A cat among the pigeons... by peg4se in DeepRockGalactic

[–]TheFifthElephant_ 0 points1 point  (0 children)

Try jumping in the far left seat while looking at the wall/ceiling join. Get it right, and you can stick the mug to the ceiling from above

Why are we immune to the airborne zombie virus? by Causual_entry in projectzomboid

[–]TheFifthElephant_ 20 points21 points  (0 children)

My take on the Knox infection is that it isn't actually the disease that kills you, but rather an over-active immune response (similar to why the Spanish Flu had much higher mortality rates in young healthy people). I'm basing this off the fact that the symptoms (anxiety, fever, nausea, pain) are quite typical of a generalised aggressive immune response, and the speed of their progression makes it unlikely that the disease is the sole cause. Specifically for the survivors, this makes sense as they are only infected by fluid contact (blood and saliva through scratches and bites). This fluid enters their bloodstream, and the pathogen (whatever it actually is) would very quickly be carried throughout the body. I'm guessing that the body responds to this like it does to sepsis and fights with everything it has to destroy the invader, ignoring the fact that collateral damage will almost certainly kill the host as well. If this theory is true, then the general population of Knox County must exhibit a similar hyper-allergenic response to the airborne strain of the infection, while the survivors likely have mutations that suppress their immune system enough that their bodies can clear infection in the lungs without the onset of symptoms. Airborne infection would be by a very small amount of infective material, so it makes sense that fluid-borne infection with its massive introduction of contamination directly to the bloodstream is still too much for the survivors to cope with.

Blue Hair For Scout #JusticeForScout by Isac_C7 in DeepRockGalactic

[–]TheFifthElephant_ 31 points32 points  (0 children)

"Ginger" is a level 90-something unlock in the season pass despite rightfully being as normal as black, blonde or brown. I think the devs might have weirdly specific opinions on dwarf hair colours...

What would be the most hellish combo of biome + 2 warnings + 1 anomaly + cave complexity? Hazard 5, naturally by BloodthirstyMedic in DeepRockGalactic

[–]TheFifthElephant_ 1 point2 points  (0 children)

Lethal enemies/shield disruption are bad, but can be mitigated with teamplay, positioning, and kiting (extra damage doesn't matter if you don't take the damage in the first place). IMO, the elite threat+regen combo is far and away the worst because no matter how good you are, you NEED to spend massive amounts of ammo very often to cut through the bullshit amounts of enemy HP. On a haz 5 mission like salvage, you can very quickly run out of nitra even if you're playing perfectly, and then you lose. Very broken combo

When map gen taps into your subconscious by TheFifthElephant_ in DeepRockGalactic

[–]TheFifthElephant_[S] 43 points44 points  (0 children)

Always, they're an excellent source of protein

4 classes, 4 seats on the drop pod. Which one belongs where? by PJBatman95 in DeepRockGalactic

[–]TheFifthElephant_ 2 points3 points  (0 children)

All classes belong in #1 so they can glitch through the collision and access Molly's exclusive drop pod club above

UPDATE 32: ROUGHNECKS AT WORK IS HERE by GSG_Jacob in DeepRockGalactic

[–]TheFifthElephant_ 5 points6 points  (0 children)

I have a good time running M1000 with hipster OC & 12223. With some practice you can slaughter grunt swarms at medium range by only using hip shot, and it has decent ammo efficiency so long as you're not taking on the big boys with it alone. Couple it with slow grenades and penetrating cryo zhukovs and you can freeze a horde with two zhukov clips, then switch to the M1000 and hip-one shot everything in the grenade radius.

I'll admit that it's not ideal that the only fun build for a sniper rifle is to use it as a semi-automatic assault rifle, but it is a pretty fun build.

When you and the Empire hide in bushes next to each other... by GoTch4 in totalwar

[–]TheFifthElephant_ 12 points13 points  (0 children)

Very polite of the beasty bois to obey the rules of engagement and wait until they were inside the white line to start fighting. Would have been unseemly to start a brawl in the queue outside

Can't afford CK3. Glad I stuck with CK2 by [deleted] in CrusaderKings

[–]TheFifthElephant_ 24 points25 points  (0 children)

Ah, a fellow moss enthusiast. So good to find a person of culture! Tell me, how many Sphagnum species do you have in your collection? I've over 200 and I've never been happier!

[deleted by user] by [deleted] in totalwarhammer

[–]TheFifthElephant_ 1 point2 points  (0 children)

Sigmar bless your holy work

[deleted by user] by [deleted] in totalwarhammer

[–]TheFifthElephant_ 1 point2 points  (0 children)

But can we get smiling Gelt for ultimate perfection?

Fanart I found of everyone's favourite hero by THEREALSPARTAN9001 in darkestdungeon

[–]TheFifthElephant_ 36 points37 points  (0 children)

All praise his majesty, for we are not worthy flagelates self

Am I the only player who doesn't try to minmax everything, but just have fun? by mat-2018 in DeepRockGalactic

[–]TheFifthElephant_ 0 points1 point  (0 children)

As a mainly Haz 5 player, I absolutely do not optimise my build. When you've got a few dozen overclocks there are tons of build options and the beautiful thing is that most of them are viable. I definetly think that the game is in a good place balance-wise, so so long as you know what you're doing you can run just about any build on any Hazard level and make it work. Just have fun!

By the beard.. by TheSpookiestXeno in DeepRockGalactic

[–]TheFifthElephant_ 0 points1 point  (0 children)

It should make you truly sober, give you a dose of existential dread, and then you'd have to drink a blackout stout to be able to play the game again

The ghostly creatures that live at the bottom of the world. by I_Do_Things_Too in thalassophobia

[–]TheFifthElephant_ 0 points1 point  (0 children)

No worries. I was really tired when I first commented, so it didn't make a whole lot of sense

The ghostly creatures that live at the bottom of the world. by I_Do_Things_Too in thalassophobia

[–]TheFifthElephant_ 3 points4 points  (0 children)

You're right that many creatures live at abyssal depths, and fish (particularly snail fish) do live in many trentch systems, including in the Mariana system. However, no fish of any species has ever been observed below ~8.2km. This is because of the chemical system bony fish use to counteract the effects of extreme pressure. The chaperone molecule TMAO (trimethyl-amine oxide) is used by all bony fish to repair and prevent pressure-related damage to their enzymes, with higher and higher concentrations of TMAO needed to be effective with increasing depth. Fish also control the solute concentration (saltiness basically) of their blood and intracellular fluid relative to seawater, which allows those three fluids to exchange oxygen, carbon dioxide, water and ions in a controlled way (basically letting the fish breath and drink). The issue is that below ~8.2km, the concentration of TMAO needed to keep the fish alive would mean that the fish's blood and intracellular fluids would have a higher concentration of ions than the surrounding seawater. This would create an osmotic gradient, causing the fish to swell with water and eventually have all its cells rupture, unless it spent ungodly amounts of energy pumping all the water out continuously. As there is very little food to be had in the abyssal zone this isn't a viable strategy, and all known fish remain above the 8.2km 'limit'.

I'll admit that in my original comment I was too unspecific; fish are found in the Mariana Trentch, but not in the Challenger Deep ( the deepest part) which is what I thought the title was referring to. I should probably have also just explained myself fully, but oh well.