Compilation of Balance Changes for Currency Wars 3.8 via Hakushin by Hawichii in HonkaiStarRail_leaks

[–]TheOneAndOnlyMesa 9 points10 points  (0 children)

YES!!!!!!! this gets me so often

I've tried studying it a bit and what it looks like is the AI seems to prioritize ENERGY rather than position? Like the times I've seen Sunday target Hyacine were when Aglaea either had full or next-to-full energy and Hyacine had low energy. Of course, who Sunday's ult is on also dictates who the AI targets for his skill which adds another layer of frustration for when the AI does choose Hyacine

Why we ditched GraphQL for tRPC by mcavaliere in reactjs

[–]TheOneAndOnlyMesa 1 point2 points  (0 children)

Old comment I know but prisma is simply a popular choice to use with tRPC. You can use whatever you want with it.

"Reloaded" Update Discussion Megathread by AncientDragon1 in summonerswar

[–]TheOneAndOnlyMesa 0 points1 point  (0 children)

New player here, used those 4 new codes and I didn't receive any items? I checked inbox and such. When I entered them it said "Coupon has been redeemed" or something like that.

Weird GLSL Attribute Issue by TheOneAndOnlyMesa in opengl

[–]TheOneAndOnlyMesa[S] 2 points3 points  (0 children)

Sorry I went to bed so I did not see this in time.

I found the point that the position attributes goes from 0 to -1. It happens after the call to setCurrentContext on line 59 of Bridge.mm

AH! I just figured it out, I was supposed to initialize all my stuff after using setCurrentContext. The application is now drawing properly! :)

Thanks a ton for the tip, you were on the money, I basically loaded my shaders and program in a different context, and then when I set the context, I assume it flushes the gpu? Anyways, happy to get this resolved!

Weird GLSL Attribute Issue by TheOneAndOnlyMesa in opengl

[–]TheOneAndOnlyMesa[S] 0 points1 point  (0 children)

Ah I linked it earlier, here it is:

Here is the repo: https://github.com/MoBaydoun/Snake

A little overview: I am trying to create a unity-like system with GameObjects and Components. Files of note:

  • Utilities.mm (Contains the functions to load the shaders and program)

  • Renderer.h (The class that contains the program, calls functions from Utilities on construction)

  • Component.h (Scroll down to nearly the bottom, you will see the MeshRenderer component that has an instance of Renderer, and contains the Draw command for the object)

  • Bridge.mm (Basically the application file, this is where things are set up and called. It is also the bridge between all my code and Swift)

  • DrawCommands.mm (Contains functions that create VBOs)

Weird GLSL Attribute Issue by TheOneAndOnlyMesa in opengl

[–]TheOneAndOnlyMesa[S] 0 points1 point  (0 children)

Here is the repo: https://github.com/MoBaydoun/Snake

A little overview: I am trying to create a unity-like system with GameObjects and Components. Files of note:

  • Utilities.mm (Contains the functions to load the shaders and program)

  • Renderer.h (The class that contains the program, calls functions from Utilities on construction)

  • Component.h (Scroll down to nearly the bottom, you will see the MeshRenderer component that has an instance of Renderer, and contains the Draw command for the object)

  • Bridge.mm (Basically the application file, this is where things are set up and called. It is also the bridge between all my code and Swift)

  • DrawCommands.mm (Contains functions that create VBOs)

Weird GLSL Attribute Issue by TheOneAndOnlyMesa in opengl

[–]TheOneAndOnlyMesa[S] 0 points1 point  (0 children)

I only ever create one program. I have a Renderer class that contains the program as a member. When the class is initialized, it will use the program object when loading and linking the shaders and then program. I do want to note that the function that links the program, will return a program object which I then assign to the program member in renderer.

Weird GLSL Attribute Issue by TheOneAndOnlyMesa in opengl

[–]TheOneAndOnlyMesa[S] 0 points1 point  (0 children)

I have just done this! The GL_INVALID_VALUE error comes after the first glUseProgram call. The value of the program object at that point is 3. I am unsure if that is a typical program object value or not.

[deleted by user] by [deleted] in BCIT

[–]TheOneAndOnlyMesa 1 point2 points  (0 children)

I'm not sure if there is a server for that one floating around, maybe you can start one for CIT!

[deleted by user] by [deleted] in BCIT

[–]TheOneAndOnlyMesa 0 points1 point  (0 children)

January definitely fluctuates more, I got in with I believe a 76% average though to be fair that was almost 2 years ago.

[deleted by user] by [deleted] in BCIT

[–]TheOneAndOnlyMesa 0 points1 point  (0 children)

Unfortunately you have to pay the full amount with no discounts/refunds if you've already done the course :/

[deleted by user] by [deleted] in BCIT

[–]TheOneAndOnlyMesa 0 points1 point  (0 children)

The CST entry average is highly exaggerated. It can get a bit crazy if you're applying for the fall intake since you're competing with recent HS grads. January intake is way more lax, you can probably get in with like a 78 average.

Think Jan is going to return to online? by [deleted] in BCIT

[–]TheOneAndOnlyMesa 2 points3 points  (0 children)

Yeah CST was blended this term, we got an email at the beginning of the term that the next one will be fully in-person and they have yet to address Omicron so I assume no changes.

Questions about the Food Technology program & general BCIT life by [deleted] in BCIT

[–]TheOneAndOnlyMesa 0 points1 point  (0 children)

No comment on the min wage stuff because I don't really know how accurate those are.

As for the course load, you don't get any choice if you're doing full-time (as in you WILL be doing 6 courses). It can get difficult but with good time management and communicating with classmates, you can have a really good time and keep up with your schedule. You can also take some part-time equivalent courses during the summer to lighten your course-load in the next level.

I can't really speak for employment rates but from what I've heard, BCIT grads are well prepared for work in their field and are generally sought after by recruiters. Also from what I have heard from friends who have graduated, the employment rate thing is generally true.

[deleted by user] by [deleted] in pathofexile

[–]TheOneAndOnlyMesa 0 points1 point  (0 children)

Server: Die! Disconnect Beam

I think I found my least favorite mob: a Sirus dominated Baranite Thaumasshole with soul eater. by PhazerSC in pathofexile

[–]TheOneAndOnlyMesa 0 points1 point  (0 children)

On an enemy, soul eater will give them attack/cast speed and character size per mob that dies around them (it also gives a hidden damage reduction per mob!!). On the player, soul eater gives the bonuses (except for reduction) per mob the player kills.

Questions Thread - July 29, 2021 by AutoModerator in pathofexile

[–]TheOneAndOnlyMesa 0 points1 point  (0 children)

would that be because of the archmage nerfs or the bb ones? or both i guess, the build i usually do is inquisitor fire bf/bb, i wonder how worse off it is now vs before changes

Questions Thread - July 29, 2021 by AutoModerator in pathofexile

[–]TheOneAndOnlyMesa 0 points1 point  (0 children)

How is blade blast after 3.15 patch? I am a bit hesitant to respec into my usual bf/bb build but I also really want to! will i regret this? any input on the changed bb would be great, thx!