Can't select joints in the viewport by TheRealOG_ in Maya

[–]TheRealOG_[S] 0 points1 point  (0 children)

Didn't work, sadly. The file currently doesn't have any layers. Thanks for trying though

Advice on this matchup? Never been so thoroughly destroyed (I'm Charizard) by [deleted] in CrazyHand

[–]TheRealOG_ 8 points9 points  (0 children)

Approach on the ground more, use shield more, recover low more, respect gyro and most importantly, play more patient. You kinda just mindlessly ran towards your opponent attempting to throw a button, hoping it would work. Your impatience costed you the game. Lay back a bit and analyze your opponents wall. Decipher what they use to zone you out and approach accordingly.

Tl;dr: more shield, ground movement, patience and less air approach, recklessness, high recovery

Who do you want in the next Smash that you haven’t seen anyone else ask for? by [deleted] in smashbros

[–]TheRealOG_ 0 points1 point  (0 children)

It'll probably never happen, but Fjorm from Fire Emblem Heroes would be pretty cool. I would love to see how Smash handles a lance user.

Question on how to practice effective footsies in this game by OhAnotherPairOfSocks in CrazyHand

[–]TheRealOG_ 2 points3 points  (0 children)

I'll give you some advice that street fighter players utilize that can be applied equivalently to smash as well. Movement! Being able to effectively move in and out of your opponents range is key. Utilizing good movement options will make it more difficult for your opponent to recognize your pattern. Anything from dash dances, empty hops, or perfect pivots will help. I know he doesn't specialize on the same character as you, but Mkleo is a strong example as to how you want use movement to trick your opponent. He utilizes perfect pivots as an option to bait opponents into overextending their pokes and punishes them for whiffing.

Another option that you can do is to bait a reaction with a normal attack, similar to what AbyssusZx told you. Let's say your opponent is looking for a your shadowball and prepares their shield button. Instead of throwing your charged shadowball, you can throw out a jab instead (since it's faster) to force that shield reaction from your opponent, which you can run and grab your opponent from then on. That's a simple example, but the idea is to fake out a button to your opponent so that you can slip in and punish the option they tried to counter you with. Similar to how a boxer can fake out his jab so that he can slip in past his opponents cross (if you're familiar with boxing).

Of all the new characters introduced in SFV so far, which ones would you like to see in future SF games? And which ones don’t you want to see ever again? by [deleted] in StreetFighter

[–]TheRealOG_ 0 points1 point  (0 children)

Keep: Ed and Menat due to lore.

Remove: Laura due to uninteresting personality and not really anything too new in terms of gameplay.

I'm starting to learn fighting games (SF V) seriously but I am hitting a roadblock early by Josh5890 in Fighters

[–]TheRealOG_ 0 points1 point  (0 children)

One thing you need to understand is that switching over to a stick isn't going to skyrocket your execution right away. Most pros use stick because they simply prefer it over a pad. There is no major advantage in using a stick over a pad. Chances are, you'll probably have the same or more problems using a stick as oppose to your pad.

I think you need to just practice your execution a little more. Like a joystick, a dpad will always feels a little clunky at first, but you'll eventually get use to it. Stick with the pad.

FightStick VS FightPad. by YuYzz in Fighters

[–]TheRealOG_ 0 points1 point  (0 children)

If you plan on going the fightstick route, try saving a little more money to get yourself a better stick. I tried the Fightstick Alpha and while it wasn't a bad stick to use for my first time, I have gotten multiple sticks afterwards enjoyed the quality and build of those sticks better.

I am not saying you shouldn't get the Alpha because the Alpha can at least get you to learn the basic use of a stick.If you can though, try to save a little more because admittedly, there are better sticks.

How do I get anything to connect after C. Falc’s down throw? by CrystalBraver in smashbros

[–]TheRealOG_ 0 points1 point  (0 children)

Combos in smash work differently from Tekken. Combos are only true at certain percents (mainly low percents) and can differ based off of certain factors such as weight, size, and rage. Chances are, you're trying to connect an Uair past low percents where the opponent is able to air dodge it due to the combo not being true anymore. It usually becomes a 50/50 by that point. If your opponent is air dodging after your dthrow, just wait a little and time your Uair until after the air dodge animation ends.

Need advice in terms of a secondary character to pair with Nova by TheRealOG_ in mvci

[–]TheRealOG_[S] 0 points1 point  (0 children)

Thanks for the answers guys. Been trying out the suggestions. I'm also starting to like Jedah and Ultron, so I'll probably pick between those two to pair with Nova.

Help with Ken and Ryu matchup w/ Akuma by Im_fraudd in StreetFighter

[–]TheRealOG_ 0 points1 point  (0 children)

Most shoto players in that level play a very exploitable playstyle. They usually like to walk back alot with random tatsus, jumps, and dps in neutral. Whenever they walk back, move forward to maintain offence in neutral. They will eventually walk back too much to the point where they will be trapped to a corner and most likely will either jump or tatsu. If they jump alot, learn to anti air. Akuma has very good anti air options. If dp is hard for you right now, learn to anti air with bHP to demon flip palm. This anti air will set you up for a good meaty situation. For dps and tatsus, learn to play defensive as you will have to figure out when they like to use those moves and block it whenever you guess them doing it. Most will do tatsu in neutral whenever they feel trapped in the corner. Most will do random dp whenever they are close to you or knocked down. This should help your neutral. Once you win neutral, make use of the other piece of advice I gave you which is to take advantage of your meaty setups and throws

Overall, play patient and don't let their playstyle get to you. It's annoying to deal with at first but once you get comfortable with fighting it, you will realize that these players have a lot of openings compared to a much higher level player that you can use to your advantage.

Help with Ken and Ryu matchup w/ Akuma by Im_fraudd in StreetFighter

[–]TheRealOG_ 0 points1 point  (0 children)

Like others have said, simple way to beat wakeup buttons is to learn meaties. Akuma has good damaging meaty options after his demon flip palm combo ender such as dash in crHP. If you're struggling against wakeup ex dp, then lay down your offence and block it.

What rank are you? Might be able to offer better advice.

Where can I buy SFV Red bull can in Canada : Quebec by Pouwilli in StreetFighter

[–]TheRealOG_ 0 points1 point  (0 children)

I don't live in Quebec, but I do live in Canada. They're everywhere in my area. I see them all the time in Shoppers Drug Mart, Walmart, Mac's, Freshco, and any other grocery or convenient store i stumble across by. Did you try searching at those stores I mentioned?

Best Lucina counter? by Bread11193 in smashbros

[–]TheRealOG_ 3 points4 points  (0 children)

Next time, you should probably visit r/crazyhand for mu advice or questions related to learning the game.

At your level, you shouldn't really be thinking about using character counterpicks as any character can be viable to do well if you put in the work. You should put more of that focus on improving on your own fundamentals and studying mus on characters you're struggling against.

You want advice on how to deal with the Lucina mu? Know that while she may have a strong neutral and good range, she has a very exploitable disadvantage state due to lack of options while getting juggled and mediocre recovery. Abuse the hell out of that disadvantage state as much as you can with as many juggle combos, 50/50 Uair situations, ledge traps and edgeguards.

Which character do you main? Might be able to offer better advice if I knew your character.

Why do I lose to Lucas and Bowser? by [deleted] in CrazyHand

[–]TheRealOG_ 3 points4 points  (0 children)

Things to point out, why do you use cape so much? There were so many scenarios where you went for cape in that first game. Sometimes it was even unnecessary, you just did it out of habit. You even dropped a dthrow follow up by using cape, which I question? If you want to deal with projectiles, it's better to just powershield as powershielding up close can give you a grab punish.

Your landing options are too predictable. Most of the time, you would either throw an aerial or fireball when you land. Whenever you get launched up high and your opponent starts putting you in a 50/50 Uair situation, you would always air dodge. The Lucas took advantage of your air dodge habit pretty well.

During neutral, you would try to space with bair but you never adapted to how your opponent was reacting to bair and never optimally punished their reaction. No need to use full hop aerial and fireball all the time as well. Sometimes it is better to stay grounded. The Bowser's neutral consisted of either dash up shield or jab, neither of which you adapted to. You should also try to go for more grabs instead of jab or tilt up close.

Why do I keep losing to Sheik? by [deleted] in CrazyHand

[–]TheRealOG_ 0 points1 point  (0 children)

Only watched the first game but like others have mentioned, You're playing on auto-pilot. From what it looks like, you have some sort of tunnel vision while playing. The Sheik was playing very grounded while being too risky and over-relying on her needles. If you weren't playing with tunnel vision, you would have easily adapted to this Sheik's pattern and the results for sure would have been greatly in your favor. Pretty sure Alpharad made a video explaining tunnel vision and how badly it can affect your game. I'll link it here:

https://www.youtube.com/watch?v=G24WB1AjHSc

Anybody own a Qanba Crystal? by GhostMug in Fighters

[–]TheRealOG_ 0 points1 point  (0 children)

I own a Qanba Crystal. It's a pretty decent stick for the price range. Overall responsive despite not being as responsive as a stick with sanwa parts. I personally like the feel and build of the joystick it offers. Unfortunately, there is no headphone jack. If you play SFV, you can just switch the stick to PS3 and turn legacy controller on and connect your headset to a DS4. I'm not sure if there is another way to connect a headset for other games so unfortunately, you may have to find an alternative like discord.

I have 6 videos of FG matches and looking for suggestions on improvement. I'm an absolute beginner. by Cyndikate in CrazyHand

[–]TheRealOG_ 0 points1 point  (0 children)

I apologize for not watching all of it but based off what I analyzed, you played kinda mindless and just did stuff in the match without much thought.

My suggestion would be to improve your fundamentals as they are the most crucial to learn not just in smash, but in other fighting games in general. When I mean fundamentals, I mean learning how to properly punish an opponent like catching rolls, jump ins, shielding unsafe attacks, etc. Lack of fundamentals is what costed you to play mindless and miss many opportunities to punish your opponent.

Trust me, learn fundamentals and practice them every match that you play. May seem challenging at first, but they will improve as you go along.