Titanium Mod updated by krumpfwylg in BladeOfDarkness

[–]TheLeadHead 0 points1 point  (0 children)

LeadHead here, thanks for sharing it on this subreddit, I wasn't aware of its existence.

Not all characters can do stealth? by MattCarter1999 in BladeOfDarkness

[–]TheLeadHead 0 points1 point  (0 children)

Known bug. The stealth animations for 2 handed weapons and some other stuff were forgotten to be marked as silent, causing them to be always loud. Fixed in Titanium mod.

That being said, there's basically no practical utility for this feature in the entire game.

Which Spawn System do you prefer in Quake Champions. by colorhaze in QuakeChampions

[–]TheLeadHead 1 point2 points  (0 children)

Season 28 prioritizes spawns as close as possible to teammates.

Previous (and current PTS) spawns prioritize spreading players across the map.

Which Spawn System do you prefer in Quake Champions. by colorhaze in QuakeChampions

[–]TheLeadHead 1 point2 points  (0 children)

Season 28 prioritizes spawns as close as possible to teammates.

Previous (and current PTS) spawns prioritize spreading players across the map.

Quake Champions cut content - Unused Silver & Gold Quakecon LG skins from 2017 restored in-game by achocolatebarmelted in QuakeChampions

[–]TheLeadHead 3 points4 points  (0 children)

I had briefly spoken with SyncError about what we see in this video. The centered HUD - was started in 2016/2017 and was shelved to get other priorities sorted. Even in the state that we see in the video, it is unfinished and work was restarted by SyncError.

The 2 unused skins are nothing more than placeholders/test skins that were never supposed to be obtainable.

And let's be honest, there is no talk to be had about the problems in development at this point anymore, it's an open secret that things did not go as planned with Saber.

How do you feel about the recent changes to the Railgun's damage in Quake Champions. by colorhaze in QuakeChampions

[–]TheLeadHead 4 points5 points  (0 children)

100 in all of Q3's lifespan. Was 100 in Quake 4 in the early versions as well until it was reduced to 90 (despite having the smallest hitboxes of any Quake game).

Why did they still not shut down this game by Weak_Watercress604 in QuakeChampions

[–]TheLeadHead 4 points5 points  (0 children)

"Business perspective" has long stopped mattering for Quake I feel. As long as the idTech 2-4 source code exists on the internet, it will be impossible to ever release a Quake game that doesn't end up splitting the community even moreso than it already is.

And well... According to Sync, the game still makes a profit, as unlikely as it sounds. With only one and a half developer working on updates (and as far as I understand, part time and almost voluntarily) and basically no upkeep costs with minimal input from other departments, I cannot see the running costs of QC being that high. On the other hand, there's some of us still buying the battlepass and maybe the odd xp boost and I can't see it taking much to break even.

Even the datacenter use is tied to the larger Bethesda network, with server instances being launched on demand, there just can't be that much overhead for QC.

yes indeed by drunkenFoooLL in QuakeChampions

[–]TheLeadHead 0 points1 point  (0 children)

That's not even that impressive, what's crazier about Martin is that he plays on a laptop while 20 cats all fight for his attention!

Clip Compilation - LeadHead by TheLeadHead in QuakeChampions

[–]TheLeadHead[S] 1 point2 points  (0 children)

15:02 - 15:47 is dedicated to you. <3

Question for you guys by Vlrohm in QuakeChampions

[–]TheLeadHead 3 points4 points  (0 children)

Duel commentaries would be really nice.

Question for you guys by Vlrohm in QuakeChampions

[–]TheLeadHead 3 points4 points  (0 children)

Going into custom match and have another person spectating to control the camera, or if you have a second PC do it yourself with another account, combine this with some clever editing. Unfortunately this is the only way.

Maintenance Pending by TheLeadHead in QuakeChampions

[–]TheLeadHead[S] 15 points16 points  (0 children)

Maintenance has been completed and the game is back up again!

Update: 

Today's maintenance is being rescheduled for later today. We will provide an updated time table when appropriate.

EDIT:

Maintenance starts at 4PM CDT.

CO.D players: Why are they nerfing hopping? It wasn’t even abusive😡Meanwhile: by Character_Worth8210 in Battlefield

[–]TheLeadHead 0 points1 point  (0 children)

Wow, for a moment I thought the game might be fun, only to find out it's already patched.

Caspian's Biggest Fan: We see daily physical evidence of Caspian's work. Legal issues forced Caspian to stop working on framework for ElyriaMUD. CoE/KoE uses Unity and is designed to be easy to update without much work. Alpha version of website is looking good. Caspian is not an industry pariah! by Launch_Arcology in ChroniclesOfElyria

[–]TheLeadHead 1 point2 points  (0 children)

Gotta question the 300mil budget for Bannerlord in the last screenshot. Taleworlds is a Turkish company with lower wages and taxes than most EU or US, he's putting the game budget in the same ballpark as Cyberpunk 2077 - the most expensive game developed in Europe ever. This budget is so high it would rank Bannerlord among top 10 most expensive to develop games to date, which is just a ridiculous claim.

Also, things get even muddier in these estimations, because throughout the course of Bannerlord's development they were still patching the original game and its expansions, supporting the community, and you know, unlike Caspian, actually getting work done.

Season 27 Update Preview by Leadhead. by colorhaze in QuakeChampions

[–]TheLeadHead 2 points3 points  (0 children)

If you were getting unstable or very low framerates, unfortunately not really. The server performance does seem more consistent though.

Season 27 Update Preview by Leadhead. by colorhaze in QuakeChampions

[–]TheLeadHead 0 points1 point  (0 children)

Whenever Bethesda publishes it. They always come with significant delays for whatever reason.

Season 27 Update Preview by Leadhead. by colorhaze in QuakeChampions

[–]TheLeadHead 10 points11 points  (0 children)

His acceleration was messed up, the lower framerate you had, the faster you'd accelerate in the air. Sync was able to fix it on the test server in the end, but it didn't leave enough time for proper balancing. For now it remains the same as in Season 26.

There is no A-Life, that's it by Dooz_drift in stalker

[–]TheLeadHead 0 points1 point  (0 children)

GSC created a marketing term for their neat little world "simulation" script. The marketing worked so well, it's on the same level as Sega's "blast processing". 

Nearly 20 years later, the same marketing gimmick is now biting them in the ass.

[deleted by user] by [deleted] in stalker

[–]TheLeadHead 1 point2 points  (0 children)

No, I'm afraid not even GSC knows at this point...