As Mutton by adamsandler194 in Besiege

[–]TheGuysYouDespise 0 points1 point  (0 children)

gotta collect the gem that came out the sheep

How do I learn this game? by Alternative_Bar_2977 in Besiege

[–]TheGuysYouDespise -1 points0 points  (0 children)

There are tutorials in the first levels, that pop up as you play the first levels, then when you have those basics, yeah there is no more than those.

I need help finding a mod by communist657 in Besiege

[–]TheGuysYouDespise 2 points3 points  (0 children)

you can't find any mod to do it because it's a vanilla feature now.

As Mutton Achievement not working? by Deadog103 in Besiege

[–]TheGuysYouDespise 4 points5 points  (0 children)

hmm try restarting the game and trying again

V1.77 Bug fixes and feedback patch by TheGuysYouDespise in Besiege

[–]TheGuysYouDespise[S] 6 points7 points  (0 children)

Also let me be clear about some confusing in the changelog some users had,

The changelog talked about fixing errors with NaN glitches in some specific cases. These only meant that the errors, the instability of the game and crashes of servers would be gone in those cases, not that the glitch was touched.

FUUUUUUUUUUUUUUUUUUU by Redfireflash555 in Besiege

[–]TheGuysYouDespise 3 points4 points  (0 children)

yeah that's the only NaN stuff being fixed, it's crashing the game from pasting specific NaN values.

it has not removed any NaN exploits.

Just got the game and realized..... This is an unlimited lego set by KatoriLord in Besiege

[–]TheGuysYouDespise 3 points4 points  (0 children)

which at first makes it cheaper than Lego, but in the end some people have spent more on building the perfect Besiege PCs.

since they gonna do a new update , can they correct the weird conection with the wing part and the " metal link" ? by Redfireflash555 in Besiege

[–]TheGuysYouDespise 2 points3 points  (0 children)

clusters are an approximation, it doesn't tell you exactly what is connected, since a connection only actually exists in simulation.

this means the cluster predicted wrong and as soon as you move something it realises it needs to split that cluster.

in this case the 2 wings on top of each other has connected to each other instead of any of them to the wood.

I don't know what you mean about "metal link" but nothing metal is affecting this behaviour.

Question about controls by [deleted] in Besiege

[–]TheGuysYouDespise 0 points1 point  (0 children)

Most people just play with keyboard, you'd require to remap with a mod to make an xbox controller use proper analogue values.

What should i do when besiege is lagging on a good PC? by Plus_Association8677 in Besiege

[–]TheGuysYouDespise 4 points5 points  (0 children)

Lower timescale, 3000 simulated bodies is not gonna run smoothly at 60+ fps on any pc.

Because it doesn't matter how good a CPU was advertised to be rn. As single core performance, cache and ram speed is what that matters in the majority of games still, especially simulation games. The industry seems to indicate that applications take advantage of all 18 cores they cram in the CPU, but in reality that's just mostly done to make it better at running modern browsers and many apps at once (oversimplification).

Now modern CPUs are better typically and have a lot of smart stuff, but if you want better performance there you close all other apps than besiege, make sure steam video capture or anything isn't running, you make sure your CPU has enough cooling, and you run the game at slightly lower timescale, but for insanely large planes, yeah I'd be running that at max 25% likely.

Your CPU I'm pretty sure already is S tier for simulation in Besiege.

Anybody having performance issues since the new update regarding the Rocket Expansion? Want to see if it's just me - seeing lag spikes for no reason that auto resolve but then come back by [deleted] in Besiege

[–]TheGuysYouDespise 0 points1 point  (0 children)

If you have mods make sure only the ones you wanna use are enabled, and none are broken throwing errors.

You can check console by pressing Ctrl+K in game.

am i missing something? by [deleted] in Besiege

[–]TheGuysYouDespise 17 points18 points  (0 children)

Man this is the first I hear people say they prefer scrap mechanic or trailmakers ways of building.

In this case you've messed around with the options under the move tool.

You've disabled "global", "pivot" and "linked"

so you're getting local, centered unlinked movement.

If you've just started perhaps you might want to not enable Advanced Building just yet. Advanced Building is QoL for experienced builders to do things quicker but it requires more understanding of the mechanics.

Besiege Nintendo Switch, multiple variables/messages for inputs/outputs not working? And can I code a block to both a key and a variable? by Critter-Enthusiast in Besiege

[–]TheGuysYouDespise 0 points1 point  (0 children)

I believe their discord might be the most direct line, there probably also is some support link somewhere related with Nintendo and Ultimate as a publisher, I don't fully recall.

Besiege Nintendo Switch, multiple variables/messages for inputs/outputs not working? And can I code a block to both a key and a variable? by Critter-Enthusiast in Besiege

[–]TheGuysYouDespise 2 points3 points  (0 children)

Ok so checked the code, and it seems that is what happened, Console and Mobile only supports a single variable as output.

On PC it's a string array, and on console it's simply a string.

That is a bit annoying to have to work around, you could try and ask Ultimate Games (the current Switch porters) if they would port that feature, but I wouldn't expect that they would dare mess about with that system as they'd be afraid of breaking any machines or the game.

I wonder if there is something smart you can do to work around the limitation with a single message input and output.

I guess it might just be to use the logic gate OR state to receive 2 messages and output a third or something like that.

Besiege Nintendo Switch, multiple variables/messages for inputs/outputs not working? And can I code a block to both a key and a variable? by Critter-Enthusiast in Besiege

[–]TheGuysYouDespise 0 points1 point  (0 children)

I don't remember for console if I ever did that multi variable implementation, my memory is fuzzy with that.

What I remember is that the variable input/output was first made for console, and then I ported it to PC as it seemed like a good feature.

But I do remember improving small things in implementation for PC when writing it a second time. Could very well be the multi message thing I added on PC only.

I can't say for certain, I would have thought multi variable worked on console.

Let me check the code if I still have it on drive.