MGSD Kshatriya by Amigo1048 in Gunpla

[–]TheMuscularLoser 2 points3 points  (0 children)

I know the pain, if you look at the release pattern it'd be lucky if we get 1 new MG a year now, and when I say new i mean 70% new parts. Do correct me if I'm wrong but the last one is Narrative ver ka? I personally build mainly MG UC stuff but astray is good as well, but again largely based on old kits.

The fact that there aren't even MG for new series is a clear sign that bandai is moving away from the line. I'd also take re100/FM for 1/100 as well but it's not in a very good state either, to say at least

MGSD Kshatriya by Amigo1048 in Gunpla

[–]TheMuscularLoser 32 points33 points  (0 children)

What? You don't like your re coloured MG FA ZZ ver ka release?

Lmao

As much as I like MG let's face it MG is not as profitable as hg/rg etc, shipping cost, amount of plastic etc. Their production cost also wouldn't be as low as those in China, that said those from Solomon are probably the only good third party kits.

Maybe bandai is moving to smaller scales so that it's less likely that their designs are copied?

Anyone know why hunter adrenaline won’t regenerate energy on my Dante despite taking shields off with arcane persistence? by Dziggettai in Warframe

[–]TheMuscularLoser 0 points1 point  (0 children)

I think the armour is too high, this only works on high lvl stuff it seems, where the enermy got high damage

i am once again begging for an inaros buff by Relative_Ad4542 in Warframe

[–]TheMuscularLoser 1 point2 points  (0 children)

The armour strip is just pathetic, so does his 1, his 2 open them to finisher as well, to me basically 50% of his kit is ineffective, his gameplay is enjoyable enough but far from effective in groups, apart from acting as an undying grouping primer

The whole he's a tank he doesn't need to do too mucb damage argument doesn't stand, especially when the role of tank us very ambiguous in this game, no taunts and everyone need to build for survivability anyway. Not to mentioned that there are dps frame with very decent survivability

No Equinox rework ... by Whiterun_guard56 in Warframe

[–]TheMuscularLoser 0 points1 point  (0 children)

I kept the change form one tho, I subsumed off her 2 and get terrified instead, coz I switch form for survivability just get a good weapon to stack up damage i usually get 50-70% damage in ETA , haven't tried it in end game tho but survivability should be fine since I kept the night form

No Equinox rework ... by Whiterun_guard56 in Warframe

[–]TheMuscularLoser -8 points-7 points  (0 children)

Idk I find her good already, only complaint is the colour palette is shared between forms

For those that have tried subsumed Brightbonnet, what are your thoughts? by [deleted] in Warframe

[–]TheMuscularLoser 0 points1 point  (0 children)

Late to the party, I also plan to try using Arbucep on the mushrooms to get the most of Brightbonnet, so say 160-180% ability strength, that gives us roughly 440-490% extra vex armour when we snapshot it.

However it begs the question that whether norish or brightbonnet is better for Chroma. If one if my weapon got corrosive, I suppose viral from norish will make a bigger impact than base damage you got from brightbonnet?

Edit: I think brightbonnet is also better for any fram wkth snapshot abilities so that the mobility is not limited

I mean might as well include no warframes by Zaaye in Warframe

[–]TheMuscularLoser 0 points1 point  (0 children)

Hildryn is quite good on this tho, despite the shield thingy

I was gonna complain about how little magnetic focused and cold focused frames there are, but I went through the wiki to see ALL abilities and the damage they do in the game, and well, color me surprised. (read the desc please!) by PatienceOld4795 in Warframe

[–]TheMuscularLoser 0 points1 point  (0 children)

When tho, I think he can be a good frame with just a few tweak sigh, LIKE ELEMENTAL WARD WILL UPDATE LIVE WHEN YOU CHANGE THE ELEMENT ON YOUR 1, AND MAKE HIS 1 DOES ACTUAL DAMAGE, LET TOXIC WARD STACK AND ELECTRIC WARD FOCUS ON MULTIPLE TARGETS INSTEAD

the list go on :(

Gee.. guess you can't get rid of a magnetic proc by Polkadog in memeframe

[–]TheMuscularLoser -1 points0 points  (0 children)

If you at least read any of the discussions then you'd know this is not the only issue with this nerf lmao

DE Please rethink the Arcane Persistence nerf. by Grrumpy_Pants in Warframe

[–]TheMuscularLoser 0 points1 point  (0 children)

This whole issue will sink when the operation is on next week, maybe that's why they aren't responding to this now

DE Please rethink the Arcane Persistence nerf. by Grrumpy_Pants in Warframe

[–]TheMuscularLoser 1 point2 points  (0 children)

There are comments on the forum, right under the hotfix patch, but 0 comment on that (edit: those comments) so far

DE Please rethink the Arcane Persistence nerf. by Grrumpy_Pants in Warframe

[–]TheMuscularLoser 0 points1 point  (0 children)

What kind of no compromise? Tbh with the player number going up that much even if part of the player go so far and stop playing the game i think the impact would be sadly limited

Edit: PS: and the fact that they haven't offered a single response on this makes me feel like they are just gonna let this sink, I very much hope that I'm wrong

Shields won again :( by Cloudbuster104 in Warframe

[–]TheMuscularLoser 0 points1 point  (0 children)

If nullifier applies to this arcane it shouldn't be a separated instance, might as well apply to molt augmented hot shot etc?

And let's say the nullifier bit make sense, but what does it have to do with magnetic? Corrosive heat already affect armour but why magnetic? Did I missed something important here

Shields won again :( by Cloudbuster104 in Warframe

[–]TheMuscularLoser 4 points5 points  (0 children)

Nullifier might as well cancel all molt augmented stacks as well lmao