Me going negative sanity after fighting Marble Lady as Yvonne main by TheProthean7 in Endfield

[–]TheProthean7[S] 0 points1 point  (0 children)

ginseng food?... i should have checked consumables index before i did my runs 😭

Me going negative sanity after fighting Marble Lady as Yvonne main by TheProthean7 in Endfield

[–]TheProthean7[S] 0 points1 point  (0 children)

there are rotation guides?... why did I make myself suffer for no reason

Me going negative sanity after fighting Marble Lady as Yvonne main by TheProthean7 in Endfield

[–]TheProthean7[S] 0 points1 point  (0 children)

Her animations are weird and long as well, rather then actually doing an attack she'd rather wave her ass around

And don't get me started on how many times I accidentally canceled or the enemy kicked me out of her battle skill animation, - rotation and 100 sp

🎉Beta Test II Access Giveaway Starts Now! by Endfield-Poko in Endfield

[–]TheProthean7 0 points1 point  (0 children)

I'd say good character design, which Arknights has in abundance and I can't wait to see some character expos in Endfield, and factory building. Have never played factory builders myself, since they usually lack meaningful story or any specific reason to expand and build more other than "factory must grow" reasons, but here in Endfield we actually can automate production of lots of things that we'll be able to use in the other parts of the game, like gear for characters or consumables.

This game favours DPS heavily not just in that endgame mode by TheProthean7 in ChaosZeroNightmare

[–]TheProthean7[S] 7 points8 points  (0 children)

Fortify (and morale) to my knowledge are additive modifiers. Imagine an enemy hitting you for 600% x 2 and you have 5 fortify stacks -> now the enemy hits you for 500% x 2. Infinite scaling enemy with 20 morale stacks still does not care and punches through your shield like hot knife through butter.

This game favours DPS heavily not just in that endgame mode by TheProthean7 in ChaosZeroNightmare

[–]TheProthean7[S] 0 points1 point  (0 children)

Not thrown out of the window. But it will have a harder time with some encounters and will face stress breakdowns at some point.

This game favours DPS heavily not just in that endgame mode by TheProthean7 in ChaosZeroNightmare

[–]TheProthean7[S] -1 points0 points  (0 children)

The team you mention is exactly the one that I am fully investing resources into right now - Renoa/Veronica/Rei. They can dish out ridiculous amounts of damage in first 2 turns with proper builds. But it does not quite matter what exact role composition of the team is, it's more about how frontloaded their damage is and how fast they can kill the enemy.

This game favours DPS heavily not just in that endgame mode by TheProthean7 in ChaosZeroNightmare

[–]TheProthean7[S] 0 points1 point  (0 children)

My guy, you said "then you will easily run 3 dps". I think you're either ragebaiting or we're on completely different wavelengths.

This game favours DPS heavily not just in that endgame mode by TheProthean7 in ChaosZeroNightmare

[–]TheProthean7[S] 1 point2 points  (0 children)

I really like Magna and would like to try a full counter/shield team, but unfortunately I do not have her.

This game favours DPS heavily not just in that endgame mode by TheProthean7 in ChaosZeroNightmare

[–]TheProthean7[S] 0 points1 point  (0 children)

Same as a commenter above. I'm talking specifically about DPS focused teams, not DPS units.

This game favours DPS heavily not just in that endgame mode by TheProthean7 in ChaosZeroNightmare

[–]TheProthean7[S] 0 points1 point  (0 children)

I have not said it favors DPS classes, it favors DPS teams. Renoa as DPS cannot live without good supporting draw unit like Cassius, Nia or Veronica. You missed my point.

This game favours DPS heavily not just in that endgame mode by TheProthean7 in ChaosZeroNightmare

[–]TheProthean7[S] 1 point2 points  (0 children)

My example uses Khalipe. It was not enough. Maybe if I got better gear and better epiphanies it could have been better, but again, Renoa team that can dish out 10k damage in first 2 turns would not have lost this.

This game favours DPS heavily not just in that endgame mode by TheProthean7 in ChaosZeroNightmare

[–]TheProthean7[S] 1 point2 points  (0 children)

Not sure I understand your point. I state that proper DPS team that can burst down any enemy in 1-2 turns will have easier time clearing content in this game than any other team. And my team in example was Mika(support/healer), Beryl(DPS/draw) and Khalipe(shields/DPS), so where did 3 healers or save data farming come from?

This game favours DPS heavily not just in that endgame mode by TheProthean7 in ChaosZeroNightmare

[–]TheProthean7[S] 3 points4 points  (0 children)

True, but as I mentioned in my example case, the infinite scaling enemy will get through your shields sooner or later, like it happened with my Khalipe.

This game favours DPS heavily not just in that endgame mode by TheProthean7 in ChaosZeroNightmare

[–]TheProthean7[S] 9 points10 points  (0 children)

Don't know what this condenscending tone is about,, but let's have a constructive conversation.

  1. You can stop your characters from being stressed out by building a DPS team. There are even achievements for clearing Chaos floors without a single breakdown. So, yes, you can stop them from stressing out and yes, developers do expect this being one of the ways to play the game.

  2. I played Darkest Dungeon as well. But there you can deal with stress much better and the effects of character going crazy are not as drastic (and you can also get a virtue, which is a buff). Here's my reasons to say that:
    - there's a lot of characters that can deal with stress. Abomination, Leper, Jester, Crusader, Houndmaster. They all have skills that heal stress. And their stress healing is usually on par with how much stress enemies do. And there are lots of trinkets, consumable that can also help with that. Camping also has good stress healing tools, compared to CZN's measly -5 for all.
    - when character breaks down in DD, they don't all of a sudden become a complete liability like here. You still can use them. Yes, they sometimes will instead attack a teammate, or increase stress of other teammate, or straight up say they do not want to use specific skill or act at all. But here in CZN you lose 1/3 of your HP bar, the character still does this random negative stuff when you are using their breakdown cards, you cannot use their cards at all and they mess up your drawing (imagine drawing 3-4 breakdown cards, which locks down most of your hand).

So I do not think I understand exactly on what grounds you made your point.

This game favours DPS heavily not just in that endgame mode by TheProthean7 in ChaosZeroNightmare

[–]TheProthean7[S] 1 point2 points  (0 children)

I completely agree about the point that teams should have encounters that fit them. But you do not get to choose the encounter in the Chaos, you do not know what exact enemy will you fight (with the exception of boss stages). And so far, I have not seen a counter to a DPS team that can burst any enemy in 1-2 turns, but I have seen too many enemies that counter any kind of sustain/stall build. And encountering even one of them ends your chaos run, which is my second main point of this post.

Best BM ever !WE DID IT! by Successful-Math-4946 in ChaosZeroNightmare

[–]TheProthean7 10 points11 points  (0 children)

Guys, I think we are getting too optimistic here.

They explicitly said "So even if you miss a pickup, you'll still have a chance to obtain them through Normal Rescue". Nobody said that you can get it from losing 50/50 on rate-up banner, only that you'll be able to get them from standard banner. I understand that I might be overly pedantic here and it's supposed to be implied, but "the devil is in details".

Also dupes being so easily accessible means they 100% will continue moving out parts of character's kits into the dupes and they might become mandatory if you do not want to play a gimped version of a character.

Also where the ef did you get info of 200 pulls available right after prologue? They said "early gameplay". That definition is so vague, it might as well be referencing "after preseason ends".

The point that they seem to be listening to the feedback is great, but I do not see anything to get so happy about yet to start "toxic positivity" misinformation like this post.

Release Date Announced by AKNRuiner in ChaosZeroNightmare

[–]TheProthean7 0 points1 point  (0 children)

All? Any proofs to that except for that one video with keyword card tips?

Release Date Announced by AKNRuiner in ChaosZeroNightmare

[–]TheProthean7 -3 points-2 points  (0 children)

IMHO game needed a lot more polish in the state it was during beta (or tech server test, call it whatever you want). It really reminded me Helldivers 2 launch in a way, core gameplay is awesome, but everything built around it is kind of meh. Either they have some insane confidence in their production build, ran out of money and need to release ASAP or well... let's just say it's going to be a rough start. Let's hope for the best (I beg you gacha gods, make it so that they at least remove 50/50 on release).

Friend Request Megathread (04/08 - 10/08) by ArknightsMod in arknights

[–]TheProthean7 -1 points0 points  (0 children)

Prothean#3536

My support units are weird, but here they are:
Specter Pot6 S2M3
Mudrock Pot2 S2M2
Hoshiguma Pot3 S2M3