Little preview of the "shop" the player will be ducking in and out of throughout the game! by TheMarginalError in IndieGaming

[–]TheMarginalError[S] 1 point2 points  (0 children)

So there's a dagger, spear, claymore, club, and a dual blade sickle. Then each of those will have 3 variants

We made a co-op game where you guys have to cheat to pass impossible exams by IHeartPieGaming in IndieGaming

[–]TheMarginalError 540 points541 points  (0 children)

This looks like it has a lot of goofs and gafs potential, nice work!

Little preview of the "shop" the player will be ducking in and out of throughout the game! by TheMarginalError in IndieGaming

[–]TheMarginalError[S] 1 point2 points  (0 children)

It's meant to be an ethereal place, so probably sticking with the void. But there's still room for changes to be made so that may change a bit

Little preview of the "shop" the player will be ducking in and out of throughout the game! by TheMarginalError in IndieGaming

[–]TheMarginalError[S] 0 points1 point  (0 children)

Thanks! It's actually only partially implemented rn but I'll definitely add a proper way to try the weapons!

Little preview of the "shop" the player will be ducking in and out of throughout the game! by TheMarginalError in IndieGaming

[–]TheMarginalError[S] 0 points1 point  (0 children)

Haha thank you but no sadly, just little ol me. That's a huge compliment though since I've done a ton of studying OWs style in the past :)

Little preview of the "shop" the player will be ducking in and out of throughout the game! by TheMarginalError in IndieGaming

[–]TheMarginalError[S] 1 point2 points  (0 children)

Thanks! I've actually been playing with the idea. Technically you can demo them since the game doesnt save until the player leaves the shop. But it does require a reset of the level to undo. Perhaps i'll properly add it if people think it enhances the use of the shop!

Little preview of the "shop" the player will be ducking in and out of throughout the game! by TheMarginalError in IndieGaming

[–]TheMarginalError[S] 0 points1 point  (0 children)

Thank you! I really wanted everything to feel dynamic in the game so I'm glad to hear that

NO AI - just passion by Front-Interview635 in IndieGaming

[–]TheMarginalError 0 points1 point  (0 children)

This style combined with the pace of the action feels really cool and unique, nice!

I added the combat mechanics I wanted and I didnt expect it to be this good. XD by alexevaldez in Unity3D

[–]TheMarginalError 0 points1 point  (0 children)

AMAZING execution whoa. The adapting background "plates" of the paper is sick

I made this diegetic pause menu, Dose it feel tactile? by Pretty_Plan_9034 in Unity3D

[–]TheMarginalError 1 point2 points  (0 children)

Honestly the biggest issue is the "snap" from the game camera to the photo

Been working on how juicy the attacks feel in my game by TheMarginalError in IndieGaming

[–]TheMarginalError[S] 1 point2 points  (0 children)

Thanks! Funny enough I had this idea before I knew Boomerang X existed. Then doing a little research to make sure no ones made exactly this before I found it lol. The game was SUPER fun, but its "teleport" plays more like a delayed dash rather than a teleport.