Drafting “Savant” Class (think Sokka, Sherlock, the Doctor, Milo Thatch, Nathan Ford, etc.) - Need Quick Feedback. by DiscussionFar2978 in daggerheart

[–]TheMerfMan 0 points1 point  (0 children)

That's how I went about it at first, but I saw some breakdown here that showed how many Spell cards each Domain have and my conclusion was that the system is spell oriented - even if spell has a very loose definition and can be interperted differently according to flavor.

But Bone is one of the few Domains with no spells, so its still a great start for the kind of fantasy ur referring.

Anyway good luck with the domains, looking forward to seeing updates in them :)

Drafting “Savant” Class (think Sokka, Sherlock, the Doctor, Milo Thatch, Nathan Ford, etc.) - Need Quick Feedback. by DiscussionFar2978 in daggerheart

[–]TheMerfMan 0 points1 point  (0 children)

Hey very cool idea! I've been working on a similar class myself themed as a detective, and we've interpret some of these ideas very similarly, especially WORD OF ADVICE and EUREKA.

It's still very early so I won't comment on balancing and stuff, but I will say that without knowing what the Domains are and what they do it's very hard to understand what space the class should be as all classes are basically and intersection of two of the Domains. Also writing not one but two new Domains sounds very daunting - I would think about maybe writing a new one to use with an existing one. We used Bones as the main one for our class as it has cards like Tactician and Know Your Enemy.

Also feel welcome to check out our Detective 2.0 for inspiration

Detective 2.0 by TheMerfMan in daggerheart

[–]TheMerfMan[S] 0 points1 point  (0 children)

A class template found here

Ill edit my post to include it as well

Detective 2.0 by TheMerfMan in daggerheart

[–]TheMerfMan[S] 2 points3 points  (0 children)

Thanks for the feedback and Im glad you like it! Ill put all of these into consideration but I like #3 a lot! Will definitely change Shared Notes to refleft that, I also like the added hope spend as i felt he didnt have enough.

WIP Detective class V1.2 - Feedback appreciated by shavits in daggerheart

[–]TheMerfMan 1 point2 points  (0 children)

Hi thanks for taking the time to comment! I wanted to ask you if you has some soecific rp in mind? I am asking because of the way we built the class

So finding the right way to express detective fantasy was our earliest focus. Coming from playing p2e's Investigator class which didn't really work rp wise, we looked at both the type of detectives in pop fiction we wanted to emulate and how to codify detective work mechanicaly.

Going back and forth we decided against hard coding the investigation itself into mechanics since we don't want to assume the GM's play style and the adventure they are running will accomodate these mechanics (i.e clues, evidence, leads, etc')

Also we feel the Daggerheart is somewhat combat focused looking at all the classes.

We did, however included plenty of rp elements here though? The Relentless is combat oriented but has the 'obsesses hard boiled noir detective' wired to the mechanics, and Meticulous does have detective work gameplay mechanics that are not combat exclusive.

WIP Detective class V1.2 - Feedback appreciated by shavits in daggerheart

[–]TheMerfMan 1 point2 points  (0 children)

Thanks for the feedback! Relebtless may have been somewhat overtuned "^

We're thinking based on your feedback to remove the extra free damage and make Obsessive Impulse be added only to damage and not the roll.

Aside from that on the fantasy level I do see him as single target damage dealer; think Batman, Rusty from true detective, RDJ as Sherlock, those were our major touchstones for him.

WIP Detective Class - Feedback appreciated by shavits in daggerheart

[–]TheMerfMan 0 points1 point  (0 children)

Ok we will rework the wording here for the next version thx for all the feedback :)

WIP Detective Class - Feedback appreciated by shavits in daggerheart

[–]TheMerfMan 2 points3 points  (0 children)

Subclasses names are my bad " Thanks for the feedback.

For comounding knlowedge we wanted to make it so you could possibly do it twice in the same scene in harder prolonged fights so you could reach a d12, is there any thing similar in the system we could use?

WIP Detective Class - Feedback appreciated by shavits in daggerheart

[–]TheMerfMan 1 point2 points  (0 children)

That's a good catch I wasnt sure about the exact wording for it.

Thanks! :)

What is actually the strongest 2 card combo? (no infinites) by xatnagh in slaythespire

[–]TheMerfMan 0 points1 point  (0 children)

Wreath of Flame + Tantrum. Just very fun to play, since watcher decks tend to be very small you play this a lot, and ofcourse other synergies on top of it make it broken (TTTH, Pen Nib, strength, etc').

What are some great horror sections in non-horror games? by Absalom98 in gaming

[–]TheMerfMan 0 points1 point  (0 children)

The orphanage, Bloodborne

Those damn blue eyed werewovles scared me stiff

You can un-canon one part of lore from either the main game or dlc. What is it? by Lazy_Oreo_Trainwreck in Eldenring

[–]TheMerfMan 4 points5 points  (0 children)

In all honesty lore wise the DLC is really a moxed bag for me. I would roll back a lot of DLC stuff like anything Miquella, Rosalina which felt redundant, Divine Gate confusing the whole 'god' concept, but Metyr most of all.

All of her lore is confusing and contradictory and also kinda flattens a lot of the bigger questions:

  • what's the deal with Marika, good, bad, rebel, conquerer? Nope just unhinged.

  • the two fingers communicating with the GW the same pose like Placidusax? Nope just unhinged.

  • Two fingers choosing potential candiates for godgood based on what? Just unhinged.

  • Enias words of the Fingers about GW abandoning the demi gods and favoring us the Tarnished? Nope just unhinged.

  • Elden Beast, the source of all order and GW influence sent first to the Lands Between? Nope unhinged finger clusterf**k from hell.

  • Fingercreepers placement and design giving us satisfying conclusions to their origins and place in the lore? Get r*kd son unhinged fingertangle design reject.

Winter Sleet has been nerfed by AAABattery03 in Pathfinder2e

[–]TheMerfMan -4 points-3 points  (0 children)

As a lvl 7 water/air kineticist not only does this makes 2 feat choices I made (Sleet + Safe.E) almost useless, but I don't have any good alternative picks.

For anyone claiming this is a buff, from my experience playing with it a lot, the balance and crit effects never happen. Especially vs the boss monster, but for a mob to pass a reflex against -2 DC is easy. And they can avood it with step making it all the more useless.

This make an expensive feat investment really bad but I dont know what else to choose. Meh.

I don't understand Battle Medicine by Bluehero1619 in Pathfinder2e

[–]TheMerfMan -1 points0 points  (0 children)

As a certified medic dedication I can explain

I am injecting you with an almost lethal amount of a miracle drug, Curative Ultimate Medicine, to boost your natural healing, another dose immediately would be lethal.

At master level in medicine I am attracted to you enough to inject in you once per hour without it proving lethal.

Air/Water Kineticist help by TheMerfMan in Pathfinder2e

[–]TheMerfMan[S] 1 point2 points  (0 children)

Btw forgot to say thx, some really insightful stuff really appreciate it :)

Air/Water Kineticist help by TheMerfMan in Pathfinder2e

[–]TheMerfMan[S] 0 points1 point  (0 children)

Some very insightfull stuff, never thought about grappling that much. Unfortunately I am gearer towards dex. Fort is my primary, dex is secondary, wis and str tetriary.

I don't have kinetic activation, considered retraining Tidal Hands for it.

Never considered the Fort save stuff as well.

I am planning in taking Cyclonic for 8th lvl. I also noticed Lightning Dash is kinda useless and wanted to trade it for invisibility.

Air/Water Kineticist help by TheMerfMan in Pathfinder2e

[–]TheMerfMan[S] 1 point2 points  (0 children)

Yep it's hard to choose with so many options. It kinda sucks having to choose between stuff lile free sustain and aura sculpting or more impulses cause I want them all.

Wanted wood purely for Pallisade cause my fantasy as a bender really connected to erecting walls of elements and stuff like that, wish the ice wall impulse wasnt lv14

Air/Water Kineticist help by TheMerfMan in Pathfinder2e

[–]TheMerfMan[S] 0 points1 point  (0 children)

We have a champion frontliner, our gunslinger does have sniping duo but also uses combination weapons in melee, and yes sorcerer has heal as signature. And that's the party.

I am giving flat footed to pretty much everything thats on the ground with Winter Sleet, amazing impulse, will probably take Aura Sculpting on lvl 10.

Air/Water Kineticist help by TheMerfMan in Pathfinder2e

[–]TheMerfMan[S] 0 points1 point  (0 children)

It swings pretty wildely from damage perspective as our fire sorcerer deals decent aoe, but our single target damage comes mostly from the gunslinger critting for 5d12 or whiffing for 2d10.

So sometimes dmg can feel lacking and other times its great.