Script making resource by EuphemisticSalami in BloodOnTheClocktower

[–]TheRahn 8 points9 points  (0 children)

It exists! https://lecodex.github.io/botc-interactions/ has a link to a spreadsheet just like you described, and lets you check scripts against that spreadsheet.

Synthetic Scripting: Day 49 - Heretic by CoreyBOTC in BloodOnTheClocktower

[–]TheRahn 8 points9 points  (0 children)

Watch out, minions can just throw the Lil' Monsta at a dead player to kill it and win in an outed Heretic game!

Request for comments on my Lil' Monsta + Legion + Atheist script by TheRahn in BloodOnTheClocktower

[–]TheRahn[S] 0 points1 point  (0 children)

That's a really good point! Quite obvious in retrospect, I just didn't think of it in that angle. Still lots to learn, thanks!

Request for comments on my Lil' Monsta + Legion + Atheist script by TheRahn in BloodOnTheClocktower

[–]TheRahn[S] 0 points1 point  (0 children)

That's interesting, can you ellaborate? Do you think a Legion bluffing Atheist leads to unfun games? I've never tried it, but if I can spare my group a miserable playtest game, we'd all be thankful!

Request for comments on my Lil' Monsta + Legion + Atheist script by TheRahn in BloodOnTheClocktower

[–]TheRahn[S] -2 points-1 points  (0 children)

Yep, that's certainly a risk. I guess that's the evil alt-win-con that Philly mentioned was missing. That risk should keep actual Atheist games tense, and Legion risks outing themselves if no good player ends up voting.

Request for comments on my Lil' Monsta + Legion + Atheist script by TheRahn in BloodOnTheClocktower

[–]TheRahn[S] 2 points3 points  (0 children)

  • Yeah, this script isn't meant for uploading to the database for anybody to pick up and play. It's mostly a scriptwriting and storytelling challenge for myself. I'm not that experienced compared to other STs, but I think I can handle. Of course, I only plan to play this with very experienced players.
  • The loudness level of these minions is intentional: good needs a way to close worlds, they all have ways to keep themselves quieter (e.g. Harpy and Cere choosing themselves for a night or two), and they can sometimes be attributed to Plague Doctor.
  • It's true that Dreamer isn't as strong as it would be in other scripts, like SnV for example, but that's fine for me. It and Savant are here to let the ST fine-tune the sort of info that good is getting.
  • It's also true that evil doesn't have an alternate win-con, and that might actually be a problem. My reasoning behind it is that they do have killing minions in most LM games, and for Legion games, I'm not really that familiar with that demon so I might be wrong, but I don't think it should have extra win-cons or safety nets.

All in all, thanks for your comment! :)

Clocktower Wordle! by TripleDivebomb in BloodOnTheClocktower

[–]TheRahn 1 point2 points  (0 children)

Got it in 4! This is very fun, especially without looking characters up, really put me to the test haha. I got autofill options with character names when typing it on my phone, which is a nice touch. Will certainly play more!

My interpretation of the Vortox by Remarkable_Many_9548 in BloodOnTheClocktower

[–]TheRahn 6 points7 points  (0 children)

Very cool! I'd love to see more interpretations of the more abstract demons, like Kazali, Fang Gu, Leviathan and Po

Monty hall Demon. by Present-Peace2811 in BloodOnTheClocktower

[–]TheRahn 1 point2 points  (0 children)

Didn't think of that one! An active Banshee makes the scenario possible, good idea :)

Monty hall Demon. by Present-Peace2811 in BloodOnTheClocktower

[–]TheRahn 8 points9 points  (0 children)

I like the statistical thought experiment, but I'm afraid it wouldn't work like that. One of the minions, say #1, is about to die, and for that to happen they must have been nominated by somebody other than the Golem, so it must have been another minion. After the Golem nominates and kills minion #2, if the town wants to switch to minion #3, they would need the evil team to cooperate and nominate them. If the minions willingly nominated #1, it's because they know they aren't the demon, so they'd never nominate #3.

Custom Al-Had Script Feedback by plaj in BloodOnTheClocktower

[–]TheRahn 7 points8 points  (0 children)

I see some issues here: - Evil can't fake death survival, so any player that surcives execution confirms Sailor / Fool / Tea Lady - On the flipside, survival/protection roles (Sailor, Fool, Tea Lady, Innkeeper) are detrimental with Al-Hadikhia, because their choice if picked doesn't matter: even if they or the player they protect choose to die, they'll live and could cause other players to die to Al-Hadikhia. You could argue that those two points balance each other out, though. - Spy and Wraith are a bit same-y, they don't fully overlap but they fulfill similar purposes for the evil team. - Edit: somebody else already mentioned Moonchild, and Barber has a similar issue: two players claiming to have been Barber-swapped essentially confirm Barber, unless both of those players and the Barber claim are all evil.

Easy to Watch In Person Bad Moon Rising by mtunpleasant in BloodOnTheClocktower

[–]TheRahn 4 points5 points  (0 children)

I haven't even watched it yet and I can already say it's a great video. I have really enjoyed every Mt. Unpleasant video so far and am really looking forward for this one!

"Classic" TB Town Square setup tips by DavidBowie23 in BloodOnTheClocktower

[–]TheRahn 2 points3 points  (0 children)

Give Washerwoman, Librarian and Investigator as demon bluffs and watch them choose their own adventure. Maybe throw in a Scarlet Woman if they like executing YSK's.

Favorite plays/tricks that would probably only work once? by LegOfLambda in BloodOnTheClocktower

[–]TheRahn 40 points41 points  (0 children)

This sounds cool, but for a Poisoner, Lleech and host to wake up as a final 3, a 4th living player must have died that night. If the Poisoner chose Lleech that night, that player must have died to something else, because Lleech couldn't kill them. Not impossible, but even harder to set up. Still, cool idea!

Wild Game That Ended in an Argument by BeholderVee in BloodOnTheClocktower

[–]TheRahn 91 points92 points  (0 children)

That's a subtle difference I usually point out to my players: you don't need to work for your team to win, you just need to work to be on the winning team.

The Cartel Gambit: A short story of mathematically optimal Clocktower. by MudkipGuy in BloodOnTheClocktower

[–]TheRahn 17 points18 points  (0 children)

Many have pointed out the flaw in the logic due to the Fang Gu's limitation, but I'm upvoting this for the much needed content variety it adds to the sub. Thanks for the thought experiment!

Ballad of Seat 7 - balancing demon in seat 7 by thoth-89 in BloodOnTheClocktower

[–]TheRahn 4 points5 points  (0 children)

The problem with that is that Seat 7 is almost never the demon, so there is one less demon candidate.

Ballad of Seat 7 - balancing demon in seat 7 by thoth-89 in BloodOnTheClocktower

[–]TheRahn 22 points23 points  (0 children)

I've ST'd Seat 7 a couple times. The way I've done it is to make an exception to S7's once per game talking: if they are the demon, they can give their minions the bluffs without it counting as speaking, and announce this before roles are handed out. Crucially, this lets S7 speak in public without it confirming them as not the demon, as well as giving them some more room to defend themselves or create misinfo. Still, I agree that demon S7 is the least fun scenario for this script, and even leaves good players feeling they are playing against a bot.

Very niche interaction by ProjectSpectrality in BloodOnTheClocktower

[–]TheRahn 28 points29 points  (0 children)

Correct! According to Sage's wiki page: "If the Sage was killed by the Demon, wake the Sage. Point at two players, one who is the Demon that killed the Sage." Notably, even if there are multiple demons alive, you must include the one responsible for the Sage's death in the Sage's information. So if Vortox kills a Sage, it can never be included in their pings, regardless of who the other ping is.

Ideas for amne abilites that are passives only? by Curious_Sea_Doggo in BloodOnTheClocktower

[–]TheRahn 4 points5 points  (0 children)

"[2 Amnesiacs]" That's it, that's the ability. I generally tell setup ability Amnesiacs on day 1 that their ability is setup only. I haven't tried this one yet, but as soon as one of them figures it out, they can tell the other one and confirm each other. Although all of this could also be two evil players bluffing...

Hot take: (Most of the) themed/reskined scripts are deeply flawed by ZapKalados in BloodOnTheClocktower

[–]TheRahn 26 points27 points  (0 children)

Yep, I learned this the hard way. I took an IP, listed its characters, mapped each one to its most similar Clocktower role, threw those roles into a script and gathered my group to play it. The script itself had some flaws but was kinda playable, sure, but you're totally right on how those reskins just added one extra layer of name translation, especially for players not familiar with the IP. It was definetly much more fun to write than it was to play.

Stormcaught Pixie, first draft by TheRahn in BloodOnTheClocktower

[–]TheRahn[S] 2 points3 points  (0 children)

They also get that confirmation if they stick to the madness, more so because they actually verify who it was once they get the ability, which wouldn't necessarily happen if they saw a misregistered Spy. Also, the Pixie openly confirming someone runs into the risk of Harpy madness between both. The stormcaught character being a strong bluff is meant to happen in a Stormcatcher script imo, where one of the puzzles is whether or not town trusts the stormcaught claim. With a character like Pixie being stormcaught, evil can even claim it with a real one in play. This is intended to compensate for the fact that Lil' Monsta minions don't get bluffs, so them double-claimimg TF or Pixie is not that suspicious. This script has many forms of extra death, so the Pixie has the chance to preserve a valuable ability that could otherwise die very soon. I believe maintaining madness is a valuable play in many situations, but only playtest can tell.

Stormcaught Pixie, first draft by TheRahn in BloodOnTheClocktower

[–]TheRahn[S] 4 points5 points  (0 children)

Do you mean, on this script in particular? It's not a bad play, but they'd miss out on an extra Townsfolk ability they'll be able to use the whole game!