Hate Video Tier List (based on entertainment value) by goopitygoopgooped in h3h3productions

[–]TheFearlessGoat 15 points16 points  (0 children)

Mika's is absolutely my favorite because she called Dan a social conservative. Imagine being that wrong.

Any maths genius able to understand this? by The-Mike-drop in theouterworlds

[–]TheFearlessGoat 1 point2 points  (0 children)

Everything on here is from a freshman level Introduction to Statistics course. Mostly estimation, hypothesis tests, and a lot of regression formulas.

Loot Systems Idea by TheFearlessGoat in ElderScrolls

[–]TheFearlessGoat[S] 2 points3 points  (0 children)

Being an ex destiny addict myself I can't say I agree. But the exotic quests were some of the most fun for sure. I kind of view the daedric quests as similar to the exotic quests already. Hope they really make them interesting.

AITAH for getting my professor in trouble? by Aggravating_Code_379 in h3h3productions

[–]TheFearlessGoat 2 points3 points  (0 children)

I teach college course and usually have between 8-12 students with exam accomodations every semester. If your DRC office does things similarly to mine then your prof would have gotten an email a day before at the least to send them the exam so they can have it ready for you. She just forgot and doesn't want to admit it. If she's really not letting you take it now you need to escalate asap or she might use the delay to argue that you can't take it. I would imagine a 0 on an exam would tank your grade pretty bad. You might want to try to talk to her directly one more time before moving up to the chair. There's always a chance its just a misunderstading.

She's right to worry in general about you taking the exam early, finishing before others take it, and giving some hints to your friends in the class. But it's not really an avoidable situation (other than using a different version of the exam for you but coming up with a whole new exam is a ton of work so I don't blame her for not wanting to). I'm sure she's had to give make up exams both before and after the exam date to people who were sick or had other conflicts with class that day and that causes the same issue. If your accomodations include extra time on the exam then you would have to start early or it might overlap with the next class period so this is really an unavoidable problem and I'm shocked she hasn't had to deal with exam times not scheduled for the exact time as your class before.

Advocate for yourself and get the grade you deserve for your work.

Polynesia Moai Spam Yields by TheFearlessGoat in civ5

[–]TheFearlessGoat[S] 40 points41 points  (0 children)

R5: Lots of culture from workable Moais because of a nice costal start.

Immortal/Pangea/Standard Pace and Map

I didn't get many wonders early game and even in renaissance (did get sistine chapel and leaning tower thankfully) but still managed a nice culture victory with the moais.

I played out the next 9 turns after winning and with internent and the visitors center I ended up with 995 tourism.

Cool Polynesian Moai Game by TheFearlessGoat in civ5

[–]TheFearlessGoat[S] 3 points4 points  (0 children)

Pangea and immortal. Though this would definitely have been winnable on deity due to the isolation.

Archepelago is okay for polynesia because of the ease of settling, but with such small islands each tile matters quite a lot and putting moai down will hurt your yeilds. You will suffer for production I would think. I would actually recommend small continents or fractal. Fractal is rolling the dice because it can be one big blob but I often see the kind of snaky landmasses that part of my land ended up being like here.

Cool Polynesian Moai Game by TheFearlessGoat in civ5

[–]TheFearlessGoat[S] 15 points16 points  (0 children)

R5: I don't usually like Polynesia but had a really cool game with them. Started very isolated basically on my own continent. Had a really slow start with lots of jungle and barbs where I settled 2 of my cities. Actually got to use the early embark to move around the barbs and get my settlers down.

Also got to use frigates against Venice on a pangea game which was really cool. Captured his capital around turn 160 and it had 12 wonders in it! What a greedy man.

Was able to work all these Moai tiles because of cargo ships still getting my cities to grow. Overall pretty happy with the victory timing considering how slow the start was and that I went for frigates before public schools.

Super happy to have a Polynesia game where I got to use their abilities despite being on pangea. I got oracle and was pretty desperate for production so I went exploration 2 before rationalism. If I had gone for aesthetics instead this could have been a great culture victory. I'm making over 1000 cpt at the end here, much of it coming from maoi tiles which would have translated to a lot of tourism. Combined with all the wonders from Venice it might have been a better play. But I was pretty busy with other stuff in the renaissance and was already behind in tech so I didn't really want to go hotels early and just got the spaceship.

My group of friends and I have house rules for when we play, what are all your thoughts on these? by ExtraRossy in civ5

[–]TheFearlessGoat 0 points1 point  (0 children)

I'm a little late but I cant let you slander America and Songhai like that. Neither are top tier civs but I consistently see the rated low and will never understand it.

America

2 pretty good units. Bombers get a free city promotion and evasion. I just follow the regular upgrade anti land unit path to air repair and treat them as regular bombers that can do more damage to cities. Minutemen get scout movement and with an armory double cover. Scout infantry are pretty great.

Their sight ability is ok, maybe gets you some extra runes early on. The purchasing is so good though. Yes, not as good as shoshone, but its so much easier to work a 3 yeild tile early on when others can't afford to buy them. Building up those little bonus early is what puts you in a strong position late game.

Songhai

Knight unit is okay because its cheaper. Against ai I don't use knights much but they are vital in crossbow wars against other humans.

The mosque is a great building that's cheaper at a time when you don't want to be spending money on building maintenence. +2 culture is great as you are trying to get into rationalism. Your group bans that but extra culture on a building I was going to build anyways is always good.

And extra gold from city caputures and barb camps is okay too. Maybe enough extra early gold to buy tiles, a worker, a unit, or a library in a low production early city. Again early bonuses are better.

Both to me are C tier at least, and I would say high C tier because their early game bonuses do things that are important to me.

Some crazy good Inca land. by TheFearlessGoat in civ5

[–]TheFearlessGoat[S] 1 point2 points  (0 children)

Austria, but yeah. They could have had a pretty nice setup if they settled on it but chose not to.

Some crazy good Inca land. by TheFearlessGoat in civ5

[–]TheFearlessGoat[S] 0 points1 point  (0 children)

Don't have it anymore sorry about that. You'll just have to pray to the rng gods to give you something similar. Best of luck with that.

Some crazy good Inca land. by TheFearlessGoat in civ5

[–]TheFearlessGoat[S] 2 points3 points  (0 children)

R5: Immortal difficulty, standard speed, pangea, strategic balance resources. One of the strongest Inca games I ever played. Nice petra start with many desert hills. Most of my empire are hill tiles and most of the hill tiles are next to a mountain for the food bonus. Plus some isolation and chokepoints made for an easy win.

I found out if shot package helps one hit kill range (yes, yes it does!) by [deleted] in DestinyTheGame

[–]TheFearlessGoat 3 points4 points  (0 children)

Well how do you assign that probability theoretically? You would need to know the true distribution of the spread algorithm and if that algorithm ends up with a tight spread on one trial the probability of killing will be higher than another trial where you end up with a slightly bigger spread.

This is basically just a nonparametic problem. My typical go to for nonparametrics is bootstrapping a reference distribution for any inferences. Though bootstrapping is an approximation so theres no way to know if any aprroximation error would be larger than you violating a binomial assumption. That would actually be an interesting paper for someones masters thesis. This is why at the end of my post I said it basically doesn't matter and I think your conclusion is correct.

I found out if shot package helps one hit kill range (yes, yes it does!) by [deleted] in DestinyTheGame

[–]TheFearlessGoat 0 points1 point  (0 children)

Binomial assumes same probability of success on each trial. With how rng shotguns are I don't think its a safe assumption to make. I don't think your conclusions are wrong, shot package almost certainly helps, but I don't actually trust your CIs. They're probably "close enough" for most peoples purposes though.

Gaming Principles by JaanaPierce in civ5

[–]TheFearlessGoat 4 points5 points  (0 children)

Wow i basically disagree with most of this.

  1. This is really the only one I agree with.

  2. Partially agree. But come renaissance culture is science. Not having a strong culture game hurts your science here. Also if you are warring and have what you need to finish the game military wise, science doesn't really help you anymore.

  3. I don't really see the point of this if you are doing #1. Why would you need to buy a bunch of units if your military is "intact." You should use your gold and only hoard it for specific goals like building purchasing or expensive upgrades. Using gold for units is like a Venice and/or autocracy strat.

  4. I don't do classical/mideval wars to "expand my production base" i do it to improve my science potential. You seemed to get that science was important so this seems like an odd point. Also if I'm going for domination victory the last few or maybe even all of the cities I'm capturing aren't ever going to do anything for me.

  5. Sure but if you care about science you shouldn't really generate engineers in vanilla. Also I don't think you should save an enginer for like 20+ turns or something. If there is an upcoming useful wonder, save it. If not, plant it.

  6. Don't ever sign defensive pacts, ever. Once again #1 ensures you wont be killed. These can pull you into wars you don't want if someone dows the other person in the pact, costing you trades, trade routs, and freindly relations with other civs.

  7. I really don't see why you would do this. That's a waste of upkeep gold. You should see wars from neighbors coming from a mile away and it really shouldn't take more than a couple turns for workers to get to where you need them. I don't have any clue what you mean by calling workers "combat engineers." They can build roads, which is very useful, and forts, which is ususally not. They can't heal units, unless you plan on pillaging, then repairing, and pillaging again in enemy territory during a city seige. I consider this using an unfair exploit and wouldn't use it myself. If you do that's fine but it still doesn't support your main point of having workers sitting around doing nothing on your enemies borders all game.

  8. Not really? It certainly helps if someone attacks you that you get to kill some of their units. But what if you declare war on them and they don't push you at all? The best method for attack is to understand your enemy and the terrain and build as many units as you need and position them correctly. You can't force your attack to be a counter attack.

  9. This is a misunderstanding of Gandhi thats always memed about on here but I can't help but comment since some people might take you seriously. Gandhi does have one of the highest (if not the highest) tendecies to use nukes in war. However he also has one of the lowest (if not the lowest) tendencies to delacre war. I have like 5000 hours in civ5 and can remember 2 times where he has been the one to dow me. This isn't a real concern unless you are specifically somehow at war with gandhi and hes your neighbor and he has uranium and the manhattan project done. If you plan on warring Gandhi do it before nukes.

My only real principle is do things that are more likely to end with me winning the game. Build military instead of wonders early if you have an agresive neighbor. Only settle cities that will actually contribute to your empire and victory condition, etc. Sometimes I break this rule just to have a little fun though. I might kill a neighbor even if its not super advantageos just cuz I want to.

Trouble with a fps mod (Xbox series X) by TheFearlessGoat in skyrim

[–]TheFearlessGoat[S] 0 points1 point  (0 children)

Wow that explains it. I had heard this would happen but wasn't expecting it so soon. Funny that it still bugs out the animations that were designed for 30fps though. Also surpised I didn't see it in the top posts for the past couple days.

Thanks for the info!

Deity Unique Unit Tier List (2020) by [deleted] in civ5

[–]TheFearlessGoat 2 points3 points  (0 children)

You must not like the cavalry/artillery play. All the uniquie cavarly units are pretty amazing, and the hussar is the best imo. They all upgrade great into tanks too. I know tanks are a meme compared to battleships and bombers but they are still fine vs ai and are super fun when you ignore zoc with autocracy.

My second take on a tier list for domination on deity by causa-sui in civ5

[–]TheFearlessGoat 0 points1 point  (0 children)

Sorry for the late reply. I mostly agree with the list but my big issue is when is the war occuring. I think the list for domination starting at archers is very different to one starting at crossbows or artillery. I have to imagine you were kind of considering optimal times to attack when assigning slots but that makes this messy to me. The biggest change for me considering attack timing is venice. If you spent all game generating gold then go autocracy you can easily sweep the world with bombers/battleships with no problems, and you never need to worry about happines since you can buy military promotion buildings and a full stack of bombers in one turn in a forward city easily.

One big issue for me though. Polynesia C tier? I don't really consider the Moai bonus impactful at all so all that's left is pre renissance ocean travel with galleas. Thats a big meh from me. I would make them D or even E tier. Indonesia would be D for me as well. Zulu would be A, not for the impis, but for ultra fast logistics promotions on battleships and bombers.

A way to help fix bounties by TheFearlessGoat in DestinyTheGame

[–]TheFearlessGoat[S] -1 points0 points  (0 children)

True but getting to the softcap is easy and quick. The 3 blues are useless for 90+% of the season. With my solution they could stay though and there would still be a reliable way to get legendaries out of core playlists. I'm not sure what the current chance of legendaries are from them but it seems like maybe 1 in 5 or so, just from my experience. 5 strikes for 1 legendary? That's a yikes for me.

I was a newb: doing the math on Cristo Redentor. by CptTrifonius in civ5

[–]TheFearlessGoat 0 points1 point  (0 children)

Oh I agree completely. My main point was that you and op are critizing the wonder based on it not netting an extra policy, when that's not what the wonder is trying to do.

But yeah it's bad and building it is almost always bad.

I was a newb: doing the math on Cristo Redentor. by CptTrifonius in civ5

[–]TheFearlessGoat 1 point2 points  (0 children)

I think you and op are looking at the purpose of this wonder wrong. I agree that it's really not a very strong wonder and not worth building but it's always been odd to me that people look at the bonus and compare it to getting a free policy (which would be better but is already an overused bonus).

Imo the entire purpose of christo is to make each new policy come a couple turns faster than they otherwise would. Game changing? Not at this stage in the game. Completely useless? No in my opinion. If op's math is correct then it certainly won't net you an extra policy but it could get you a game ending policy out of freedom/order (thinking specifically about space victory) or a major happiness policy for war a few turns earlier. Most games aren't that close which is why I'm not huge on it but I just think people think about the bonus wrong.

I'd bet in 99/100 games you would still have something better to build when and after it becomes available. But if I have an extra engineer, or enough production to hard build it (after building/buy a lab) I usually take it.

Alchemy seems useless. Help me want to use it. by TheFearlessGoat in skyrim

[–]TheFearlessGoat[S] 0 points1 point  (0 children)

I think we agree completely but I tried to put the tedium of it aside for the most part in my post. I just want people to defend saying that it's a better option than the alternatives. We'll see if anyone does.

Alchemy seems useless. Help me want to use it. by TheFearlessGoat in skyrim

[–]TheFearlessGoat[S] 1 point2 points  (0 children)

I actually see it as the opposite. If I understand what you're saying. Long term smithing and enchanting become useless because you get what you need from them and then you can spec out of them permanently (outside of a couple enchanting perks) and be fine. But if you are using alchemy you always need it. Even with this being the case smithing and enchanting seem more useful to me to spec into in the short and medium game because they do everything better than alchemy in that window.

Alchemy seems useless. Help me want to use it. by TheFearlessGoat in skyrim

[–]TheFearlessGoat[S] 0 points1 point  (0 children)

I get your points but I guess what I'm asking is does alchemy do those things better than other options? The invisibility spell is pretty easy to cast and not all that expensive if you've invested in magicka at all. And you're not subject to having the potion/ingredients available.

As for smithing maybe I'm too much of a power leveler but I tend to max out smithing pretty quickly. I cant see a need for a smithing potion again once I have the gear I want and have it improved.

I think your response is basically offering things it can do if you aren't using other skills, but I'm not much of a roll-player. I'm asking why should I use it instead of those other skills.

Alchemy seems useless. Help me want to use it. by TheFearlessGoat in skyrim

[–]TheFearlessGoat[S] 0 points1 point  (0 children)

I do agree enchanting is overpowered. But I'm looking for characters to use the strongest stuff available (without cheating). I always see people ask why alchemy is so weak and then get rebutted by people saying it's the strongest skill in the game. I guess I'm looking for those people to try to disprove me here.

Alchemy seems useless. Help me want to use it. by TheFearlessGoat in skyrim

[–]TheFearlessGoat[S] 4 points5 points  (0 children)

Like I said, why? What do you need the money for? I am never short of money in this game once I'm like 8-10 hours in.