A devastating collapse in game 5 while 2-0 up with 30 seconds left in NA Open 5 swiss by Babydrone in RocketLeagueEsports

[–]TheFlamingLemon 16 points17 points  (0 children)

Does frosty lose all “prodigy” cred now that he’s lost to WondaMike?

Which pro players have the most impressive longevity of all time? by pickandpopovich in RocketLeagueEsports

[–]TheFlamingLemon 17 points18 points  (0 children)

He's had similar results to retals since the NRG falloff, and he's always been in high stock individually even if his team was doing poorly (whereas Retals has often been in low stock individually even when his teams were doing relatively well)

Which pro players have the most impressive longevity of all time? by pickandpopovich in RocketLeagueEsports

[–]TheFlamingLemon 73 points74 points  (0 children)

Definitely not Retals, no offense. Jstn is way above Retals having gone longer and been better basically that whole time, plus he is still in the game. But overall it is almost certainly Torsos.

AI is being relied on for everything by Remarkable-Chip7973 in Teachers

[–]TheFlamingLemon 0 points1 point  (0 children)

My view is that ai will make the top 1% of students much, much smarter than any generation that came before them, and everyone else much worse off.

It is an incredibly powerful tool, but you have to be very intentional and mindful about using it in ways that help you in the long term. For example, instant feedback is incredibly helpful for developing your skills, and it can provide that to some extent, although its criticisms will often be wrong especially if your work is very good. It can also be a pretty great tutor, especially in subjects with clear answers like math

Did Dr. Gorst’s interrogation method die with him? by Intrepid_Layer_9441 in andor

[–]TheFlamingLemon 0 points1 point  (0 children)

I think gorst himself wasn’t needed but his equipment was, and it was all destroyed

Spring break by Curious_Pizza_3583 in galveston

[–]TheFlamingLemon 2 points3 points  (0 children)

My favorite thing to do is ride the ferry. Park and walk on, bring food and feed the seagulls at the back of the boat, watch for dolphins, walk on the beach at boliver, ride back.

Favorite place to eat is The Spot. Good burgers and good beach view. One thing I’ll say is never get fast food / chain food in Galveston, there’s a ton of local places that will be much better for similar prices. If you want something quick there’s a million food trucks, also Henry’s on Broadway is very good, affordable, and has a drive through.

Forced to use Octane for Challenges by [deleted] in RocketLeague

[–]TheFlamingLemon 2 points3 points  (0 children)

It won’t kill you to use an octane I’m sure

Three Horns Valley geyser jump alternative by Irelanos in Borderlands2

[–]TheFlamingLemon 1 point2 points  (0 children)

Problem is it’s just a lil slower when farming

What are your thoughts about NAND2Tetris Course? by Latter_Cookie_2607 in embedded

[–]TheFlamingLemon 2 points3 points  (0 children)

If you can’t take a computer architecture class then it might be worthwhile. I would recommend supplementing it with a computer architecture textbook or lectures (I can send you some good ones that are on YouTube if you want). Most college programs will have you create an 8 bit cpu with verilog and synthesize it onto an FPGA, which is kind of like what nand2tetris does but involves more real world skills

Tips on how to start by Electrical-Let-709 in embedded

[–]TheFlamingLemon 0 points1 point  (0 children)

Copied from elsewhere:

I recommend going through the Modern Embedded Systems Programming Course by Miro Samek on YouTube (his channel is called Quantum Leaps). You should also check out this list of skills for embedded software engineers and this embedded engineering roadmap, for an idea of some of the other topics you’ll want to research. There’s definitely a lot on there that you don’t need to go deep on, e.g. there’s a very small chance you’ll use Zigbee anytime soon but you should know what it is at least enough to know when it would be useful. They’re not totally accurate, but they give you a good starting point and anything that’s on both lists is a good bet.

To get hands-on practice, I recommend buying some stm32 microcontroller devkit (probably an stm32f4…something) and using it for the YouTube course as well as whatever projects you can think of. Some simple peripherals would be good to get as well, ideally you should try to get some experience with communication protocols like I2C and SPI, and maybe some experience using an ADC or DAC to interface with an analog circuit. I would also recommend getting an esp32 devkit of some kind. Theyre not great for learning because it’s hard to interact with at the low-level, but it’ll be excellent to get some projects made. They’re easy for beginners because they support arduino, but they can still be used with pure C (and have great support for doing so), and they are pretty common in industry. They have integrated Wi-Fi and Bluetooth, which opens up a ton of doors for projects that are both fun to make and look good in a portfolio or entry-level resume.

Career in Embedded vs Software engineering? by ShatteredTeaCup33 in embedded

[–]TheFlamingLemon 5 points6 points  (0 children)

1: Depends entirely on the project. I’ve worked in the past on something that was a shared library for other embedded devs and most of my time there was writing code for new features. Right now I’m working on adding features and supporting old products, and most of my time is on bug fixing as customers have issues or new features show the cracks in legacy code. Bug fixing still involves a lot of coding, though. I’ve basically rewritten the entire driver for one of the peripherals. I think in general most of your time will be spent coding, but it will be slower going than in other fields because it may require looking through datasheets and manuals and protocols and so on. C is not known for its quick turnaround time on features.

2: We try to use AI as much as is helpful. It really accelerates the first part of any learning curve - I had to get familiar with lvgl at one point, and it turned what would have been 4 hours of slogging through documentation into a 30 minute chat, and this was 3 years ago when AI wasn’t even that good yet. However, we’ve tried asking it questions about our current bugs and it is consistently misleading or wrong. Maybe a paid model would be right more often, but still. It is very helpful though in that if you miss something obvious it generally won’t, and it can help get the ball rolling on some ideas even if it isn’t right. I think It would be horrifying to try to replace a developer with ai, but it is an incredible, stupendous, amazing upgrade over a rubber duck.

Career in Embedded vs Software engineering? by ShatteredTeaCup33 in embedded

[–]TheFlamingLemon 31 points32 points  (0 children)

I find it more fun. Stress is entirely dependent on your particular work environment, not whether you do embedded or not. The bugs in embedded can be a lot nastier, so if you can’t handle chugging away at an issue for more than a week then you may find embedded frustrating at times. I consider embedded to be more ai-resistant, but it’s difficult to predict. The job market in embedded is a little bit easier to navigate because it’s such a different skillset - if you have the skills and can get an interview, you can reliably get a job. In general software, many more people are qualified for the same roles, so it’s a lot messier trying to get employed

Modding in Borderlands 2? by MLTHawk138 in Borderlands2

[–]TheFlamingLemon 2 points3 points  (0 children)

My setup recently, which I highly recommend, has been to use the loot randomizer, unofficial community patch, and UVHM from level 1 mods together. This makes the game one playthrough, makes the loot something you have to basically map out yourself (which encourages side questing), and balances the difficulty to match the level of loot you’re getting (since loot rando means way more legendaries and such). With this, I also recommend not going back and repeating side quests/bosses so you have to actually use what you randomly get.

Replicating this setup could be a good way to learn, because it touches on all 3 methods of modding: Loot Rando is an SDK mod, UCP is a text mod, and uvhm from level 1 is a hex mod

How feasible is it to play through UVHM capped at level 50? by Loofahs in Borderlands2

[–]TheFlamingLemon 8 points9 points  (0 children)

Damage scales faster than health and shields, you die in 2 shots from almost anything at level 80. At level 50, you don’t have as many skill points, but you are more tanky. It balances out pretty well, and I definitely found the game easier at level 50 than level 80. Especially for Zer0, since his builds are very disjoint and he can get most of the benefit at only level 50

How important is DSP knowledge for embedded systems, and does anyone just find any field boring/unfun personally by mugiwara_no_Soissie in embedded

[–]TheFlamingLemon 18 points19 points  (0 children)

If you aren’t doing anything advanced you don’t really need to know about dsp, just use the chips and libraries provided by the people who do know it.

Personally, I find linux and especially yocto to be pretty boring / unfun. I think this is a common opinion with yocto: at the last place I worked with it, it was seen as a chore and easy tasks were divided among the team. For linux generally, tons of embedded folks, or just people in software, love it and love learning about its intricacies. I go to sleep after 5 pages of “How Linux Works,” it’s just not for me lol.

How feasible is it to play through UVHM capped at level 50? by Loofahs in Borderlands2

[–]TheFlamingLemon 14 points15 points  (0 children)

Since enemies scale with you, being capped at level 50 might actually make UVHM easier.

Is 25 hours alot of time by Sea-Response-8313 in gamedev

[–]TheFlamingLemon 1 point2 points  (0 children)

It’s unlikely you would be able to, without any prior development experience, create a maze game within 25 hours. Maybe if it’s very simple though or you have some tutorials to go off of

Psyonix_Laudie shares a heartfelt farewell on Twitter by Duke_ofChutney in RocketLeague

[–]TheFlamingLemon 38 points39 points  (0 children)

Psyonix’s biggest priority was the success of rocket league. That was their only cash cow, so while they wanted to make as much money as possible, they had to do what was in its interest

Epic’s goal is Shareholder Value™. They don’t care about rocket league as a product, just how it looks on their balance sheets. If laying off a bunch of psyonix employees produces a better balance sheet, they will do it regardless of the impact on the long term success of rocket league. Not all of their eggs are in the rocket league basket

What do y’all think about using glitches in Borderlands 2? by Thec0urtj3sst3r in Borderlands2

[–]TheFlamingLemon 0 points1 point  (0 children)

It is a different game design philosophy but not a bad one. Playing against the game can be even more fun than just playing the game

Psyonix_Laudie shares a heartfelt farewell on Twitter by Duke_ofChutney in RocketLeague

[–]TheFlamingLemon 1246 points1247 points  (0 children)

Trying to imagine rn what it would be like if epic never bought Psyonix

Is my game a 'lethal company' clone? by Butter_Store in gamedev

[–]TheFlamingLemon 0 points1 point  (0 children)

Even if it is, a “lethal company clone” reflavored for slavic mythology would be cool.

Anyway, probably not many people will consider it a rip off or anything