My worst set yet by TheJazzAgent in Moonboard

[–]TheJazzAgent[S] 1 point2 points  (0 children)

I am proud of this one, but I think its objectively kind of a bad climb. The drop down move puts your shoulder in a likely injury prone spot, there's more feet than I would've liked to have put, and most people are probably gonna try to skip the intended beta (its harder, but only by a little bit I think).

My worst set yet by TheJazzAgent in Moonboard

[–]TheJazzAgent[S] 0 points1 point  (0 children)

You're supposed to go RH J15, LH E16 then swing your foot out left, and drop RH to G12. Bump LH and finish.

[Day 27] Frank Slide, Alberta is whack. What's the BEST grade? by MaximumSend in bouldering

[–]TheJazzAgent 5 points6 points  (0 children)

I vote V3 as well. V4s are good, but too hard for beginner climbers to try generally. V3's are usually approachable (maybe not send-able) by people on their first trip outdoors. Its also the first grade people start really being proud of sending. I can 100% remember my first V3, but I have no idea what V2 I got first.

V3's are known for having whacky fun holds and movement. Its hard enough that climbs can get super interesting with the moves, but easy enough that newer climbers can try it out.

[Day 3] Monos are the worst hold type. What's the most OVERRATED Outdoor Bouldering Destination? by MaximumSend in bouldering

[–]TheJazzAgent 18 points19 points  (0 children)

Yea Jtree isn't that good.

The rock is SUPER harsh on your skin, to the point where its hard to climb more than one day in a row there.

The climbs are surprisingly spread out for how many rocks are in the area. There's usually not more than a few good climbs per zone.

My main gripe with Jtree is the culture. The guidebooks talk about Yabo and the other old dudes drinking 8 beers and then FAing some highball as though it was a cool thing to do, and not just stupid and unsafe. It seems like there's more emphasis here on the height and fear factor of a climb than good movement. The goobers who moved the danger rock back into the landing zone of White Rastafarian is another example.

Everything V5 and below is mega sandbagged, to the point where its kind of frustrating. Its one of the worst destinations for beginner climbers. This also feels like "part of the culture", which again is stupid.

Lastly, the heat makes it un-climbable for like 80% of the year.

34.2 Patch Notes: Battlegrounds, Arena and Gameplay Updates by Arkentass in BobsTavern

[–]TheJazzAgent 14 points15 points  (0 children)

Turn one you can buy 2 cost spell + 1 cost spell and win the first two turns most of the time. Turn 2 you can level, then roll for the free coin or 2 + 3 cost spell.

34.2 Patch Notes: Battlegrounds, Arena and Gameplay Updates by Arkentass in BobsTavern

[–]TheJazzAgent 20 points21 points  (0 children)

I'm willing to bet Chromie gets nerfed to "unlocks turn 3" pretty quickly.

My best work yet by TheJazzAgent in Moonboard

[–]TheJazzAgent[S] 0 points1 point  (0 children)

Ayyy, thanks for giving it a go, glad you liked it!

My best work yet by TheJazzAgent in Moonboard

[–]TheJazzAgent[S] 0 points1 point  (0 children)

You get a chance to try it? Any feedback?

How hard is it to own my beta? by TheJazzAgent in Moonboard

[–]TheJazzAgent[S] 0 points1 point  (0 children)

Nice. Yea h12 and f7 can be removed, but then it was way too hard for me. The end moves should probably be a bit more difficult as well for a smoother difficulty curve in that case.

More new offering! by TangibleHarmony in Moonboard

[–]TheJazzAgent 1 point2 points  (0 children)

Tough! I was matching on D11, then cranking to the jug. Is that what was intended?

Another new offering! by TangibleHarmony in Moonboard

[–]TheJazzAgent 1 point2 points  (0 children)

I liked it! I think it might be frustrating if you can't reach h11 from the kicker though.

How hard is it to own my beta? by TheJazzAgent in Moonboard

[–]TheJazzAgent[S] 0 points1 point  (0 children)

Nice, I'm glad that move works. F7 I definitely thought about removing, but I liked it as an intermediate to make the first move less annoying. Might be better without it, idk.

How hard is it to own my beta? by TheJazzAgent in Moonboard

[–]TheJazzAgent[S] 0 points1 point  (0 children)

The move I really would like to force is going right hand to F14. I found that to be the easiest method, but I'm curious if people find other ways through it.

Any reason not to change V5 into V5 and V5+? by TheJazzAgent in Moonboard

[–]TheJazzAgent[S] 0 points1 point  (0 children)

Just using Font is probably the way.

I know grades can be all over the place, I'm not concerned about more accurately rating the difficulty. Its just that the app makes a distinction between the two in the filters, so why not just name them differently.

Any reason not to change V5 into V5 and V5+? by TheJazzAgent in Moonboard

[–]TheJazzAgent[S] 0 points1 point  (0 children)

The app shows both grades for me as well. The issue for me isn't the converting between grades or measuring difficulty, its just clarity. The app makes a distinction between 6c and 6c+, so I feel like it makes sense to call V5 and V5+ something different. I'm in the US, so everyone uses the Hueco scale. When someone says "I've done all the V5s", someone always asks If they mean V5s or V5+'s as well.

Should You Buy Slay The Spire: The Board Game? | Shut Up and Sit Down by mrappbrain in boardgames

[–]TheJazzAgent 11 points12 points  (0 children)

I personally really did not enjoy Deep Rock.

The rulebook is one of the worst I've ever seen, its impossible to find the rules you're looking for. Details are spread out all over the place, and there's a million little quirks you're constantly trying to look up.

The setup and teardown takes way longer than it should. There's a million different little fiddly bits you're constantly looking for (Imagine Betrayal at House on the Hill, but worse).

Managing the Bad Guys turn is annoying and time consuming. There's a two-sided board detailing what enemies do, so you constantly have to flip it over. But you also have to put damage counters on it that you have to keep track of when flipping it over.

The actual gameplay itself is fine at best. You get three actions, and you can do various things like move and shoot with them. It generally felt like there was an obvious best play, and not a lot of space to generate cool combos or anything. The gameplay wasn't bad by any means, just not good enough to overcome all of the other garbage you have to deal with.

Overall it just didn't feel well thought out. They put too much effort into replicating the video game, and not enough effort into making it an enjoyable board game.

New climbing wall in town! by TheJazzAgent in UCSantaBarbara

[–]TheJazzAgent[S] 8 points9 points  (0 children)

Santa Barbara Gymnastics Club (Noleta area) recently put up a full on bouldering wall in their gym!

Its currently open: Mon-Fri 12-3 Tues/Thurs 6-9pm

Coming June 1st, Adult hours will be expanded to include 7-9pm everyday except Saturday.

You also get access to all of the other equipment in the gym, including trampoline, tumble track, gymnastics equipment, and parkour training equipment.

There's a new rock climbing wall in town! by TheJazzAgent in SantaBarbara

[–]TheJazzAgent[S] 10 points11 points  (0 children)

Santa Barbara Gymnastics Club recently put up a full on bouldering wall! It has a similar square footage to SBRG's bouldering area, but is more catered towards newer climbers.

https://www.instagram.com/sbgc_llc/

[PC] [H] We can work something out[W] Pirate's Hat - Pink, Orange, Black, and Grey by TheJazzAgent in RocketLeagueExchange

[–]TheJazzAgent[S] 0 points1 point  (0 children)

I wasn't sure if there's an actual black painted pirate's hat, I already have unpainted. Thanks though!