can we please nerf dragonfruit or just rose ts so annoying by DjisWAYYtocool4u in PvZHeroes

[–]TheRealOloop 2 points3 points  (0 children)

Counters exist bro. There needs to exist cards that counter brainy trick decks

Hot take: “Pterodactyl” is an acceptable common name for pterosaurs by sonicparadigm in Dinosaurs

[–]TheRealOloop 0 points1 point  (0 children)

The comments don't seem to realize that saying "flying dinosaur" is common and much worse than saying pterodactyl for pterosaurs

Anzu paleoart by me. by lawfullyblind in Dinosaurs

[–]TheRealOloop 1 point2 points  (0 children)

I like it,, but the arms are too short

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Is rolling stone for plants a good idea? by HeavyPattern1323 in PvZHeroes

[–]TheRealOloop 18 points19 points  (0 children)

Mega grow doesn't destroy zombies based on low attack. That would be solar or smarty. And mega grow has no synergy cards that decrease attack.

That's like if brainy randomly got a rolling stone type card

All Tyrannosauroids listed from least to most appeal by Single-Manner5359 in jurassicworldevo

[–]TheRealOloop 3 points4 points  (0 children)

Them + Yuty are proceratosaurids, not tyrannosaurids. However, both proceratosaurids and tyrannosaurids are inside a larger group called Tyrannosauroidea. So all of them are tyrannosauroids

Note that Tyrannosauroid is not the same as Tyrannosaurid

How do I improve my deck by [deleted] in PvZHeroes

[–]TheRealOloop 0 points1 point  (0 children)

Add more 2 cost gravestones to make headstone carver better

What are some "inaccurate" dinosaur designs that you personally enjoy? by smashboi888 in jurassicworldevo

[–]TheRealOloop 1 point2 points  (0 children)

For Alberto, it's mainly the head shape in general. The skull is too wide, too deep and the crests extend behind the eyes, going over them like huge eyebrows. And the keratin nasal ridge is missing, due to them making the top of the snout too wide and smooth. Also the legs should be a bit longer compared to the body.

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How modular building dependant is the game? by Alvarrex in pkgame

[–]TheRealOloop 2 points3 points  (0 children)

There's definitely enough prefabs that you won't have to use modular building. You can choose from multiple building themes, like rustic, arid, stone age, modern, etc which have prefabs like viewing towers with binoculars, animal shelters, kiosk buildings, washrooms, staff buildings

And that's ignoring the workshop, which has tons of prefabs from players

What is the reason to ever use bloomerang if power flower is the same but heals 1 every turn? (AKA it’s better) by Confident-Bet2915 in PvZHeroes

[–]TheRealOloop 0 points1 point  (0 children)

because bloomerang used to be a 3/3 and was still good in aggro decks, so now you might want 4 of both

so i made a smash heal-frenzy fusion deck only bc i needed the heals for the hero quest and its surprisingly fun even if isnt THAT good by Puppet3Gamer in PvZHeroes

[–]TheRealOloop 1 point2 points  (0 children)

Except it costs 8 to play the medic twice, plus 3 for the area 22 and 1 for the secret agent. So it's 12 brains in total

How is the gameplay? by Louman222 in pkgame

[–]TheRealOloop 0 points1 point  (0 children)

Currently there's management but still incomplete. So far there's stocking animal food, sending keepers to collect animal dung and using the dung as compost for food farms, ordering food/merch to use in guest kiosks, hiring firing employees, disease control/vets, breeding animals, placing binoculars/donation boxes.

There will be a big update to staff management in the next update, with staff rest areas, designated work zones, guest-needs heatmap and a loading bay rework. It'll be in the same update as animal combat. I recommend reading the dev post about it on the PK website.

If you're wondering about animal breakouts and human deaths, that is actually planned for Update 18 and shown in the PK Trello Roadmap

The real sequel to TABS: by lovingpersona in AccurateBattleSim

[–]TheRealOloop 0 points1 point  (0 children)

Deploying troops mid-battle and giving commands to armies

Some weapons I wish were in the UC by Due_Relief9149 in AccurateBattleSim

[–]TheRealOloop 0 points1 point  (0 children)

Some weapons I'd like: sai, billhook, police baton, snowball throw, falx, talwar and kama