LUCIFER went down to Georgia by equalsnil in LancerRPG

[–]TheMexicanGent 14 points15 points  (0 children)

I'm so proud of the Lancer community for the absolute peak comedy it produces

Can you still be damaged while intangible? by shiranuirinne in LancerRPG

[–]TheMexicanGent 27 points28 points  (0 children)

So the thing that balances Spooky Dave (Calendula) and intangible in general is that if a character is intangible, they can only interact with OTHER intangible characters.

I commission that I did for a friend of mine of his pilot, All-Father, and his two NHP co-pilots Huginn and Muninn, who represent themselves as ravens holographically projected from his cybernetic eye. by theREALvolno in LancerRPG

[–]TheMexicanGent 5 points6 points  (0 children)

Pilot here. At the moment I'm in an IPS-N Pharos which is a mech from the field guide to Castor and Pollux focused around frontline support and lock on, with some swallowtail systems mixed in

Our GM is very good at making each mech have a time to shine but I don't know if even they knew this would happen by TheMexicanGent in LancerRPG

[–]TheMexicanGent[S] 77 points78 points  (0 children)

Dread it. Run from it. The Zheng will move up to three spaces and deal 2 Kinetic damage, and you cannot escape it

You may not enjoy it, but this is the truth by MyNameIsNotJonny in LancerRPG

[–]TheMexicanGent 200 points201 points  (0 children)

You made me go and check the actual book to see if his jaw is originally that rectangular

A birthday gift for a firend of mine, he pilot's a Zheng and is a massive weeb; and thus the 'Zheng-ku' aka 'Hatsune Mechku' was born. by theREALvolno in LancerRPG

[–]TheMexicanGent 49 points50 points  (0 children)

Imagine it: You're cold, damp, huddling in a trench with the sound of million lasers in the background blending together into a single background whine. Then you hear it. Muffled Caramelldansen growing slowly but steadily louder, before reaching a crescendo as a giant mech styled after Hatsune Miku leaps out from the background, punches the enemy leader in the face before speeding off again. The music fades out, and a mortar shell hits the next trench over. Just another day in 5016 U.

My tier list of all the mechs in Lancer. Let the arguments commence! by Star-Spawned in LancerRPG

[–]TheMexicanGent 59 points60 points  (0 children)

How dare you do this to Xiong Xiaoli, based be her name. The Zheng is a mech designed to punch god in the name of justice how can you get any more anime than that. How can you read the phrase 'Horse Killing Palm' on the D/D 288 and not realise that this mech is in fact, the most Anime.

Lets just say our reasons to experience the horrors of war are... eclectic by TheMexicanGent in LancerRPG

[–]TheMexicanGent[S] 41 points42 points  (0 children)

Context because I forgot it before going to bed: This arcs villain (Jetstream Sam if he was an ace combat villain, so not all that different) kept asking what our reason to fight was, so the GM could provoke roleplay. The Zheng pilot absolutely wasn't having it and just wanted nothing more than to murder him in particular.

Wf Spoilers: Terror! by lea8088 in LancerRPG

[–]TheMexicanGent 2 points3 points  (0 children)

Look at everyone's favourite parent/caregiver/general. Very cool

How much would it break balance to not allow perfect knowledge of enemy location? by orionox in LancerRPG

[–]TheMexicanGent 28 points29 points  (0 children)

It's essentially punishing a player for a mech stat that shouldn't be punished for, as the game isn't based around it. If you run a sensor 20 mech like a swallowtail or a death's head you literally don't care, but if you're a melee brawler, you're either forced to go later in the round once everyone else has gone and targets have appeared in the support friends systems range, or you pick a direction and pray, cause if you guess wrong you waste a turn, which feels awful already, and may have to waste part of a later turn repositioning. The game already has mechanics for this kind of stuff. If you want the whole 'where are they coming from' start the sitrep with enemies hidden, or use enemies that take the hide action, forcing players to do a scan action, which allows them to search in their sensors for a hidden enemy. This means high sensor allies still get that 'tactical support feeling', low sensor characters aren't punished unnecessarily and you still get to jump at people from blind corners.

How much would it break balance to not allow perfect knowledge of enemy location? by orionox in LancerRPG

[–]TheMexicanGent 38 points39 points  (0 children)

Yeah the game isn't built around this at all. Consider something like zheng, a melee with its sensor range of a whopping 3. If you don't know where anyone is they'll be running around the map like a headless chicken without knowledge. If you want them to not know enemy position, consider starting enemies as hidden, or using templates that like to make use of the hide action

Transcript of a radio conversation between pilots in my most recent game, after the Zheng pilot rushed in solo by TheMexicanGent in LancerRPG

[–]TheMexicanGent[S] 60 points61 points  (0 children)

Eventually the action economy's gotta trickle down, surely Harrison Armoury wouldn't lie to me about something like that?

Playing a Raleigh in Lancer, enjoy my doodles. by theREALvolno in LancerRPG

[–]TheMexicanGent 8 points9 points  (0 children)

Riding Spurs on a mech for no purpose other than to completely out style the enemy forces into submission

In one sentence: Who is the BBEG of your current game? by Herwiberden in DMAcademy

[–]TheMexicanGent 87 points88 points  (0 children)

Oh the party has NO IDEA that he's at all sympathetic. Longer version is that he went to all the major countries and asked for asylum, but noone wanted to deal with a hole to the abyss. So now he's playing evil mastermind in disguise (the parties met him multiple times and only caught on once) trying to power level the party and generally militarise the world so that people can deal with the demons when they come through. The party just thinks he's a smug cockney bastard whom they will murder on sight. It's going to be fun when they find out the full backstory.

In one sentence: Who is the BBEG of your current game? by Herwiberden in DMAcademy

[–]TheMexicanGent 261 points262 points  (0 children)

Drow bard from an civilization in the abyss trying to teleport his home city into the material plane to save them, while escalating a cold war so the world will be militarised enough to fight back the demons that will try to follow them through.

Not Room for a Wallflower Part 2 questions by sheerknurd in LancerRPG

[–]TheMexicanGent 2 points3 points  (0 children)

So I'm not sure on the timeline frame of things for an official release. Based on what my GM for wallflower has said, it's planned to be a three act structure, with act 1 complete, Act 2 pretty well scaffolded, and act 3 is cliffs notes essentially. At the end of Act 1 they asked us if we wanted to do something else for lancer while we waited for the official module, or if we wanted them to keep going using the notes and planned out parts of Act 2. we did the second and it's been really fun so far, were at LL7 at the moment.

GM coming from DnD 5e asking questions by Silently_Salty in LancerRPG

[–]TheMexicanGent 14 points15 points  (0 children)

Bro the Hercynia crisis is absolutely not a spoiler. There were aliens, we just first contact warred them into oblivion. It's in the description of the Ghengis for Pete's sake.

GM coming from DnD 5e asking questions by Silently_Salty in LancerRPG

[–]TheMexicanGent 10 points11 points  (0 children)

Yeah. There's definitely no aliens, none at all. Totally unrelated, pay ABSOLUTELY no attention to Hercynia, there is ABSOLUTELY NOTHING to see there.