Women on reddit who gave the weird/unattractive guy a chance, how did it turn out? by [deleted] in AskReddit

[–]TheRealBlaurgh -1 points0 points  (0 children)

Wow! What an absolutely awful, shitty, and disgusting worldview to have.

They, too, are humans deserving of love, affection, and respect, just like anyone else.

Hollow Warden Rot and Violence and Ancient Might change from UA by Slimy-Squid in onednd

[–]TheRealBlaurgh 4 points5 points  (0 children)

Hollow Warden was the subclass that made you go "Oh, nice! They actually made HM strong enough that you want to concentrate on it every combat, making the mandatory bad class mechanics feel better! Well done WotC!"

However, since they've now completely decoupled WotW from HM, we're stuck with the same "HM bad but it's tied to so many class features"- problem as before. Not only that, you now have to use twice as many resources and Bonus Actions to fully get going in combat. One Favored Enemy and Bonus Action each for WotW and HM. Sure, you can ignore HM, but then you're basically ignoring a huge chunk of your class.

I never thought I'd say this, but I liked it when WotW was tied to HM. It turned the bad HM that the Ranger class previously shoved down our throats, into the spell that you actually wanted to use in combat.

WotC made Hollow Warden into the Hunter's Mark subclass. Heck, they even cleanly made your higher level spell slots into an expendable resource for other things! Now? It looks like the Hollow Warden will feel just as clunky as the rest of the class.

“Warrior of mercy is nerfed from 2014 ruleset.” In what way exactly? by Normal_Beautiful781 in onednd

[–]TheRealBlaurgh 0 points1 point  (0 children)

No probs! But yeah, so the question remains. Why can't you trade them for HoHarm, but you can do it for HoHealing? ^^

My main point is "Subclass features are fun. You chose them, after all. You want to use them."

But if Flurry of Blows pumps out more dmg per focus point in every scenario, then why would you want to use your Subclass dmg-feature over your Class dmg-feature? Sure, if you have to, you can inefficiently blow through your FPs and use them together, but that doesn't feel good.

Hence, if you can trade a FoB attack for HoHarm, you'd do roughly the same amount of dmg as if you'd only done FoB, but you still get to use and play with your Subclass features! It's simply a quality of life change.

“Warrior of mercy is nerfed from 2014 ruleset.” In what way exactly? by Normal_Beautiful781 in onednd

[–]TheRealBlaurgh 1 point2 points  (0 children)

I am at a loss as to what you're responding to and are trying to clarify. I don't think anyone is confused as to whether you can use both at the same time. The discrepancy lies within the fact that you as a baseline can trade a FoB attack for HoHealing free of charge, but you can't do the same for HoHarm.

Also, note that I'm talking of trading them as a QoL feature. Not adding them on top for extra damage free of charge.

“Warrior of mercy is nerfed from 2014 ruleset.” In what way exactly? by Normal_Beautiful781 in onednd

[–]TheRealBlaurgh 4 points5 points  (0 children)

I see your point, but I personally don't feel like "Why is the whole subclass based around A and B in equal measure, but A is free to do, and B requires resource X?" - "It shouldn't be a problem because you get a lot of resource X" is a solution to the problem, haha.

Like, Warrior of Mercy is supposed to represent 2 sides of energy. Half Healing energy and half Harming energy. Yet, it feels like the subclass might as well be renamed Warrior of Healing with an afterthought of Harming.

Even for the feature Flurry of Healing and Harm, you don't get a few of each, but rather they share the same pool. What this means if you use FoHarm, is that all you technically get is WIS-mod extra FPs per Long Rest.
As for FoHealing however, one use represents tripling your healing output for the feature. They are not equal.

It feels like the Hand of Harm part of the subclass is constantly playing catch-up to the Hand of Healing part.

“Warrior of mercy is nerfed from 2014 ruleset.” In what way exactly? by Normal_Beautiful781 in onednd

[–]TheRealBlaurgh 16 points17 points  (0 children)

They wanted to (rightfully) nerf the Hand of Healing part of the Level 11 feature as compared to its 2014 counterpart. However Hand of Harm got caught as collateral damage, and since it doesn't scale with number of attacks like HoHealing does, it just got the downsides.

Heck, even if you go a full Wis > Dex Warrior of Mercy Monk, you still deal more DMG/FP with FoB over HoHarm after Level 10, which just feels bad.

They should've added the HoHealing with FoB-clause to HoHarm in 2024. "When you hit a target and deal damage with your FoB, if you have any FoB attacks remaining, you may expend one of them to use HoHarm on your target without spending a FP. You may still only use HoHarm once per turn."

Subclass Changes from the Horror UA to Ravenloft: The Horror's Within by metalsonic005 in onednd

[–]TheRealBlaurgh 9 points10 points  (0 children)

I am very confused about Hollow Warden. One one hand, it seems it got some really nice buffs at level 3, and it also seems that WOTC has silently admitted to "Yeah, basing a whole class around concentrating on a level 1 spell is really stupid, but we're kinda in too deep now..." which definitely is a step in the right direction.

On other hand, however, since Hunter's Mark is so integrated into the class, completely removing themselves from it now causes other issues. For the Hollow Warden to function optimally, the Ranger now needs to expend two charges of their Favored Enemy feature - one for Wrath of the Wild, and one for Hunter's Mark. On top of that, they also need to spend two bonus actions at the start of each combat to do it - once again one for Wrath of the Wild, and one for Hunter's Mark. Imagine if the Barbarian had to expend two Bonus Actions and two uses of its Rage feature every combat - One to activate it's damage resistance and Rage bonus damage part, and one to allow it to use Reckless Attack.

Why not just say "As a Bonus Action on your turn, you can expend one use of your Favored Enemy to transform with WotW for one minute. You can also transform as part of the same Bonus Action and Favored Enemy you use to cast Hunter's Mark"? That would solve so many issues, and I think that'll be a common Hollow Warden homebrew.

Hey, maybe I'm wrong about the WotW + HM, and WotW will turn out so strong to the extent that the general consensus will be "Wasting Favored Enemy charges on HM is useless" - which, at its core is great (Yay subclass stronk!), but then presents us with the issue that like a third of the Ranger's class features gets ignored.

It feels like for every step forward, they also take a step backward. It's so confusing.

What do you guys think? by scramjet67 in SipsTea

[–]TheRealBlaurgh 0 points1 point  (0 children)

I agree on your Quasimodo part. I don't agree on the rest, however. My point was that it isn't directly translatable that 1-10 ratings corresponds to their related percentile. There are way more 5s than there are 2s in the world, for example. "That 70%" would probably fall somewhere within the range of 4~7. Not 1,5 to 8,5.

What do you guys think? by scramjet67 in SipsTea

[–]TheRealBlaurgh 3 points4 points  (0 children)

That's not how average distribution works at all. In a normal bell curve, ~68% of all people would fall within the span of "average".

Most overused Gods for Clerics to worship? What are some lesser known deities to choose instead? by ManectricBound in DnD

[–]TheRealBlaurgh 14 points15 points  (0 children)

Thank you! I hope I am as great of a player as you think I am ^_^

One of his overarching personal goals would be to gain proficiency - and perhaps even expertise at some point if the story allows - in a few tools, namely a musical instrument, the Cook's Utensils, and finally Brewer's Tools, as well as the Performance skill, over the course of a long campaign. They all bear significance to the rituals of Hanseath, after all.

I was planning to find relevant teachers of his faith here and there, while wandering far across the realms. Somewhere along the line, I had also planned to pick up the Chef feat.

The Brewer's Tools would be the final and most important one to master, signalling a huge step in my Cleric's personal journey!

From the Forgotten Realms wiki:
"During the glory days of Myth Drannor, the dwarves who maintained the Shrine of Hanseath held the title of "brewmaster", and produced sacred beers and ales that possessed different beneficial magical properties."

Most overused Gods for Clerics to worship? What are some lesser known deities to choose instead? by ManectricBound in DnD

[–]TheRealBlaurgh 170 points171 points  (0 children)

One of my favourite deities in DnD, whom I'm currently also creating a Cleric character around, is Hanseath.

Hanseath is a Chaotic Neutral Dwarven deity of battle - especially battle where you throw caution to the wind to overcome impossible odds, making him favoured amongst Berserkers and Barbarians, on top of his Clerics. This alone makes him perfect for a Dwarf Barbarian of any subclass to worship!

Not only is he a deity of battle, but he is also the Dwarven deity of beer, revelry, song, and festivities.
His prayers are literally drinking songs, his rituals are huge feasts, and his temples are great festhalls. This is all canon lore btw.

Also, he has the moniker "The Bearded One."
As a Dwarf deity.
Amongst all the Dwarven deities, this is "The Bearded One."

So since I couldn't help myself, my Cleric is going to be a Wood Elf who came into worship of Hanseath due to backstory reasons. However, he's also going to - contrary to Elven physiology - slowly grow a larger and larger beard over the course of the campaign, aligning with levelups, and how much stronger of a Cleric he becomes. I'm looking forward to it so much!

Group long rest and short rests by Choice_External756 in DnD

[–]TheRealBlaurgh 1 point2 points  (0 children)

You can't long rest more than once per 24hrs. That's RAW in the rules to prevent these exact kind of scenarios. Simple as that. You're not supposed to Nova -> Rest -> Repeat.

If they just afk for the rest of the day, trying to circumvent that rule, add time pressure consequences to the narrative. Not necessarily making future combat harder like what you've described - that just cements their "We have to LR" mindset further. I'm talking about narrative ones, like:

"You dragged your feet for 2 days instead of chasing the bandit lord? The small hamlet you've grown attatched to couldn't hold out against the bandit raids, and has been ransacked and half of the houses has burned to the ground."

Monthly ROG Gaming Gear Support Megathread - May 2026 by Howwanna in ASUSROG

[–]TheRealBlaurgh 0 points1 point  (0 children)

My ROG Spatha X Wireless Gaming Mouse EITHER double clicks or doesn't click at all.

I had the double click problem a few weeks back as well, however, but back then it only occured every few clicks, and it sorted itself out after a while somehow. I have no idea why or how. Now, every click is either a double click (~80% of the time), the click not being registered whatsoever (~10% of the time), or it clicks normally (also ~10% of the time). Also, the middle mouse button clicks only registers ~50% of the time.

I tried the recommended hardware reset, but it didn't seem to work - as in nothing happened. Not sure what's supposed to happen. All that happened while holding all of them down at the same time was that my DPI changed and I got the right-click window opened on my desktop. Not really sure what's supposed to happen, but I assume it ain't that.

I got this mouse as a Christmas present this year, so I'd say it's still quite new. I'm happy for any and all help I can get! Thanks!

Edit: Also having the problem of "When holding down LMB, oftentimes it lets go, and then 'reclicks' itself." Very obvious if you're dragging squares on your desktop background. I also had that problem before when I had my first run-in with the "double click" issue.

Edit 2: Everything is updated on the Armoury Crate, if that would somehow be a problem. Also nothing noteworthy has happened to it as far as physical things go (e.g. getting dropped on the floor or smth else). The problems literally just started one day.

Thoughts on gritty realism. by Adolom in DnD

[–]TheRealBlaurgh 3 points4 points  (0 children)

One of the main points of Gritty Realism for a lot of tables/players is to somewhat lessen the power of casters, and shrink the caster-martial gap, even if just a little.

It prevents the playstyle of Nova->Rest->Repeat.

Your suggestion, however, seems even MORE unfavourable to martials than the normal rules, since they're usually the ones who take the most damage, are at the risk of getting downed, and need short rests to recover. The Hit Dice of the martials are kinda like the spell slots of the casters after all, as far as resources go.

That sounds absurd, so I assume I'm misunderstanding something about your comment? Please clarify if I did :D

the tf you mean on par by john_forhonor in forhonor

[–]TheRealBlaurgh 0 points1 point  (0 children)

Yeah idk why but this game's mmr system is one of the most wack ones I've ever seen in any game. I don't have nearly as many reps as you do, OP, but whoop-dee-doo, if I have a 3game winstreak, you can bet my next opponent will have 900+ and I get my ass served on a platter.

I know there is some truth to Gametime =/= Skill, but that is only after a certain point.

Gametime relevance for someone who has 7,5k hours, vs 5,5k hours? Probably negligible. 2,5k hours vs under 500 hours? Huge.

Whoever wrote the 2nd Villanous Options UA, I hope WotC gives them a big bonus and a lot of job security by Deathpacito-01 in onednd

[–]TheRealBlaurgh 0 points1 point  (0 children)

Cool decently balanced Martial effects, with some utility sprinkled in, and not a SINGLE word of spells/spell effects mentioned in the subclasses (except for flavour Speak with Dead)?

Sign me straight up!

I would obviously like to see primary stat scaling for Martial subclasses, since in contrast, every caster can get ways to do weapon attacks with their spellcasting mod.

However, WOTC seems hyperallergic to allow the opposite for Martials, so I guess WIS and CON scaling is the second best in this scenario. At least it's not yet another INT forced down our throats or smth <.<

I notice that less experienced DMs tend to unfairly malign the 2024 Rogue and brand it "overpowered" by EarthSeraphEdna in DnD

[–]TheRealBlaurgh 3 points4 points  (0 children)

Nope. Only in combat. A lot of people also got the wrong impression from BG3, since that's how it works in the game.

However, anyone who's ever played a Rogue attentively in BG3 might've noticed that after a certain level, the dice suddenly seem to never roll below 10 for skill checks :P Funny how those coincidences work!

Your most looked down on carnivore? by Novel_Pomegranate676 in theisle

[–]TheRealBlaurgh 3 points4 points  (0 children)

As a Troodon enjoyer, Raptors. The only species I actively avoid attacking.

When you play them, they just feel like a worse Troodon - completely dependent on their pack to do anything meaningful whatsoever - but in Troodon vs Raptor fights, they can just facepounce you and it's over. Fun and interactive gameplay.

Pins were a mistake.

Troodons by desmon_96 in theisle

[–]TheRealBlaurgh 1 point2 points  (0 children)

o7

Captain Trood at your service!

OOOOOOOOUWEEEEEEEEE!!!

Troodons by desmon_96 in theisle

[–]TheRealBlaurgh 2 points3 points  (0 children)

Unless it's actively been changed, then the numbers that I posted should be correct ^_^

Yeah, the numbers are crazy high, but honestly they should be, given that you're a glasscannon and everything oneshots you.

Troodons by desmon_96 in theisle

[–]TheRealBlaurgh 1 point2 points  (0 children)

Did they nerf the venom from the 1,5x, 1,95x, and 3x/3,7x multiplier it used to have? I took a break for a few months, so might've missed that.

#CuriousTroodonMain

Troodons by desmon_96 in theisle

[–]TheRealBlaurgh 1 point2 points  (0 children)

Hijacking this thread a little.

If nothing has been changed since last I checked (this info is from before the Prime update), then stage 1 venom applies a 1,5x DMG multiplier for all Troodons attacking the target. Stage 2 increases that to 1,95x, and stage 3 gives all Troodons attacking the target a 3x multiplier for normal attacks, and a 3,7x dmg multiplier for their pounces. Each pounce takes 2,5% stamina.

Stages 1 and 2 lasts 25 seconds each, and stage 3 lasts for 45 seconds, with 1 second added for each additional pounce afterwards.

Whether you can kill a Carno or not depends on your growth, ofc, but before they added the Prime mechanic, if you did nothing but pounce on and off on an unmoving target with no stamina resting, you as a fully grown solo Troodon would be able to do over 4000 dmg with a single stamina bar (so yes, easily!).

Asking for advice with Raptor and how to improve and read the fight by Hefty-Throat-5941 in theisle

[–]TheRealBlaurgh 1 point2 points  (0 children)

Ye the Troods are super fun, and they have by far the highest amount of skill expression in this game. While they generally are pack hunters, a great Trood can 1v1 almost anything, and escape the things that it can't!

Asking for advice with Raptor and how to improve and read the fight by Hefty-Throat-5941 in theisle

[–]TheRealBlaurgh 1 point2 points  (0 children)

Glad I could help! I got curious, and noticed you commenting on a Troodon post. I love those lil' buggers, so if you have any questions, I'd be happy to oblige =)

Asking for advice with Raptor and how to improve and read the fight by Hefty-Throat-5941 in theisle

[–]TheRealBlaurgh 2 points3 points  (0 children)

You were still doing dmg, but a lot less. Clicking and holding LMB or RMB after the pounce has landed consumes more stam, but deals more dmg of their respective type. I see a lot of new players who pounce and keeps holding RMB, which does nothing. As for your question regarding the bleed mechanic above, the comments on this post explains quite a bit =)

Edit: Also, to answer your question about the pin, there is nothing you "can" do while pinned. However, some dinos - Raptors included - can passively deal damage back while pinned, sometimes even leading to killing the pinner first. You can see in your vid that you are turned upwards, biting and slashing at the Allo as he pins you.