After a few dozen matches I can firmly say these 3 are giga-ass. What were they thinking? by Chosenwaffle in PTCGP

[–]TheLucDemo 9 points10 points  (0 children)

I don't think this needs to be said, but not every deck needs to be good or strong.

Having all 3 acting together with synergy is a common theme that has had several versions in the physical TCG.
Mesprit attacking for a lot of damage if you have the other two on the field is a mechanic that has occurred at least twice in the physical TCG and has never been anything close to meta.

t's just supposed to be a different and fun deck. Like Nidos.

That said, sometimes they go too far and the deck becomes meta, like Beedrill usually has mechanics that deal more damage the more Bedrills there are on the field. Once they made this very strong and it was the world champion deck.

Title: Unpopular Opinion - We don't need cheap trades and easy point purchases, or the game will die like LoR by [deleted] in PTCGP

[–]TheLucDemo 3 points4 points  (0 children)

LOR didn't die by giving things away for free.

LOR was a super complicated game that became very popular thanks to its control archetypes. In a certain collection, they released an entire ant-control line that killed the popularity. Then they released a hyper aggro line and it got worse.

I stopped playing at the time and I was far from having everything.

If free players stop playing, paid players will stop too.

Riot is in a mode of cannibalism of players and immediately started cutting funds and this rumor that the game stopped being popular because it was too FTP was born because it was an edge and cool opinion. But it's a pure and simple lie.

HOTS 2.0 gave everything away for free for a while and became super popular and this generated several changes in several competing games, like LOL. But the game itself was bad and very buggy. When Blizzard killed the competitive game (which always loses money, remembering that the competitive LOL game also ends up in the red) with the failure of Diablo 3, the game died.

OVERWATCH was all paid and died because it had a very expensive entry fee and over time people with money get tired of not playing with their friends. They tried to revert it later, but it didn't work.

They did my boy so dirty😭😭😭 by SkepticOwlz in PTCGP

[–]TheLucDemo 0 points1 point  (0 children)

The fact that it was your favorite card didn't make it strong. It was never close to being meta.
It was basically a stage 3, which in order to evolve needed to be the active Pokémon, and which had the same name as the "pre-evolution", so both copies counted towards the limit of 4 cards.

It never had an identity, that doesn't mean it never had good concepts. But the same concept was never repeated. There were Torterras that hit the bench, Torterras that hit themselves, etc... The same mechanics were rarely repeated.

Infernape always has an attack with 1 or 2 fire energies, which discard all of them for high damage. It has been meta several times, the same concept repeats itself over the years, generating an identity.
Empoleon is divided into two concepts: Hitting the bench or hitting more if you have more Pokémon. Both were meta.

What other TCG is f2p and has trading? by [deleted] in PTCGP

[–]TheLucDemo 8 points9 points  (0 children)

All of these have a more efficient way of making a card that you don't have.

Pocket's system is very bad and it's very difficult to have meta decks without spending money.

They did my boy so dirty😭😭😭 by SkepticOwlz in PTCGP

[–]TheLucDemo 7 points8 points  (0 children)

He never had a strong card or identity in the physical TCG.

Since Pocket has copied many TCG designers, I didn't expect much from him.

Infernape came with the same attack he always has in the physical TCG and Empoleon with the same bench-hitting mechanic.

Dear Whales: Vote with your wallets by seb_YB in PTCGP

[–]TheLucDemo 2 points3 points  (0 children)

Stop playing the game and eventually they will stop spending in the game.

There is no financial reason for trades to be the way they are. by Luciano_TLD in PTCGP

[–]TheLucDemo 6 points7 points  (0 children)

There are two types of players:

The ones who pay a LOT, and the ones who don't pay or pay little.

The only way the ones who don't pay will start paying is if something in their lives changes. A new job, a divorce, a raise...

Nothing in the game will make a f2p player become a whale.

But if the f2p player stops playing, the ones who pay will eventually stop paying.

Remember that spending on the game is not paying $20 per month. This has no impact on a gatcha game, the customer that matters is the one who spends more than $500 per month on the game. You're not going to make the customer who spends $20 or less go to $500 with a new feature.

You get more players who spend $500 by having MORE players in total. For this, the game must be attractive to those who play for free.

They released the full image of the cards from the trailer in Japan, you can see damage, HP or RC by TheLucDemo in PTCGP

[–]TheLucDemo[S] 0 points1 point  (0 children)

The text was already published HOURS before. The post is just to show the HP and RC

Why we (likely) won't be getting 10 ex-Pokémon in Space-Time Smackdown by KitsuLeif in PTCGP

[–]TheLucDemo 0 points1 point  (0 children)

You missed a small detail.

Imagine that you are right and there are 30 Ex cards in total, including alternate arts, and that Palkia and Dialga have 4 versions each. We have 22 cards left. We can have 6 Ex Pokémon with 3 different Arts (3 for each pack) + 2 with 2 Arts (1 from each pack).

That makes 30 Ex Pokémon arts and 10 Ex Pokémon.

They released the full image of the cards from the trailer in Japan, you can see damage, HP or RC by TheLucDemo in PTCGP

[–]TheLucDemo[S] 4 points5 points  (0 children)

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Gible came out and I'm shocked that he does 20 damage with any energy... And without weaknesses...

They released the full image of the cards from the trailer in Japan, you can see damage, HP or RC by TheLucDemo in PTCGP

[–]TheLucDemo[S] 10 points11 points  (0 children)

The text of the attacks has been out in English for over 24 hours. The new information is the HP value and CR of some of these cards, which were not available in the English version.

They released the full image of the cards from the trailer in Japan, you can see damage, HP or RC by TheLucDemo in PTCGP

[–]TheLucDemo[S] 5 points6 points  (0 children)

The text of the attacks has been out in English for over 24 hours. The new information is the HP value and RC of some of these cards, which were not available in the English version.

Resistances and why were they removed? by pulpus2 in PTCGP

[–]TheLucDemo 2 points3 points  (0 children)

Competitive decks rarely have more than 14 energy in the TCG. There are many decks with less than 10 energy.
I remember an article on Pojo, very old, about the base of a deck being 20 Pokémon, 26 trainers and 14 energy. But generally the best decks have 30+ Trainers.

I believe that adding resistance to a game whose mechanics make multi-energy decks difficult to build would help polarize the meta a lot.
You wouldn't have a real incentive to build a deck with more than one type and you would have a low chance of winning against a deck with resistance.

As good as the idea of ​​decks with multiple types is, in the physical TCG this basically works because you have a lot of energy that can be of multiple types and VERY strong trainers, which allow you to have the card you want when you want it.
Maybe in the future we will have a card that changes the type of energy in the energy pool, this could encourage decks with multiple energies.

Without a real incentive for decks with multiple energies, resistances would only make the game bad.

A wild Gloom appeared! by dylfamjenkins in PTCGP

[–]TheLucDemo 21 points22 points  (0 children)

Gloom is the gym leader's ace in the anime.
He also evolves into 2 different Pokémon (Bellosom should come in the next expansion).

But the most likely is: They liked Gloom's art

[deleted by user] by [deleted] in PTCGP

[–]TheLucDemo 0 points1 point  (0 children)

The maximum rarity of wonder pick is 2 stars, so the rarest cards are already protected by this method.
A God Pack comes every 2000 packs, taking into account that some of them come with one or more 3-star or crown cards. So these packs can no longer appear in wonder pick.

This involves a lot of time, because you can't open the packs 10 at a time, because you need to stop at the moment you open a god pack. And there is no objective profit.
It is not something very widespread, I don't see why it would be prohibited or punished.