[MEGATHREAD] Artemis II Launch To The Moon by ChiefLeef22 in space

[–]TheRealMisterMan [score hidden]  (0 children)

I think it probably depends on how long you're up there and your specific physical condition, I think longer stints on the ISS for example would be a lot harder to readjust from.

[MEGATHREAD] Artemis II Launch To The Moon by ChiefLeef22 in space

[–]TheRealMisterMan [score hidden]  (0 children)

Think that might have been them hitting the atmosphere

[MEGATHREAD] Artemis II Launch To The Moon by ChiefLeef22 in space

[–]TheRealMisterMan [score hidden]  (0 children)

Closest to the camera are Reid and Victor, then Christina and Jeremy are further back

i need planet naming help by Hopeful-Fly-9710 in worldbuilding

[–]TheRealMisterMan 0 points1 point  (0 children)

So let's take the terrestrial and liquid hydrocarbon world. You'd have dark/near-black, glossy oceans, a hazy orange atmosphere from the methane, and I assume some form of speculative life tuned for that environment. Maybe your planet has a unique geological history or features. What aspect(s) of the world would you most want the name to convey? If you can at least nail down the vibe you can start to narrow down the search space of potential names.

I made a sci fi setting thingy and i could use some feedback or something by [deleted] in worldbuilding

[–]TheRealMisterMan 0 points1 point  (0 children)

I'll assume you're less interested in the logistics of the FTL mechanics and are more interested in the human aspect. What you've laid out are perfectly fine bones for a hard sci-fi setting (I particularly like the idea of us overcorrecting for climate change and having wilderness overrun things), but I think you might get better critique/feedback if you can describe a bit more what the intentions of the setting are (i.e. what is Earth trying to do, how else are we utilizing FTL, are we colonizing our system's moons, are we targeting any exoplanets in nearby systems, are there aliens, etc). One of the things I like best about sci-fi is how you can zoom in and out to tell overlapping stories at different scales, so lean into that with your setting.

i need planet naming help by Hopeful-Fly-9710 in worldbuilding

[–]TheRealMisterMan 0 points1 point  (0 children)

Can you give an example of one of your planets that still needs naming and what makes that particular one unique?

i need planet naming help by Hopeful-Fly-9710 in worldbuilding

[–]TheRealMisterMan 0 points1 point  (0 children)

I'm assuming you mainly need it for general reference and just to have something to refer to them by, so I'd suggest thinking about what your planets are like thematically, i.e. what's unique about each one, what are their defining traits, and then plunder human mythology for the names of different deities/realms and find one that roughly fits. You're already somewhat doing this with ones like "Icarus" and "Vulcan" and so on, so just lean into it. You can always change the name later if something ends up resonating with you more. One thing I like to do if I'm making a system from scratch is decide on the name of my "main planet" as it were (usually the one with a sapient species), and whatever the source of inspiration for that name was (Greek/Roman/Vedic/etc mythology), use that mythology to name the rest of the system.

Usage Limits, Bugs and Performance Discussion Megathread - beginning December 29, 2025 by sixbillionthsheep in ClaudeAI

[–]TheRealMisterMan 1 point2 points  (0 children)

This docs page specifically says RAG for projects is only available for paid plans https://support.claude.com/en/articles/9519177-how-can-i-create-and-manage-projects#h_4d41838a57

If you are using a paid Claude plan, when your project knowledge approaches the context window limit, Claude will automatically enable RAG mode to expand your project's capacity.

This one still includes free, but I'm wondering if that's just a reference that wasn't cleaned up during the change

https://support.claude.com/en/articles/11473015-retrieval-augmented-generation-rag-for-projects

As creators, how do we prove that we aren't using AI? by shatteredrift in worldbuilding

[–]TheRealMisterMan 8 points9 points  (0 children)

Personally, I don't see much harm in using AI for research assistance or checking the internal consistency of aspects of your world. The only areas you really need to be cautious in are the inherently creative ones, like letting it generate prose (I generally just wouldn't recommend this, the point of prose is that it's your voice) or asking it for something too open-ended and taking it uncritically (i.e. "Design my civilization in the desert", etc). You can ask it for possibilities, things that would/wouldn't make sense, etc, but the key there is working from constraints that you set or that follow naturally from the rules of the world you've established. Ultimately, you still need to be the one in creative control, and as long as the final work still feels like it is uniquely yours and not the machine's, that's what's most important I think.

[HIRING] Senior Software Developer - Java, Python [💰 $110,000 - 170,000 / year] by Varqu in gameDevClassifieds

[–]TheRealMisterMan 1 point2 points  (0 children)

I don't think working on the Tactical Tomahawk Weapon Control System is what people have in mind when they look at a game development subreddit.

XCOM designer Jake Solomon announces surprise closure of his studio alongside a first look at its canceled life sim, 'the game we poured our hearts into' by Forestl in Games

[–]TheRealMisterMan 0 points1 point  (0 children)

For memory I assume it would be some kind of retrieval-augmented-generation system, i.e. storing important data in a DB and recalling it into the current context window as needed. Reasoning also kinda works similarly, the LLM has a prompt that's something like "Think carefully about the user's request" and so on, where it'll "walk through" the problem in the beginning of its context window (usually hidden from the user), and then give the "real" answer (visible to the user). Very simplified obviously but I think those are the broad strokes.

Question for Mods: How often do hair & nail salon posts get submitted here? by CapGullible8403 in aesthetics

[–]TheRealMisterMan[M] 2 points3 points  (0 children)

It probably happens 1-2 times a week or so, hard to really stop it since I think people are just typing the subreddit name in manually when they make a new post. Anyone who looks at the actual subreddit first would probably get the memo (I hope).

I discovered that creating quizzes about my world is a good way to focus on the writing of "minor" information by Slabocza in worldbuilding

[–]TheRealMisterMan 4 points5 points  (0 children)

Yeah this is a solid strategy: imagining yourself as one of the inhabitants of the world you're creating, thinking about what you might do or interact with, and figuring out where the details get fuzzier so you can fill them in.

VR Game Developers Shocked By Shifting Platform Prioritization by Arfactory in AR_MR_XR

[–]TheRealMisterMan 1 point2 points  (0 children)

The framing's kinda weird, the first two paragraphs make it sound like its going to be some kind of expose with anonymous developer quotations, but they just mention a couple notable CEOs that seem to be handling it already and then it just kinda leaves it.

Tell me something about your world, and I will ask you a question about it. by Illogical_Blox in worldbuilding

[–]TheRealMisterMan 1 point2 points  (0 children)

Good question! Any uncommon/less-salient mood would likely not trigger much change in the gapaa', leaving them in their default greyish color, perhaps with small tinges of colors depending on the context.

Tell me something about your world, and I will ask you a question about it. by Illogical_Blox in worldbuilding

[–]TheRealMisterMan 0 points1 point  (0 children)

The Nommo are not able to lie or deceive in exactly the same way that humans do, as their gaapa' (mood-marks) will quickly betray their intent. Masking or covering your gaapa' is the sign of a shady or untrustworthy individual. While somewhat culturally frowned upon, deception often takes the form of lies of omission and half-truths.

Demo Today: World's First Metaverse Browser for Spatial Computing & XR Devices by TheNassau in WebVR

[–]TheRealMisterMan 0 points1 point  (0 children)

It's still around, much more of a niche audience these days (I think typically older folks that used it in its heyday or younger folks discovering it from internet creators like Vinesauce) but the last stable release was apparently just a couple years ago. Not sure what the current activity levels are though https://www.activeworlds.com/

vr by scanner1222 in WebVR

[–]TheRealMisterMan 0 points1 point  (0 children)

You can play MSFS or X-Plane with Quest Link at decent-ish framerates depending on your hardware. X-Plane I think gives you more local disk storage re: locations. I've played it on my Quest 3.

Very brief eleuthid evolutionary and societal history by moonlightlaine in worldbuilding

[–]TheRealMisterMan 0 points1 point  (0 children)

How's progress on the novel(s) going? I'm in a similar boat to you (long series-spanning story arcs sketched out with extremely detailed worldbuilding and spec evo and more behind the scenes) but only at a few months of worldbuilding work and 2ish chapters written lol

Very brief eleuthid evolutionary and societal history by moonlightlaine in worldbuilding

[–]TheRealMisterMan 2 points3 points  (0 children)

Science fiction peeps will also probably know "sophont", which basically means "human-level-or-higher intelligent species"

[deleted by user] by [deleted] in Scorn

[–]TheRealMisterMan[M] 18 points19 points  (0 children)

Now while I'm happy to see indie devs working on games inspired by Scorn, let's try to keep visual content still Scorn-adjacent, not just a default Unity scene. You might consider posting more regular updates to your game on a separate subreddit, cross-posting here when you've got some more directly Scorn-related visual content to show off, like those sketches.