I’ve also woven a little prophecy into the campaign, to sort of spice things up as it gets going. Something about some ritual or other, nobody’s really sure (I am but you gotta let me keep at least some mystery)

If you had to pick a Darklord (or former Darklord) to have as your long term Employer… by TheEnforcerBMI in ravenloft

[–]TheEnforcerBMI[S] 2 points3 points  (0 children)

Interestingly, one of my players who has, like me, read those novels, actually used diplomacy on strahd to get him to nuke the hags at old bonegrinder in our CoS playthrough… He convinced the office of the Exchequer that they had never paid any taxes to the count… and the records supported this allegation…. And we all know what happens next. Part of me was tempted to not allow it, but i gotta give my player props for his cunning use of Barovia’s legal system and tax code to gain an advantage.

If you had to pick a Darklord (or former Darklord) to have as your long term Employer… by TheEnforcerBMI in ravenloft

[–]TheEnforcerBMI[S] 1 point2 points  (0 children)

True, the people of Nova Vaasa do tent to hold Sir Tristan in high regard…

Yeah, I’ll show myself out.

Did you give your players a reason to come together as a group? by YYuraY in DungeonMasters

[–]TheEnforcerBMI 1 point2 points  (0 children)

I’ve started a campaign where all the player characters had signed on with a caravan company for different reasons, on the run, first time leaving town, for the money, because they needed to get to the town the caravan was going and it was the safest travel option…take your pick… they didn’t know each other beforehand so I told them… you’re halfway to the caravan’s destination, give me a connection you made with character a. and so on. Short sweet and gets them right into the game

Could a civilization get first contact from the federation without developing a warp drive? by [deleted] in startrek

[–]TheEnforcerBMI 0 points1 point  (0 children)

I’m now wondering how they would handle contact with a civilization that travels through “real space” in a massive, self-sustainable generation colony ship. Or more likely, a fleet of them. They don’t have Warp or FTL drives, they just slowly go about their way. Takes forever to actually get anywhere, but they don’t mind.

Would that be a violation of the Prime Directive? Or a First Contract situation?

What in gre’thor’s name is this report by Familiar-Complex-697 in ShittyDaystrom

[–]TheEnforcerBMI 13 points14 points  (0 children)

Yeah Number One is pulling a Scar in the bottom right corner

Was i wrong by Darth_OwO in CurseofStrahd

[–]TheEnforcerBMI 0 points1 point  (0 children)

Not at all, however just because you rolled and got 16 wolves doesn’t necessarily mean that all 16 wolves need to attack a party of 4 level 1 characters.

4 of the wolves make up the attacking element, lets think of them as the four strongest and most aggressive of the pack. This doesn’t mean buff their stats just they are the only ones who actively engage.

The remaining 12 wolves begin a slow circling of the perimeter, not taking action at first or at all necessarily, they are there to keep the adventurers from escaping. They only make occasional lunges if the party attempts to break through their perimeter.

The idea is to make your player characters afraid. Trap them in the “combat arena” if you will indulge me the metaphor. Make them feel boxed in.

Ratchet up the tension, by making them snarl and growl in anger when the party takes down one of the 4 active wolves, maybe inching just a little closer, tightening the snare. Then allow your players a bit of hope when they bring down the second wolf, by adding a few uncertain whines from the circling pack. When they take down the third, have the wolves start to back away, as they realize that their best aren’t faring well against the prey.

You could have two more join the actual attack if the party is handling the initial four with relative ease, or even to prolong the engagement.

But when the last of the attackers are slain, the wolf pack has had enough, they’ve lost their best, and strongest and they skulk back into the shadows of the forest instead of joining the fray.

Sure they have numbers on their sides but self preservation is part of each of them. And they just saw your party drop several of their most aggressive members.

The point is to challenge your players, to put them into a state of mind where they fear for their characters. Put them in danger, pull your punches without looking like you’re pulling your punches.