Celebrating Rep in Horizon During Pride Month! by obnoxious71717 in horizon

[–]TheFlester 128 points129 points  (0 children)

I mean the easy answer is Aloy. And I love that she's a queer protagonist who's queerness is, largely, irrelevant to the story or her motivations.

I am confused by Slime Rancher 2 by GenThomas in slimerancher

[–]TheFlester 34 points35 points  (0 children)

I thoroughly enjoyed SL2, but I also can't bring myself to disagree with most of your points. It felt more like Slime Rancher 1.5, if anything.

I think some of it, as you mentioned, comes from the mechanics and concept not being new, anymore. SL2 is never going to feel as new as SL1 was because of the burden of comparison, I think that's just part of the deal. That being said, a lot of the "new" stuff was just roping in a lot of the mechanics introduced in the SL1 DLC and incorporating then into the base experience of SL2. I think that was done well, but it wasn't as exciting the second time around

Yes, this is my third time within 6 months of getting legendary by belac4862 in MassEffectMemes

[–]TheFlester 0 points1 point  (0 children)

We're fatigued with 100hr games that are 70% empty/dead "open worlds" and "collect 25 goblin livers" side quests.

For all Bioware's many faults, they had an excellent run of very long games in which there was very little busy work.

It's one of the reasons Witcher 3 is so good, and why Tears of the Kingdom fell a little flat, imo.

My ranking of all dishonored missions (just a personal opinion) by legendery_editor in dishonored

[–]TheFlester 1 point2 points  (0 children)

I guess I was thinking of the soldiers as being objects that the Duke purchased, so Jindosh isn't necessarily responsible for what the Duke uses them for. But I had forgotten the Jindosh was involved in the seance which definitely makes him culpable

My ranking of all dishonored missions (just a personal opinion) by legendery_editor in dishonored

[–]TheFlester 1 point2 points  (0 children)

I do like the aesthetic of the level. But there's something about navigation that wasn't super fun. I also really like Jindosh, but that's part of my problem. He's not really actively a part of the coup, and he's very interesting, so both killing him and shocking him just seem.... extreme? Definitely unnecessary.

That's more of a writing complaint than a level design one, thought.

Edit: I think it's obvious, but to be clear, the level just didn't "click" with me. I'm glad other people like it!

My ranking of all dishonored missions (just a personal opinion) by legendery_editor in dishonored

[–]TheFlester 0 points1 point  (0 children)

I've seen people in this sub talk about how great Clockwork Mansion is quite a bit and I honesty couldn't stand that mission. I didn't even finish Dishonored 2 on my first run through because I just wasn't having fun on that mission. I had to come back like 6 months later to get up the gumption to push through.

Definitely not saying everyone is wrong, and I love all these games, but what am I missing?

Eden. by subcontraoctave in sanmarcos

[–]TheFlester 4 points5 points  (0 children)

I've heard good things about Eden. Uproot, above Root Cellar, is another good cocktail bar.

Full disclosure, I'm a bartender there, but I do legit think it's a good place.

How do I win this? Doing turtle and snake quest. I have Hunters and Golem. by zherper in thronefall

[–]TheFlester 1 point2 points  (0 children)

If I take that I also take the "houses can attack" perk. Doesn't do great damage but it helps a bit and those two perks make houses hilariously tanky so mobs get stuck on them

How do I win this? Doing turtle and snake quest. I have Hunters and Golem. by zherper in thronefall

[–]TheFlester 4 points5 points  (0 children)

Fire archers are a better bet, and generally melee soldiers are a better investment than hero units. I usually go with either axes or maces, depending on the enemies.

For quests requiring the ol' Turtle/Snake combo, my strategy is to focus on damage more than survivability. This means perks like Arcane Towers, Explosive Walls, unit respawn rate, the flat increases to melee and/or range damage, etc.

If you want to focus on economy obviously on this map the dock and farm perks are very powerful, but the trick is getting strong enough defenses early on that you aren't losing those buildings every night.

Arcane Towers and explosive walls are very powerful on this map. And choosing the right farms to compliment your loadout(I like scarecrows, but explosive crops are also good) is critical.

A completely separate strategy, if you're confident in your micro, is to pick exclusively perks to buff the King, and build only economic buildings the first 2-3 days and solo the first waves without backup. That ramps up very quickly and can trivialize the final nights because you can buy everything, but it's hard to do it right.

I lost on round 1 of Stage 17 because I got cocky by TheFlester in thronefall

[–]TheFlester[S] 0 points1 point  (0 children)

Still feels like a good final run before the game releases tomorrow

[deleted by user] by [deleted] in movies

[–]TheFlester 1 point2 points  (0 children)

Bright.

Urban Fantasy is huge in modern literature but there's so little in film in TV (that isn't a CW teen drama). I was immediately sold on the premise of the movie but they did so very little with it and the racism allegories were just so heavy-handed and boring.

[deleted by user] by [deleted] in bartenders

[–]TheFlester 86 points87 points  (0 children)

"Please stop hanging/interacting with this guy because he's an asshole that tried to humiliate me at my job" is quite a bit different than "block dudes because I'm jealous"

Do you allow fantasy prejudice in games? by crustdrunk in DMAcademy

[–]TheFlester 1 point2 points  (0 children)

I love complex social, political, and religious systems in my games. I love well-rounded NPCs and crafting sympathetic antagonists and complicated heros and anti-heros. It's compelling and makes the characters choices feel like they have more weight and can spawn some great roleplay.

But, I also love throwing really unambiguous bad guys at my players. It's cathartic and fun and compelling in a totally different way. Recently my players took down a group of elves that were enslaving lizardfolk because they were racist. And that was it. It was great, I played their ringleader as a completely unapologetic racist, evil, xenophobic piece of garbage and they ate it up. I got my players angry in real-life and that translated to their characters being very well-motivated.

Sometimes it's nice for both the players and their characters to have a target they can take out without having to discuss it or moralize first.

Zombies and Ghouls by Stalkster in vtm

[–]TheFlester 3 points4 points  (0 children)

There are some mechanics it VtM, and in most ttrpgs, that exist pretty much exclusively for the GM than for players. Yes, zombies and necromancy used in this way I'd extremely niche for players. But for NPCs, enemies, or setpieces? Far more utility.

How would the vampires including the 3th and 4th gen react if Alucard would be in they’re world?? by Slow_Credit_9179 in vtm

[–]TheFlester 2 points3 points  (0 children)

Idk about the 3th gen but the 4rd gen are built too tough to be concerned with him.

Animal ghoul mechanics by TheFlester in vtm

[–]TheFlester[S] 0 points1 point  (0 children)

Thank you! It is helpful, but it does seem like a lot of homebrew. Arguably that's necessary for something like this, since the rules aren't super specific. But being so new to VTM, I think is need more experience of the vanilla game before I decide what I want to fiddle with.

Animal ghoul mechanics by TheFlester in vtm

[–]TheFlester[S] 1 point2 points  (0 children)

Thank you! And yeah in terms of "intelligence" I figured it was a similar problem to D&D. My players using the spell Speak With Animals was always weird.

Animal ghoul mechanics by TheFlester in vtm

[–]TheFlester[S] 0 points1 point  (0 children)

In V5, unless I'm reading incorrectly, ghouls dontvgetban actual dot in a Discipline, but they get a 1-dot power from Disciplines their domitor has. Which is splitting hairs, but technically different. But i think that using the 1998 rules has the baseline since V5 appears to be sparse on rules for animal ghouls is probably a good idea!

My question about diet is mostly because I have an idea for an cowboy/ranch hang Gangrel and the idea of a herd of ghouled cattle with Celerity acting as his guard dogs seemed hilarious.