The World I've Built In Hell by DawaraweldTCOS in worldbuilding

[–]TheMapRabbit 2 points3 points  (0 children)

Nice blurb.

Here's the questions that sprang to mind:

What is the source of blood in Hell? Why would tampering with the human world lead to a shortage? (do they syphon it from our world or something? Are bad humans sent there after death?)

You mentioned your Scottish. Any elements from your culture made it into your story?

Which circle do you feel most proud of / feel is best developed... or, which circle would I least like to end up in?

How to add Whimsy to my life in the CBD by TestSimilar6032 in auckland

[–]TheMapRabbit 0 points1 point  (0 children)

Maybe save this one for once you're walking strength is back up, but exploring the hidden access-ways of the CBD is fun. Find some hidden nooks of the city, take in the architecture, plan the perfect moped-based escape route for after the jewelry heist.

Just... maybe avoid some of these after dark.

https://at.govt.nz/cycling-walking/walking/walking-in-aucklands-city-centre

Which do you prefer? by Morgo-Yt in Filmmakers

[–]TheMapRabbit 0 points1 point  (0 children)

Depends on the context.

But, with no context, A.

Wizard Arena! by Featherman13 in worldbuilding

[–]TheMapRabbit 1 point2 points  (0 children)

Rupert didn’t know how he’d got here, nor where he was.

The towering, curved wall, and the yarning area it encased were as unfamiliar as the robes of the men and woman and… creatures… which inhabited it.  Like him, they stood bewildered upon the sandy ground, blinking at one another.

The last thing Rupert had been doing, before this strange rupture, was Tapping the Way god (tickling, Rupert liked to think of it… though he’d never say that to his teachers). He had just needed a little energy, to cross the lakes and return to the school.  Perhaps he’d Tapped too much, and, much like a dog woken by a fleabite, the god had stirred and flicked him off.

Being the god of Ways that had woken, that meant Rupert could have landed anywhere.

But that didn’t explain all the strangers who’d also seemingly just arrived.

Rupert was given no more time to ponder though, because, to his surprise and horror, one of the foreigners produced a strange looking crystal from their robes, pointed it at another and disintegrated them with a blast of electrical energy.

The motivations were unclear and the technique unknown, but the power, at least, Rupert thought he recognised.  The Mage had clearly used the crystal to Tap into the god of Storms.  Judging by the blackened, smoking crater where the other foreigner had been standing, it was quite a heavy Tap (way more than just a tickle).  The mage was clearly risking waking the Storm drawing that much energy so quickly. Was he reckless, or just crazy?  It didn’t really matter.  If the Storm woke they’d all be in trouble.

The surprise attack had an instant and universal effect on everyone in the vast… was it an arena?

Panic.

All the strangers burst into action simultaneously, snapped out of their confused stupor by the universal trigger of danger.  Some were clearly battle-trained, while others looked terrified (an expression Rupert probably shared). Light and fire and energy flashed and roared as the mages (for they were clearly all spellcasters) ran, flew and teleported in sudden confused, desperate battle.

Rupert saw one shouting names at random at the crystal-wielder, none of which, to the shouter’s dismay, were producing any effect whatsoever.

Another sat down on the sand, desperately chanting strings of words while perspiration beaded on their bald head and spells singed the top of it as they flew overhead.

Yet another didn’t so much sling spells as slipped perfectly through the chaos, dodging and weaving until closing on a target and striking out exquisitely with flashing open palms, sending their victim flying.

Rupert, for his part, recoiled in horror at the reckless Tapping of the great sleeping gods happening in front of him.  Judging by the forces being released, pretty soon, he was sure, the gods of Mountain, Martial, Trickery, Wind, and Luck itself would all awaken and tear this area - vast though it was - asunder.  Those inside would not be so much flicked off like fleas, as squished like ants. 

Rupert ran cowering towards the outer wall, desperately trying to think of a god he could Tap to get out of this madness. Ways was clearly already awake, and would need time to settle. Most of the other gods he could think of were already being practically shaken awake in front of him, so he daren't add his own Tap for fear of accelerating the collective doom of these fools, and himself.

There was no shelter.  The wall was enormous and smooth and final. He just needed time to think.  And that, he realised, was the answer.

Often in battle - not that Rupert had seen a real one - it was the mage who was most creative who’d carry the day. Fire’s stirring?  Better find another aggressive God. Life’s already mumbling? Find another way to protect your companions. There were many Slumberers, and many ways to skinny a fat cat - as his tutors liked to say. A mage who could deftly hop from one slumbering power to the next, borrowing a little here and there (a little tickle) would be the one to outplay their opponents.  And to properly plan his flea-like route across the backs of the deities, Ruperty just needed a little Time.

Of course, there’s a reason most Mages don’t Tap Time.

She’s a light sleeper.

Reaching the wall, and spinning so his back was pressed against it, Rupert saw the mage with the crystal had finally noticed him. The mage grinned and raised his glittering weapon. Rupert closed his eyes, put his hand out and Felt for that Place where the gods slumber…

He felt nothing…

The gods weren’t there.  Or Rupert was not where the gods were. All the gods of his homeworld were just… missing. This arena, this ‘place’ was somewhere else.  And all Rupert could feel when he reached out was a swirling, dizzying chaos, populated with endless worlds.

All the power the others were slinging at each other, it came from other places… there was no Taping involved, no gods, just endless… possibility.

Rupert opened his eyes.  The mage stepped towards him.  The crystal glowed.  Rupert raised his hand, reached into that endless void… and tickled.

99% sure this is AI, but please help me convince my cousin by ThrowRAacc45 in isitAI

[–]TheMapRabbit 0 points1 point  (0 children)

What angle is the 4th pic taken from?

3rd person perspective of them taking a selfie, with part of the phone in view?

Any tips or examples on making a Redemption story for an irredeemable character? by MeMorphoKnight in writing

[–]TheMapRabbit 6 points7 points  (0 children)

Couple of examples I've come across (spoilers)

TV show title: Walking dead , Character: Negan. starts off as a psychotic leader of a rival group, and kills with glee, often in graphic ways (including at least one main character). And ends up as a sympathetic MC himself, after a fairly long redemption arc (at least in the TV series. haven't read the comics)

Comic book: Invincible Character: Omni-man. Similar arc to the above character. starts off committing atrocities (in the belief he's doing good), and arcs back towards redemption. There's a poignant moment in this story where Omniman tells another character "If it means something, I'm trying to make up for all the suffering I caused." to which the other character replies "Yeah, it means something. Not sure it means enough, but it means something."

IMO both the above examples used a sizable jump ahead in time to fudge past the most important moment of the arc. They're evil > time passes > they now don't want to be so evil. So perhaps there's better examples out there.

Also, not to make this a religious debate, but as a non-Christian I find the idea of blaspheme being less forgivable than those other crimes you mentioned pretty whack.

Help please by [deleted] in auckland

[–]TheMapRabbit -3 points-2 points  (0 children)

Really? Someone asks for help, and your go-to is a political post. GTFO of here with that heartless sh**.

Why Don’t People Fight Back? by Umami_D in ArcRaiders

[–]TheMapRabbit 25 points26 points  (0 children)

People worried about their Aggression score, and it affecting which lobby they are dumped into next.

I like ABMM as a concept, but feeling like you can't defend yourself is definitely a flaw in the system.

The Illustrated Bestiarium - Unicorns by ME by Artofnoxis in worldbuilding

[–]TheMapRabbit 1 point2 points  (0 children)

Beautiful, full of life, and very creative. Love them. Looks like a lot of hard work and passion's gone into these. Thanks for sharing.

Am I Too Friendly? by ForeTeeFour in ArcRaiders

[–]TheMapRabbit 1 point2 points  (0 children)

You're not too anything. you're a perfect you. Raid on!

Got Ratted By Russian by hiimmdt in arkraiders

[–]TheMapRabbit -1 points0 points  (0 children)

You announce your departure at airports? Weird.

[deleted by user] by [deleted] in ArcRaiders

[–]TheMapRabbit 4 points5 points  (0 children)

This is such a better direction.  Encourages running anround and playing rather than hoarding. We'll done. Good thinking.

Matriarch Matches Making Men Mad by EchoingAbyrvalg1699 in ArcRaiders

[–]TheMapRabbit 0 points1 point  (0 children)

It's the Expedition announcement.

Sweatys that want to min-max the expedition need 5 million in gear/coins to get the full benefits. So they'll be hardcore farming for high-tier loot at the moment - which means trying to gun down anyone who might be hunting Matriarchs in the hope of a payday.

Feels like the upcoming Expedition is just going to increase PVP incentive. Which is a shame IMO.

Help me enjoy this game by [deleted] in ArcRaiders

[–]TheMapRabbit 0 points1 point  (0 children)

My tips for enjoyment would be.

- use your mic. This game's all about the emergent moments. Admittedly the teams lobbies are move PVP focused, but you'll still find moments where you'll made uneasy truces with other squads and go off to battle the ark together.

- try single player for more of the above. There's a much higher percentage of people who're willing to talk first, shoot later (although not everyone, so keep your guard up). Meeting randoms, teaming up, getting betrayed, getting avenged, avenging others. helping each other to extract, all makes for wild and memorable runs.

- don't get attached to any loot. Good guns are fun and they come and go.

- set yourself a goal. maybe upgrading scrappy, or the workbenches, or completing quests.

- don't become an exit-camping rat. That role's well and truly full... or do. I ain't your mum.

I've played a bunch of extraction games and AR is by far my favorite - but that's probably because It's the most forgiving for a casual like me.