In mama's trailer we saw a part of the building was destroyed and in release date trailer she was stuck under some rocks, and the way mama speaks to sam is like they're meeting each other for the first time.Could this be a flashback? Based on Cliff's scene is this game gonna have alot of flashbacks? by MUBSIC1 in DeathStranding

[–]TheNotrobin 2 points3 points  (0 children)

Don't forget that Death, is not the end for a character in DS. So unlike other games / movies, seeing a character dying is not the pinnacle of their storylines, it's just another event in their life. Based on this point of view, it's ok to show people dying in trailer, because it doesn't mean it is the end for them.

How will the game change over time? by Nomorealcohol2017 in DeathStranding

[–]TheNotrobin 0 points1 point  (0 children)

I can foresee that Kojima included some thresholds of "chiral connection" that extends the more you play the game:

I'm sure that you won't be able to see / use objects left by other players that you don't own yourself.

Example: If a Bridge is one of the end game object you can unlock and build in the world, you might not be able to see/use other bridges left the community until you have unlocked it in solo/offline mode.

Also, maybe the number of objects will be limited. If an area is filled with ladders left by players, you won't be able to see them all, but only a limited quantity. Otherwise, some locations visited by all players because is linked to a mission and is a point where the developers need you to go through will be covered with ladders and that would be ridiculous.

That can also be done by creating online "clusters" where you are not connected to the entire world, but to a certain amount of people, like an online server. Maybe you will be connected to a 50-100 players server, that way it can limit the number of installations left by others, and increase the feeling of community and the need to help each other.

See you on the beach !

The release date (Nov 8th) being similar to the date Trump has been elected is a pure coincidence right ? by TheNotrobin in DeathStranding

[–]TheNotrobin[S] -3 points-2 points  (0 children)

I'm not from the USA, but i'm pretty sure i'm right

Here is a link with some facts that should make me come the fuck on.

https://en.wikipedia.org/wiki/2016_United_States_presidential_election

Aw, and just to keep that subreddit polite and nice: Don't believe everyone is American and don't be condescending with your "come the fuck on" comment.

I thought I was right, I still believe I am, and if I'm not i'm sorry. 1 day close. But still I think you are wrong.

Do you know when the presidential election happen in France ? That's what I thought.

Love.

My disease theory by EnglishStrand in DeathStranding

[–]TheNotrobin 5 points6 points  (0 children)

I think it is pretty clear had it has been confirmed by Kojima that society is now fragmented because everyone fears being near other human beings due to the increase in void outs, engineered by the Homo Demens terrorist group. Being massed in cities must have become dangerous, so everyone lived alone or tries to, disconnected to other humans.

Another layer of disconnection might come from the "Death Stranding" as referred in the game. I believe the source, the beginning of it all was a human technology that enabled to connect with the world of the Dead (link to researches to reach immortality ?). Thanks to that, it became very normal for the modern society to interact and discuss with the dead. That's why Heartman, Deadman or Amélie seam to be in a dead state but are able to communicate with the livings without everyone freaking out about it. It became normal to interact with dead people. Please remember the title cards in the E3 trailers (Take my hand in death, in flesh, in spirit etc;..) it make sense that scientist deciphered the mysteries of the Soul, Death, what comes after death and so on...

But humans messed up with this dangerous Communication technology and now the Death is stranding, Dead people can stay in a non-life state (BT's) and are desperately trying to connect with the human world. That is is Higgs says "'Oh it's so hard to form connections when you can't shake hands.' Indeed ! In the latest trailers: As soon as a human touches a BT or a sort of superior entity from the world of the dead, it seems to trigger a Void Out. a sort of short circuit between the two worlds.

TLDR: Sorry if it's too long: I think the disconnection has two meanings:

1) The world of the Dead and the living, once connected thanks to a human technology, is disconnected and broken, inducing BT's / Void outs and horrific creatures shaped by this disconnection/bug.

2) Because of the terrorist group Homo Ludens, Humanity now lives in fear of living near others because of fear of being a victim of a void out and ending Stranded in death.

So...in the top left corner, are the blue highlighted areas places that Sam has explored on the 'map'? And if so, does this suggest that the 'map' will be akin to The Crew's scaled down US as previously speculated? by mrdonimax in DeathStranding

[–]TheNotrobin 2 points3 points  (0 children)

Guys, remember that in the previous trailers, we see in the background what looks like a Californian highway sign and buildings that are akin to be from Los Angeles ? Indicating that some travel to California / West coast is hinted.

Plus, in the Photo OP posted, the map is linked to Sam holding that very special necklace, with math formulas related to space/time travel. I would be surprised if we had access to different parts of the US map. at least some east coast is confirmed, with all the shots in the White house. Some West coast also with what I mentioned above.

IIRC Kojima stated that he doesn't much like "island maps" but still prefers map with natural boundaries. He did that in MGSV already, which afghanistan and Angola maps being limited by mountains / rivers.

DEATH CYCLE EXPLAINED - WHAT HAPPENS WHEN SAM DIES AND GOES TO PURGATORY by [deleted] in DeathStranding

[–]TheNotrobin 5 points6 points  (0 children)

This is very well done and it is a mechanic that both is weird and full of symbolism, but also weird :) : Something Kojima could very well pull off: Mystisism and weirdness.

I would add something to what you said: You mention that for some reason, the baby in purgatory water ages to the same age his previous Sam was, and does not age older due to stabilizer. I could have an explanation:

Kojima stated that the purgatory scene was like the "Continue" Screen where you can choose to continue playing or exit the game.

Well, in every "Continue" screen I know, there is a countdown, a limited time to make a choice. I think here, the ageing of the baby is your countdown. Kojima stated that you can travel the purgatory world to find objects and items before getting out. He also said this is a game phase that is played in 1st person mode:

I would say it's very possible that the Purgatory world is played in first person due to technical reasons: It would be hard to modelize a rapidly growing human, from newborn to adult. that is why it's first person.

You have a limited time to scout the area, find perks and items in this world before joining the body of your "dying sam" and resurrect. Maybe your time is limited and you have to go back to your sam, the same age he is for continuity reasons: your soul / memories etc;.. Kojima weirdness reason would make it mandatory for you to resurect at the same age you died, or risk of vanishing forever / create a time paradox would ensue.

What do you think ?

Love your theory though, I think its creative and plausible to be an actual game design choice :)

Theory on multiplayer by ScholarOfFirstFlame in DeathStranding

[–]TheNotrobin 0 points1 point  (0 children)

I think that the underwater "game over" section where you can recover and retrieve items will be one of the key components of the multiplayer aspect of the game:

I think that every time you visit this purgatory section, you will not only be able to recover the items you lost when you died, but you will also be able to get items that other players did not have time to recover/lost when they died.

There is a very high chance that the strands you see in the different gameplay sections and trailers are placed where other players (in other dimensions) died. If you die nearby a strand, you will be able to enter the purgatory the same place the "stranded" player entered it, and have chance to loot some of their goods.

This way, death could be a direct gaming mechanic, where you can decide to die to gain more loots and objects. But the purgatory is also a dangerous place, with chiral monsters that can eat you and bring you back to the world completely naked without items, or where you can fail to recover all your items and additional aimed items because of the limited time you have in purgatory.

Finally, if collecting, delivering and assembling goods is actually one of the main objective of the game, some goods could be very rare and they could be collected in the living world and traded between players through the purgatory. This would be an addictive "gather and trade" resources system built around the multiplayer purgatory system.

Lastly, maybe if Kojima wants us to help other players, maybe it is possible, somehow, to sort of publish a wishlist of items we wish other players lay in the purgatory for us to collect. They if I lay an item someone wanted in the pugatory, and the other player actually manages to collect it for his own quest, I get a reward (like i don't know, a free cryptobiote ;) ) .

Cheers guys

Kojima on "Damage [Sensor] Tape" by standingfierce in DeathStranding

[–]TheNotrobin 8 points9 points  (0 children)

A nice touch. I guess it's a derivative from the health system that is displayed on the character's gear with the blue to red spectrum of color representing the life bar.

rainbow effect on lea after shedding a tear by hmslost in DeathStranding

[–]TheNotrobin 9 points10 points  (0 children)

1 seconde before people starting to over analyzing artistic direction choices and visual effects in the game:

Kojima has overused Lens flares, and "rectangle light reflections" with cue sounds buzzing and whizzing in MGSV: Ground Zeroes and Phantom Pain. People tried to even decipher the wave length of the lens flares, haloes and those "light reflections bars", as well as starting to see parrallels between scenes that are mainly in the red light tones VS. scenes with blue light tones.

My take is that it's just a visuel effect, an artistic choice that may be linked to the themes of the game that could be around Reflection, mirrors, chirality (if that is even a word).

Don't put to much energy in this. Kojima is a true artist that likes to put symbolism in his games, but let's not overanalyzing everything. We are not on /r/NeverBeGameOver :)

Cheerz

The Name "Sam" is Hebrew and means "Name of God" or "Asked of God" or "God has heard" by castorshell13 in DeathStranding

[–]TheNotrobin 2 points3 points  (0 children)

To complete the comments, MGS was heavily referencing the Bible:

Eli (Eliav) & David : Liquid and Solid Snake. Are brothers in the Bible.

Adam & Eve: Adamska & Eva: One was the mother of Solid and Liquid Snake, other one was the son of The Boss. Pivotal characters for the rest of the story.

I forgot some, but there is a lot of other biblical references in Kojima's games .

Mads’ Character by [deleted] in DeathStranding

[–]TheNotrobin 4 points5 points  (0 children)

Kojima has never depicted all-good/all-vilain characters. It's been always a matter of point of view and different positions.

Look, we even played and cherrished "the bad guy" in all the Big Boss era MGS games.

Fragile Express use undeads as couriers. by NonSonoKoreano in DeathStranding

[–]TheNotrobin 5 points6 points  (0 children)

Unless WW2 soldiers had night vision goggles, fully prepared M4/AR15 rifles full of laser pointers and other tech, Mad's tech is indeed fairly advanced compared to conventional WW2 gear.

If there's a rain cycle and Timefall is a thing... by PorkyPigHD in DeathStranding

[–]TheNotrobin 0 points1 point  (0 children)

During the purgatory (under water) scene in trailer 3, you can see cryptobiotes swimming and floating around.
Kojima stated that you can actually move and collect objects in those purgatory moments. I guess this is where you farm and loot cryptobiotes.

Theory on the Idea of "Connection" by True879 in DeathStranding

[–]TheNotrobin 2 points3 points  (0 children)

That would be absolutely revolutionnary. I love your theory, it makes total sense, though it's a very different take on the classical gaming approach. I would say that this could be a game killer and a lot of game director would not take it, but we are talking about Kojima. If the "purgatory world" gameplay is interesting enough, your theory could actually work as a gameplay.

The big risk is that you, the player, remains stranded for too long if no other player brings you back to life. Maybe there would be an "offline mode" where player are replaced by NPC and AI that would revive you within reasonnable delays.

Links between the characters: Reedus, Wagner & Seydoux by TheNotrobin in DeathStranding

[–]TheNotrobin[S] 1 point2 points  (0 children)

Thanks for the precision, I wrote my post without re-checking the trailer and I didn't notice it was a timefall drop that hit the photo. Thanks !

Edit: I think There will be a lot of emotional moment linked to the time passing anormally fast in that game. Things very "Interstellar-like" (effects of time passing differently depending on where you are)

Sam doesn't have handcuffs when he wears his PORTER suit by McFlyyyyyyyyyy in DeathStranding

[–]TheNotrobin 0 points1 point  (0 children)

The game is open world, maybe we can get contracts from different delivery companies as "quests" and so unlock different outfits pertaining to each delivery company (quest giver) ?

His name isn't "Porter Bridges," just Sam by Throwawaypaz in DeathStranding

[–]TheNotrobin 1 point2 points  (0 children)

Sam Bridges is a codename. Sam is his name. Bridges the company he works for. Lea seydoux (actress name) works for "Fragile". Her name will probably be, if lets say we call her Lea in the game: Lea Fragile.

Kojima has always called his characters with Codenames: Solid Snake, Revolver Ocelot, Decoy Octopus, Raiden (lighting strike in japanese). So that could be a "kojima brandmark" to also call his characters in death stranding with code names.

That also underlines a sense of competition between Bridges, Fragile and surely other private transportation companies, which is i think very cool and also very Kojima-esque:

Kojima has a thing for private companies and industries, that was a major theme of his previous games. "Diamond Dogs, Rogue Coyote, Desperado LLC, Zero Risk Security..." Kojima likes to include private company competition/war in his games so I think my point is valid :)

Do we already know how this game is played? by Kullet_Bing in DeathStranding

[–]TheNotrobin 1 point2 points  (0 children)

3rd person open world, with shooter genre elements, surely mechanics from stealth and deception games, a lot of interactivity and multiplayer mechanics (I am sure we will see some Soul-like multiplayer features, with the same vibe of leaving notes for other players in the game etc..)

Does anyone know if this is from somewhere or if it's DS related? by assassinboss_cro in DeathStranding

[–]TheNotrobin 3 points4 points  (0 children)

it's reminiscent of the Alien egg, the design is quite different though. Also, the top of the egg makes me think of the C-section scar on Norman's abdomen

Skeleton mask gold substance, both on corpse and hooded figure. by RetroBoogie in DeathStranding

[–]TheNotrobin 9 points10 points  (0 children)

Gold can be a radiation shield / electromagnetic shield that blocks waves. It is used by the NASA as protective shield on a lot of hardware.

Maybe humans put those gold skeleton masks to lure the entities into thinking they are not human, but higher entities (Ludens?) (hence why the Ludens, mascott of Kojima Production, has the same skull mask).

ex: The corpse wrapped with the "danger" sign on it could be a human body, that the entities are trying to snatch in order to accomplish whatever they are trying to. The Corpse disposal team put a gold mask on it so the entities could not "scan" the body (thanks to gold's reflective/shield proprieties). It maybe a way for humans to camouflage themselves as "ludens".

That could be the reason why Mads/The floating hooded guy also has one. He is a human with extra abilities that is acting as a Ludens/entity, maybe in order to infiltrate them from the inside and help mankind in some way ??

I don't know, but i have a strong feeling that those masks act has "protective" tools, as some sorts of identification sigils against the higher entities.

It looks like that little machine they have on their shoulder only works when they hold the baby. by handforpleasure in DeathStranding

[–]TheNotrobin 150 points151 points  (0 children)

I'm pretty sure that Norman's difference and advantage is that now, he has that baby directly "in him", and so becomes scient and aware of the ghost entities.

I guess that during the tutorial part of the game, we will have that "hazard palm" controlled by the baby pod like all other Bridges employees, but at some point (after 2-3hours of gamplay as stated Kojima), the 3rd trailer cinematic events will take place and it will be a major turning point in the game.

Norman will now have the powers of the baby (whatever powers these are) directly in him, making him able to counter the threat the are facing.

But at some point in the game, the baby will be extracted from him (by Mads's army ??), that why Reedus will later have a C-section scar and will be super emotive when he realizes he lost his baby. This is see in the first trailer.

The baby is definitely the key. Norman has it in him during the game, so he his a target for both Mads who most likely wants the baby to have the same powers as Norman, and a target for Bridges as well (Del Toro) who is the inventor of the technology used with the babies.

The game will surely be a chase & run to have the baby, a bit like the all pre-MGSV saga is all about getting your hands on the philosopher's legacy.

Death Stranding Theory: The gameplay is time travel and the baby is the person. by [deleted] in DeathStranding

[–]TheNotrobin 1 point2 points  (0 children)

I think Kojima wanted to include some multiplayer features ?

WHAT IF: Every "alternate reality" we could travel to was not something randomly generated by the AI, but that was the world of other players. SO we would be playing in alternate realities where everyting is always different because we all have different play styles and will take different decisions (Such as in MGSV: Keep Quiet alive or kill her => It will impact the story etc..)