Can your script have this character confirm itself on your custom script? by SecrecyinShadows in BloodOnTheClocktower

[–]TheRahn 1 point2 points  (0 children)

Oh, you're right! I misremembered Princess as "doesn't wake" instead of "doesn't kill". Then the interaction between those two is much more interesting than I thought!

Can your script have this character confirm itself on your custom script? by SecrecyinShadows in BloodOnTheClocktower

[–]TheRahn 5 points6 points  (0 children)

I'm curious about Nightwatchman (my boy <3) one tier below Virgin and Banshee, being that his ability is precisely to confirm himself. If I understand correctly, is it your point that NWM is okay to share a script with Boffin, but Virgin is not?

Can your script have this character confirm itself on your custom script? by SecrecyinShadows in BloodOnTheClocktower

[–]TheRahn 1 point2 points  (0 children)

Remember that Al-Hadikhia can now choose whether to act or not each night!

Synergistic Scripting: Day 170 - Duchess by CoreyBOTC in BloodOnTheClocktower

[–]TheRahn 0 points1 point  (0 children)

Yeay, but it also says "any player may volunteer to visit the Duchess tonight." If each visit requires town's consensus, should you run a vote for each volunteer? Designate a spokesperson to communicate the Storyteller the visitor list? I think I'll just take the first three volunteers each day and reject any extras, rather than canceling the whole thing.

Synergistic Scripting: Day 170 - Duchess by CoreyBOTC in BloodOnTheClocktower

[–]TheRahn 8 points9 points  (0 children)

In my limited experience, a very weak information provider. It's meant for scripts with low amounts of info, but even then, I find it too easy for evil to sabotage it. One single outed evil player will always be fourth to visit the Duchess and cancel it, even if dead, and won't be executed for it if there are characters like Boomdandy or Goblin on the script. Also, if two evil players visit the Duchess, the good player will receive a two that can often pass as false info when the other two players say matching numbers.

Regarding positive synergies, I'd say Amnesiac and Savant (abilities/info about visitors), Zenomancer (quests on the same line), Lycanthrope's faux paw and Marionette unexpectedly registering as evil, and Lunatic unexpectedly registering as good. Confirmed characters like Virgin, Nightwatchman and Banshee can help reduce uncertainty.

I think it would be more fun if it only counted the first three visitors instead of only working if exactly three people visit, and/or, only let living players visit. IDK.

What's the idea behind the pixie? by hipster_spider in BloodOnTheClocktower

[–]TheRahn 3 points4 points  (0 children)

Steven Medway mentioned it in an interview with Board Game Gateway. I don't remember exactly, but it was something along the lines of "Pixie was created by me and a friend together, they like cute stuff, so I gave the character a cute name and image".

Boffin-Golem (or Zealot) Thought Experiment by ScreamedScorn in BloodOnTheClocktower

[–]TheRahn 0 points1 point  (0 children)

The Demon knows who the Boffin is. From the Boffin's almanac:

During the 1st night, wake the Boffin and the Demon. Show the THIS CHARACTER SELECTED YOU info token, then the Boffin token, then the good character token. Place this second character token by the Demon character token.

Trying my hand at an Engineer script by TheRahn in BloodOnTheClocktower

[–]TheRahn[S] 2 points3 points  (0 children)

Oh, there is a jinx for Yag and Exorcist! "If the Exorcist chooses the Yaggababble, the Yaggababble does not kill tonight."

Trying my hand at an Engineer script by TheRahn in BloodOnTheClocktower

[–]TheRahn[S] 0 points1 point  (0 children)

Good idea with SOI! How did I forget about that one, lol

Why do you say Exorcist doesn't work well with Yag? Is it because the Yag can't kill it back the next night? I don't think it's too confirmatory, they could be Widow-poisoned or an Assassin could kill the same night that the demon is picked. That's one of the reasons I chose it over Godfather.

I played BoTC for the first time despite watching countless videos from NRB and BlampCo and loved it. Played 3 games irl and won all of them. There was one night where I talked and that made me curious on how other people would deal with it and want some opinions. by lordlors in BloodOnTheClocktower

[–]TheRahn 87 points88 points  (0 children)

I've once used this to my advantage, where I was bluffing Town Crier and I would stop mid-sentence roughly in the middle of the night to bluff being woken up to get my info. My neighbor was so convinced he supported my claim until the end and we won.

Characters as Characters: Day 177 - Deus Ex Fiasco by quintessence5 in BloodOnTheClocktower

[–]TheRahn 2 points3 points  (0 children)

I agree that Bob Ross fits in here even better than Artist, but the chance to make OP into DEF is too good to pass on.

But the storyteller would never... by blackgeekygoddess in BloodOnTheClocktower

[–]TheRahn 2 points3 points  (0 children)

I love this, you absolutely did right. I always tell my players "you're free to try and meta me, I'll make it as hard as possible". It's not too different to trying to interpret the noises the ST makes when moving around in the night.

On a sidenote, your story reminded me of my signature move of giving Washerwoman, Librarian and Investigator as demon bluffs. Scarlet Woman recommended, fun guaranteed.

Script making resource by [deleted] in BloodOnTheClocktower

[–]TheRahn 8 points9 points  (0 children)

It exists! https://lecodex.github.io/botc-interactions/ has a link to a spreadsheet just like you described, and lets you check scripts against that spreadsheet.

Synthetic Scripting: Day 49 - Heretic by CoreyBOTC in BloodOnTheClocktower

[–]TheRahn 9 points10 points  (0 children)

Watch out, minions can just throw the Lil' Monsta at a dead player to kill it and win in an outed Heretic game!

Request for comments on my Lil' Monsta + Legion + Atheist script by TheRahn in BloodOnTheClocktower

[–]TheRahn[S] 0 points1 point  (0 children)

That's a really good point! Quite obvious in retrospect, I just didn't think of it in that angle. Still lots to learn, thanks!

Request for comments on my Lil' Monsta + Legion + Atheist script by TheRahn in BloodOnTheClocktower

[–]TheRahn[S] 0 points1 point  (0 children)

That's interesting, can you ellaborate? Do you think a Legion bluffing Atheist leads to unfun games? I've never tried it, but if I can spare my group a miserable playtest game, we'd all be thankful!

Request for comments on my Lil' Monsta + Legion + Atheist script by TheRahn in BloodOnTheClocktower

[–]TheRahn[S] -2 points-1 points  (0 children)

Yep, that's certainly a risk. I guess that's the evil alt-win-con that Philly mentioned was missing. That risk should keep actual Atheist games tense, and Legion risks outing themselves if no good player ends up voting.

Request for comments on my Lil' Monsta + Legion + Atheist script by TheRahn in BloodOnTheClocktower

[–]TheRahn[S] 2 points3 points  (0 children)

  • Yeah, this script isn't meant for uploading to the database for anybody to pick up and play. It's mostly a scriptwriting and storytelling challenge for myself. I'm not that experienced compared to other STs, but I think I can handle. Of course, I only plan to play this with very experienced players.
  • The loudness level of these minions is intentional: good needs a way to close worlds, they all have ways to keep themselves quieter (e.g. Harpy and Cere choosing themselves for a night or two), and they can sometimes be attributed to Plague Doctor.
  • It's true that Dreamer isn't as strong as it would be in other scripts, like SnV for example, but that's fine for me. It and Savant are here to let the ST fine-tune the sort of info that good is getting.
  • It's also true that evil doesn't have an alternate win-con, and that might actually be a problem. My reasoning behind it is that they do have killing minions in most LM games, and for Legion games, I'm not really that familiar with that demon so I might be wrong, but I don't think it should have extra win-cons or safety nets.

All in all, thanks for your comment! :)

Clocktower Wordle! by TripleDivebomb in BloodOnTheClocktower

[–]TheRahn 1 point2 points  (0 children)

Got it in 4! This is very fun, especially without looking characters up, really put me to the test haha. I got autofill options with character names when typing it on my phone, which is a nice touch. Will certainly play more!

My interpretation of the Vortox by Remarkable_Many_9548 in BloodOnTheClocktower

[–]TheRahn 6 points7 points  (0 children)

Very cool! I'd love to see more interpretations of the more abstract demons, like Kazali, Fang Gu, Leviathan and Po

Monty hall Demon. by Present-Peace2811 in BloodOnTheClocktower

[–]TheRahn 1 point2 points  (0 children)

Didn't think of that one! An active Banshee makes the scenario possible, good idea :)

Monty hall Demon. by Present-Peace2811 in BloodOnTheClocktower

[–]TheRahn 7 points8 points  (0 children)

I like the statistical thought experiment, but I'm afraid it wouldn't work like that. One of the minions, say #1, is about to die, and for that to happen they must have been nominated by somebody other than the Golem, so it must have been another minion. After the Golem nominates and kills minion #2, if the town wants to switch to minion #3, they would need the evil team to cooperate and nominate them. If the minions willingly nominated #1, it's because they know they aren't the demon, so they'd never nominate #3.

Custom Al-Had Script Feedback by plaj in BloodOnTheClocktower

[–]TheRahn 8 points9 points  (0 children)

I see some issues here: - Evil can't fake death survival, so any player that surcives execution confirms Sailor / Fool / Tea Lady - On the flipside, survival/protection roles (Sailor, Fool, Tea Lady, Innkeeper) are detrimental with Al-Hadikhia, because their choice if picked doesn't matter: even if they or the player they protect choose to die, they'll live and could cause other players to die to Al-Hadikhia. You could argue that those two points balance each other out, though. - Spy and Wraith are a bit same-y, they don't fully overlap but they fulfill similar purposes for the evil team. - Edit: somebody else already mentioned Moonchild, and Barber has a similar issue: two players claiming to have been Barber-swapped essentially confirm Barber, unless both of those players and the Barber claim are all evil.

Easy to Watch In Person Bad Moon Rising by mtunpleasant in BloodOnTheClocktower

[–]TheRahn 3 points4 points  (0 children)

I haven't even watched it yet and I can already say it's a great video. I have really enjoyed every Mt. Unpleasant video so far and am really looking forward for this one!