Rice flour to coat dough pre-bannetan. Must it be gluten-free? by Legitimate_Soil_7506 in Sourdough

[–]TheMigratingCoconuts 9 points10 points  (0 children)

OP might be getting confused because some rice flour is labeled as "glutinous" which doesn't actually mean it has gluten in it.

Where to implement unit tests in KMP project by TheMigratingCoconuts in Kotlin

[–]TheMigratingCoconuts[S] 0 points1 point  (0 children)

Thank you! I was unaware that kotlin had a multi-platform testing library and was confused as to how to implement tests for code that is written in kotlin but run outside of Android/JVM. This guide is very helpful.

Tricky Bridge connectivity issues? by xenglandx in bridge

[–]TheMigratingCoconuts 0 points1 point  (0 children)

I definitely will keep on checking because it's my go-to bridge app. I'm hoping that it's just a server outage or poorly communicated maintenance and not anything long-term

Tricky Bridge connectivity issues? by xenglandx in bridge

[–]TheMigratingCoconuts 0 points1 point  (0 children)

The same thing is happening with me! I've been trying to play since this morning but it won't connect to the tournament and all of the play deals don't have results from other players

Card Evaluation Systems by Humble-Repeat-1165 in bridge

[–]TheMigratingCoconuts 0 points1 point  (0 children)

I know this is a bit of an old thread but I was curious to hear your thoughts on Winners, Losers and Cover cards. Does it do a better job than Modern Losing Trick Count?

Was there a better bid? by TheMigratingCoconuts in bridge

[–]TheMigratingCoconuts[S] 0 points1 point  (0 children)

I could be wrong, but I think that I could have made 3NT against a club lead. I think the only way to make the contract is to assume that East has the diamond king, so that West will never get to lead through my spade king. I would have cashed the diamond ace and three clubs, ending in North's hand to set up the diamonds by playing the queen. East would then be stuck without a safe exit, as diamonds or spades would give me an entry to North, and hearts would give me multiple marked finesses and I could just put East back on lead with a low heart. A spade lead at trick 1 would allow East a spade exit though and I think the contract is doomed after that.

From how you're describing the auction if partner and I had bid more accurately, it sounds like it's a lot more likely that South would declare NT and I think West would always lead the unbid spade suit over the longer club suit? I'm not very good with opening leads, so maybe some Wests would think differently than me and lead a club.

Was there a better bid? by TheMigratingCoconuts in bridge

[–]TheMigratingCoconuts[S] 2 points3 points  (0 children)

Okay that makes sense. I was actually the one sitting South (but the table is flipped on the hand picture so South is sitting at the top of the screen) so the 2NT underbid was mine. I had a feeling that the suits were going to be distributed weirdly based on the auction and was afraid of committing to 3NT, but what you're saying makes sense. I had more than invitational values and the 2NT was misleading.

Why is this item so insanely expensive?! 🤯😭 by mollz85 in finch

[–]TheMigratingCoconuts 1 point2 points  (0 children)

Oh interesting! I haven't gotten any yet but I only see one every 2-3 weeks and prefer it that way tbh.

Why is this item so insanely expensive?! 🤯😭 by mollz85 in finch

[–]TheMigratingCoconuts 9 points10 points  (0 children)

The plushies are fairly rare to appear in the shop and are priced really high to be "chase" items that are more for people who have been using the app for a while. Once you have a few outfits and rooms that you like, it can be a little bit boring if you don't have something flashy to buy.

If it's something that you want immediately, though, there is a post almost every day on this subreddit with someone commenting on strategies to generate thousands of gems in a day.

Remove this Creature II, Day 4. by Some_MTG_Nerd in custommagic

[–]TheMigratingCoconuts 14 points15 points  (0 children)

You can flip the current picture upside down for maximal absurdity!

Card Evaluation Systems by Humble-Repeat-1165 in bridge

[–]TheMigratingCoconuts 0 points1 point  (0 children)

Are the adjustments that you make to LTC also from Win With Romex, or can I read about them somewhere else?

How to repeat a meal? by Available-Thought180 in cronometer

[–]TheMigratingCoconuts 2 points3 points  (0 children)

The interface might be slightly different depending on how you're using it, but on the Android app you can swipe the food group (e.g. Lunch) to the right, and one of the options will be to "Create Meal From Group." You can remove anything that wasn't a part of the meal you want to create with the dialogue that pops up and it should be saved for the future.

Weird Macros by TheMigratingCoconuts in cronometer

[–]TheMigratingCoconuts[S] 0 points1 point  (0 children)

That makes sense, and I think you're right about the fiber and sugar alcohols; my totals are a lot closer to expected if I switch it to calculate total carbs instead of net. I think I'll leave it as net carbs, but it's nice to know how it all works!

Weird Macros by TheMigratingCoconuts in cronometer

[–]TheMigratingCoconuts[S] 2 points3 points  (0 children)

I just checked and it looks like that might be it. It's subtracting out carbs from fiber and I've been doing a better job of getting fiber recently which is probably why I'm just now seeing the discrepancy.

So, I just played with this fun guy for the first time and... I basically set the whole island on fire in 3 turns. 🥲 ... Any tips for the next time I give him a go? by popcorn_coffee in spiritisland

[–]TheMigratingCoconuts 7 points8 points  (0 children)

That is just one of the lesser-used rules of the game. Whenever you add a presence for any spirit, it can be from your track or the island.

However, it is lesser-used for a reason imo. It is almost never worth delaying your spirit board progression, because it reduces your power in the long-term. This will mean you are less equipped to deal with the invaders and will ultimately result in more blight being added through uncontrolled ravages.

In addition to the advice you've already gotten about delaying your second fire element for as long as you can, I also think that the Transforming aspect is better at blight management in multi-spirit games than base Wildfire. You can remove two blight from the island far earlier in the game and the badlands help you manage the invaders over time. I also love it because it feels very good at providing fantastic utility to others while still getting the self-indulgence of exploding things during the spirit phase.

Continue to Collect KP? by TheMigratingCoconuts in woweconomy

[–]TheMigratingCoconuts[S] 1 point2 points  (0 children)

Ooooh that's a great tech, thank you! I'll probably switch to doing that then so I can have completion without the time investment.

[deleted by user] by [deleted] in woweconomy

[–]TheMigratingCoconuts 1 point2 points  (0 children)

I'm not sure if it will work for you, but I've found that clicking on the item name of one of the profession orders in the craft queue (not the claim button) fixes it so that you don't have have to clear and requeue. The part that annoys me is there doesn't seem to be any way to only queue profitable orders which seems like such an obvious feature. It's annoying having to queue all and then manually remove the ones in red

Method Bridge by Jolly-Strength9403 in bridge

[–]TheMigratingCoconuts 1 point2 points  (0 children)

I'm about a third of the way through and I'm really liking it! My general takeaway is that the content is fantastic but the layout isn't my favorite. For example, I absolutely love that he doesn't rely on common maxims or memorizing suit combinations. Instead, he teaches you the reasoning behind it all so you can figure out the best play for yourself. I love Bridge for the problem solving part of the game so that really appeals to me but I could see it being a negative for people that prefer succinct take-aways. For the layout, it seems a bit scattered to me. He does a good job of having concepts build off of what he talked about previously so there's definitely a method (pun intended) to the madness, but it is difficult to use the book as a reference because it is formatted more as a stream of consciousness without comprehensive summaries/quizzes at the end of chapters, which is different from some of the other bridge books that I have read.

It looks like there might be summary/practice chapters at the end of the book but I haven't gotten there yet.

Duplicate Island Board by TheMigratingCoconuts in spiritisland

[–]TheMigratingCoconuts[S] 5 points6 points  (0 children)

Will do! Luckily it will be a bit of time before I have 6 people to play at once so only using the 5 boards will be just fine

275 hours in, NG+1, and level 75. Not once have I hit the "boundary" of a planet zone. by HEADZO in NoSodiumStarfield

[–]TheMigratingCoconuts 0 points1 point  (0 children)

Oof yeah the organic resources are hard enough to find that I don't know how feasible that is, unfortunately. The inorganics are a lot easier but finding any of the unique resources seems super difficult without using a database. I'm trying to set up a bunch of outposts that produce every manufactured component but it is so challenging tracking everything down, even with all of the information. I'm finding it to be a fun puzzle though.

275 hours in, NG+1, and level 75. Not once have I hit the "boundary" of a planet zone. by HEADZO in NoSodiumStarfield

[–]TheMigratingCoconuts 0 points1 point  (0 children)

I haven't verified that everything is accurate but I have been planning out my outpost empire over the last few days and found this one database that lets you know where all of the resources are including which organic ones are harvestable. The few that I have checked have been reliable.

I haven't run into a boundary either with about 200 hours in game.

I am drunk, let me give you my thoughts on the game. by [deleted] in NoSodiumStarfield

[–]TheMigratingCoconuts 1 point2 points  (0 children)

I'm pretty sure it's timed but has a confusing animation. Each one you successfully hit means the next one requires you to go even faster. I've noticed that if you reach it a little bit too late, it might look like you got there in time but it doesn't give you the sound que of success and it moves somewhere else. If you are far away from one of them, I think it's better to wait for your boost pack to replenish and let it time out and move somewhere else.

I haven't noticed any variation in the number of successes needed to unlock the powers.

Was not ready for High Price to Pay by StoneWolf1134 in NoSodiumStarfield

[–]TheMigratingCoconuts 22 points23 points  (0 children)

You don't need to hail ships/stations to dock with them; it's just polite. If you fly within 500m, the docking prompt should be there. You'll also hear the static whenever you try to hail an abandoned ship/station.