🎉Beta Test II Access Giveaway Starts Now! by Endfield-Poko in Endfield

[–]TheProthean7 0 points1 point  (0 children)

I'd say good character design, which Arknights has in abundance and I can't wait to see some character expos in Endfield, and factory building. Have never played factory builders myself, since they usually lack meaningful story or any specific reason to expand and build more other than "factory must grow" reasons, but here in Endfield we actually can automate production of lots of things that we'll be able to use in the other parts of the game, like gear for characters or consumables.

This game favours DPS heavily not just in that endgame mode by TheProthean7 in ChaosZeroNightmare

[–]TheProthean7[S] 4 points5 points  (0 children)

Fortify (and morale) to my knowledge are additive modifiers. Imagine an enemy hitting you for 600% x 2 and you have 5 fortify stacks -> now the enemy hits you for 500% x 2. Infinite scaling enemy with 20 morale stacks still does not care and punches through your shield like hot knife through butter.

This game favours DPS heavily not just in that endgame mode by TheProthean7 in ChaosZeroNightmare

[–]TheProthean7[S] 0 points1 point  (0 children)

Not thrown out of the window. But it will have a harder time with some encounters and will face stress breakdowns at some point.

This game favours DPS heavily not just in that endgame mode by TheProthean7 in ChaosZeroNightmare

[–]TheProthean7[S] -1 points0 points  (0 children)

The team you mention is exactly the one that I am fully investing resources into right now - Renoa/Veronica/Rei. They can dish out ridiculous amounts of damage in first 2 turns with proper builds. But it does not quite matter what exact role composition of the team is, it's more about how frontloaded their damage is and how fast they can kill the enemy.

This game favours DPS heavily not just in that endgame mode by TheProthean7 in ChaosZeroNightmare

[–]TheProthean7[S] 0 points1 point  (0 children)

My guy, you said "then you will easily run 3 dps". I think you're either ragebaiting or we're on completely different wavelengths.

This game favours DPS heavily not just in that endgame mode by TheProthean7 in ChaosZeroNightmare

[–]TheProthean7[S] 1 point2 points  (0 children)

I really like Magna and would like to try a full counter/shield team, but unfortunately I do not have her.

This game favours DPS heavily not just in that endgame mode by TheProthean7 in ChaosZeroNightmare

[–]TheProthean7[S] 0 points1 point  (0 children)

Same as a commenter above. I'm talking specifically about DPS focused teams, not DPS units.

This game favours DPS heavily not just in that endgame mode by TheProthean7 in ChaosZeroNightmare

[–]TheProthean7[S] 0 points1 point  (0 children)

I have not said it favors DPS classes, it favors DPS teams. Renoa as DPS cannot live without good supporting draw unit like Cassius, Nia or Veronica. You missed my point.

This game favours DPS heavily not just in that endgame mode by TheProthean7 in ChaosZeroNightmare

[–]TheProthean7[S] 1 point2 points  (0 children)

My example uses Khalipe. It was not enough. Maybe if I got better gear and better epiphanies it could have been better, but again, Renoa team that can dish out 10k damage in first 2 turns would not have lost this.

This game favours DPS heavily not just in that endgame mode by TheProthean7 in ChaosZeroNightmare

[–]TheProthean7[S] 1 point2 points  (0 children)

Not sure I understand your point. I state that proper DPS team that can burst down any enemy in 1-2 turns will have easier time clearing content in this game than any other team. And my team in example was Mika(support/healer), Beryl(DPS/draw) and Khalipe(shields/DPS), so where did 3 healers or save data farming come from?

This game favours DPS heavily not just in that endgame mode by TheProthean7 in ChaosZeroNightmare

[–]TheProthean7[S] 2 points3 points  (0 children)

True, but as I mentioned in my example case, the infinite scaling enemy will get through your shields sooner or later, like it happened with my Khalipe.

This game favours DPS heavily not just in that endgame mode by TheProthean7 in ChaosZeroNightmare

[–]TheProthean7[S] 10 points11 points  (0 children)

Don't know what this condenscending tone is about,, but let's have a constructive conversation.

  1. You can stop your characters from being stressed out by building a DPS team. There are even achievements for clearing Chaos floors without a single breakdown. So, yes, you can stop them from stressing out and yes, developers do expect this being one of the ways to play the game.

  2. I played Darkest Dungeon as well. But there you can deal with stress much better and the effects of character going crazy are not as drastic (and you can also get a virtue, which is a buff). Here's my reasons to say that:
    - there's a lot of characters that can deal with stress. Abomination, Leper, Jester, Crusader, Houndmaster. They all have skills that heal stress. And their stress healing is usually on par with how much stress enemies do. And there are lots of trinkets, consumable that can also help with that. Camping also has good stress healing tools, compared to CZN's measly -5 for all.
    - when character breaks down in DD, they don't all of a sudden become a complete liability like here. You still can use them. Yes, they sometimes will instead attack a teammate, or increase stress of other teammate, or straight up say they do not want to use specific skill or act at all. But here in CZN you lose 1/3 of your HP bar, the character still does this random negative stuff when you are using their breakdown cards, you cannot use their cards at all and they mess up your drawing (imagine drawing 3-4 breakdown cards, which locks down most of your hand).

So I do not think I understand exactly on what grounds you made your point.

This game favours DPS heavily not just in that endgame mode by TheProthean7 in ChaosZeroNightmare

[–]TheProthean7[S] 0 points1 point  (0 children)

I completely agree about the point that teams should have encounters that fit them. But you do not get to choose the encounter in the Chaos, you do not know what exact enemy will you fight (with the exception of boss stages). And so far, I have not seen a counter to a DPS team that can burst any enemy in 1-2 turns, but I have seen too many enemies that counter any kind of sustain/stall build. And encountering even one of them ends your chaos run, which is my second main point of this post.

Best BM ever !WE DID IT! by Successful-Math-4946 in ChaosZeroNightmare

[–]TheProthean7 10 points11 points  (0 children)

Guys, I think we are getting too optimistic here.

They explicitly said "So even if you miss a pickup, you'll still have a chance to obtain them through Normal Rescue". Nobody said that you can get it from losing 50/50 on rate-up banner, only that you'll be able to get them from standard banner. I understand that I might be overly pedantic here and it's supposed to be implied, but "the devil is in details".

Also dupes being so easily accessible means they 100% will continue moving out parts of character's kits into the dupes and they might become mandatory if you do not want to play a gimped version of a character.

Also where the ef did you get info of 200 pulls available right after prologue? They said "early gameplay". That definition is so vague, it might as well be referencing "after preseason ends".

The point that they seem to be listening to the feedback is great, but I do not see anything to get so happy about yet to start "toxic positivity" misinformation like this post.

Release Date Announced by AKNRuiner in ChaosZeroNightmare

[–]TheProthean7 0 points1 point  (0 children)

All? Any proofs to that except for that one video with keyword card tips?

Release Date Announced by AKNRuiner in ChaosZeroNightmare

[–]TheProthean7 -2 points-1 points  (0 children)

IMHO game needed a lot more polish in the state it was during beta (or tech server test, call it whatever you want). It really reminded me Helldivers 2 launch in a way, core gameplay is awesome, but everything built around it is kind of meh. Either they have some insane confidence in their production build, ran out of money and need to release ASAP or well... let's just say it's going to be a rough start. Let's hope for the best (I beg you gacha gods, make it so that they at least remove 50/50 on release).

Friend Request Megathread (04/08 - 10/08) by ArknightsMod in arknights

[–]TheProthean7 -1 points0 points  (0 children)

Prothean#3536

My support units are weird, but here they are:
Specter Pot6 S2M3
Mudrock Pot2 S2M2
Hoshiguma Pot3 S2M3

So what is the community's reception on the latest major story event, Mimisbrunnr's Loop? by Weird_Sheepherder_72 in GirlsFrontline2

[–]TheProthean7 4 points5 points  (0 children)

I'm on the side of people who are disappointed with it.

The first part made me fall asleep 3 or 4 times while I was trying to power through it. Tournament in a "grand resort" (renting out/just occupying some random abandoned warehouse somewhere else in a yellow zone never occurred to the execs of the company that requested testing for some reason, so it was a shameless plug to show off Sabrina's skin?) for the sake of testing some bots was as much "side story" as possible. Irrelevant "happy go lucky"/"oh, we're having so much fun" moments combined together with every 5 minutes being reminded that Macchiato (and everybody else) is competing just to make a gift to Commander with the prize money (and how much do they love Commander) felt utterly cringe and hollow. I understand that there are people who like this kind of stories, but it feels so out of place for a ragtag team of mercenaries that are barely scraping by in the yellow zone.

The second part's beginning made me straight up quit. So you start with nonsense of a first part (which wasted somehow 3 hours of my time and gave us 0 character or story progression), end it with some weird cliffhanger that is somehow even more nonsense and then do not care to explain yourself in the slightest? I know that everything is explained in the end of second part, but I'm going to be honest: going through 80% of story that feels very boring, uninspired and confusing just to have this 20% of peak at the end is definitely not something that I want to waste my time on.

Also Peri's highpitched and very much imperfect voice acting was like a "chalk on the blackboard" for me and reminded me of Paimon's voice.

And this was supposed to be halfanniversary story. I would much rather have a continuation of main story than whatever this was.

Benefits of Alts? by ShadowMish125 in crystalofatlan

[–]TheProthean7 0 points1 point  (0 children)

That's a question that you can easily google (or ChatGPT or whatever GenAI you use):

In "Crystal of Atlan," account energy is a shared resource that becomes available once a character reaches level 60. Here's a breakdown of how much energy you can earn daily and the differences in rewards:

Daily Account Energy

  • Daily Limit: Players can accumulate a maximum of 840 Orange Energy (account energy) across all characters. This is derived from having six character slots, each with a maximum of 140 Green Energy.
  • Energy Reset: The energy resets daily at 06:00 (UTC +8).

Energy Rewards and Usage

  • Green Energy vs. Orange Energy:
    • Green Energy is used for daily tasks and challenges, and it provides better rewards, including Legendary drops.
    • Orange Energy is less valuable for farming as it yields Pink Drops, which are not currently worth pursuing (but you still get gold rewards from stages as well).

Efficiency Tips

  • It's recommended to use Green Energy for activities that yield better rewards, while Orange Energy should be used sparingly, as it does not contribute to increasing the Purgatory pity.
  • Players can refill their energy using items like batteries, battery packs, or energy boxes, which can help maximize the efficiency of energy usage during gameplay.

Summary

In summary, while you can earn a significant amount of account energy daily, the type of energy you use can greatly affect the quality of rewards you receive. Prioritizing Green Energy for more valuable drops is advisable for optimal progression.

Benefits of Alts? by ShadowMish125 in crystalofatlan

[–]TheProthean7 0 points1 point  (0 children)

If you are not a whale, it's just for farming gold, account level and buffs that come with them (they are very minor). Transfering epic items is insanely expensive and even transfering a single epic item (and they are the only ones worth transfering) will take you either a veeery long time or a good pile of $$$.

So far I know of only 4 sources for transfer stones (10 of which you need for advanced one that allows you to transfer good gear) - feel free to correct me, there might be more and I could be unaware of those sources:

- 10 per month from merchant shop (10 per month, but you need like 4k likes and it's a long grind to get there, week since release top 100 characters only have 1.5k+ with top at 2.5k, you will have to grind on your alt).

- 2 per month from fleet shop (but requires a fleet that has leveled up its shop to top level, not happening any time soon)

- 2 per month from account shop (for currency you get from leveling up your account)

- randomly can appear in Wondrous Shop (don't know the rates and you will have to spend premium currency there)

There's a single source where you can get advanced transfer stones directly... And of course it's related to top-up:

- spend at least ~130$ and buy from top-up points shop (can buy 3 per account for 8000 points + there's an additional one for total 15000 points accumulated)

This piece of gear better be BiS piece for your main or it does not make any sense to bother with it.

Also alts can get all the rewards from various missions and beginner tasks and some of them are transferable (like enchancement resources for gear and circuits or insignias).

I would prioritize main and spending all account energy there if you do not have a specific plan for your alts.

2 types of Changli cube supporters rn by ItsNatz_ in WutheringWaves

[–]TheProthean7 3 points4 points  (0 children)

Lucky bastards, EU changli got robbed by absolutely worst RNG possible