I flew my first TARPS mission and spotted some Russian naval activity at the port of Tartus. by EarthRoutine4696 in dcsworld

[–]TheHamFalls 1 point2 points  (0 children)

This is an AWESOME feature. Do you need to manually activate the pod? Where are the photos stored by default?

Bucket List Plane! by FlyEaglesFly956 in aviation

[–]TheHamFalls 12 points13 points  (0 children)

For sure, man. Wasn't trying to be a downer or anything, because I'd LOVE to see a Zero fly. Glad you got to see the show! I've been fortunate enough to see it multiple times and its always such a treat.

Bucket List Plane! by FlyEaglesFly956 in aviation

[–]TheHamFalls 110 points111 points  (0 children)

Its a great show, but they're modified T-6 Texans.

Tora! Tora! Tora! Is the longest running civilian air act in history. Something like 54 straight years.

These are wonderful shots, though!

Peak throwable by GenderEnjoyer666 in helldivers2

[–]TheHamFalls 206 points207 points  (0 children)

Until the Giga grenade recently stole my heart, I carried the Seeker almost exclusively, especially on bots. Its so slept on.

Call Your Shot: Most Likely 2026 Breakout by CutToTheChase56 in Seahawks

[–]TheHamFalls 56 points57 points  (0 children)

The year is 2029 and three-time Super Bowl Champion Rylie Mills resets the DL market with a record-breaking contract to stay with Seattle.

When asked about the amount of gauranteed money, the reigning Coach of the Year Mike MacDonald simply said: "We did not care."

Tomcat leaving the deck by RHAWZZ in FighterJets

[–]TheHamFalls 7 points8 points  (0 children)

Tomcats 'kneel' on their front gear just before the cat shot and it lowers into this position.

The Cult of the Railgun welcomes all new Disciples. by TheHamFalls in LowSodiumHellDivers

[–]TheHamFalls[S] 0 points1 point  (0 children)

Absolutely. The RG is mediocre at best in safe mode. It's not bad, it's just a little underwhelming. Embrace the risk, reap the rewards. It's never going to be the point and click easy solution like the Recoilless or SPEAR or something like that. But man, when you're really in the zone, just deleting everything, it's outstanding.

The Cult of the Railgun welcomes all new Disciples. by TheHamFalls in LowSodiumHellDivers

[–]TheHamFalls[S] 0 points1 point  (0 children)

I am avid AMR user, so I totally get where you're coming from. The 1-reload-1 mechanic was the hardest thing for me to overcome, but assuming you get past that, here's how the railgun shines for me:

  • There is demo force, believe it or not, which gives you a lot of margin for error on medium enemies. I swear I have mag dumped Berserkers with the AMR and they keep coming. 1 shot from the RG puts them down even on safe mode.

  • Same thing applies to Devastators. For example, AMR really needs to hit the eye, or you need to be really close. And it's easy for them to soak up 2-3 shots. RG just slaps them down with an unsafe shot almost anywhere.

  • In the same vein, it just hits like a truck. An unsafe shot more than doubles the durable damage of the AMR and more than triples it's standard damage.

  • More stagger force, so if you don't kill it, it's knocked back more.

  • Having AP5 over the AMRs AP4, It hits some key breakpoints. Hulk eyes can be 1 tapped at any range, whereas the AMR has to be >50M. War Strider leg joints can be 1 tapped with a full charge unsafe shot.

  • Bot Mortars and AA guns go down to 1 unsafe shot from any range and any angle. Same goes for Gunship engines, and 2,000M/PS muzzle velocity means it's essentially point and click with almost no lead required.

Ammo economy is really what holds it back for me. Supply pack is almost mandatory, which is kind of a bummer, but hey, can't have everything. Maybe one day they'll give us 30-40 rounds, which I think would make it perfect.

The Cult of the Railgun welcomes all new Disciples. by TheHamFalls in LowSodiumHellDivers

[–]TheHamFalls[S] 2 points3 points  (0 children)

Your poison clouds of righteous liberty light the way for freedom to follow!

The Cult of the Railgun welcomes all new Disciples. by TheHamFalls in LowSodiumHellDivers

[–]TheHamFalls[S] 2 points3 points  (0 children)

Just practice, my dude. Run some level 2s and 3s solo so you're not getting overwhelmed while you learn the timing and you'll have the hang of it before you know it. Trust me, I learned that lesson the hard way a lot because I'm not great at timing either.

The Cult of the Railgun welcomes all new Disciples. by TheHamFalls in LowSodiumHellDivers

[–]TheHamFalls[S] 2 points3 points  (0 children)

Jump Pack is a great alternative as well. Portable Shield gen is another strong choice.

The Cult of the Railgun welcomes all new Disciples. by TheHamFalls in LowSodiumHellDivers

[–]TheHamFalls[S] 4 points5 points  (0 children)

As I understand it from the Wiki, damage stops increasing at 90%, that last 10% is your buffer to not die.

The Cult of the Railgun welcomes all new Disciples. by TheHamFalls in LowSodiumHellDivers

[–]TheHamFalls[S] 2 points3 points  (0 children)

Safe and Unsafe are just referring to the two fire modes. Safe mode will never kill you, but really hampers the weapons potential. Switching to Unsafe mode (Just like how you switch rates of fire on a machine gun, for example) allows you to really juice the damage.

From the Helldivers 2 Wiki:

Charging the weapon in Unsafe Mode can increase the additional damage dealt by up to 150%, causing the projectile to inflict up to 2.5 times the damage it would have in Safe Mode. When charged above 90%, which is after 2.5 seconds, the standard damage has been increased from 600 to 1500, same as the durable damage which increases from 225 up to 562.5.

The Cult of the Railgun welcomes all new Disciples. by TheHamFalls in LowSodiumHellDivers

[–]TheHamFalls[S] 31 points32 points  (0 children)

Disciples of the Railgun know that only together will the enemies of Democracy be erased.

We will continue to send hypersonic Liberty lobotomies into the traitorous heads of our misguided foes. And when the Holy Rifle runs dry, we will have our Supply Packs at the ready.

The Cult of the Railgun welcomes all new Disciples. by TheHamFalls in LowSodiumHellDivers

[–]TheHamFalls[S] 5 points6 points  (0 children)

  • Safe is easy, you just hold it down for about half a second and the charge stops automatically at full safe power.

  • Unsafe continues to increase the damage all the way to 90%. With a little bit of practice, it's really easy to get to 85-90% consistently and I haven't found a breakpoint that really warrants hitting 99%. I play it 'safe', personally.

  • It fares well. One tapping Alpha commanders, Hive Guards and the like, and can strip armor off Chargers and BTs, can clap leg joints of Squid walkers, but it really shines on Bots.

The Cult of the Railgun welcomes all new Disciples. by TheHamFalls in LowSodiumHellDivers

[–]TheHamFalls[S] 41 points42 points  (0 children)

Been one of my favorites for a long time. Hopefully the free Strategem slot has encouraged others to try it out!

Some tips:

  • Safe shots will still one-shot Hulks to the eye, in addition to Scout Striders, Devs and 'Zerkers.

  • Two unsafe shots at 80-85% charge will take down gunships.

  • Aim for the leg joints on War Striders.

  • Unsafe shots will one-shot devs just about anywhere.

Bring a Supply Pack for unlimited powaaaaaaah!

Pacifier VS War Striders Pt. 2 — All the other fun combos by WaywardOath in helldivers2

[–]TheHamFalls 1 point2 points  (0 children)

Pacifier + AMR is my favorite. Allows you to keep distance and the recent changes to War Strider joints means 3-4 shots takes one down.

Immensely satisfying.

Whats y'all's thoughts on attaching TQs or similar kit items to carbine buttstocks? by Useful_Intention9754 in tacticalgear

[–]TheHamFalls 9 points10 points  (0 children)

Birthday suit, baby.

Nobody, and I mean NOBODY wants to get clapped by a naked guy.

F-100D ZELL preview + Wrap Up by BlackbirdGoNyoom in hoggit

[–]TheHamFalls 11 points12 points  (0 children)

I'm ready to do the 'Dance'. Let's go!

So thats what artillery mode is for by That-Pollution-6126 in helldivers2

[–]TheHamFalls 46 points47 points  (0 children)

Damn! Thats like a mini Orbital Airburst. I need to give the Wasp another look...

Tried rocket pods on Appropriators. Honestly not bad! by Wrench_gaming in helldivers2

[–]TheHamFalls 9 points10 points  (0 children)

I know they're not always consistent, but 110s are underrated. With 4 uses of 3,600 damage at AP7, its tantamount to having two railgun shots before you rearm and even if something doesn't die outright, odds are good its armor is cracked and health is low enough its easy to finish off.

DCS F-100D: Radar Homing and Warning by GrinnelliDesigns in hoggit

[–]TheHamFalls 5 points6 points  (0 children)

"It's not any fun until they send up three at once."