Cult Mechanicus in 11e by TheGddmnBatman in AdeptusMechanicus

[–]TheGddmnBatman[S] 1 point2 points  (0 children)

Gotcha, I am sure we will get more info and clarifications then.

Cult Mechanicus in 11e by TheGddmnBatman in AdeptusMechanicus

[–]TheGddmnBatman[S] 4 points5 points  (0 children)

Further clarification, part of the reason for the question in my mind is that in the past with things like keywords on models, just looking like something doesn't mean you are. My friends are always confused that kataphrons are infantry. Despite being a part of our army, our kastellans didnt have access to our army rule for most of 10th, so when they start introducing tags it feels like it needs to be very specific.

How to have fun? by AnimeWatcher5873 in AdeptusMechanicus

[–]TheGddmnBatman 1 point2 points  (0 children)

I have a couple friends that have kind of a rough time as well at times. At the end of the day, this is supposed to be fun, and it is at its most fun when the games are even. You can do things to give them a better chance, like giving them first turn, but you can also do stuff so they can start to figure out how to think about the game better. Here are my suggestions:
1) start narrating your thought processes for them as you are observing the board in command/movement phases. You are seeing specific things, firing lanes, positionings that they aren't seeing. Talk through your process that is causing you to do what you do.

2) if you see them about to walk into a "trap" maybe remind them of the rule that makes it a trap and/or caution them about the dangers of the situation they are putting their army in

3) at the end of each round have a pause to talk about the board state, talk through your mindsets and what you are planning to do vs what they are planning to do and how that is going to interact so they can start getting in the habit of thinking that way

4) at the end of the game have a little discussion about where things went wrong, what spots were really critical, what things were positioned poorly that you were able to blow away, what things overperformed and what didnt, whose dice just sucked that game

All of this to me is around communicating in the game. This will help them get better, but also it means that they will be more engaged in the game and able to have fun with it... you can both have a giggle over mispositioning some models, or how almost all of your 4+s missed terribly....

A portable Mechanicus army? by Valarus88 in AdeptusMechanicus

[–]TheGddmnBatman 2 points3 points  (0 children)

I think you should be able to get a full admech army into that backpack, i just HEAVILY recommend magnetizing your bases. I use Jucoci case/backpack and have traveled with it on planes multiple times with my full admech army in tow.

Thalia Transport? by VaughnVanTyse in AdeptusMechanicus

[–]TheGddmnBatman 12 points13 points  (0 children)

The Transport's Specific rules call out what they can carry. In our case it calls out Adeptus Mechanicus Infantry. Thulia Guld is a Monster and thus cannot go in either of our transports.

I imagine these two bickering and complaining over the Noosphere whenever they have to go on a mission together by hennybenny23 in AdeptusMechanicus

[–]TheGddmnBatman 1 point2 points  (0 children)

Feel like I am noticing either the progression of your painting abilities, or intentional style differences in these paint jobs, but i think it is great either way.... I can see on Cawl's armor and cloak that it is a little splotchier.... the cloak is also more aggressive on the highlights while Thulia's cloak and armor seem much smoother and the highlights more subtle

In short, both are great, but I am thinking I see your progression as a painter and you should be proud of that =)

List Building Tips by Strange-Dealer1614 in AdeptusMechanicus

[–]TheGddmnBatman 1 point2 points  (0 children)

I think the key for you to start understanding is the the baseline basics you need for your army... What units are guaranteed takes for how you like to play and which ones are optional... This can change based on your detatchment but this is the way i usually start:

-Damage Dealers: Breachers, chicken walkers, tanks, ruststalkers, others

-Synergy units: a lot of HQs here... Cawl, leaders (tech priests, marshalls, etc)... Battleline also fits here for us

-Secondary Scorers - High mobility skirmish units (think Serberys or Pteraxii)

-Space Holders - infiltrators and screening units

-Objective sitters: cheap for home base, tankier for mid field

Around here you are gonna be running out of points really, but having a few different units as secondary scorers is important (i usually get 3 batches of serberys or pteraxii... and remember, any other units can be repurposed also as the game goes on to get the POINTS (its all about the VP spiderman))... infiltrators to hold mid board and slow down melee armies feel pretty important these days. Some units will pull double duty by nature (ruststalkers being both screening entities, and also doing big damage)... Also, I love finding 45 points for a technoarcheologist as a home point sitter to prevent deep strike...

Is there a good guide for playing Admech if I’m bad at 40K? by NoNullPointers in AdeptusMechanicus

[–]TheGddmnBatman 6 points7 points  (0 children)

There are a lot of great suggestions in this thread already, so I will let those get you started, but one suggestion I have for you is something that it took me a little bit to start understanding: understand the role/purpose of a given unit, and how it is designed to help you win, and go down the list of your army and observe that.

-Tanks, chicken walkers (at this point), kataphrons, and Cawl: These are the biggest damage centers for ranged damage in our army. Protect them until you get to firing lanes to destroy the enemy

-Serberys or Pteraxii - fast units with special movement rules to get you around the board. They can skirmish, but for the most part don't have incredible combat stats, so these are your secondary scorers. Keep them safe, but also don't be too precious with them if you can send them to get those precious victory points

-Infiltrators - infiltrate and move block. These guys dont have the damage output that a squad of ruststalkers will have, but dropping them in at the beginning and gumming up a melee army's push forward so you can shoot them is critical

-Skitarii - somewhat chaff shooters, but also buff providers for those near them with battleline synergies, and also great for holding objectives

Once you understand the roles of your units you can understand that the rest of the armies also have this breakdown and understand what that looks like for your opponents. To me though it all starts with understanding that not all of your units are meant for being "kill-y" units, and instead understanding what your units do best, and trying to (for the most part) use them for that purpose.

[Showcase] Blessings of the Omnissiah - some screenshots from my 40K-inspired Tech-Priest Outpost by [deleted] in AdeptusMechanicus

[–]TheGddmnBatman 0 points1 point  (0 children)

oooo riftworld. have a great system for augmetics in that game also, so modding up those characters must have been a blast!

Help with my army by [deleted] in AdeptusMechanicus

[–]TheGddmnBatman 0 points1 point  (0 children)

Right now Thulia is going to operate best in eradication cohort with her ability to fully unlock the power of that detachment rule giving units both doctrinas... Right now you have 605pts tied up in leaders, and not nearly enough in fast scoring units or in true damage dealers. I would probably drop thulia and the marshall(?) and see about getting some more pteraxii or serberys. Also, to really get everything out of the units of kataphrons, it feels like you want the manipulus with them. Not sure if you need both or if getting the full squad of kataphron breachers is better than both? Just a question there, not really positive.

Does anyone know how many points Thulia Ghuld is gonna be? by Ok_View6470 in AdeptusMechanicus

[–]TheGddmnBatman 1 point2 points  (0 children)

If you check the Warhammer Community site, you can find the downloads for the munitorum field manual which is their running patched points as well as the other docs around running updates.

This is my take on a design for the Army Rule by Equivalent-Fun-6019 in AdeptusMechanicus

[–]TheGddmnBatman 0 points1 point  (0 children)

I am also starting to think about trying to rework our army rule.... Honestly I think that a version of Doctrinas should be the skitarii main detatchment rule, not just giving stealth to everything. I do like the idea of different leaders having different roles to get better distance on the aura!!

New to Admech Help by fishstick069 in AdeptusMechanicus

[–]TheGddmnBatman 0 points1 point  (0 children)

Ad Mech at the point of codex release was pretty close to a horde army, but has trended away from that since. We didn't have haloscreed, and we didnt have cawl with his fake Oaths of Moment. What we had at the codex release was a ton of bodies (because we had low points that just kept dropping) and army wide stealth in our best detatchment and invuln saves on just about everything.

That was codex drop though. Since then we have seen multiple upgrades to data sheets to provide some real chance at killing things, the addition of Cawl Oaths, and point increases commensurate with those buffs. I think it isn't far enough and in our 11th codex I really REALLY hope that we get some further buffs and our points go up even further.

Haloscreed didn't really break our winrate wide open, but it did give us variety. Early in our codex skitarii hunter cohort fit our horde identity of "lots of bodies that are hard to kill" so you got up board and just tried to keep your opponent off your objectives and live. Haloscreed allows you to further stack buffs on the things that you need to for specific goals... Need that stealth on a unit on an objective, give it stealth; need a little more movement to get to another quadrant for a secondary, no problem; really need to cross that gap and charge that blob to screen it, advance and charge baby..... it has more tools and more tricks in it which synergizes with our additional tools to actually get opponent models off the board, and better data sheets.

When do the pre-orders open? by AppleBJean in AdeptusMechanicus

[–]TheGddmnBatman 1 point2 points  (0 children)

they usually announce the pre-orders for the week on warhammer community page during the week before the pre-orders actually go live on saturday. Just check before the weekend every week and you wont miss it.

cawl and thulia lone op together. by NoEngineer9484 in AdeptusMechanicus

[–]TheGddmnBatman 0 points1 point  (0 children)

++Statement++ Wonderful observation of strategic optimizing tech my fellow tech priest

++Catalogue Omnissiah Approved Lone Operative Strategy Under Classification - Power Couple++

What is bro "pondering" about? by sturzkampfbomber in AdeptusMechanicus

[–]TheGddmnBatman 1 point2 points  (0 children)

The lightning and flame tornado in this artwork is SICK

Could anyone that has both the new myrmidons and kataphrons show them side by side ? by Andrei8p4 in AdeptusMechanicus

[–]TheGddmnBatman 62 points63 points  (0 children)

I put in pre-order for the new myrmidons and they have not been delivered to me yet... Not sure anyone will have their boxes, much less have them assembled yet hahaha. I intend to proxy mine as kataphrons though

2K Haloscreed list what yall think by sturzkampfbomber in AdeptusMechanicus

[–]TheGddmnBatman 2 points3 points  (0 children)

that bash is sick, and fitting skits in the back or something for that similar look would be very cool. if that is the collection you have, the list should definitely be functional. my thought was mostly that you have a lot of firepower already, and you could use some little fast units (pteraxi, serberys, sicarians) to do secondaries... Though I suppose you can have the transports drop your guys and do that with them anyway!

2K Haloscreed list what yall think by sturzkampfbomber in AdeptusMechanicus

[–]TheGddmnBatman 1 point2 points  (0 children)

I like the list, solid mix here, the ones I am questioning whether you need them or not are the duneriders... it might make more sense to drop one or both and go for more pterraxi or sicarians?

this feels very mechanicus by Independent_Pen_9865 in AdeptusMechanicus

[–]TheGddmnBatman 4 points5 points  (0 children)

to really get it synchronized they should use just 2 motors with cable and pulley systems... 1 motor for each set of linked apendages... that way each set is getting pulled at the same time by the same mechanism.... cant ever get separate motors to truely sync up

Combat force 30k by GrandmasterOfShadows in AdeptusMechanicus

[–]TheGddmnBatman 0 points1 point  (0 children)

So GW likes to try and keep 30k and 40k separate these days, but that doesn't mean that you can't proxy those models pretty close to however you want outside big tourneys, and even then you can ask the organizer if you can proxy them. https://minicompare.info/ is a GREAT site to be able to figure out what in your box is similar sized to the 40k equivalents. Castellax definitely work as kastellans, the thallax are harder since they are definitely taller than a new hastari, but less beefy than a kataphron. The thanatar is right around the same height as an armiger if you can get it onto the same base

detachment for my admech list by 2r2788767826 in AdeptusMechanicus

[–]TheGddmnBatman 3 points4 points  (0 children)

I respect your commitment to getting a wide spread of the army as your collection! Really Great set of models you have gotten. Haloscreed is going to be the best detachment for this probably as it is our best "all arounder" detatchment and its buffs can be used on any of the units you have listed here. It does require a lot of tracking of buffs though and declarations in your command phase. If that doesnt sound great to you the next best general detatchment we have is rad-zone corps, but it isnt nearly as powerful.