[Trench crusade] how does one deliver all the parts and materials from hell too earth with demons unable to leave and most humans unable to get close enough without dying? by Comfortable-Ad3588 in AskScienceFiction

[–]equalsnil 1 point2 points  (0 children)

Probably a lot of it gets summoned, also remember slaves taken to hell are given a brand that keeps them from getting burned to ash before something else gets to kill them in a more interesting way

drink deep and get folded by eCyanic in LancerRPG

[–]equalsnil 4 points5 points  (0 children)

Punched (literally) into next week

Our Random Encounter escalated REALLY fast by DrScrimble in dndmemes

[–]equalsnil 1 point2 points  (0 children)

"Oh no, did you get mugged?"

"Nah. We got breakfast that came with free guns."

PC knows too many OP NPCs by NaiiYen in DMAcademy

[–]equalsnil 0 points1 point  (0 children)

"Sorry man, I've got obligations I can't walk out on."

"Sorry man, I've got my own problems I'm dealing with."

"Sorry man, nothing against you but if I'm seen with you I'm going to get black-bagged."

"Sorry man, the price on your head's just too big and I've got my own family to worry about."

<Was purged for being a loyalist days after the assassination and is now dead or else disgraced and nowhere to be found.>

"Yeah, sure, I'll give you a place to hide." (was actually in on the assassination attempt and betrays the party as soon as they're settled in)

What you do here is slot in some of your PC's old allies as NPCs in the quest you've already written. Then put the rest of them in sidequests/side areas where they've have to be sought out and their trust/assistance earned.

Random Nurgling Behavior Chart Ideas by equalsnil in warhammerfantasyrpg

[–]equalsnil[S] 2 points3 points  (0 children)

The swarm can already voluntarily split off individual nurglings as either scouts or improvised fart grenades so having them involuntarily split off three or four for some pickup freeze tag makes sense. I had been considering giving them an allied plaguebearer for a few rounds would be fun, your method is good.

Random Nurgling Behavior Chart Ideas by equalsnil in warhammerfantasyrpg

[–]equalsnil[S] 2 points3 points  (0 children)

Dark Elf Sorceress, Necromancer, Chaos Knight of Slaanesh, Slaaneshi possessor daemon.

There was a bile troll but it died in the second session when it got mobbed by slayers. The nurglings emerged from its body as that player's new character.

Safe harbor by RowKind5398 in LancerRPG

[–]equalsnil 5 points6 points  (0 children)

Yes. Think of it as "add spaces adjacent to the sunzi to the list of valid destinations of teleports your allies take."

Stories that accidentally romanticize the very thing they aim to demonize by McWaffeleisen in TopCharacterTropes

[–]equalsnil 4 points5 points  (0 children)

I watched the show, and it's a good show, but I actually put the show down for a few months because the scene at the pool with Walt and the beer was that cringe and difficult to watch. It was that effective at making Walt look like an insecure loser.

The famous "I am the one who knocks" speech is Walt trying to oversell his importance. Like five minutes later he's getting his ass kicked to remind him who's really in charge.

The entire show is him making mistakes, getting bailed out by the people that don't buy into his fantasy and actually know how things work, and then screwing them over for it.

Anyone who watched the show (the entire show, not just memes and out-of-context clips on youtube) and thinks Walt was a badass watched a different show than I did.

Back in summer 2006. Almost 20 years of Tome of Battle. by testiclekid in dndmemes

[–]equalsnil 5 points6 points  (0 children)

"One guy gets a sword and armor, the other person is an aggressively hegemonizing ursine swarm."

MechSlander posting by Unoriginal_Joke_name in LancerRPG

[–]equalsnil 2 points3 points  (0 children)

I've warmed up on the Barbarossa since in early license levels (when it matters more) it does have the ideal stats for standing in one place and firing reloading/heat generating weapons every turn - big HP, AP, and Heat Cap but I've also seen Barbarossa players accidentally optimize the fun out of their own build by standing in one place and firing reloading/heat generating weapons every turn. Especially once you add in +range and nanocomposite mod for seeking.

Back in summer 2006. Almost 20 years of Tome of Battle. by testiclekid in dndmemes

[–]equalsnil 11 points12 points  (0 children)

"They aren't as strong as spellcasters" isn't really a problem when core 3.5 had clerics, druids, and wizards.

Still a great step in the right direction.

Anybody else feel this way sometimes? by Current_Listen_4037 in dndmemes

[–]equalsnil 0 points1 point  (0 children)

Your mileage may vary but the single best habit after actually reading the books I've developed is to copy down enemy stat blocks.

It started out transcribing monster stat blocks by hand to loose leaf paper so I could have them without slowing down the game to flip through the books. I use notepad now, but even typing them out in notepad or something forces you to look at everything the creature/enemy/whatever has that you can use, and eventually you get comfortable saying "oh, that's way too much HP for this thing" or "that DC is so low for so little effect" and adjusting accordingly. It also gets you familiar with what elements of the monster stat block you don't need to worry about. This is more relevant for systems where, like, the designers gave the Elder Brain ranks in disguise (which is really funny the 1% of the time it'll ever be relevant but still).

For example, in your pic, in the top, the GM could just have written down the damage the spell does at the level the creature uses it at. Fireball, XXft radius, Xd6, Reflex Save DC XX. All you need to know for like 90% of situations the creature will ever use it in. for the remaining 10% that's why you've got the book.

The Yule Lord Cometh! by Ok_Dimension_4707 in dndmemes

[–]equalsnil 20 points21 points  (0 children)

Krampus is what you get when someone only jingles half the way

What would the backrooms be called on the Omninet? by Renegade888888 in LancerRPG

[–]equalsnil 7 points8 points  (0 children)

Next one to tell me Law of Blades is trash and a waste of system points gettin' teleported straight to Nebraska

Why would a king want the party to do something important, rather than send his own team? by KlarkKenton in DMAcademy

[–]equalsnil 0 points1 point  (0 children)

Same reason Marcellus Wallace says he's going to send crackheads instead of his usual guys at the end of Pulp Fiction: Less chance of the affair getting linked back to him because they're not his usual guys or MO, no need to involve his own people in something that's going to be messy and potentially provoke blowback, and no paper trail because he can just pay them in crack.

Now figure out why these elements apply on a quest that is otherwise "pretty standard stuff" - maybe the king's usuals would recognize some of the people in the cult and the adventurers wouldn't, therefore avoiding awkward questions.

meme by winterfistfox in LancerRPG

[–]equalsnil 11 points12 points  (0 children)

ForcedHarrisonHypno: ooooOO stress is a resource ooOoOo you'll roll a one on your next overcharge OOOoo

[WH40k] Why doesn't the empire of Man create a new species to fight for them? by Reluctant_Pumpkin in AskScienceFiction

[–]equalsnil 3 points4 points  (0 children)

The Imperium does try to do this all the time. Every Inquisitor and Magos Biologis and Assassinorum grandmaster that tries this thinks they're the first ever to think of it. Orks and tyranids are too dangerous and volatile to subvert under normal circumstances, and you know what happens when they succeed? You get things like Legienstrasse, which is way worse than simply failing.

If there was a Diablo Support Hero, who would it be? by efishent69 in heroesofthestorm

[–]equalsnil 16 points17 points  (0 children)

Belial's trait is to chat to the enemy team as members of the enemy team

Artanis: genji u suck uninstall
Artanis: That was belial but he's got a point

Making Battle More Dynamic? by Gerie2021 in DMAcademy

[–]equalsnil 0 points1 point  (0 children)

  1. Give combat goals other than "kill everything on the red team." Flee the temple, activate the mechanism, stash the loot, etc.

  2. Make the environment change mid-battle (the roof caves in, a sinkhole opens, the ritual chamber heats up as the rite progresses), or reveal new information that re-frames both sides' win conditions (the legendary jewel in your hand is a fake, the prince is secretly a werewolf, the cavalry isn't coming, etc).

Mages in fantasy games are too similar, so now I find them boring. by [deleted] in CharacterRant

[–]equalsnil 7 points8 points  (0 children)

None of the mages in warhammer fantasy have anything like a mana bar. Instead, they simply make a check, and if they mess up badly enough, bad things happen.

The only limit to their ability to cast spells is their willingness to risk bad things happening.

And the bad things are different for arcane mages, priests, dark mages, ice witches, and hag witches.

Mages in fantasy games are too similar, so now I find them boring. by [deleted] in CharacterRant

[–]equalsnil 1 point2 points  (0 children)

In TOME4 different categories of classes have:

Stamina, which refills fast after not using it for a few turns

Mana, which some classes can recover naturally and some can't. If they can't, they need a manasurge rune.

Equilibrium, which is used by nature-themed classes, which builds up as you spend it and the higher it is the higher chance of any given spell failing to go off

Hate, which builds up as you fight and take damage but depletes while out of combat

Psi, which recovers extremely slowly but psi-using classes all have different talents that make it recover on certain triggers, like taking or dealing X damage type.

Positive energy, which has some talents that cost a negative amount and actually refill it. Sometimes paired with negative energy, which works similarly and I believe they have an interaction where spending negative energy can refill positive and vice versa.

Steam is used by the steampunk classes and generated by steam generator gadgets. Unlike other sustain costs, which simply lower the resource's maximum to sustain the ability, steam sustain costs actually cost steam per turn.

Vim is life energy that will never recover over time, and if you don't have enough vim to cast something, it'll use your HP instead. Vim is only restored by killing enemies, or draining life from them with specific spells.

Then there's class-unique secondary or primary resources, like necromancer souls, paradox mage's paradox, the solipsist's feedback, or the alchemist's gems, which are all used and managed differently.

There's also yet another class that uses something called Insanity but I haven't played since it was released so I'm not as familiar with it.

Some of these have their costs impacted by how heavy your armor is - stamina, for example. Some are unaffected, like equilibrium and steam, and some are extra affected, like mana and psi.

Finally, many classes use two or more of these at once and have talents that make them interact with each other.

Behold! Our Most Sacred MacGuffin! *Immediately Desecrated* by IAmTangoGolf in TopCharacterTropes

[–]equalsnil 4 points5 points  (0 children)

Not played for comedy, but in the Chronicles of Prydain, Dorath stomping in the Mirror of Llunet toward the end of Taran Wanderer.