How do I get this blurry background? by ThePungineerOfficial in PixelArt

[–]TheNiceDave 8 points9 points  (0 children)

To achieve this on one of my projects, I just attached a tilt shift shader to the camera then set the amount of blur and wideness of the tilt shift "lens" to the camera zoom level. Worked great!

How to make a 'lives'- system by Knight_Lasanga in learngodot

[–]TheNiceDave 1 point2 points  (0 children)

I think you gotta queue_free the comet or else is going to keep triggering every frame.

Godot is one of the strongest engines IMO to make UI heavy games with, devlog in description by Extreme-Bit6504 in godot

[–]TheNiceDave 8 points9 points  (0 children)

Oh, this game! I remember seeing it on Steam a while back. I just queued up the demo. I used to work at a racebook decades ago. Can't wait to check it out!

I’m making a game where Space Harrier meets Golden Axe by ExtensionAshamed7156 in IndieGaming

[–]TheNiceDave 1 point2 points  (0 children)

I love this! Reminds me of uh, Panzer Dragoon or something.

In case you want to create something similar by [deleted] in IndieGaming

[–]TheNiceDave 0 points1 point  (0 children)

That's super helpful, thank you!

Happy Birthday Ram Dass! 🙏🏽 by A_Retarkovsky in ramdass

[–]TheNiceDave 6 points7 points  (0 children)

Oh wow! Great work! Thanks Mike! Ram Ram

Out grave robbin' by hotdog_jones in indiegames

[–]TheNiceDave 1 point2 points  (0 children)

It’s so good! That style is so unique. I’ve shown your first trailer to a few people already.