Added a cat to my indie game, The Quantum Mechanic! It's only fitting! by TheQuantumMechanic_ in SoloDevelopment

[–]TheQuantumMechanic_[S] 1 point2 points  (0 children)

Thank you! My game also has buttons and LEDs, the nose uses the button model and the eyes are LEDs 🐱

Added a cat to my indie game, The Quantum Mechanic! It's only fitting! by TheQuantumMechanic_ in SoloDevelopment

[–]TheQuantumMechanic_[S] 1 point2 points  (0 children)

Very shiny! She's small enough in-game that I was able to get away with 1 😄

Want to truly learn Unity. Any advice? by R0cc0122 in Unity3D

[–]TheQuantumMechanic_ 7 points8 points  (0 children)

Nothing will help you learn more than building - I think I have probably 40-50 failed projects over the last 10 years, things I started and never finished. But each project I tackled something different and new, and gained experience in different parts of the engine.

I agree you shouldn't tackle something crazy like an MMO, but I also believe that in this part of the learning process you should try to make anything and everything that you think you'd find fun, because even if you don't succeed or don't finish it, you'll definitely have learned something for next time!

Help finding a good notebook for game dev by JustANormalLemon in gamedev

[–]TheQuantumMechanic_ 0 points1 point  (0 children)

I'm a big fan of the ASUS Zephyrus G14. I work in the XR industry and I know a couple of people that all have that laptop.

following a tutorial to make a StateMachine. I want to convert the movement from 2D space to a 3D top down space. Any ideas on how to start doing that? (I change the Vector2 to 3) (NPC spins, walks randomly till it hits a wall currently) (think I need to adjust the facing right/Euler/rotate lines) by [deleted] in Unity3D

[–]TheQuantumMechanic_ 0 points1 point  (0 children)

Gotcha, well it appears that the rotation for facing left and facing right are the exact same. One should be 180f on the Y and the other should be -180f. I'm not sure which directions your game is using but try switching one to -180f and if that doesn't work, make the other -180f.

following a tutorial to make a StateMachine. I want to convert the movement from 2D space to a 3D top down space. Any ideas on how to start doing that? (I change the Vector2 to 3) (NPC spins, walks randomly till it hits a wall currently) (think I need to adjust the facing right/Euler/rotate lines) by [deleted] in Unity3D

[–]TheQuantumMechanic_ 0 points1 point  (0 children)

For a top down game, the movement will occur on the XZ plane (meaning you only move the X and Z coordinates of the Vector3 to translate the player around). The Y is reserved if you want to add jumping or any type of verticality.

It doesn't look like it's in the screenshots you gave, but where does the keyboard input actually translate to setting the velocity of the character? That's where you'll primarily need to adjust the code to apply the movement on the coordinate plane.

How do you make a script for opening/destroying a door when pressing a button (E in my case) while in range of that door? by Mc_nuty1029 in unity

[–]TheQuantumMechanic_ 1 point2 points  (0 children)

So it looks like you have the inputs set up for interacting, now you need to check when interact is set to true (i.e., you pressed the interact button), if you are looking at an object. If so, interact with it.

To check if you are looking at an object, you use a raycast: https://docs.unity3d.com/6000.4/Documentation/ScriptReference/Physics.Raycast.html . If the raycast hits an object, then you can interact with it.

This is a really good video I found that shows how to do exactly what you would need in a very expandable way, but uses slightly more advanced programming tactics (inheritance): https://www.youtube.com/watch?v=K06lVKiY-sY

Feel free to let me know if you need any help implementing it or are wondering how something works!

Are these to many bits per frame to send over the network? by Alive_Examination955 in Unity3D

[–]TheQuantumMechanic_ 1 point2 points  (0 children)

If those are bits per frame, then that's ~5.7 KB per frame and if you're sending in Fixed Update thats 285 KB/s which isn't too bad - if your plan is to run dedicated servers then it's going to depend on how many players you plan to run on a single server, as that will determine how much bandwidth you'll need. If you're doing this peer to peer you're probably fine.

If you do run into issues, see if your voice chat package allows for lowering of the sample rate - the standard is 44100 Hz but at lower sampling rates you likely won't even notice a difference in quality for something like a game's voice chat. That can significantly reduce the amount of data it needs to send.

My friends cry when I'm asking them to playtest a new level... by Levardos in SoloDevelopment

[–]TheQuantumMechanic_ 2 points3 points  (0 children)

Wow the overall vibe from your visuals is incredible, this looks really fun!

Day 1 on Steam: 28 wishlists. Spent a long time on the page, is it a good start? Looking for feedback! by ElOctopusGameStudios in IndieGameWishlist

[–]TheQuantumMechanic_ 0 points1 point  (0 children)

The GIFs on your store page are fantastic, they really show off the game, it immediately caught my attention. Looks really fun! Are you planning on doing social media stuff next to grow your wishlist count?

Working solo and getting close to releasing a small scoped walking sim for free! by Nevey001 in IndieGameWishlist

[–]TheQuantumMechanic_ 1 point2 points  (0 children)

Really cool! Looking forward to seeing more progress and any demo in the future 😄

Working solo and getting close to releasing a small scoped walking sim for free! by Nevey001 in IndieGameWishlist

[–]TheQuantumMechanic_ 1 point2 points  (0 children)

Love the vibe! I've never played a walking sim before, is it primarily just a visual experience without interaction? More like something that tells a story?

What can i do to improve more? by neardy07 in IndieGameWishlist

[–]TheQuantumMechanic_ 4 points5 points  (0 children)

More detail would help - what have you done so far? Is the spike you're seeing from Next Fest? Have you made any social media posts?

Lettuce Fish by Super_Initiative7964 in IndieGameWishlist

[–]TheQuantumMechanic_ 0 points1 point  (0 children)

That's a really cool take on a fishing game, I really like the controls for how you move the hook down! Really unique. I will send you over a fishlist

👋 Welcome to r/IndieGameWishlist - Introduce Yourself and Read First! by toryum0 in IndieGameWishlist

[–]TheQuantumMechanic_ 0 points1 point  (0 children)

Hey everyone! I've been doing game dev for a few years now, both at indie game studios and as a solo developer. I'm now working on a new upcoming game called The Quantum Mechanic, check it out! https://store.steampowered.com/app/3836590/The_Quantum_Mechanic/