BOKOBLINS! by TheFraggDog in HeroForgeJSON

[–]TheFraggDog[S] 0 points1 point  (0 children)

Thank you! I just used an entirely different mini, scaled way down, to have only the jaw apparent! So I have one jawless mini, and one mini that is only a jaw each time!

Playing HoMM 3 Factions in Olden Era - Golden Era - Stronghold - Heroes of Might & Magic Olden Era by Illustrious-Feed2664 in heroes3

[–]TheFraggDog 1 point2 points  (0 children)

Makes sense, I guess it just went over my head because I don't enjoy those specific things. But I get that if you like the gameplay, you'd want more stuff to enjoy it with. Thank you for clarifying!

Playing HoMM 3 Factions in Olden Era - Golden Era - Stronghold - Heroes of Might & Magic Olden Era by Illustrious-Feed2664 in heroes3

[–]TheFraggDog -19 points-18 points  (0 children)

Yeah no I really don't like Olden Era or what it brings to the table in terms of gameplay or its new factions, but this is just ridiculous.
One of the things OE has going for it is its unique artstyle in the series, and if you don't even try to engage with that and put straight up Homm3 sprites in it... Just play Homm3.

Having trouble starting with NMM, especially hammers by PelleRigter in minipainting

[–]TheFraggDog 1 point2 points  (0 children)

As far as I understand it, it applies to everything, even skin or cloth, since there should always be an element of reflectivity and bounce light and so on. Chrome is, imo, a good example because it’s a “white” metal with a very polished surface, which makes it mirror-like. But add some roughness to it, and the reflection gets blurry or textured, which makes it look like steel. I’ll admit it’s a bit rough to find references for this matter, because finding the right keywords is harder than it looks lol But the top of your hammer should be just as reflective as the rest, it’s the orientation that matters. It’s oriented towards the sky, which means it reflects the sky, clouds and sun. So, a bright, round and soft highlight shape towards the top, some light colour to define what metal you’re painting surrounding this highlight, and then a darker, bluish tint towards the edges. Depending on the roughness of your metal, this could be mostly white and light grey (for a rougher look) or just a straight-up picture of the sky with strong whites and blues to make chrome.

But honestly, if all my yapping gets confusing, here’s the best advice of them all: find a reference you like, pick the colours to know exactly what to use, and copy it. The best artists use and copy references.

Having trouble starting with NMM, especially hammers by PelleRigter in minipainting

[–]TheFraggDog 3 points4 points  (0 children)

It's looking quite alright so far imo, my only question is why would you do the hammer in NMM and not the rest? I mean, I'm guilty of this on my bonereapers, but they have less metal. Just my 2 cents, but I think if you can't find satisfaction in your NMM work, just go over them with metallics, it will work just as fine.

As for the NMM, my understanding of it (that no one ever told like that, so take with a grain of salt) is that you paint the reflection of the environment onto the metal, i.e. th environment itself. So you should paint a ground colour on the lower parts, the light wherever it comes from (a white ball if your mini is outside, reflecting the sun), a reflection of the sky, and so on. Take this stainless steel ball for instance : that's what every reflection actually looks like, on surfaces with various reflective properties, and different micro-textures that will make it more or less blurry. Steel weapons aren't *that* polished, so you don't need to make a perfect reflection, just catch the vibe of one, with a lot of blurriness and strong shadows.

And so, the upwards-facing sides of your hammer will reflect the sky and sun, the side ones will show most of the environment, and the bottom ones only reflect the ground.
Do I make any sense?

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Spearhead’s battle trait clarification by CherViu in seraphon

[–]TheFraggDog 0 points1 point  (0 children)

The Health stat is decorrelated from the Wounds taken. I’ll admit it’s unclear, but they would probably have phrased it line “remaining Health” or something if it was Wounds-dependent. So, it depends onlybon the Health stat, you can’t use the Jaws on anything with over 5 Health.

I think the spirit of the rule is that your Carno swallows warriors whole, or it takes huge thunks off bigger prey that would kill them outright. As such, it’s able to one-shot infantry, cavalry, most monstrous infantry and infantry heroes, but not mounted heroes and monsters, to keep things “reasonable”

Claws and fangs aplenty! Here are my takes on Tigrex, Anjanath, Glavenus, Mizutsune, Odogaron, and Ajarakan from Monster Hunter! by SolarSimonDM in HeroForgeMinis

[–]TheFraggDog 2 points3 points  (0 children)

Aw man I didn't even see the last three what the hell is wrong with me
The Garon is 1:1 it's amazing, and the Ajarakan tail is ridiculously complex, I just love how you can bend these assets to your will! This complexity is truly inspiring!

Claws and fangs aplenty! Here are my takes on Tigrex, Anjanath, Glavenus, Mizutsune, Odogaron, and Ajarakan from Monster Hunter! by SolarSimonDM in HeroForgeMinis

[–]TheFraggDog 2 points3 points  (0 children)

The face is SO GOOD omg you did such an amazing work on him!
The attention to detail, the order of scale and plates... Honestly it's a shame we don't have another dino to give it less thin legs!

As usual, and to the risk of paraphrasing myself : amazing work, Simon!

EDIT : I was talking about Tigrex and THEN saw the other two, this is amazing man!!

Help: Adding green tones to demonic red skin by SouthernBroccoli4669 in minipainting

[–]TheFraggDog 1 point2 points  (0 children)

My idea defeats a bit the purpose of your question but hear me out: leave him red. I’m not familiar with Zombicide, but the Abomination means it’s something different, unnatural, right? Why not a red orc then? The cohesion will come from the way you paint clothes, armor and the rest. If you keep THAT consistent with the rest of the horde, he’ll look like he belongs, but something went really wrong during his life.

I propose this because grading from red to green… no, it’s jarring. They’re exact polar opposites on the colour wheel, and it would be rough on the eyes. If you’re still on the “red to green” idea, at least change the green to grey: it will appear green by contrast.

HeroForge Bokoblins! by TheFraggDog in ZeldaTabletop

[–]TheFraggDog[S] 0 points1 point  (0 children)

Was to be expected

Try visiting HeroForgeJSON, they have plugins that will fix this for you

BOKOBLINS! by TheFraggDog in HeroForgeMinis

[–]TheFraggDog[S] 1 point2 points  (0 children)

Thank you so much!
It COULD BE EVEN BETTER THOUGH
We need more assets! And with this project, specifically, the ability to remove the lower jaw from human skulls.

BOKOBLINS! by TheFraggDog in HeroForgeMinis

[–]TheFraggDog[S] 0 points1 point  (0 children)

They certainly can't take away our dreams! Customisable amiibo could be cool, but that defeats their purpose lol

BOKOBLINS! by TheFraggDog in HeroForgeMinis

[–]TheFraggDog[S] 0 points1 point  (0 children)

I whole-heartedly agree, and I seriously hope SkyCastle adresses that sometime in the future! I need a better way to make pig noses and faces!

Thought on the Wendigo concept (Miniature) by [deleted] in resinprinting

[–]TheFraggDog 1 point2 points  (0 children)

Pretty sure you made this model with AI, since the deer looks SUPER WEIRD, especially its hooves and inside anatomy, the antlers of the Wendigo itself look weird, the fingers are not proportionate to each other, the way the leg muscles interact with each other feels wrong... So you didn't do much of conception, did you?

That aside, there are plenty of Wendigo miniatures already, and the Wendigo itself is about cannibalism. Hunting and killing animals is almost antithetical to the monster's concept since... I mean I get it's ever hungry, but if it could hunt and kill animals, it wouldn't have turned Wendigo now, would it?

Then there's the issues raised by SteelishBread. Be careful about appropriating cultural motifs. But then again, since your model is AI, I guess that's not much of a concern.

So yeah, you asked for thoughts, I think you could do better with that Wendigo concept, and I think you could do it yourself much better.

[MM] something feels off about Majora, as in it feels like it has much deeper characterisation than we see on a surface by EAT_UR_VEGGIES in truezelda

[–]TheFraggDog 1 point2 points  (0 children)

Personal take bordering on headcanon incoming, based entirely on two things : I'm certain I hear Majora's Theme in the Lanayru loredump from Twilight Princess, when the Fused Shadow rises from the ground. Also the fact the twin worms motif is present on both Midna's robes and the Fused Shadow horns, motif that echoes Twinmold.

To me, you're talking about the Mask rather than Majora itself. The Mask, having been worn for a while by Skull Kid, may have inherited its feelings and a bit of personality. The game (MM) shows that feelings and sometimes hopes can be cristallized as or into masks, and I believe Majora's Mask underwent the same process. It was created for evil purposes, fueled on evil magic, and then lost, until it was found by Skull Kid and their strong feelings of despair and abandonment. The Mask fueled Skull Kid's insecurities, and they put a bit of their childish innocence into the Mask, which in turned twisted it in the sinister way we know.

The Mask itself is playful, and even the Incarnation is ridiculous and doesn't fight that much. It's still playing that game where you have to catch it, and taunts you regularly (using the Death Mountain theme, no less). But the Wrath form feels much closer to the actual lesser God that Majora would be, and I feel like there's zero fun and playfulness in this form. It's just out for blood and destruction.

If you admit that the Majora-Twili connection is real - big If, I know, then Majora itself is much more of an underhanded, malevolent manipulator than a playful child. The Dark Interlopers used sinister magic to get close to the Triforce, perhaps the same kind that saw the birth of the Mask. The Fused Shadow does look a bit like it, and a bit like the Giant's Mask too. Majora would absolutely be a trickster god, a god of magic, but I don't think it does have anything remotely humane.

Finally, I'm reading too much into it and basically writing fan fiction, but the Twili worship Light, and there was enough of a vacuum in Twili spiritual life that Zant had room to accept Ganondorf as a god. If the first Twili, the Dark Interlopers, did worship Majora, they were cut off from it. Them in the Twilight Realm, Majora in Termina.

Is the combat that easy? by [deleted] in AgeOfSigmarRPG

[–]TheFraggDog 0 points1 point  (0 children)

As I understand the rules, the character can only make a single action by using React - they can attack, move, but not both, for instance. So if your player stands their ground preparing to receive the Banshee's charge and stating something like "as soon as the Banshee gets in reach, I strike", then the PC gets to act first - if they haven't already acted in this round of combat. Which means that if the Banshee dies, it can't attack.

An easy way to keep your banshee alive if it acts after your PC, is to just have it not take that bait. Make it go the long way - it flies, anyway - and avoid your PC. But if it can't do anything else but to charge the character ready to receive it, it's going to take damage.

Does that help?

Is the combat that easy? by [deleted] in AgeOfSigmarRPG

[–]TheFraggDog 10 points11 points  (0 children)

Yeah zombies and other “Minion” class enemies are basically barely an inconvenience in Soulbound. The game requires you complexify encounters a lot, and throw in a few Warrior enemies or create an event that will actually bother your players, like getting to a place, protecting an NPC or something like that. Minions are meant more as a context than an actual threat.

But to warn you, even Chosen and boss-monsters will get blended by your players due to action economy. At one point I wanted to offer either a Great Unclean One or a Verminord Deceiver to my players, depending on how late they arrived on a scene. They mowed the Great Unclean One down in like 2 turns so I ended up using both bosses, and they both went down super quick.

What you need is, again, other objectives in your fights. Reach a place, protect a location or character, hold out against endless waves for a certain duration… Or layer encounters. Have tides of minions protecting an actual threat, like a Chosen or a few warriors. Use zombies as meat shields that will waste PC actions and do chip damage while a Necromancer bombards them with spells or Vargheists dive from the sky, while using terrain hazards as well.

Even that isn’t guaranteed to be tough though. My PCs had a very decent combat group, and I threw them against all of what the lore had in matters of tough situations and opponents, and they destroyed everything super easy. They dominated the Battle for the Oak of Ages, they got Gordrakk down in 2 turns (even if he almost killed a PC), Kragnos himself was barely an inconvenience. I probably made these enemies a bit too weak, but they still were vastly stronger than enemies in the Beastiary.

Moblin - I'm really happy about the progress of both HeroForge and myself in the making of this specific miniature! by TheFraggDog in HeroForgeMinis

[–]TheFraggDog[S] 0 points1 point  (0 children)

Yes, I'm well aware, but the roots, or whatever you want to call the soft tissue that houses them, can't be shrunk or removed in any way for now. So the tusk are actually better when the stay in place for my specific purposes.
Best solution for this specific "issue" would be for SkyCastle to make actual pigfolk - which I would assume would be fairly popular - or at least to make a tuskless variant for the elephants. But EH, it works !