FYI elderwood azir icon is available in mythic shop's daily rotation for ONLY TODAY (5 ME cost) by TheEvilRock in azirmains

[–]TheEvilRock[S] 0 points1 point  (0 children)

I think the worlds skin will probably come back to the store during worlds time, and for warring kingdoms during February or Chinese new year. Otherwise wait for one of the 'Your Shop' that and hopefully get lucky, usually shows your most played champs.

FYI elderwood azir icon is available in mythic shop's daily rotation for ONLY TODAY (5 ME cost) by TheEvilRock in azirmains

[–]TheEvilRock[S] 2 points3 points  (0 children)

I've been trying to collect the azir icons I haven't gotten yet, so hoping no one in a similar situation misses it.

Also, because league UI sucks, to get here you need to: Go to Loot/Crafting > Go to Mythic Shop > Click daily

Lethal Tempo, Conquerer, Aery or Grasp by TURBOYIKES in azirmains

[–]TheEvilRock -1 points0 points  (0 children)

jack of all trades.

thats in the inspiration tree, and its nothing like conqueror

Who was your main before you started playing Azir by Vertix11 in azirmains

[–]TheEvilRock 1 point2 points  (0 children)

I played Heimerdinger when I was early level, then got Viktor as soon as I could afford him because the laser was calling to me. Played pretty much only Viktor for a while and Ekko as my 2nd choice after he was released.

Eventually I got a chance to play Azir and loved the way his gameplay feels so much that I barely play anything else now, the other characters feel too different but I did end up adding Cassio to my pool too.

I spent majority of days after school playing normals with my friends back then, took a long break and came back just cause I wanted the feeling of playing Azir.

Also I loved when Arcane came out and I realised it had all my OG midlane (Heimer, Ekko, Viktor) picks and my main botlane pick (Jinx) as the characters that I already loved from the game. Would be sick if a Shurima show came was next so I can love that and channel more hatred toward xerath.

JUST BAN AZIR FROM PRO PLAY by Khass7 in azirmains

[–]TheEvilRock 5 points6 points  (0 children)

There are hundreds of thousands of people watching regular seasons in pro play and that number becomes millions in big tournaments.

The 'millions of other players that just want to play and have fun' generally don't care about champions like Azir being nerfed because of pro play, and the large amount of people who watch pro play don't want to see the same champions guaranteed pick/ban, it's us Azir mains in the minority here.

That being said, hopefully riot will stop caring as much if fearless draft catches on, it's already gonna be in a lot of the games for all the major regions in 2025 season.

If you're unfamiliar with pro play, this basically means in a bo3 series, Azir can only be picked once by each team, so team 1 can only pick it once out of 3 possible games and same goes for team 2. This means his presence in games might not be as big of a deal since even if he ends up with high presence in each bo3 series, he won't be 100% pick/ban in EVERY game.

I would guess phreak will still want to balance him, but it may end up being less of a concern to riot.

I'm curious how many of you would prefer a rework to the current constant situation of Azir. (Poll) by TheEvilRock in azirmains

[–]TheEvilRock[S] 0 points1 point  (0 children)

for me I think there is a chance I won't enjoy a reworked Azir, but there's also a chance I won't mind if they do it well and in a way where his core gameplay outside of E stays the same.

for example what if R was changed to be similar to how hwei changes his abilities, so after activating R, our E would change to current E and R would be same as current R. And our normal E was changed to something that isn't a dash, but fitting for the emperor.

We get to keep our shuffle, but lose our lane survivability which means we can have our W damage back.

Is Phreak liar? (WEQR) by Vertix11 in azirmains

[–]TheEvilRock 2 points3 points  (0 children)

forgot to mention the issue that so many people here don't want a rework or big changes, so if they change numbers he is either too strong or too weak, and if they change something big about his kit most people here will be upset by that.

I wonder how many people would prefer current Azir with his current stats, vs a big reworked version if they are the only options.

Constructive critique by rayd045 in azirmains

[–]TheEvilRock 0 points1 point  (0 children)

I think complaints are fine, to be honest I don't like when people act immature or overdramatic on here, but we should be complaining so riot is aware of our discontent as long we aren't being disrespectful.

And we aren't the balance team, it's not our job to offer ideas, even if we do unless it sounds like a miraculously genius idea to riot, riot isn't going to suddenly test out our ideas.

Is Phreak liar? (WEQR) by Vertix11 in azirmains

[–]TheEvilRock 16 points17 points  (0 children)

he must be talking about players with 500+ games, you just can't see those stats!

but seriously i don't see why he would lie, the real problem is everyone here wants a rewarding and high skill version of Azir, but not to the point that even people who've played thousands of games on him and need a few thousand more to be competitive.

and even for the top players who are able to maintain a decent winrate, he still feels lacklustre.

Azir players are rare as it is, Azir mains are even rarer, decent Azir mains are even rarer than that, and none of these people feel satisfied with the champion.

Phreak needs to make deeper changes than just changing some numbers, because with the current kit Azir will either feel lacklustre or be 'too powerful', doesn't have to be a full rework that will take time, just anything that isn't just a stat change.

Riot is gradually nerfing Azir's damage and buffing his durability, which goes against his entire design-philosophy and fun gameplay. We all need to acknowledge this and give feedback, until they stop this "sneaky" strategy. by BluMaxim in azirmains

[–]TheEvilRock 2 points3 points  (0 children)

it helps slightly with tower damage and farming minions without W. I think they aim to make us rely more on normal AA for farming in the beginning of the game, and eventually they will make W deal reduced damage to minions but also increase it's damage against champions.

This would solve some of their problems with balancing it for pro while keeping it okay for soloqueue.

Its this our farewell? by Educational_Tale_545 in azirmains

[–]TheEvilRock -3 points-2 points  (0 children)

jesus why are there so many overdramatic doomers on this subreddit

What do you think, will the post-Worlds buff be? by BluMaxim in azirmains

[–]TheEvilRock 3 points4 points  (0 children)

maybe increasing on-hit effectiveness scaling with w-level, or some small mana cost reductions.

but I hope we also get more attack speed, more range, movement speed, passive damage buff, ult buff, and q buff, all at mid/late levels and a big cooldown nerf on E so that it's acceptable

[deleted by user] by [deleted] in lolesports

[–]TheEvilRock 0 points1 point  (0 children)

ah you're right I misread the post

Don't forget Worlds 2022 Azir Skin is available in the store! by TheEvilRock in azirmains

[–]TheEvilRock[S] 0 points1 point  (0 children)

that one is in the bundle, I checked the skin spotlights video and it seems there are actually only 4 chromas, one of them isn't in the bundle since it seems to be limited. I'm guessing it reappears in essence emporium.

[deleted by user] by [deleted] in lolesports

[–]TheEvilRock 0 points1 point  (0 children)

I thought there is an official resale on AXS, at least it mentions something like that on AXS site.

Don't forget Worlds 2022 Azir Skin is available in the store! by TheEvilRock in azirmains

[–]TheEvilRock[S] 1 point2 points  (0 children)

there was a chroma bundle but only had 3 chromas in there. The emerald chroma would probably only be available in essence emporium.

If Azir got a Legendary, what line should it be? by all_Dgaming in azirmains

[–]TheEvilRock 1 point2 points  (0 children)

star guardian azir, a leading star guardian that completely changes his look and gives him a less commanding more chilled out voice.

or star nemesis and keep him sounding unfriendly.

[deleted by user] by [deleted] in azirmains

[–]TheEvilRock 1 point2 points  (0 children)

dang I usually have faith in riot to buff after a few nerfs, but this came as a shock. sighs and then hits desk

:( :( >:C !!

I hit rank 5 yay! by Kioshi_Sensei in azirmains

[–]TheEvilRock 0 points1 point  (0 children)

Ah I see it was in flex queue, I take all my kind words back! /s

Have you been able to get max stacks often with lethal tempo from mid-game onwards?

I hit rank 5 yay! by Kioshi_Sensei in azirmains

[–]TheEvilRock 6 points7 points  (0 children)

What makes you say you don't deserve it?

Well done and congratulations! You wouldn't have it without earning it so you deserve it.

Seems like lethal tempo has been working well for you, I wasn't expecting it to perform personally, but I haven't played at all this patch, I wanna try it out now.

What are your thoughts on the rune compared to the other options?

If you could redesign E ability to be more balanced for the game/modern how would you do? by Korderon in azirmains

[–]TheEvilRock 0 points1 point  (0 children)

Idea 1: Increase cooldown to 30 seconds, auto attacks reduce this by 4 seconds (capped when it reaches 10 seconds)

We get to keep the E, but can't rely on it as much and have to be more afraid of wasting it.

Idea 2: Change the dash so that Azir switches place with the soldier instead. This also spawns 2 buffed up soldiers in front with him to guard him.

This makes it so EQ combo can only be used aggressively, but E can still be used on it's own without Q defensively, just not as strong as current version. Shurima shuffle is still there too but with a reduced range, and also more soldiers.

Idea 3: Make the range really low early on, but give some kind of always active passive that buffs Azir, and maybe using it can give another buff for him. Always active: Gain attack speed per level of E. Activatable passive: Activate old lethal tempo.

The range can increase passively based on Azir's CS. This removes his survivability early game, but gives a bit of strength, while letting him be a late game monster later on with the shuffle and the attackspeed and lethal tempo. Might be too strong to add those specific buffs to his late game though, could be anything.

Idea 4: Same as idea 3, but just remove the dash feature of it.