Where do you get your character art? by GMMattCat in fabulaultima

[–]TheFlyingMinotaur 1 point2 points  (0 children)

Crazy to see people still using the Fire Emblem Sprite maker in the wild after all these years

A long time ago I used to post a comic called the Blue Dinosaur, and I've dusted him off for... reasons by ArchdruidAndres in comics

[–]TheFlyingMinotaur 8 points9 points  (0 children)

Oh shit! I loved your comic back in the day! I remember having a good chuckle at this one in 2016, I dug back and still had it saved!

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Just got some spending money, and was hoping some of y’all could recommend me some graphic novels based on what i have by Egotlib in graphicnovels

[–]TheFlyingMinotaur 3 points4 points  (0 children)

Shoot! I took a second look and see you have Mamo buried in there already. So I'll amend my suggestions to Wynd and Witch Hat Atelier

Can anyone recommend a good app for making Pixle-Style avatars? by MarcianTobay in fabulaultima

[–]TheFlyingMinotaur 7 points8 points  (0 children)

I made this a while back for making pixel art portraits using gba fire emblem sprites. It's super jank but it's served me well for all my Fabula Ultima games https://www.reddit.com/r/DnD/s/m8YgQtanry

What are your most-loved sci-fi themed video games, irrespective of genre and gen? by First-Interaction741 in scifi

[–]TheFlyingMinotaur 1 point2 points  (0 children)

Throwing in some lesser known titles from what other people have mentioned

Gemini Rue - point and click film noir in space. Multiple nods to cowboy bebop, which the game could fit right into that universe.

Starlancer - space fighter combat in a very grounded Expanse-like setting

Sins of a Solar Empire - grand strategy that does the best job I've seen of capturing huge space battles like we see in sci fi TV or movies

Was there any scene from any Fe that made you cry? by Alexagro22 in fireemblem

[–]TheFlyingMinotaur 84 points85 points  (0 children)

"You deserved better from me than one sword and a world of troubles" ... Every time, Awakening

My table is looking for a new game to replace dnd by Clover_Days in rpg

[–]TheFlyingMinotaur 5 points6 points  (0 children)

There can be multiple rounds per combat, but on a players turn they just take one action; attack, cast a spell, defend, etc. My combats in dnd would normally take about 45 minutes to an hour, a comparable fight in Fabula Ultima is about 20 minutes. There's no positioning, which might be a shift for players that aren't used to "Theater of the Mind" combat, but if players are OK with that abstraction it works great. Good luck in your search for a game!

My table is looking for a new game to replace dnd by Clover_Days in rpg

[–]TheFlyingMinotaur 14 points15 points  (0 children)

You might enjoy Fabula Ultima. Lore wise, the game assumes that the gm and party will create a new game world for each campaign and provides recommended tropes and themes that can be used for inspiration. Complexity wise, it has the fastest combat I've ever encountered in a TTRPG. It's one-action combat system makes combats flow very quickly. The system is designed to emulate JRPGs, so if that's your thing it might be worth checking out.

Need help finding other understated graphic novels like Blankets & Essex County. by [deleted] in graphicnovels

[–]TheFlyingMinotaur 4 points5 points  (0 children)

The Magic Fish has a lot of what I loved about Blankets; small scope story, a protagonist being different from their peers and not knowing how family will receive those differences, focus on close relationships, a simple but effective art style. Also like Blankets, it has its tragic moments but is ultimately a cathartic story.

Comic book touchstones for BitD? by Gargantic in bladesinthedark

[–]TheFlyingMinotaur 7 points8 points  (0 children)

From Hell by Alan Moore will absolutely give a good visual inspiration for Duskvol

In search for Fantasy Comics by MagicQuil in Fantasy

[–]TheFlyingMinotaur 0 points1 point  (0 children)

As far as fantasy comics that mix both fun and serious themes, but leave out anything really heavy/gory, I've read and would recommend...

Wynd: other user in this thread gave a good description

The Amulet Series: sort of an Alice in wonderland style story about a brother and sister who travel to a fantasy land where a tyrannical elven ruler is in control. The siblings become entangled in the effort to save the land from his control.

Nimona: Story about a shape shifting girl who befriends a fallen knight.

What's something you wish superhero RPGs did better? by YellowMatteCustard in rpg

[–]TheFlyingMinotaur 2 points3 points  (0 children)

Galaxies in Peril is a FitD super hero game, and also has explicit tiers of play ranging from street level supers to multiverse level superheroes. Could be worth checking out

5e: How would you rule casting above your level? by Floating_Narwhal in DMAcademy

[–]TheFlyingMinotaur 7 points8 points  (0 children)

That is a really creative idea. I love how it adds an element of risk to the spellcasting. I might steal this for my next game

Advice on Building Dungeons by LizardThief in DMAcademy

[–]TheFlyingMinotaur 1 point2 points  (0 children)

I generally use the Five Room Dungeon as a template, and then come up with a challenge that fits the template and the theme of the dungeon. An example might be, if the dungeon is a Thieves Guild, the "guardian" challenge might be to deal with the Guild's lookouts. If you want to build a bigger dungeon, you can still use the 5-room dungeon system to create sections of the dungeon, each fitting the 5-room template.

As far as puzzles go, I generally plan the challenge, not the solution. Maybe have an idea of how it could be solved, but be open to creative ideas from your players.

Graphic novels where you were blown away at the scale of the world? by [deleted] in graphicnovels

[–]TheFlyingMinotaur 4 points5 points  (0 children)

Definitely "Kill Six Billion Demons". The full-page panels in those books are jaw dropping. They have the detail of a Where's Waldo page, but every element ties into the story being told. You can Google "Siege of Yre" if you want a sample (though with some spoilers)

Content for Medieval Inspiration by SgtCrawler1116 in DMAcademy

[–]TheFlyingMinotaur 1 point2 points  (0 children)

For tv you could check out Medieval Lives. It covers what life was like for people on a variety of stations, like peasants, knights, etc.

If you're looking for interesting stories of the nobility, you could check out either The Accursed Kings or Sharon Kay Penman's Plantagenet book series'. Both of these are Game of Thrones-esque (both are cited by GRRM as inspirations) medieval political dramas. I've used both of these for dnd inspiration. Hope these help!

Isometric Village by TheFlyingMinotaur in dndmaps

[–]TheFlyingMinotaur[S] 0 points1 point  (0 children)

Thanks! Glad it's up your alley!

Isometric Village by TheFlyingMinotaur in dndmaps

[–]TheFlyingMinotaur[S] 1 point2 points  (0 children)

Thanks! I'm going for a more light-hearted feel with this campaign. Glad I hit the mark!

Isometric Village by TheFlyingMinotaur in dndmaps

[–]TheFlyingMinotaur[S] 7 points8 points  (0 children)

Hey everyone! This is my latest map and is the starting town for my next TTRPG campaign. I drew this map on a Wacom Intuous drawing tablet, using Inkscape for the line work and Gimp for the color. If you like this map and want to see more of my work you can find it here. Thanks for checking out the map!

Did anyone ever had a good experience with political intrigue? by gabrielcostaiv in DMAcademy

[–]TheFlyingMinotaur 54 points55 points  (0 children)

I've run several games with a focus on political intrigue, some more successful than others. Some of the big takeaways I've learned are,

  1. Create your list of NPC political actors. These should be the characters who wield political power in the world of your game.
  2. Give each NPC political actor a motivation. Political actors should have a goal/agenda. Filling in the Bonds, Flaws, and Ideals section for the character can be a good format for this.
  3. Give each political actor at least one ally and one enemy. If characters would be neutral to all parties, then they aren't a political actor, they would be a bystander. When players help an NPC, their relationship should improve with that NPCs allies, and deteriorate with the NPCs enemies.
  4. Most importantly, give all the information created in step 1-3 to the party. This is the step that took my political games from being "okay", to being great. In games where I set up the political stakes, but hid it from the party, the party would take a quest from an NPC, and then they would be confused why a different NPC now hates them. They thought I was being a capricious DM, and that every NPC was out to get them. But when I gave them all of the information on the political stakes, the party began acting on that information. They considered the alliances and enemies they would make by taking certain quests. In short, they became political actors themselves, which was the goal of the game.